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Found 12 results

  1. Hello Everyone! Here is my game 'Neon Hockey' which has a local two player mode integrated in it. You can either play with AI or another player. So before moving any further i want to say that if you want to support me in my journey, you can donate me via PayPal. Here is my friend's brother's paypal id : rahul.naik.always1988@gmail.com as i currently don't have a bank account. I am currently in my high school and i pay my fees myself with the money i make from game development. Unfortunately , my games are not selling at a good pace right now. And i have to pay my fees by the end of
  2. Hyperactive Tennis You play tennis in single player mode for one set with tie break. There are four difficulty levels: ROOKIE for training, PRO, "NO. 1" and LEGEND for the real challenge. Game is keyboard only: Return: Menu select/Next screen Arrow keys: Menu navigation, running around B: Back to title screen "C": Hit ball X: Lob The levels ROOKIE, PRO, "NO. 1" and LEGEND are selected with left/right arrow keys. The key "C" hits the ball. The game automatically selects service, normal stroke, volley and smash. The key "X" plays a lob. Have f
  3. Hello This is my first HTML5 game, please play and share your ideas. "Kickin' it : with freestyle masters" is a simple yet challenging soccer ball juggling game. You are controlling the player to keep the ball on air as long as possible. You need to tap ( press keys for pc ) just as the ball is about to hit your foot. Pressing too late or too early and will miss the ball. Mobile : Tapping the left of the screen kicks out your left foot, tapping the right kicks out your right foot. PC : Pressing the left/A of the keyboard kicks out your left foot, Pressing the right/D of the
  4. Fast 5-a-side soccer game with 1 and 2 player modes. The game was influenced by International Soccer (C64) and RealSports Soccer (VCS 2600). Made with emscripten. Requires WebGL capable browser. Supported controls are keyboard (recommended) or gamepad. For two player mode use two gamepads (both playing at same keyboard is possible but cramped). Direct link: http://www.beppigames.de/play/hyperactive-soccer/index.html Game page: http://www.beppigames.de/hyperactivesoccer/index.html Homepage (find my other games there, for each there is a html5 version):
  5. DA QUIZ Android: https://play.google.com/store/apps/details?id=com.donrifgames.daquiz iOS: https://itunes.apple.com/us/app/da-quiz/id1178665864 Hey everybody! I just released "Da Quiz" on the App Store & Google Play, it's a trivia / quiz word game with up to 900 questions to answer! There are 6 categories (Sports, Cinema, Music, Video Games, History and Geography) and I intend to make updates to add questions and categories frequently! It was made in Construct 2 and exported using the Phonegap build! Construct 2 is a very powerful tool and looks like C
  6. Hello guys, this is my first completed HTML5 game The idea is to tap the ball and dont let it fall, collect the stars to unlock all balls in the game Is very simple game, I hope you enjoy it for a while Game: http://www.cruzlutor.com/games/soccer21/ Game Play: https://www.youtube.com/watch?v=-kNc1IEnpD0&t=115s Feedback be appreciated Best!
  7. My understanding of writing a game loop is that you have to loop through all the objects who need to react and update each loop. Looping though a collection of something usually implies an order of execution. When making a sports simulation game where all the players are NPCs, who gets to move first or last can have significant tactical advantages/disadvantages. In real life we move and act independently and in real time, but with a game loop the NPCs are at the mercy of the developer and the order they choose. So my question is, how do you decide which NPC gets to move/react fi
  8. I have been working on this little game for a little over a month, and I am reaching the point where I would like to test out network performance and get some feedback on the game in general. The game is a multiplayer ball game for 2-8 players. It is my first HTML5 game, I have done some flash games before but that is a while ago. The game uses THREE.js, Physijs and socket.io with uWebSockets for the network part. I hope you have some contructive criticism for me. Maybe an idea on what could make this more fun and addictive to play? If you have an opinion on what I should prioritize i
  9. Hi gang! Results are here! I actually expected a bit more participation this month (game? sports? what else are you doing in your spare time?), but we have 3 wonderful games for you. The first is @Temechon's Kicker game! http://pixelcodr.com/games/kicker/ , touch the ball and try your best to score! Physics, Football, open source! Such a great entry Source can be found here - https://github.com/Temechon/kicker The second is @jodo's Punch-Sucker - . A WebRTC enabled boxing game. The webcam support is not the best (quoting jodo ), but this is a
  10. Hit Wicket Cricket WorldCup Game Developed By DJ KAMAL MUSTAFAFirst Pakistani Game Ever For Cricket WorldCupI’m Still Developing The Game And I Promised I’ll Keep You UpdateFeature: Teams Added From Pakistan India Srilanka Bangladesh Australia England To West Indies Each Teams Have two Players Game Time Is 5 Minutes Only ( Will Add More Time Later ) How To Play: Select Yo
  11. Hello, I'm new to this forum and also to Phaser. Well, I'd like to do a football (soccer) game where the field goes from left to right, not like Sensible Soccer where it goes up-down. The problem I have is I don't really know how to draw the field. I don't want it to be 'flat', but with some perspective (like fifa or pes), so I don't know if I should draw a field with tiles, or trying to draw with other techniques (I don't know which ones). Any advice will be appreciated.
  12. Hi all! I've just registered to this forum, and I'm very new to make HTML5 games. I want to show you this game that I made with GameMaker: Studio, it's called Basketball Touch. PLAY IT ON MOBILE Basketball Touch is a very simple HTML5 game optimized for mobile, based on physics. The object of the game is to score as many baskets as you can in two minutes. There is a score multiplier, which is incremented when you score a basket, but it will be reset to 1 in few seconds if you don't score another basket. To throw the ball simply touch (or click) on screen: the direction and force of the
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