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Found 7 results

  1. Hi all, my name is Leo and I'm an indie developer. I want to make a little game where you can edit a pixel and leave a little text on it. The total will be 1000 by 1000 pixels (a million pixels) It's kind of like the r/place that was created by reddit. I'm looking for someone to help me make A scalable canvas for such a game. Specifically: 1) zoomable and pan canvas (work on mobile device too) 2) select pixel (and get pixel coord) 3) select color in the window and paint over the pixel (optional) 4) three buttons (one to zoom in, one to zoom out, and one to go into paint mode)
  2. which is the best game engine for making browser games like : supported from all browsers and have support community ??
  3. Whenever I try to apply RGB split shift effect on the below Image, the rgb effect doesn't work. I dont know why the rgb color effect is not working on Image which has small color variation. For reference, I have added link to codepen demo and Image. The effect is working fine if the Image has color variations so, is there any way i can apply rgb effect on the below Image. Thanks in advance. https://codepen.io/piyushwalia/pen/pobVgWe
  4. About the role A Game Developer at Roxor/Playsafe plays a crucial part of the creation of our awesome games. You will be working in a team that is responsible for taking the game from a concept stage to a finished game, optimized for both desktop and mobile devices. Not only will you write structured, testable quality code but you will also support our graphics and FX artists with implementing and coding art and graphical effects. We work in small agile teams consisting of a game designer, sound designer, producer, QA, artists and of course game developers. We believe that working closely in
  5. there seems to be something wrong with the code, one button has to slow down and one button to speed up when I add this code, this.downButton = this.add.image(80, 530, 'up-bubble').setInteractive(); this.upButton = this.add.image(230, 530, 'down-bubble').setInteractive(); this.input.on('gameobjectup', function (pointer, gameobject) { if (gameobject === this.downButton && this.spinSpeed > 0) { this.spinSpeed -= 0.1; } else if (gameobject === this.upButton && this.spinSpeed < 9.9) { this.spinSp
  6. So today I come asking for help. I'm converting from a Flash Developer over to JavaScript and I'm using CreateJS, I wanted to know if anyone had recommendations on how I could export my sprite sheets so that it's a little easier to assemble in CreateJS. How I make my characters in Flash is I have the main character MovieClip and I have a nested MovieClip for mouths. The main character MovieClip may have animations so on every frame where the character talks I have a nested mouth clip container(I have provided a video clip on how the animations plays without mouth interaction by code: https://y
  7. Is there a way to transfer a particle effect that is set up in Blender3D and see it in babylon.js?
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