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Found 7 results

  1. Hello, i'm a JS developper in freelance and currently working on a personal project i'm making a game having the same gameplay as Diablo 2. I liked this game so much that i've decided to make a game with the same apporch (3D pre render, mouse based move...) for those who don't know d2 check this link => https://www.youtube.com/watch?v=S7TADQxS6mk the game is a PVP Melee (w/ team or alone), the goal is to defeat others players using teamwork and character' skill. Small map will force players to keep moving while trying to put enemies in trouble. Round ends when all enemies are defeated. Game ends when a team/player have reached 3 wins. A lot of works is already done : - spell/player collision - gameplay - in game interface (life/allies/map/score etc...) - out game interface (main room/lobby/matchmaking) - server side check (prevent cheating) - sound system - game state detection - pvp mode (1v1, 3v3 or even 2v2v2 or 1v1v1v1) this is developped using : Phaser, React for outgame itf, jQuery for ingame itf, SocketIO and express I want to involve a 3D graphist on the project. He has to use Blender to model and animate characters. I need it to be done with blender because this is the lone tool i use to render the animations on spritesheet. Characters will have a least 5 animations : running / iddle / taking hit / dying / casting spell. Other may be added in the future for "special spells" I can't upload a demo because of size restriction here but if youre interested feel free to contact me Thanks ;-)
  2. Hi everyone! I'm very pleased to announce the IO version of my game, OWN! Now you can have a better glimpse at the game without registering, instantly in your browser! You can try it HERE. Hope you guys will enjoy it! And don't hesitate to leave some feedback!
  3. Hi, we are small game develop studio called Drunken Monday. We are only two people and during the last year we developed a cross-platform multiplayer game: Slash Arena. And we're almost done. We are glad to present you our game: Massively multiplayer online battles with swords and axes. Simple arcade action! Dodge the attack and choose a perfect time to strike. Upgrade your weapon, slash enemies, collect resources and reach the top! Battle Modes: ★ Deathmatch — Player vs All mode for 30 players. Score the highest damage and survive to win. ★ Arena 1vs1 — ranking duel for hardcore players. Your skills mean more than your high-level weapon. Features: ★ Rapid battles. Play 5 minutes or 5 hours. It’s all up to you! ★ Swing your hammer and make 'em fly! Damage is calculated according to physical laws. Timing and distance matter! ★ Two types of attack — enough to make your enemy suffer from a painful combo! Master your skills. ★ Separate ratings for each Battle Mode. Monitor your progress. ★ Monthly rewards for the best players. Earn a pile of resources and unique character portraits. ★ Daily tasks. See if you can cope with them! >:] ★ Three characters with unique weapons and fighting styles. More characters are coming soon! ★ More than 30 upgrade levels for each character’s weapon and armor. Start with a simple leather jacket and get to the legendary royal armor! ★ Character’s appearance changes each 3 levels. Everyone will see how cool you are! Game available on: Facebook, it passed greenlight and coming on Steam, soft-launched on GooglePlay and AppStorein Russia ( If you contact us we will send you .apk or testflight invitation ). Also take a look at Slash Arena: Online and Drunken Monday web sites. We will be glad to hear your opinion!
  4. Hey everyone! Here's my game that I launched just recently: Treasure Arena is a retro-inspired online battle-arena for up to 4 players (and/or bots). You can pick up various weapons, and block/jump/dodge to evade enemy projectiles. The goal is to defeat your opponents to get their coins -- The player who owns the most coins at the end of the round, wins. Play Treasure Arena Technology The game uses Canvas2D for drawing, WebAudio API (with fallback to SoundManager2), Fullscreen API, Websockets (through socket.io), and a bit of CSS3. You can find more screenshots and a gameplay video on the official site. Note: The game runs in Chrome (preferred), Firefox and IE9+. Mobile is not supported at the moment. Hope you enjoy, and any feedback is very welcome!
  5. Island of conflicts http://islandofconflicts.com This game is a 2D real time survival inspired by Rust. What is it about ? - Explore the map and look for necessary resources to make items. - Survive the hostile environment (animals and players). - Build your home and expand your property to protect yourself. - Make weapons and explosives in order to raid and rob other players. - Try to acquire a title by going into areas guarded by dangerous creatures. - Title owners receive the ability to tax other players when they're collecting resources. This game is currently in Beta and we'd like to get some feedbacks !
  6. Play Tower Storm I'm trying a new take on the Tower Defense genre, making an easily accessible TD game you can play with friends either versus bots or each other. The game is made for 3 vs 3 games but less is fine too. You build and upgrade towers as normal. Then you also send minions at your opponents defenses. You gain more income for every minion you send. There are smaller castles on the map on the way to your opponents base with 10 health each, when you destroy them your minions gain more health and speed (click on each castle to see how much). It currently works in all modern browsers and on recent android / iphone browsers too. I hope to port it to Android / iPhone as an app soon Please let me know of any bugs / issues or if you have any suggestions or ideas on improving the gameplay I know the UI is pretty bad I'm just focusing on making the gameplay good for new. ----- Update 07/06/2014 - Wow so much has changed in the last 10 months, it's about time this post got an update . The games graphics and UI have been completely changed. I'm now using PIXI.js as the renderer along with ImpactJS as the main engine (It actually wasn't too hard to integrate the two, I'll post a tutorial soon if anyone is interested). Minions now cost gold to upgrade instead of requiring you to collect souls. You can also have 20 souls available for all minions rather than only being able to send 5 of each minion type. There are now 5 races each with 2 minions, you can send both your own and your allies minion types so you have 6 available but it's not always the same 6. Lastly we've put the mobile / tablet versions of the game on hold and are focusing purely on web for now as we found it too hard to optimize for all the various device. Plus the new version is much too slow on most devices without WebGL support due to having so many new graphics and effects ----- Update 27/10/2014 - Another massive update, took a few months longer than expected unfortunately. Matchmaking is finally here! You can create a party of up to 3 people and find games vs other groups or solo players all over the world. It also now has a much larger, more strategic and fun map, and chat between players. Performance issues have been fixed and a lot of towers and minions have had balance changes. Please let me know if you find bugs, have performance issues or feel some strategy is far too overpowered compared to the rest. Old Screenshot - 07/06/2014 Old Original Screenshot
  7. Hello all, I would like to show my finished web game - NessBots! In this game you design and code a robot (in JavaScript), and send it out to fight challenges and other players. This is a programming game/challenge. You can check it out here: www.nessbots.com you can check it out without registration (a mini-sandbox in the main page), but registering is very simple and easy and don't even require a real email (no confirmation), so please register to have to full experience of creating a bot! I'd love to get some feedbacks and opinions about the game. thanks!