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Found 8 results

  1. I am trying to make an android build via cocoon.io using Canvas+ The game imports json tilemap data generated by Tiled. The game works fine in the browser, it evenr works when I use cocoon.io's webview instead of canvas+ (very slow though, like 1 FPS). I understand that this is probably a cocoon.io issue, but maybe someone else had this problem? Any idea what might be wrong?
  2. Dino Zoo Tycoon Technology stack: phaserjs, cocoon.io (cordova) Game handle native mobile and Google Play Store fetures like inapp purchases, fb sharing, ads system. Game is free. Google Play link: https://play.google.com/store/apps/details?id=dino.zoo.tycoon Description: Manage your dinosaurs zoo and becoome the greatest entertainment zoo owner, dino zoo tycoon. Take care of your dinosaurs, develop your zoo inflastructure, riseup your zoo popularity, manage your emploers, manage your zoo finance depends on year season. Features: - 16 dinos to buy
  3. Hi everybody, To thank the users of this forum who helped me a lot, i put my template available to help new beginners or someone else. This template offers : correct scaling without stretching effect portrait mode (for landscape mode you must invert width and height) works with cocoon in webview+ and canvas+ mode (deviceready implemented) upload the file source.zip in cocoon.io and run it. https://cocoon.io/ NOTICE for canvas+, avoid this syntax, that don't work in canvas+, in webview and webview+ no problem let variable; const anothervariable; var myFu
  4. I do have a game project made in PIXIJS HTML5. Currently I'm using Cocoon.io Canvas+ View for rendering. However It does have some bugs in old devices using PIXI 4.3 WebGL with Cocoon.io Canvas+. Is there another HTML5 accelerated Canvas good for games like Cocoon.io one? Thanks
  5. I developed an HTML5 app and i used cocoon.io as compiler and webview as renderer, when i launch the app from my phone XHR doesn't wotk, looking at console i have a message "404 not found", but url exist and if i launch app from a browser it wotks!!!! Is It possibile cocoon compiler disable Ajax request?
  6. Miam Boom! is now available on iOS and Android. Find them here: Download from the App Store on your iPhone, iPad and iPod. Download from Google Play on your Android phone or tablet. You can also play online in your browser: www.miamboom.com Game Objective Slide your monster left and right to catch falling fruit but avoid the bombs and energy drinks. Try to get the highest score. Development Miam Boom was developed with my own framework Backbone Game Engine. It is my second game to be released to iOS and Android using cocoon.io (cordova). The
  7. Hi there, so I have my game uploaded in the App Store (beta testing with testflight at the moment). I have uploaded like 8-9 compilations as I´m developing the game and everything worked fine (almost, uploading a game for iOS is always a pain in the ass) but since yesterday, everytime I try to upload a new compilation I´m receiving this error from Xcode: Unable to validate you application. The application you have selected does not exist. Well, if I go to the website I can see that my app exists, so something weird is hapenning here... probably with the bundle name or something like that,
  8. hxe

    Catventures

    Available at Google Play store:https://play.google.com/store/apps/details?id=net.rasteri.catventures Catventures is now available for Windows Phone:https://www.microsoft.com/en-us/store/apps/catventures/9nblggh5wr0d Available for iOS:https://itunes.apple.com/app/id1037704983 Here's beta gameplay demo in Youtube:https://www.youtube.com/watch?v=wvqVrbiHeD0 Game is done by using Construct 2 and build by cocoon.io. Follow me on Twitter @rasterigames
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