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Showing results for tags 'gamepads'.
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action [PC & Mobile] GravytX The Gravytoid
Is Daouda posted a topic in Game ShowcaseHi, I hope you are doing well! It is with joy that I share with you the game GravytX The Gravytoid! (The game should have been released 4 years earlier but due to some technical constraints it was delayed!) Trailer (Click on the image below): About the game: Play as GravytX an alien who has the ability to control objects remotely and manipulate gravity. Travel the universe to save the peoples who are under the domination of the Vodouas (Malicious beings who want to conquer the universe) and bring peace to their Planets. • Here are some surprises that await you on your travels: - Several Planets to discover - Diverse and fun levels - Gameplay mechanics unique to each Planet - Fun puzzles to solve - Multiple Bosses and Mini-bosses to challenge! - And many other things to discover (We are not going to reveal everything to you anyway!) • Note that the game supports Gamepads! Get ready to experience adventures beyond human understanding! Game link: Web (HTML 5) version Have fun and have a nice day!
I am getting the following gamepad exception. babylon.max.js:39351 Uncaught TypeError: this.babylonGamepads[i].update is not a function Gamepads._checkGamepadsStatus @ babylon.max.js:39351 Gamepads._startMonitoringGamepads @ babylon.max.js:39340 Gamepads._onGamepadConnected @ babylon.max.js:39304 Gamepads._onGamepadConnectedEvent @ babylon.max.js:39276 For purposes of what I am doing, while I do have a gamepad connected on my system, I could care less about gamepad features. I do not use a game pad at all for this. That I know of, this just recently started happening, or is intermittent, with the one or two couple of version(s).