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Found 22 results

  1. Hey, I just upgraded to OSX Sierra and this bit of code does not work anymore on chrome : /* --- Skybox --- */ var skyboxObject = BABYLON.Mesh.CreateBox("skyBox", 10000.0, scene); var skyboxMaterial = new BABYLON.StandardMaterial("skyBox" + sceneKey, scene); skyboxMaterial.backFaceCulling = false; skyboxMaterial.reflectionTexture = new BABYLON.CubeTexture(taskObject.ASSETS_FOLDER + "/textures/fantasy/Sky", scene, ["_px.png", "_py.png", "_pz.png", "_nx.png", "_ny.png", "_nz.png"]); skyboxMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE; sk
  2. @Sebavan Hi, checked new examples of PBR , but found some issues. It doesn't work in safari mac, probably because it uses webgl1, works great in other browsers but they have webgl2. Example On safari sphere is just black. Dont get any errors just some warnings from webgl: [Log] BJS - [08:31:35]: Babylon.js engine (v3.0) launched (babylon.js, line 3) [Warning] WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL (babylon.js, line 5, x54) [Warning] WebGL: INVALID_FRAMEBUFFER_OPERATION: readPixels: attachment type is not correct for att
  3. Hello I have messed around with the playground and I would like to use the full version, I downloaded the files from github but i do not know how to actually get into the full version and start coding, please help, I have only ever used python and a small bit of CSS
  4. Hi, does anyone have problems with new playground on mac safari browsers? Every time I click run scene just disappears.
  5. Hi, we are happy to announce a new (preview) release of Phaser Editor! There are a lot this time: The so waited MacOS support! Visual prefabs (sprites and groups). Visual editor support for states and preloader states. Some TypeScript support. Assets refactorings (great for larger projects) New Project wizards with more options (like include demo assets or use TypeScript). Updated Phaser Editor demos with prefabs and multi-levels. Git UI integration. And lot of fixes and enhancements. Many of them requested by Phaser Editor users (that'
  6. Hi everyone, I'm having some weird issues with Safari on Mac : it seems like using the arrow keys in combination with A messes up the keyboard language. I have a french keyboard (azerty), and if I press A, no issue, A is triggered. If I press the right arrow + A, the A becomes a Q. Is that a known issue? Is anyone having the same issue? Is there something wrong with the way I handle the keys? Here is a JSFiddle to illustrate the issue (open the console to see the logs) : http://jsfiddle.net/PQVnT/1718/ Thanks a log guys!
  7. Update: Good news everyone! The Atomic Game Engine is now Open Source under the permissive MIT license! We made a blog post with the announcement: http://atomicgameengine.com/blog/announcement-2/ The Atomic Game Engine features Windows and Mac Editors, 2D & 3D rendering and physics, Tiled and Spriter support, JavaScript/TypeScript/C# scripting, full Editor and Player source code hosted on GitHub, and deploys natively to Windows, OSX, Android, iOS, and HTML5. Atomic Game Engine 2016 Feature Reel Atomic Editor Build Settings
  8. What is the best tool for mac to handle sprite sheets ? I need one that i am able to replace sprites of a spritesheet easily... Does not matter if its paid or free...Thanks in advance.
  9. Hi guys ! I just spotted what I think is a bug (or rather a compatibility issue). Here is a *very* simple PG : http://www.babylonjs-playground.com/#27DV4V#6 It only prints the depth map on a plane. Here is a screenshot of the PG with Chrome 52 on Windows 7 : Here is a screenshot of the PG with Safari on an Ipad (iOS 9.2.1) : As you can see, no depth map with Apple, the plane is totally black (or gray with the light here). Maybe are you aware of
  10. Hi all, I'm making a game in phaser and it is making my mac run very hot. I'm looking to find out what might be the cause. I noticed the first time it happened was when I made a shooter game that did not cache bullet objects, but instead just created new ones. After maybe 20 refreshes the game was causing my mac to run very hot (so much that you wouldn't want it on your lap). I fixed that and it cooled down. The second time was when I was logging 'this' in an update function, which I don't think should result in that but it was. Outside of not reusing objects what else can be a
  11. https://okaybenji.itch.io/bitbout A single-screen, local competitive platformer 2-4 players duke it out while trying not to fall to their doom. Each player has 3 lives and limited HP. Last bit standing wins! Code, design and music by Benji Kay. @okaybenji Art and animation by Adam Bing. @Exciteless Source code is on Github. Written with Phaser, with chiptune2.js for SFX and music. Supports PS4 DualShock 4 and Xbox One controllers! This is my first game release. I would love to hear some feedback. Thanks so much for taking a look!
  12. Here is my simple code: <html> <head></head> <body> <canvas id="renderCanvas"></canvas> <script src="jquery-2.1.4.min.js"></script> <script src="babylon.2.2.max.js"></script> <script> var canvas = $("#renderCanvas"); var engine = new BABYLON.Engine(canvas, true); var scene = new BABYLON.Scene(engine); var camera = new BABYLON.ArcRotateCamera("Camera", 1, 2, 10, new BABYLON.Vector3(0, 0, 0), scene); scene.activeCamera.attachControl(camera);
  13. Hi, I'm new to Babylon.js and to this forum, so perhaps I am missing something obvious. The documentation on PBR http://doc.babylonjs.com/overviews/Physically_Based_Rendering has an image of beautiful materials with different glossiness and reflectivity values. But when I run the demo Playground Demo Scene - PBR Materials in my browser (Safari or Chrome, on a Macbook Pro), the materials look much less impressive. For low glossiness and reflectivity values, the spheres don't look "rough" with a lot of light scattering. Instead I can clearly see the edges of the skybox. See attached screen
  14. GunnSwitch is a HD 2d hardcore shooter with a hardcore Psytrance soundtrack, coming to Steam in 2017! Mobile Version this Fall! GunnSwitch, Cidade AP's next project for PC and STEAM features a Psytrance soundtrack produced by some of the most talented artists from around the globe. GunnSwitch will be a clash of hardcore gaming VS hardcore Psytrance! LINKS: 1st Trailer GunnSwitch Home Page Facebook Page Twitter Twitch.TV to follow our live dev blog sessions, join contests and have a blast! We will be sharing the story of our development with you a
  15. Hi everybody! I did a configurator for prefabricated houses: http://concept.wec360project.se/arholma10n.php It works fine on Chrome for Windows, Firefox and Safari but the drag and drop function its not working on Chrome for Mac. Here is a video where you can check how it works on other browsers: Here is a video with the errors: I had the same issue in Internet Explorer but I fix it (just for IE) changing: src = evt.dataTransfer.getData ("text / plain"); for: src = evt.dataTransfer.getData ("text"); but on Chrome for Mac this only let me put the first model of window and first mo
  16. Hi everyone! I'm trying to make a house configurator, the problem that I have is not working properly on mac. You can see a preview version of the configurator in: http://www.wilawara.com/wec360demo/ And it works fine on Windows (Chrome & Firefox) as seen in this video: But as in my country it is not very easy to access Mac equipment I asked a friend (in other country) to try it in mac but the drag n drop function does not work, you can check the mistakes in this short videos: https://www.youtube.com/playlist?list=PLnzWqhLuiuDCtWe0fhr86lqLPcf2-Jn4Z Can someone tell me what I shou
  17. built with & Description Shiny Gauntlet is a Dungeon Hack n Slash, Bullet Hell, Rogue-Lite Adventure. Select your champion and explore the Gauntlet. Collect weapons, enchanted rings, bottle and/or consume the mysterious remains of defeated foes, all the while chasing the wily cultist who has stolen your Shiny Shard! Inspired by games such as Binding of Isaac and Legend of Zelda, Shiny Gauntlet is a game designed for players who like short play sessions of intense difficulty. Features Fight your way through a randomly generated death labyrinth!20 playable classes!60 enchante
  18. Hi, I noticed today while developping that when you press mac's cmd + directional arrow keyboard shortcut on a game where the arrow keys are binded, the command will repeat itself for a while (probably due to the original cmd + arrow function of moving the cursor to the end of the line), i first noticed it on my project, but it also happened on the website's examples as well. I dont know if this applies to window's ctrl + arrow as well, i haven't tested it yet. I did some research here on the forums and found nothing (perhaps i searched wrong), is this behavior normal? Is it possible to av
  19. I am making a typewritter game in portuguese using phaser, and some words have accents, like café or água. The problem is, whenever someone tries to type an accented letter, such as á, phaser only captures 'a', completelly ignoring the accent before, since accents are typed as ´a. Accents for some reason don't get captured, like ´ or ~ before an letter, so I can't even build an table like 'if there was a ~ before an a, then replace with ã'. I don't know how to know when an accented letter was typed on mac, I need help I am using this: game.input.keyboard.addCallbacks(game, undefined, u
  20. Hi everyone, I'm from Belgium and making games in my free time(with a full time job and 2 kids). This is one of the first official game I made. It's available on android/PC/Mac(links below). It's totally free and will be updated with new "servers". In short, you work for The Agency and they provided you with a hacking device, you must learn to use it (user manual included) and connect to servers to discover the truth behind the disappearance of scientists from a powerful organization. The game is easy to pick up but decoding all messages will take time. There are achievements and leaderboard
  21. Hi all, I you use the Dash app for Mac OS X to download and read documentation, then you might be interested in the Phaser Docset that I just created. Information on how to download the Docset can be found here. The Docset is very basic in its current state. It has entries for each class in the Phaser namespace and nothing else. In the future, I plan on adding entries for constructors, properties, and methods.
  22. WebCode is a vector drawing app for Mac that generates JavaScript+Canvas, CSS+HTML or SVG code. www.webcodeapp.com
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