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Showing content with the highest reputation since 11/09/2024 in Posts

  1. Hello, everyone 👏 I’m excited to introduce my second game, Roadster Duo GP — a high-speed coupe roadster racing experience designed to test your reflexes, precision, and strategy. In this game, you’ll take control of a sleek, powerful Mustang as you navigate intense tracks, collect coins, activate boosts, and deploy shields to gain the edge over your rivals. Every race is a test of skill, where timing your moves and mastering your speed can make the difference between victory and defeat. Built with a smooth, responsive interface and dynamic gameplay, Roadster Duo GP delivers an arcade-style thrill while keeping the controls simple and fun for everyone. Whether you’re racing for the top spot on the leaderboard or just looking to perfect your lap times, this game offers endless replay ability and a truly immersive racing vibe. 🕹️ Play the game: -If you guys want to play it, go to this link below, -Link: https://dry-plum-qv7qmogljj.edgeone.app/ Whether you’re playing for quick fun or aiming to master every track, Roadster Duo GP offers the good mix of simplicity and excitement, making it a racing game you’ll want to return to again and again. I hope you enjoy the game and would love your feedback! Thank you! — Daarshyan 🏎️
    2 points
  2. Hello everyone, I wanted to share this project I have been working on for the past few months. It's a wave-based survival game with 5 different environments that change as you progress through waves - forest, city, cave, hospital, and mall. There are 15 different enemy types including various zombies and wolves, and 6 weapons to unlock as you play. I created a particle system for visual effects like blood and muzzle flashes, and implemented physical projectiles with collision detection. The game uses Three.js to geometrically build the enemy models, rather than using imported pre-existing 3d models, although the weapons do use GLTF external models. The environments use a mix of procedural generation for the cave and hospital mazes, random object placement for the city and forest and a CSV-based layout for the mall. Everything is built with Vite and three.js, aswell as using Firestore and Firebase for storage and deployment. Feel free to check it out or ask any questions about how I implemented anything, aswell as provide feedback using the in-menu feedback submission form. play.zombie.sh
    2 points
  3. Hi!‍‌‍‍‌ I did some research and React Native Skia seems to be compatible with tvOS, which is nice. However, it also seems that you cannot really link Pixi.js to Skia's rendering as they are operating differently most of the time. Dawn reportedly supports Metal already, and since Metal is used by tvOS, maybe the difference is not that big? However, I couldn't locate any official tvOS support for Dawn. If you are into C++ and want to making contributions, it might be possible, though I have no idea how complicated it might be. As a matter of fact, it looks like the simplest way for you is probably just going with React Native Skia directly and doing the rendering parts again. Don't change your game logic but get rid of Pixi. Not the best solution, I know. Regarding the performance, I came across some posts where users claim that 20 Spines + 200 sprites should run fine, but they still strongly recommend testing it at an early stage. Also, you might want to take a look at react-native-game-engine-skia if you are looking for a more game-oriented ‍‌‍‍‌solution.
    1 point
  4. Today, I want to talk about the profession I’ve been floundering in lately—the one that keeps pulling me deeper the harder I try to escape. For me, game development has become both a swamp and a curse. This post is raw and honest. If you’re just starting out in game dev, please read this. Otherwise, you might one day find yourself drained, asking, “Am I even doing this for nothing?” I’ll be critiquing three things: The mediocrity of visual-scripting game engines The reality of AI in game creation My own lack of talent The Mediocrity of Visual-Scripting Game Engines When I started making games, I thought I’d enjoy coding. Turns out, I didn’t. Don’t assume I didn’t try—I did. But I just couldn’t get the hang of it. Maybe my brain just isn’t wired for logic-heavy tasks. Frustrated, I turned to visual scripting tools instead. I’ve tested several game engines, and honestly, some are masters at testing your patience. I won’t name names, but I’ll hint at the core flaws I’ve seen across the board. First: No built-in “center object” feature. Seriously? Most design software has this—it’s basic! It’s not even hard to implement. If the developers can’t think of something this simple, why are they building a game engine in the first place? Second: Web-only exports. Sure, it sounds fine at first. But once you’ve poured effort into something decent, you’re stuck. Some engines even demand payment just to build your project. Are you kidding me? Is this a joke, or are you serious? Third: Excessive resource consumption. Even simple projects choke my system during builds. My hardware isn’t top-tier, but it’s decent—and yet these engines bring it to its knees over trivial tasks. If you can’t optimize for basic use cases, maybe rethink your engine’s design. Fourth: “Pay to unlock more visual scripting.” That’s just insulting. It feels less like a tool and more like a toy designed to squeeze money out of hopeful creators. Am I making a game—or serving some company’s profit model? The AI Reality Is the above enough reason to be discouraged? Probably not—but wait, there’s more. As AI keeps advancing, the future of this craft looks bleak. Right now, many treat it as a gimmick, but I’ve actually built a few small games with AI assistance—and the results were shockingly good. Sure, it can’t yet execute every idea from a single command, but give it a little guidance, and it starts delivering. What I’m trying to say is: “making a game from scratch” might soon be a meaningless phrase. When that day comes, even big studios will struggle. If anyone can generate a playable game on demand, what happens to the profession itself? Big companies might downsize—but small creators? We’ll be devoured like fish by the AI predators. Unless you focus on truly original games, formulaic ones will vanish overnight. I’m Just Not Talented Admitting this hurts—but the truth is bitter. Game development isn’t for me. During my dev phases, I genuinely felt my brain melting. Oddly, when I’m not making games, I come up with great ideas, stories, and concepts. You might ask: “Ayhan, didn’t you just start?” No. I started ten years ago—and wasted a decade chasing nothing. That’s why I called it a swamp at the beginning. This doesn’t mean I hate game development. It just means I lack the talent for it. I’ve tried other creative paths too. But because I can’t translate my vision into reality, I’m walking away—reluctantly. Though, honestly? I can’t even quit properly. I’m talentless at both moving on and improving. So… well, wish me luck.
    1 point
  5. Enjoy as a hobby. Make games you like to play, share with your friends. Learn from their feedback and upgrade your skills. In time there may be opportunity to earn a gig or release a game for small income. But focusing on making games for fun is wise regardless of career ambitions.
    1 point
  6. That sounds awesome! Love the simplicity of it. A single button puzzle game is such a clever idea. Can’t wait to try it out!
    1 point
  7. Mircea

    Maze Evolution HTML5

    Maze Evolution is available now in HTML5. The game was completely redisigned and loading on Android and Iphone devices too. You have 28 levels to play using your mouse or your finger for touch devices. The game is also availble to embed it from gamemonetize.com. Link to play it https://crazygames.cc/maze-evolution/play/ For embed use this link in iframe https://html5.gamemonetize.co/ybj69y6czwevdf09m89xkq8r5ay372rz/
    1 point
  8. 👉 Try it now: https://gravityball.top/ 🎮 Gravity Ball – Simple, Addictive, and Surprisingly Challenging! Step into the world of Gravity Ball, a minimalist cartoon-style arcade game that’s easy to pick up, but hard to master. ✨ Features: Clean and casual cartoon visuals – relaxing to look at, fun to play Tap to bounce, avoid the black side of the balls, and keep going! A perfect game for quick breaks… or endless high-score chasing Test your reflexes, timing, and hand-eye coordination 🕹️ How to Play: You control a ball that constantly drifts toward the center Tap to jump when you land on white balls Hit a black side and it’s game over The longer you survive, the harder it gets! Can you master the bounce and reach a new high score?
    1 point
  9. Hello, Dr. Popet. This game is super interesting and this game is similar to Flappy Bird but with a helicopter and it's at the 1960s style.
    1 point
  10. Dr Popet

    Chopy - One Button Game

    Hi everyone, you know I make a games once in a while. Tomorrow is my birthday, I turn 50 and after so many years I have two months unemployed so I decided to go back to my C1ic.mx project for accessible gaming and I still make games using variables, random numbers, statements and animation, because I'm so bad at programing. This new game is similar to those classic games where you control a helicopter with a single button trying to avoid dangers, it is called CHOPY, the game is slow, but I really like the result. Play here After my birthday I'll start looking for people to support this project. PD. I also added a new section called "Just Point" (no buttons), so the people that can't push buttons can play games using just the mouse or an eye tracking device.
    1 point
  11. Hello everyone, I'm developing an HTML5 canvas browser game and some users are reporting that the game "freezes" or becomes extremely laggy, especially **when not in fullscreen mode** or after pressing ESC to exit fullscreen. The game works smoothly at 60fps when in fullscreen, but as soon as the player exits fullscreen or the window loses focus, the framerate drops drastically and the gameplay appears frozen or extremely slow. - The issue happens both on desktop and mobile (various browsers). - There are no JavaScript errors in the console. - The main game loop uses `requestAnimationFrame` and limits deltaTime for stability. - The game resumes running normally if fullscreen is re-activated. **Is there a way to keep the game running smoothly even when not in fullscreen, or is this a browser limitation?** Any workaround or best practice to avoid the freeze/lag effect? Thanks for any advice! *Optional: Here is a screenshot of the game for reference.*
    1 point
  12. Hello friends, I work with Poki, Crazygames, Gamepix, Gamemonetize, etc. And all these companies generate good income, I tried Gamedistribution and it does not generate a single penny, I tried several games, even one that has millions of players in the world and still nothing. i wait 2 more days and unsubscribe there, I advise you to go to Gamemonetize, Crazygames, Gamearter, Poki but don't waste time with Gamedistribution because they only distribute their own games (Spilgames)
    1 point
  13. Phaser Dev Wanted (Paid Contract) We’re shipping A Deckbuilding game inspired by Slay the Spire —a Phaser 3 deck‑builder that teaches languages. It's currently crashing on mid‑range phones because of memory bloat. Your job Add lazy‑loading + unload unused assets Compress / resize textures as needed Reduce textures You should have: Real Phaser 3 optimisation experience A shipped web or mobile game (we use Capacitor with Phaser Js) Offering: Budget $2‑4 k for first milestone Start ASAP, 1‑week turnaround More work + credit if it clicks To apply: DM or comment with a short plan, a link to something you’ve optimised, and your availability. Let’s make this game run smooth!
    1 point
  14. That new sci-fi track sounds awesome perfect for adding energy to any project. And just like converting 100 F to C (37.8°C), having the right details makes all the difference.
    1 point
  15. Totally agree — Gamedistribution doesn’t seem worth the time anymore. I’ve had way better results with CrazyGames and GameMonetize too. If you're building HTML5 games, it makes more sense to focus on platforms that actually support indie devs and drive decent revenue.
    1 point
  16. Sounds like a serious offer hope you find a legit seller with a clean account. Just make sure both sides keep it secure and transparent.
    1 point
  17. Leave no stone unturned! Nine mystical tiles lie before you in a grid of rocky ruins. Rearrange the tiles to match one or more of the patterns in your hand. The catch is that you must sacrifice a card every time you swap or flip a tile. Carve out the most points in Shifting Stones, and your victory will be set in stone! Link: https://biblionar.ro/games/shifting-stones
    1 point
  18. More cool LoFi music tracks for your projects are ready on my Action 2 page: "DESERT MAYHEM" "URBAN ASSAULT" "STREET CHAOS" "CROSS COUNTRY IN A CONVERTIBLE" "CROSS COUNTRY IN A CONVERTIBLE 2" https://soundimage.org/action-2/ As always, they're 100% free to use in your projects in Mp3 format with attribution. GAME MUSIC MEGA PACK & GENRE PACKS If you happen to be using any of my thousands of free Mp3 music tracks, please be sure to check out my Ogg Game Music Mega Pack. It enables you to download all of my 1400+ game music tracks at once in higher-quality Ogg format. It's a huge time-saver, plus Ogg tracks sound more rich and loop better in game engines. Here's the link: https://soundimage.org/ogg-game-music-mega-pack/ You can also bulk-download my game music tracks by genre here: https://soundimage.org/ogg-music-packs-2/ Enjoy...and please stay safe.
    1 point
  19. Yes, this is right. Its just a region (set of UV's) without coping texture. Also, better to ask in official discord
    1 point
  20. Gamerina

    Selling HTML5 Games

    Are you also interested in girl games? We're offering non-exclusive licenses for a curated selection of girl games, perfect for fashion, beauty, and dress-up themed portals! 👗 Our catalog includes: Dress-up, makeup, hairstyling & makeover games Mobile-optimized HTML5 formats
    1 point
  21. dimanux

    Kart Hooligans

    LINK: https://gemioli.com/karthooligans/ It seems like we are ready to present out latest 3D game It's in beta now, so a few details are left (we need to collect some statistics for game balancing). Main features: Endless track until the fuel runs out More than 40 city quests and we are working on other challenges A lot of karts, heroes and accessories to choose from and more coming soon!
    1 point
  22. Hichem

    Hello everyone!

    Just wanted to say hello to everyone of you guys. I'm excited to be part of the community. 🙋‍♂️ I've been working lately on a simple html5 game and I'll be happy to share it with you guys to get some feedback. It's coming very soon... 😊
    1 point
  23. I m looking for PHP or content adder or developer on project https://hrani.eu. Just beginner, it s simply way written. Contact e please. In future paid way cooperation.
    1 point
  24. Dr Popet

    Kart Hooligans

    That is a very nice game, smooth.
    1 point
  25. Hi everyone, Diamond Mine: Dig Deep is a retro style action puzzle game. The goal is to collect the diamonds in each level and then find the way to the exit. Sometimes you have to solve easier, sometimes more difficult tasks in order to reach your goal. 550 exciting levels await you. Have fun! https://ifsoft.hu/dmdd/
    1 point
  26. Port of a classic puzzle game App Store Google Play
    1 point
  27. I am making an online animation software i would like to pay some beta testers every month for some hours of work to have a opinion on my work. I can pay with Paypal. my project => https://animation-software.com/
    1 point
  28. In a game of Faraway, you play 8 cards in front of you, from left to right. They represent how you explore the continent. Each card is a Region, and in each of them you’ll discover the wonders the island can offer, and you will meet its denizens. They will ask you to explore the island for them, as they are looking for specific resources. https://biblionar.ro/games/faraway
    1 point
  29. Mircea

    Kart Hooligans

    Hi, the game look nice, is available for embed, thanks for sharing it with as.
    1 point
  30. This is a fantasy game where you need to cross obstacles to win grand virtual prizes. You can play this game by choosing an avatar of your preference. Features: Entertaining game Level based Single Player To know more about the game visit: https://www.redappletech.com/winfie/
    1 point
  31. I just released my new game http://sheepclash.com Its kind of an “.io” game, but with an interesting twist: In SheepClash, every player controls a sheep in a field full of neutral sheep that all look the same. Your goal is to blend in with the neutral sheep, stay hidden, and attack other players at the right moment. Be careful—attacking will reveal your identity to everyone else! The key to winning is timing—wait for the perfect moment to strike and avoid exposing yourself too soon. Defeat other players to earn gold and buy upgrades for your sheep.
    1 point
  32. For example, I practice this stack of tools and libraries: GIMP: https://www.gimp.org/ Inkscape: https://inkscape.org/ Blender 2.67b: https://download.blender.org/release/Blender2.67/ - It can be used for 2D games too (for example, for skeleton animations). I use this older version because it works best for my laptop - Asus K53SV Tiled: https://www.mapeditor.org/ FreeTexturePacker: http://free-tex-packer.com/ pure WebGL. I like this book: WebGL Programming Guide glMatrix: https://glmatrix.net/ Planck.js: https://piqnt.com/planck.js/ - This is a port of Box2D: https://box2d.org/ Ammo.js: https://github.com/kripken/ammo.js/ - This is a port of Bullet Physics: https://pybullet.org/ Node.js: https://nodejs.org/ It is a free hosting for Node.js: https://render.com/ WebSockets: https://www.npmjs.com/package/ws Rollup: https://rollupjs.org/ Bootstrap: https://getbootstrap.com/ Handlebars: https://handlebarsjs.com/ MongoDB: https://www.mongodb.com/ It is a free hosting for MongoDB: https://filess.io/ Command line tool: https://www.mongodb.com/try/download/shell http-server: https://www.npmjs.com/package/http-server I use this command to disable browser caching: http-server -c-1 js-beautify: https://www.npmjs.com/package/js-beautify I use this command to format code: js-beautify -n *.js *.html -b "collapse, preserve-inline" prettier: https://www.npmjs.com/package/prettier I use this command to format code: "npx prettier --tab-width 4 --write ." Suitable for Handlebars files with .html extensions. Notepad++: https://notepad-plus-plus.org/downloads/
    1 point
  33. 1 point
  34. Agreed on this, I don't think you're going to find people willing to do a 1 hour skype session with someone for their thesis. A short online survey is better.
    1 point
  35. I doubt there will be a holy war - neither are bad choices for making web games, but one is not a game engine so a direct comparison might be on shaky ground? From my understanding: Pixi is proven for putting things on screen in a mostly unopinionated way (library). Phaser is proven for making Phasery style games in a Phasery style way (framework). Pixi is first in class (not many alternatives for rendering 2D graphics fast to browser). Phaser has stiff competition (many alternatives for HTML5 game engines). Pixi will need developer expertise to make a technically good game with (graphics alone do not make a game). Phaser will require developer competence to make a technically good game with (game loop, physics, audio, etc are bundled systems). Crucially - both play well with Haxe or Typescript and both have strong documentation and adoption. I'd remark that both are likely beyond the reach of today's gamedev beginners (i.e. nocoders). I anticipate Phaser may lose market share, as it serves a niche between amateurs (who prefer integrated GDK) and pros (who prefer to invent). Pixi adoption may also struggle as expectation increasingly shifts towards 3D by default. I understand both can be bent to whatever shape necessary, but doing the bending is rarely a beginner task. Enjoy whichever works for you, or explore many of the other alternative HTML5 game engines - including making your own.
    1 point
  36. This is a great prototype for a university project, it looks very promising. I even wrote a dissertation on a similar topic, if you are interested you can find information on a dissertation and write it at www.papersowl.com. I hope that this project will be successful at the university.
    1 point
  37. Jerorx

    [Example] Tetris

    Hi, I discovered Phaser about a month ago and I decided to make a Tetris clone to explore the engine. Tetris' gameplay doesn't necessarily call for using a full-fledged game engine, but I tried to cram in as many relevant functionalities as I could for practice, and all that combined might make for an interesting example for other Phaser users. It includes: Changing the controls of the game Sound effects and music, which can be turned on/off using the relevant button, and are interrupted on the pause screen Tweens to animate the clearing and collapsing of lines A loop to manage the fall of the tetromino, which accelerates as you complete more lines A leaderboard served by a PHP back end to keep track of the scores of the players Text using bitmapfonts Plus the necessary basics such as imput management and rendering the sprites Not much in terms of fancy sprites stuff and collisions unfortunately, because the game didn't really call for it. I didn't try to polish the appearance, as it was before all an exercise in Phaser. Also, most of my assets are stolen from the first results of some google searches. I didn't submit it as an official example because I guess it mixes too many different things and therefore would not be appropriate, but Rich can always correct me. Attached, a few screenshots ; the link to the Bitbucket repo is https://bitbucket.org/jerome_renaux/tetris.git Any feedback is welcome.
    1 point
  38. I was wondering what is the most complete or the recommended engine to use right now. I heard ImpactJS is a very complete engine but it isn't open source.
    1 point
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