Leaderboard
Popular Content
Showing content with the highest reputation since 09/19/2024 in Posts
-
Hello, everyone 👏 I’m excited to introduce my second game, Roadster Duo GP — a high-speed coupe roadster racing experience designed to test your reflexes, precision, and strategy. In this game, you’ll take control of a sleek, powerful Mustang as you navigate intense tracks, collect coins, activate boosts, and deploy shields to gain the edge over your rivals. Every race is a test of skill, where timing your moves and mastering your speed can make the difference between victory and defeat. Built with a smooth, responsive interface and dynamic gameplay, Roadster Duo GP delivers an arcade-style thrill while keeping the controls simple and fun for everyone. Whether you’re racing for the top spot on the leaderboard or just looking to perfect your lap times, this game offers endless replay ability and a truly immersive racing vibe. 🕹️ Play the game: -If you guys want to play it, go to this link below, -Link: https://dry-plum-qv7qmogljj.edgeone.app/ Whether you’re playing for quick fun or aiming to master every track, Roadster Duo GP offers the good mix of simplicity and excitement, making it a racing game you’ll want to return to again and again. I hope you enjoy the game and would love your feedback! Thank you! — Daarshyan 🏎️2 points
-
That sounds awesome! Love the simplicity of it. A single button puzzle game is such a clever idea. Can’t wait to try it out!1 point
-
Maze Evolution is available now in HTML5. The game was completely redisigned and loading on Android and Iphone devices too. You have 28 levels to play using your mouse or your finger for touch devices. The game is also availble to embed it from gamemonetize.com. Link to play it https://crazygames.cc/maze-evolution/play/ For embed use this link in iframe https://html5.gamemonetize.co/ybj69y6czwevdf09m89xkq8r5ay372rz/1 point
-
Hello, Dr. Popet. This game is super interesting and this game is similar to Flappy Bird but with a helicopter and it's at the 1960s style.1 point
-
Hi everyone, you know I make a games once in a while. Tomorrow is my birthday, I turn 50 and after so many years I have two months unemployed so I decided to go back to my C1ic.mx project for accessible gaming and I still make games using variables, random numbers, statements and animation, because I'm so bad at programing. This new game is similar to those classic games where you control a helicopter with a single button trying to avoid dangers, it is called CHOPY, the game is slow, but I really like the result. Play here After my birthday I'll start looking for people to support this project. PD. I also added a new section called "Just Point" (no buttons), so the people that can't push buttons can play games using just the mouse or an eye tracking device.1 point
-
Hello everyone, I'm developing an HTML5 canvas browser game and some users are reporting that the game "freezes" or becomes extremely laggy, especially **when not in fullscreen mode** or after pressing ESC to exit fullscreen. The game works smoothly at 60fps when in fullscreen, but as soon as the player exits fullscreen or the window loses focus, the framerate drops drastically and the gameplay appears frozen or extremely slow. - The issue happens both on desktop and mobile (various browsers). - There are no JavaScript errors in the console. - The main game loop uses `requestAnimationFrame` and limits deltaTime for stability. - The game resumes running normally if fullscreen is re-activated. **Is there a way to keep the game running smoothly even when not in fullscreen, or is this a browser limitation?** Any workaround or best practice to avoid the freeze/lag effect? Thanks for any advice! *Optional: Here is a screenshot of the game for reference.*1 point
-
Hiring Phaser.JS Developer
Anna Radnor reacted to MaxHertan for a topic
Phaser Dev Wanted (Paid Contract) We’re shipping A Deckbuilding game inspired by Slay the Spire —a Phaser 3 deck‑builder that teaches languages. It's currently crashing on mid‑range phones because of memory bloat. Your job Add lazy‑loading + unload unused assets Compress / resize textures as needed Reduce textures You should have: Real Phaser 3 optimisation experience A shipped web or mobile game (we use Capacitor with Phaser Js) Offering: Budget $2‑4 k for first milestone Start ASAP, 1‑week turnaround More work + credit if it clicks To apply: DM or comment with a short plan, a link to something you’ve optimised, and your availability. Let’s make this game run smooth!1 point -
Sharing My Music and Sound FX - Over 1900 Tracks
Eric Matyas reacted to EmriChollz for a topic
That new sci-fi track sounds awesome perfect for adding energy to any project. And just like converting 100 F to C (37.8°C), having the right details makes all the difference.1 point -
Gamedistribution is dead and buried
Horizonicblue reacted to danish777 for a topic
Totally agree — Gamedistribution doesn’t seem worth the time anymore. I’ve had way better results with CrazyGames and GameMonetize too. If you're building HTML5 games, it makes more sense to focus on platforms that actually support indie devs and drive decent revenue.1 point -
Gamedistribution is dead and buried
danish777 reacted to SharedDreams for a topic
Hello friends, I work with Poki, Crazygames, Gamepix, Gamemonetize, etc. And all these companies generate good income, I tried Gamedistribution and it does not generate a single penny, I tried several games, even one that has millions of players in the world and still nothing. i wait 2 more days and unsubscribe there, I advise you to go to Gamemonetize, Crazygames, Gamearter, Poki but don't waste time with Gamedistribution because they only distribute their own games (Spilgames)1 point -
Approved Instant Games Partner Account — Offering $3,000+ USD
Pavo Real reacted to EmriChollz for a topic
Sounds like a serious offer hope you find a legit seller with a clean account. Just make sure both sides keep it secure and transparent.1 point -
Three.js 3d Zombie Wave-Shooter FPS Game
danish777 reacted to Rise Of The Undead for a topic
Hello everyone, I wanted to share this project I have been working on for the past few months. It's a wave-based survival game with 5 different environments that change as you progress through waves - forest, city, cave, hospital, and mall. There are 15 different enemy types including various zombies and wolves, and 6 weapons to unlock as you play. I created a particle system for visual effects like blood and muzzle flashes, and implemented physical projectiles with collision detection. The game uses Three.js to geometrically build the enemy models, rather than using imported pre-existing 3d models, although the weapons do use GLTF external models. The environments use a mix of procedural generation for the cave and hospital mazes, random object placement for the city and forest and a CSV-based layout for the mall. Everything is built with Vite and three.js, aswell as using Firestore and Firebase for storage and deployment. Feel free to check it out or ask any questions about how I implemented anything, aswell as provide feedback using the in-menu feedback submission form. play.zombie.sh1 point -
Shifting Stones - boardgame SOLO variant
GameMonetize reacted to makowey for a topic
Leave no stone unturned! Nine mystical tiles lie before you in a grid of rocky ruins. Rearrange the tiles to match one or more of the patterns in your hand. The catch is that you must sacrifice a card every time you swap or flip a tile. Carve out the most points in Shifting Stones, and your victory will be set in stone! Link: https://biblionar.ro/games/shifting-stones1 point -
Sharing My Music and Sound FX - Over 1900 Tracks
Horizonicblue reacted to Eric Matyas for a topic
More cool LoFi music tracks for your projects are ready on my Action 2 page: "DESERT MAYHEM" "URBAN ASSAULT" "STREET CHAOS" "CROSS COUNTRY IN A CONVERTIBLE" "CROSS COUNTRY IN A CONVERTIBLE 2" https://soundimage.org/action-2/ As always, they're 100% free to use in your projects in Mp3 format with attribution. GAME MUSIC MEGA PACK & GENRE PACKS If you happen to be using any of my thousands of free Mp3 music tracks, please be sure to check out my Ogg Game Music Mega Pack. It enables you to download all of my 1400+ game music tracks at once in higher-quality Ogg format. It's a huge time-saver, plus Ogg tracks sound more rich and loop better in game engines. Here's the link: https://soundimage.org/ogg-game-music-mega-pack/ You can also bulk-download my game music tracks by genre here: https://soundimage.org/ogg-music-packs-2/ Enjoy...and please stay safe.1 point -
Help understanding creating / rendering textures
James Cat reacted to ivan.popelyshev for a topic
Yes, this is right. Its just a region (set of UV's) without coping texture. Also, better to ask in official discord1 point -
Are you also interested in girl games? We're offering non-exclusive licenses for a curated selection of girl games, perfect for fashion, beauty, and dress-up themed portals! 👗 Our catalog includes: Dress-up, makeup, hairstyling & makeover games Mobile-optimized HTML5 formats1 point
-
LINK: https://gemioli.com/karthooligans/ It seems like we are ready to present out latest 3D game It's in beta now, so a few details are left (we need to collect some statistics for game balancing). Main features: Endless track until the fuel runs out More than 40 city quests and we are working on other challenges A lot of karts, heroes and accessories to choose from and more coming soon!1 point
-
Just wanted to say hello to everyone of you guys. I'm excited to be part of the community. 🙋♂️ I've been working lately on a simple html5 game and I'll be happy to share it with you guys to get some feedback. It's coming very soon... 😊1 point
-
I m looking for PHP or content adder or developer on project https://hrani.eu. Just beginner, it s simply way written. Contact e please. In future paid way cooperation.1 point
-
1 point
-
Diamond Mine: Dig Deep - retro action puzzle game
QueryTactician reacted to fia for a topic
Hi everyone, Diamond Mine: Dig Deep is a retro style action puzzle game. The goal is to collect the diamonds in each level and then find the way to the exit. Sometimes you have to solve easier, sometimes more difficult tasks in order to reach your goal. 550 exciting levels await you. Have fun! https://ifsoft.hu/dmdd/1 point -
Mummy Maze: Pocket Edition
QueryTactician reacted to ksylvestre for a topic
Port of a classic puzzle game App Store Google Play1 point -
I am making an online animation software i would like to pay some beta testers every month for some hours of work to have a opinion on my work. I can pay with Paypal. my project => https://animation-software.com/1 point
-
In a game of Faraway, you play 8 cards in front of you, from left to right. They represent how you explore the continent. Each card is a Region, and in each of them you’ll discover the wonders the island can offer, and you will meet its denizens. They will ask you to explore the island for them, as they are looking for specific resources. https://biblionar.ro/games/faraway1 point
-
Hi, the game look nice, is available for embed, thanks for sharing it with as.1 point
-
WINFIE - A New HTML5 Fantasy Game
Gamerina reacted to Sebastian Taylor for a topic
This is a fantasy game where you need to cross obstacles to win grand virtual prizes. You can play this game by choosing an avatar of your preference. Features: Entertaining game Level based Single Player To know more about the game visit: https://www.redappletech.com/winfie/1 point -
WIP - SheepClash.com (free, playable)
Desura Games reacted to jbs for a topic
I just released my new game http://sheepclash.com Its kind of an “.io” game, but with an interesting twist: In SheepClash, every player controls a sheep in a field full of neutral sheep that all look the same. Your goal is to blend in with the neutral sheep, stay hidden, and attack other players at the right moment. Be careful—attacking will reveal your identity to everyone else! The key to winning is timing—wait for the perfect moment to strike and avoid exposing yourself too soon. Defeat other players to earn gold and buy upgrades for your sheep.1 point -
Play It Now: https://playcutegames.com/game/celebrity-afropunk-street-style Step into the world of Celebrity AfroPunk Street Style and discover a vibrant fusion of fashion, music, and self-expression. Explore captivating looks, bold outfits, and cutting-edge trends as celebrities showcase their unique personal style. Immerse yourself in this electrifying fashion movement and get inspired to make a statement of your own.1 point
-
Seo (link exchange)
saraamathi reacted to StephanEggy for a topic
Hello, I was wondering if there are any webmasters that have some nice websites for a good old link exchange. I have multiple ones with good metrics and almost no outbound links with high DA and PA's. Do you have an online game/portal and want to exchange some links? Please sent me a PM!1 point -
Hello, unfortunatelly this didn't work for me, i found the solution and then get coordinates from the event: app.renderer.view.onmousemove = function (e:any) { console.log(e) } i am not sure if this is the way it should be handled but it works1 point
-
Mouse events - Stage.getMousePosition()
fuR reacted to topherlicious for a topic
Hello, this method no longer works in version 7 since replacing InteractionManager with EventSystem. I haven't been able to find a new method for determining mouse position, is there a new method documented somewhere? I see that `rootPointerEvent` exists on `app.renderer.events` but it is not exposed, is there a standard way of accessing that? In TypeScript I can use... (app.renderer.events as any).rootPointerEvent.global ...for now which works, but I thought I'd ask if there's a better way to do this.1 point -
Which Software is need to make 2d games?
maracash41 reacted to 8Observer8 for a topic
For example, I practice this stack of tools and libraries: GIMP: https://www.gimp.org/ Inkscape: https://inkscape.org/ Blender 2.67b: https://download.blender.org/release/Blender2.67/ - It can be used for 2D games too (for example, for skeleton animations). I use this older version because it works best for my laptop - Asus K53SV Tiled: https://www.mapeditor.org/ FreeTexturePacker: http://free-tex-packer.com/ pure WebGL. I like this book: WebGL Programming Guide glMatrix: https://glmatrix.net/ Planck.js: https://piqnt.com/planck.js/ - This is a port of Box2D: https://box2d.org/ Ammo.js: https://github.com/kripken/ammo.js/ - This is a port of Bullet Physics: https://pybullet.org/ Node.js: https://nodejs.org/ It is a free hosting for Node.js: https://render.com/ WebSockets: https://www.npmjs.com/package/ws Rollup: https://rollupjs.org/ Bootstrap: https://getbootstrap.com/ Handlebars: https://handlebarsjs.com/ MongoDB: https://www.mongodb.com/ It is a free hosting for MongoDB: https://filess.io/ Command line tool: https://www.mongodb.com/try/download/shell http-server: https://www.npmjs.com/package/http-server I use this command to disable browser caching: http-server -c-1 js-beautify: https://www.npmjs.com/package/js-beautify I use this command to format code: js-beautify -n *.js *.html -b "collapse, preserve-inline" prettier: https://www.npmjs.com/package/prettier I use this command to format code: "npx prettier --tab-width 4 --write ." Suitable for Handlebars files with .html extensions. Notepad++: https://notepad-plus-plus.org/downloads/1 point -
1 point
-
Research on Online Knowledge sharing on html5gamedevs.com
adamjones reacted to MeltdownInteractive for a topic
Agreed on this, I don't think you're going to find people willing to do a 1 hour skype session with someone for their thesis. A short online survey is better.1 point -
I doubt there will be a holy war - neither are bad choices for making web games, but one is not a game engine so a direct comparison might be on shaky ground? From my understanding: Pixi is proven for putting things on screen in a mostly unopinionated way (library). Phaser is proven for making Phasery style games in a Phasery style way (framework). Pixi is first in class (not many alternatives for rendering 2D graphics fast to browser). Phaser has stiff competition (many alternatives for HTML5 game engines). Pixi will need developer expertise to make a technically good game with (graphics alone do not make a game). Phaser will require developer competence to make a technically good game with (game loop, physics, audio, etc are bundled systems). Crucially - both play well with Haxe or Typescript and both have strong documentation and adoption. I'd remark that both are likely beyond the reach of today's gamedev beginners (i.e. nocoders). I anticipate Phaser may lose market share, as it serves a niche between amateurs (who prefer integrated GDK) and pros (who prefer to invent). Pixi adoption may also struggle as expectation increasingly shifts towards 3D by default. I understand both can be bent to whatever shape necessary, but doing the bending is rarely a beginner task. Enjoy whichever works for you, or explore many of the other alternative HTML5 game engines - including making your own.1 point
-
[WIP] Prototype used for a University project
smithjohns reacted to Jessica Richards for a topic
This is a great prototype for a university project, it looks very promising. I even wrote a dissertation on a similar topic, if you are interested you can find information on a dissertation and write it at www.papersowl.com. I hope that this project will be successful at the university.1 point -
Word wrap in other languages
fuR reacted to ivan.popelyshev for a topic
https://github.com/pixijs/pixi.js/blob/dev/src/core/text/TextMetrics.js#L42 The only way is to try and then read the code and debug. Btw, technically, there is a japanese space symbol, U+3000. It really messes messenger apps/chats that dont want empty lines to be posted, they just dont detect it1 point -
Hi, I discovered Phaser about a month ago and I decided to make a Tetris clone to explore the engine. Tetris' gameplay doesn't necessarily call for using a full-fledged game engine, but I tried to cram in as many relevant functionalities as I could for practice, and all that combined might make for an interesting example for other Phaser users. It includes: Changing the controls of the game Sound effects and music, which can be turned on/off using the relevant button, and are interrupted on the pause screen Tweens to animate the clearing and collapsing of lines A loop to manage the fall of the tetromino, which accelerates as you complete more lines A leaderboard served by a PHP back end to keep track of the scores of the players Text using bitmapfonts Plus the necessary basics such as imput management and rendering the sprites Not much in terms of fancy sprites stuff and collisions unfortunately, because the game didn't really call for it. I didn't try to polish the appearance, as it was before all an exercise in Phaser. Also, most of my assets are stolen from the first results of some google searches. I didn't submit it as an official example because I guess it mixes too many different things and therefore would not be appropriate, but Rich can always correct me. Attached, a few screenshots ; the link to the Bitbucket repo is https://bitbucket.org/jerome_renaux/tetris.git Any feedback is welcome.1 point
-
Most complete open source html5 mobile game engine right now?
priyankab960 reacted to dynatomic for a topic
I was wondering what is the most complete or the recommended engine to use right now. I heard ImpactJS is a very complete engine but it isn't open source.1 point