Jump to content

Search the Community

Showing results for tags 'pinball'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 10 results

  1. I was playing with the physics inside TUMULT HYPE and I make a little PINBALL, by now is so simple, but is very entertained, I'll be adding more things. Like my other projects is a simple one button game, well toy because I didn't add more details by now (I'm working on them) But you can still play PLAY HERE
  2. Hello all! I'm new to Phaser and trying to create my first game using Phaser 3 and Matterjs. I'm trying to create a simple pinball game but I'm having some trouble with the flippers. I've started by trying to modify the Circular Body example (http://labs.phaser.io/view.html?src=src\physics\matterjs\circular body.js). I'm trying to use the ground like a singular flipper. The example has the ground/flipper set to static which I don't think is right for my purpose. I've looked at some phaser/p2 stuff and it looks like some people have made flippers by setting the mass to 9999, gravi
  3. This game is now open source: https://github.com/BeFiveINFO/befive-smartball Title: BeFive Smart Ball Platforms: Browser with WebGL enabled. Game Link: http://play.befive.info/smartball/ Instruction Card: http://play.befive.info/smartball/#modal Description: This is a 3D video game version of an old game machines based on pinball. Press start button to dispense balls. Click on the white button and hold until the button turns to green. If you release the button when the green light is on, a ball is launched. Please try using SPACE BAR to shoot balls which is easi
  4. Hi, I want to make a pinball game with phaser and p2 js physics. I have a probleme with flips. To make the rotation movement, i must to change anchor to 0,0 with : this.flipGauche.anchor.set(0); but with this the sprite the anchor'sprite change but no the body https://postimg.org/image/76jmynhx5/
  5. Hi All, I have just uploaded my new game Quick Pinball. It is classic pinball game. I used Phaser P2 Physics and Cocoon for wrapper. Here is the link: https://play.google.com/store/apps/details?id=com.mussky.quickpinball I hope you like the game
  6. Hi, 1 month ago, I started looking into physics coz I've wanted to make a pinball game (I own 5 real games and am a bit of Pinball freak). So I started looking at physics, which I never had used before (I made some other Phaser games before) Anyway, P2 seemed good enough and I also found this demo by forum member george : http://georgiee.github.io/phaserpinball/ So I worked from that and I now have this : http://n-vision.nl/games/pinball/ Still a work in progress, but It plays quite nicely I think.. What I would like to add is *active* elements that not just bounc
  7. I searching for ways to start making money with HTML5 game dev, so all your thoughts will be usefull. https://googledrive.com/host/0Bzma_-JMQlddfjllbTRiZE5pdDBvck4tOWRKZEcxT0FaNXN1MHZMekFPdWxPVzVvblhwYWM You need to launch a rocket and resque aliens from planets to base. In future I plan to add twits with replays. What do you think about this? PS. Optimization in progress
  8. Hello everyone! I'm new to Phaser, so please bear with me if I have missed anything obvious. I am currently creating a pinball game, using the P2 physics option, and have managed to setup the level (static object) and ball (standard circle object) easily enough. I have setup gravity etc. But I am having a lot of problems with the flipper/paddles... - The problem I have is I want to set the flipper to static, but still be able to rotate it using the rotate methods. It doesn't seem like you can do this. Various angle/rotation variables are exposed on the game objects and their bodys,
  9. Hi, I'm newbie in Phaser (excuse my english)... Currently I'm developing pinball game. I have created flippers (paddle) via revolute constraints and ball in P2 physics... Everything works perfect but I need to make flippers more powerfull when they hit to ball (I need ball acceleration)... currently CreatePaddle = function(game,x,y, side) { Phaser.Group.call(this, game); this.side = side; this.flipped = false; this.sprite_two = game.add.sprite(x, y, 'paddle'); game.physics.p2.enable(this.sprite_two, true); //this.sprite_two.body.clearShapes(); if(side == 'right') {
  10. Hi all I'm trying to make a toy game that's a pinball game. For this I needed good Physics so I opted for P2JS Have a look at this current version: http://noben.org/pinball/ Here is the source easier to read (you can see I've been at this for a while! @#$%$) https://gist.github.com/keyle/9823187 I'm having big issues with the physics system though... - all materials feel gooey. Ball seem to soften into all other parts... that's not great. - when moving the flippers, the ball quite often falls through... Is it because the refresh rate is too slow? is there a function to call to
×
×
  • Create New...