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Found 20 results

  1. Hey, just wondering what you all think of my latest article. It's a quick guide to marketing your indie game, specifically HTML5 games. All feedback is appreciated. Thanks for reading! Marketing your HTML5 Game, a Quick Guide.
  2. I'm the creator of Online Solitaire (https://online-solitaire.com/) a solitaire site where people play more than 100.000 games of solitaire each day. Right now I get new users through Google and a Chrome extension I've made, but I've been wanting to find other distribution channels. Lately I've been looking into the possibility of distributing my game through sites like https://gamemonetize.com/ and https://www.pacogames.com/, but I don't know how to go about it. I don't know if those sites would be interested in my solitaire game and I don't know if it would be worth it revenue-wise. Wha
  3. Hi guys and girls I'm an indie developer of a gaming website related to desktop, mobile, console and web games. It's free to add your games with direct links to official stores (even if you don't get much traffic it's good for your SEO/ASO probably). Besides, I have a simple API for web games, with methods for authorization and payment processing. However my web category right now is almost empty, and I my minor goal is to make it more populated with games. I'm making this project in my free time, and mostly doing some dev things, however I'm also trying to grow
  4. Hi there, I believe I can find great friends and partners here. I made a website for games marketing. You can submit your games there for free and they will look great, you can also add links to your mobile and desktop versions. If your game has a browser version (which is highly possible, according to forum name), you can use my website API for authorization and payments and probably we can earn together and share revenues. So here is my website: https://play-best-games.com It is modern, adaptive and I put a lot of effort into polishing and marketing (yet in my free time afte
  5. I’m enrolled in a course for online marketing. Therefore I’m looking for indie games to promote as project work. I have previous knowledge in media design, I can also offer screenshots, gameplay trailers or setting up a basic website with blog. The marketing I’m learning in my course will be focused on your website. I have worked on personal unreleased game projects in the past. I’m switching to marketing now and hope to learn more valuable skills for my passion game making. My services are free for now because I want to get experience working on real game projects in order to build
  6. Hi app developers and publishers, some time ago we published our first apps we are looking for the right way to reach a better visibility and of course more users for our apps. We saw some Google Sheets that provides a list of review site, but unfortunately the most links were already dead. We implemented a small "interactive" list and called it "Mr. Review Phantastic". Everyone can use the provided links and help to improve and expand the list. The list provides links for the following app related topics: - Review Site - Blog - Forum - Newletter - Social Network
  7. Some of you may be interested in this interview with FRVR from GameAnalytics, where we chat with FRVR founder to find out how his approach to HTML5 game development and distribution helped him build a studio that generated $1500 per day in ad revenue, within 6 months... It's a great story. Check it out @GameAnalytics
  8. Hi, Everyone. this is my first game ( At least the one that got completed). I wanted to make some money out of it. Since this is my first game, I didn't have high hopes. But I got rejected by every sponsor I contacted ( I mean the few who replied). So, Anyone who can give me some pointer on how I can make this game or any future game that I'll be making better. please check out my game lolly match . Any feedback will be appreciated. Thanks in Advance.
  9. Is it allowed to monetize a Phaser based game for the web ( not mobile) trough Google AdSense ads ?
  10. Hi , I am looking for someone interested in cooperating for marketing, developing strategies to monetize own games . I recently finished a game that was accepted on facebook app center even though it doesn't 'sell' by itself . I was wondering if anyone is working on this principal aspect of game development so to join forces .
  11. Hey guys, we just released a new article on some tips and tricks to becoming a successful solo game dev, and are looking for some feedback! tell us what you think of it in the comments section both here and on the original site. Quick Tips for the Solo Game Developer
  12. Hey folks, I accidentally came across this topic about the best JavaScript game engines: http://www.slant.co/topics/768/~javascript-game-engines. They didn't have BabylonJS yet so I added it Can't hurt, right? Somebody else added a few more pros and a bit more text. So now it's time to vote for your favorite engine! Anyways, just thought I let you guys know
  13. Hey there! I'm Nathan, a professional game designer. I release free video tutorials every week on Youtube. The channel is dedicated to game art and game design. You can find all of the tutorials, arranged in categories, right there: Game Design Tutorials! News: The Kickstarter is over! And it was 240% funded. I'm working on a new website, Game Art Quest, where you'll find all of the open source assets, tutorials and premium training I'm making as part of this project. We have a game art study group on Facebook! Don't hesitate to leave feedback or ask me questions here. Thanks!
  14. I searching for ways to start making money with HTML5 game dev, so all your thoughts will be usefull. https://googledrive.com/host/0Bzma_-JMQlddfjllbTRiZE5pdDBvck4tOWRKZEcxT0FaNXN1MHZMekFPdWxPVzVvblhwYWM You need to launch a rocket and resque aliens from planets to base. In future I plan to add twits with replays. What do you think about this? PS. Optimization in progress
  15. Hey, I have been thinking of committing seriously to html5 gamedev for the past few months. I plan on working on a portfolio over the next few months, just to refine my skills and get some work out their. While I have a good handle on the development side of things. I feel a bit lost when it comes to the business side and actually making money. I apologise if this is something that has been asking a million times before. What I would like to know is how do you guys go about getting income. I am aware of licensing games but not sure of where the best place to go for that is. On the licensin
  16. You can add your HTML5 game icon and link for free to this game portal 'galaxy' of games (itself being HTML5+Canvas based)! http://quickplay.co/ Note this doesn't embed the game, just the link(s) so you will need to host somewhere else. Players can navigate the galaxy by mouse/keyboard, and sort by type, rating or date graphically.
  17. Hey guys, We're a small danish company called Kunju Studios who love games and have previously worked on tools for gamers and game developers. Over the past months we have been working on a way to put the work and ideas of indie game developers in the spotlight. What we’ve come up with is Epocu. Envisioned to be a hub for upcoming games and game concepts, Epocu offers developers a unique opportunity to test their ideas and assumptions before investing time in it. Upon presenting the idea, developers can set up the interest goal to see if they can achieve the critical mass of peopl
  18. I had an idea: I could offer Windows and Linux versions of some of my mobile games for free as a marketing campaign. Do you think it will increase the number of downloads of my games? Did any of you used this tactic? What do you think?
  19. Hi guys I'm new to this forum and was wondering if anyone had any experience with Greenlight as a way to get your games out there? Thanks in advance!
  20. Hello Everyone, The company I work for is called Qrezy, and we're looking to collaborate with a few html5 developers that are interested in spreading their games offline. We have created interactive logos and products, that will allow anyone with a smartphone to easily connect and enjoy your game. It's difficult for any mobile game to gain attention in the high saturated online world, that's why our focus is connecting the physical and digital worlds in one simple and fun process. Our goal is to make mobile entertainment quick, simple, and artistic. We are currently beta testing our n
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