Jump to content

Search the Community

Showing results for tags 'wizard'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 5 results

  1. Hello everyone, I am new tophaser. I am trying to draw small circle using bitmapData. when the function lunchFrom and loop calling without time event function it's fine working but when I am tryting call the function using this.game.time.event then nothing to draw on canvas. please help me. Thanks is advance . Please find below the code which I am using. this.game = new Phaser.Game(1152, 648, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update }); let particles = []; let mousePos = { x: 200, y: 200 } function preload() { } function create() { this.bmdAnimation = this.game.add.bitmapData(1152, 648); this.animationSprite = this.game.add.sprite(0, 0, this.bmdAnimation); this.context = this.bmdAnimation.ctx; // launchFrom.apply(this); // loop.apply(this); this.game.time.events.add(800, launchFrom, this); this.game.time.events.add(20, loop, this); } function update() { } function launchFrom() { mousePos.y-=5; let particle = new Particle(mousePos); particles.push(particle); } function loop() { for (let i = 0; i < particles.length; i++) { particles[i].update(); particles[i].render(this.context); } } export class Particle { position: any; color: number; alpha: number; size: number; flick: boolean; constructor(position) { this.position = { x: position ? position.x : 0, y: position ? position.y : 0 } this.color = Math.random() * 100 - 30; this.alpha = 1; this.size = 30; this.flick = false; } update() { this.position.y -= 0.1; } render(ctx) { ctx.save(); ctx.globalCompositeOperation = 'lighter'; var x = this.position.x; var y = this.position.y; var r = this.size / 2; var gradient = ctx.createRadialGradient(x, y, 0.1, x, y, r); gradient.addColorStop(0.1, "rgba(255,255,255," + this.alpha + ")"); gradient.addColorStop(0.8, "hsla(" + this.color + ", 100%, 50%, " + this.alpha + ")"); gradient.addColorStop(1, "hsla(" + this.color + ", 100%, 50%, 0.1)"); ctx.fillStyle = gradient; ctx.beginPath(); ctx.arc(this.position.x, this.position.y, this.flick ? Math.random() * this.size : this.size, 0, Math.PI * 2, true); ctx.closePath(); ctx.fill(); ctx.restore(); }; }
  2. I wanted to share a game that is quite important for me, although you've probably seen hundreds of similar ones already. It's special personally, because it took me almost four years from the first prototype to the finished game. It gets even funnier when you see how small the game actually is, and that it could have been done in a month or two. You can play the game here: http://wizard.enclavegames.com And, what is more important, read the story here: http://dev.end3r.com/2016/06/i-hate-wizard-quest/
  3. Hello, I am the author of Phaser Chains (http://phaserchains.boniatillo.com http://phaser.io/chains) and now I want to present to you my last work: *Phaser Editor*. http://phasereditor.boniatillo.com (it is a desktop editor) (This editor was announced in phaser.io (by the Phaser authors) with the title "A complete Phaser editor with powerful features". ) General JavaScript editors are good for Phaser because the Phaser simplicity but I see the need of something more dedicated: - Project and file creation wizards. - Coding assistance (type inference, auto-completion of the API, doc hovers, preview). - Integrated and quick help. - Integrated web server for easy testing. - Assets manager (following the official Phaser Asset Pack format). - Assets packers (image and audio atlas). - Keep it simple enough that you can develop your big game but also test any other code snippet or example of the many Phaser tutorials in the internet. - Transparency: there is not any other layer, wrapper or plug-in on top of Phaser: I do not want to hide Phaser, I want you to learn it. - Tooling: with the time I would like to integrate common developing tasks into the editor, for example, right now it is implemented an Optimize PNG images, but I want more. - The name is Phaser Editor but my goal is a Phaser IDE ;-) How am I doing it? I am building Phaser Editor on top of one of the leaders platforms of the programming industry: the Eclipse platform, specially, the Eclipse Web Tools. If you know the Eclipse ecosystem you will feel very comfortable in Phaser Editor, if you don't know Eclipse yet, I think this is the moment for you to go with it ;-) Eclipse is very popular in the Java world, but it is also popular to develop with other programming language (javascript, python, php, C, etc...) because it can be extended and customized for a specific technology. The Eclipse workbench is full of features and a plenty of third plug-ins going from color themes and Git integration to cordova based tools for mobile development, and all of them can be installed (or integrated in a future) in Phaser Editor. The Eclipse Web Tools, specially the JavaScript Development Tools (http://wiki.eclipse.org/JSDT), are a very good piece of software, the most I like is the type inference engine, that in the case of Phaser Editor it is customized to give a much better experience with the Phaser API. So take a look to a demo video. Download and try it yourself: http://phasereditor.boniatillo.com To run it first you should install the Java runtime (JRE 8 64bits), then execute the PhaserEditor.exe file. In a future a I will give the option to bundle the JRE together with the product and make it available also for the others operating systems supported by Eclipse (linux, osx). Check the list of features What's next? This is only a preview, but in dependence of your very valuable feedback I will release it sooner or later. Right now I am working on complete some features introduced in Phaser 2.4.3 and writing the user guide. Suscribe to our mailing list and we notify you when the final product (or a major update) is ready (I am not going to explode your inbox) Thanks, Arian Update 2015/10/29: Phaser Editor RC release, read post.
  4. Hi Guys, Finally I can encourage myself to post my WIP game here.. So, the game is called "Knight&Wizard The Runaway". It's a 2 lane running game which you control 2 character at once, the Knight and the Wizard. The knight can only attack mortal creature, whereas the wizard can only attack magical creature. They are actually twins that has been separated since they were born, being captive by the evil wizards organization and now the're trying to break free. You have to jump to avoid the obstacle along the way and switch lane to banish the enemies from their path Gameplay video: http://youtu.be/tNrz6YFFERw Currently it's still on development, and lots of thing haven't been implemented yet. I'll update the post if it's already playable. thank you, hope you enjoy it
  5. Hey everyone, here is a game I have had for a while now Its been complete with an update of new levels and new features. Sorlo: The Platformer Wizard is a new puzzle game where you have to make it through the levels as fast as possible to gain a higher score. Collect keys to open doors and survive levels with magic and trolls! Here are the links: dropbox versionGamejolt(With highscores and achievements)Itch.ioClay.ioControls: PC Arrow Keys to move. Z key is the action key. Used for shooting magic once acquired and opening doors. Mobile- Arrow keys to move Biggest key is the action key. Screenshots: I am aware of a small lag when the player jumps, this is what limits my game on HTML5 but I have been hunting down a fix for it. Comments made which emphasize a change: Change the action key from Z to Spacebar.Change the background to a lighter or darker colour. Comments, feedback and constructive criticism is welcome.
  • Create New...