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Showing results for tags 'sci-fi'.
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https://www.humansvsai.io Built a browser space shooter with Phaser 3 + React — sharing my stack and a few lessons I've been building Humans VS AI.IO, a browser-based space shooter with a roguelite upgrade system and multi-phase boss fights, and wanted to share the stack and a few things I learned along the way. Stack: Phaser 3 for the core game engine/rendering React for UI layers (menus, HUD overlays, upgrade selection) Deployed on Vercel Built primarily using AI-assisted development (Claude Code) — happy to talk about that workflow if anyone's curious how that's changed my process as a solo dev A few things that came up building this: Mobile scaling was harder than expected — getting Phaser's canvas to actually fill the viewport correctly across different phone sizes (not just one reference device) took several iterations, especially around safe-area insets and avoiding 100vh issues with mobile browser toolbars Balancing procedural obstacle patterns — building wave patterns that feel varied but always leave a guaranteed dodgeable path turned out to be a genuinely tricky design problem, especially once I added randomized elements (replicating obstacles, multiple pattern types) Performance with layered glow/neon effects — learned the hard way that live blur filters per-object tank FPS fast once obstacle density goes up; switching to pre-baked glow textures made a big difference The game itself: fight through wave-based combat, build out your loadout with common/rare/legendary upgrades between waves, and face down boss fights against a growing roster of AI-parody characters (OGPT, Claudus, Eyes of Gemini, and others). Final boss is currently Copilotron. More will be added. Keep in mind this game is satire so take it for what it is. Play it at humansvsai.io — would genuinely appreciate feedback from other devs, especially on performance or anything that feels janky on your device/browser.
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Hi everyone! This is my little game called 'Salvage', a sort of turn-based bullet-hell game (with inspiration from SuperHot). I hope you enjoy, and I would of course appreciate any feedback or comments you would be willing to spare! https://e1sif.itch.io/salvage
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Hi! I'm looking for a pixel artist to draw the logo for a game titled Warp VII. As the game is web-based, a matching favicon is also needed. The game is a low-res, multiplayer tactical coop experience with a sci-fi setting. I want a wordmark/font-based logo that focuses on the game's title, Warp VII. The casing of the word Warp doesn't matter (both WARP and Warp are fine), but it has to be followed by the roman numeral VII. The logo should have a retro sci-fi look. Some modern filters or effects can be applied to make the logo look like it's displayed on an old-school screen. For inspiration please check the following links: - Seegson Synthetics Wallpaper: https://www.deviantart.com/deimos82/art/Seegson-Synthetics-Wallpaper-461329709 - Seegson Synthetics Wallpaper 2: https://www.deviantart.com/deimos82/art/Seegson-Synthetics-Wallpaper-2-461345504 - Just a few Cyberpunk inspired logos I designed: https://www.reddit.com/r/Cyberpunk/comments/9rjfng/just_a_few_cyberpunk_inspired_logos_i_designed/ - Stragglers - Trailer (the logo is at 1:30): https://www.youtube.com/watch?v=XZsDIKb0icM I'll leave the coloring of the logo up to the artist; reds, greens & blues would all be fine, as long as the logo looks good over dark backgrounds. Only the logo & favicon are needed, I am not looking for any other sort of graphical assets for the game at this time. I am only interested in low-res, pixelated drawings; no vector art or high-res work. My budget for this is 300$. Please leave me a message with a link to your portfolio that includes some other logos you've drawn. If my budget is too low I'd still like to see your work, so drop me a message with your pricing. Thanks!
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Hello all, We have released our first game on Kongregate. Please check it out and share your constructive criticism with us. https://www.kongregate.com/games/hoanggamestudio/space-colors-td If you like it, enjoy!
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First post, and we're so happy to finally be able to share are early prototype! TRIF is a sci-fi experience built on the Goo Create platform that utilises the WebGL-powered Goo Engine. TRIF is currently in its very early stages of development but we have managed to put together a runnable application. You can find, and play the game directly at http://trifgame.com/. Bear in mind that the game currently does not have any victory conditions implemented as we are currently defining the game mechanics we want to pursue. If you have any cool ideas, please leave us a comment! If you want to take part of the journey that we have set out on, drop us a like on https://www.facebook.com/trifgame. Regards, The TRIF-team
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Hello all and happy new year! This is my first game for 2015 its called Jaws Saga: 3000 A.D here are some screenshots I'm attaching the rest of the screens because they are kinda big. You can view the whole game here: http://www.netgfx.com/trunk/games/jaws If you could test it in some devices and post results I would be greatful, also any creative input is indeed welcome. Thanks!
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Hello, all! I'm a month or two in to working in Phaser; I've started a game where the player controls a demolitions crew specializing in massive capital starships. I'm working on the gameplay skeleton now, using placeholder art and music, have developed three missions showing some basic features of the game, and would love any thoughts. Thanks! http://sandermoolin.com/tests/dtet/
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My inspirations are primarily retro SNES and PS1 RPGs, but my style is very unique! Here are some samples of my original work: Emotional/inspiring theme: https://www.youtube.com/watch?v=U24byONt8w8 Exotic theme: https://www.youtube.com/watch?v=BO7NP9dXbp8 Mountain theme: https://www.youtube.com/watch?v=iognA-bh274 Overworld music: https://www.youtube.com/watch?v=tJ3TacSNBwE Mystical theme: https://www.youtube.com/watch?v=Y7yQs46ORW0 I compose quickly, I will use any sound software you require and I can compose for a wide variety instruments, and a wide variety of styles and genres. Here are some of my video game orchestral arrangements: Secret of Mana cover: https://www.youtube.com/watch?v=50YgaBARrUg Metroid cover: https://www.youtube.com/watch?v=QYQ4uGppPOM Final Fantasy cover: https://www.youtube.com/watch?v=SCAm2BTRREo Zelda cover: https://www.youtube.com/watch?v=ChprGJ9azJw Chrono Trigger cover: https://www.youtube.com/watch?v=EB8KawWMSA8 Contact me at fern.ivy@gmail.com or on YouTube: https://www.youtube.com/user/RebeccaETripp/about
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Hi there Together with End3r we have created "Captain Rogers - Asteroid Belt of Sirius" game. That's my first Html5 game (but I've been doing them in some other, darker technology for some time now;). You play as bold Captain Rogers, who escapes from evil Kershan invaders through an asteroid field. (there'll be many more games with Captain Rogers - we have 4 much bigger titles in the production at the moment - https://www.facebook.com/CaptainRogersChronicles) Play the game here: http://enclavegames.com/play/captain-rogers/ Of course the game is available for non-exclusive license. Ping me on design[at]blackmoondev.com to discuss the details. Your comments on the game are welcome:)
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