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  1. Ride a motorbike on icy outdoor trials track and pass many complex obstacles. Keep the trials bike balanced and avoid falling off the motorcycle. Complete the track in the shortest time to get higher score points and unlock various achievements. Play Trials Ice Ride Play on mobile
  2. Control a heavy off-road vehicle and pass many challenging obstacles in Hard Wheels 2. Balance the monster truck and make to the finish in shortest time to earn three stars and unlock various achievements. Play Hard Wheels 2 Play on Mobile
  3. Drift Racing! Practice drifting, or go racing against other real people. I'm still developing the game (using GWT and WebGL4J). Any feedback would be greatly appreciated. Still to come is a track editor, and creating teams to go drift racing together. PLAY HERE >>> https://drift.team/ Happy drifting!
  4. Drive a wrecking ball truck and pass all obstacles. Use the wrecking ball to destroy various constructions standing in your way. Play Drive To Wreck
  5. Go off road with a 4x4 monster truck. Control the heavy vehicle over mountains and pass various obstacles in the way. Play 4x4 Monster
  6. Drive a tractor and get ready for a crazy off-road race. Try to pass all obstacles and traps while keeping the tractor balanced. Play Tractor Trial
  7. Ride a trials motorbike through the hangar and overcome various challenging obstacles in your way. Keep the bike balanced and get to the finish in shortest time. Play Trials Ride
  8. Hi, guys! I develop HTML5 games and mobile games, in game engine Construct 2 and Construct 3. If you purchase any of my items - you will have full support! You can write to me at https://codecanyon.net/user/gmsdev#contact and i will answer you as soon as possible If you like my games, please rate them in ★★★★★ stars! :shocked: How To Order A Exclusive Game: You can also order a game, just email me - click on the button below We discuss the possible implementation of your game ideas on the engine Construct 2 / Construct 3 We discuss the terms and
  9. Hello! Adventure Drivers is my second HTML5 game after Medieval Defense Z. My main work went into engine, tools, code and levels and the art was done by Gudo1. I can share some of the details of what went into making this game. I also wrote a postmortem about my previous game Medieval Defense Z which you can check it here: http://www.html5gamedevs.com/topic/28332-postmortem-medieval-defense-z/ About Adventure Drivers - 60fps 2D racing game. - Written in Haxe. - Used Pixi v4, Howler and Nape Physics Engine. - Over 50k lines of code. Visua
  10. Direct link to game: http://darkwalllke.com/Games/MotorSpeedway/ (free to play) I've been working on MotorSpeedway for the last couple of days. It's a 2D top-down racing game. You can race on different tracks and win money to upgrade your car. If you're interested in getting development updates, please check me out on twitter https://twitter.com/Darkwall_LKE or facebook https://www.facebook.com/profile.php?id=100010690715593. I'll post as I add more tracks and features. Art is from Kenney http://kenney.nl/assets/racing-pack It's controlled using the arrow keys, so it'll onl
  11. Hi, guys. I selling my html5 games templates: 1. Tap 10 Sec - HTML5 Game + Mobile Version! (Construct-2 CAPX) https://codecanyon.net/item/tap-10-sec-html5-game-mobile-version-construct2-capx/20912414 2. Retro Speed - HTML5 Game + Mobile Version! (Construct-2 CAPX) https://codecanyon.net/item/retro-speed-html5-game-mobile-version-construct2-capx/20912153 3. Save Rocket - HTML5 Game + Mobile Version! (Construct-2 CAPX) https://codecanyon.net/item/save-rocket-html5-game-mobile-version-construct2-capx/20907420
  12. Bike Stunt ride-r is one of the best tricky GP stunt racing game in difficult stunt area without road rash game. Bike stunts are a furious racing and action game in which bike riders and extreme bike stunt with thrilling action free mission. This crazy game control is design by very unique top controls makes Bike race very exciting and nice time top killer, Bike Impossible Tricky Track Stunt mania is all about bike balance, skill and control as you guide your rider across all the different ramps, jumps, barrels and obstacles.It has a realistic crazy stunt and real challenger bike physics endle
  13. Hello, Gamers/Game Devs! I hope you all are having a wonderful day. I'd like to share with you a game I have been working on. Before 'publishing' it, I would like your feedback and any constructive ideas and suggestions you may have. Please either leave a comment or submit on the menu screen using the "Feedback/Bugs" button. Thank you to everyone who helps a fellow developer out! The URL is http://skrrt.ioAt the moment, there are no known bugs, so if you encounter un-excepted behavior please notify me and if possible, attach a screenshotPlease note: The game is multiplayer (each server ca
  14. Hi I'm working on a top down racing game. Yesterday I decided to buy the box2d plugin for phaser to get collision physics. There is a simple top down racing game included as a tutorial which I tried out and the collision part was good enough for my needs. But the actual driving physics were not because it was more like a spaceship. If you would stop pressing forward the car would continue in current direction until slowed down. But when I turn during this sliding a car should go where the wheels point and not in its current direction like a spaceship. So I decided to add my own drivi
  15. Hello there! I'm Zombie Derby arcade racing game series developer, and I'm gonna make you an offer you can't refuse. 3D side-scrolling shoot-em-up, ZD and ZD2 have multiple modes of play including an endless survival mode and a random races. There’s plenty of destructible environmental elements as well that are guaranteed to help you let off steam after a long day. Not just strategy or advanced gameplay here: but also raw, bloody fun. Here are the links to give you an idea about my games: http://zombiederby.com/part_1/ http://zombiederby.com/part_2/ Both of games are optimi
  16. Hi, guys Try my new game! Play Online: https://www.scirra.com/arcade/racing-games/retro-speed-2-hot-roads-6949 Play FREE IOS: https://itunes.apple.com/app/retro-speed-2-hot-roads-crazy/id1069820692 Play FREE Android: https://play.google.com/store/apps/details?id=com.goodapp.retrospeed2 Description Retro Speed 2 - Hot Roads And Crazy Racing Zone is an endless arcade racing. Drive your car on the road with a fast traffic. Collect coins and buy new cars. Your task is to become the fastest driver - a leader in the global race for the first place world ranking. Go for victory!
  17. Hello everyone, this is Crazy Racers. It's my first personal project [Play the Game] The game is an fast-pacing racing game. Features: 12 Different tracks 6 Different Cars (each car has it's own style) Different Obstacles 3 different game modes Leaderboard Game modes: Grand Prix: You race a number of tracks, the racer with more points win a trophy Quick Race: Race one track with 5 other opponents Time Trial: Race alone to try to get to the leaderboard Feedback are welcome, I hope you like this game
  18. Rival Rush Game Link: Rival Rush Game Link Available for non-exclusive licensing! Open to constructive criticism.
  19. First post, and we're so happy to finally be able to share are early prototype! TRIF is a sci-fi experience built on the Goo Create platform that utilises the WebGL-powered Goo Engine. TRIF is currently in its very early stages of development but we have managed to put together a runnable application. You can find, and play the game directly at http://trifgame.com/. Bear in mind that the game currently does not have any victory conditions implemented as we are currently defining the game mechanics we want to pursue. If you have any cool ideas, please leave us a comment! If you want
  20. Hey folks - I'm new to the board and wanted to show you a little side project I'm working on called Pixelracer. You can try it here - http://pixelracer.herokuapp.com It's all built with HTML, CSS and JS and runs on tiny track images (around 40x40 pixels) that are scaled up a bunch. The logic of the tracks is all based on the HEX colors of the pixels, so it's easy to make and edit tracks. Currently you can race against other players that might be online, or try to challenge for the medals on each track in the single player mode. Use the arrow keys to drive. Let me know any feedback y
  21. I'm new here, though not new to game programming I'll try being short and to the point. My university's final year project is a Car Racing (2D top-down) game that takes any (ANY) route of the player's choice from Google maps and turns it into a race track. Then the player challenges their friends and race in real-time multiplayer. And the game is made in Phaser. I can take the array of points returned by the maps API and convert those into Cartesian coordinates and draw the whole track, with the boundaries of the road and everything. The problem I'm facing now is that I have a rectangular
  22. Hey Guys, My goal is to create a top-down 2d racing game (if the title didn't give it away). I've done a bit of Googling for examples of this mechanic, but haven't found any (yet). On the other hand I've found a lot of "spaceship" mechanics and have been tinkering with it, but couldn't get where I wanted. My intention is to have a minimalist racing mechanic, acceleration/velocity, braking and drag. Oh, and steering. That's the problem, actually. I have used both "velocity/accelerationFromRotation" and modifying the acceleration with Math.cos/sin on rotation. I feel like the issue may b
  23. I am creating an HTML5 based top down racing game and in order to get the cars around the track, I've looked into using two potential solutions (which I have working to an extent): Paper JS Pathanimator I have got these both working individually in the sense that I can get objects moving around a path but the stumbling block I have is that each car will have its own starting position on either side of the race track (so won't always start at the same point within the path). The cars will also need to go single file after the first corner. Another factor is overtaking. I have managed to use s
  24. Hi guys, this is my first participation in this forum that I follow as a reader in last months. I made a open source racing game/plataform, this is a work in progress, but is playable:http://wagnerandrade.github.io/old-school-racing/All comments are welcome!
  25. remvst

    Fast

    Hey guys, I'm not sure if it is still allowed to post non flappy bird clones, but here is my latest game: Fast. It's kind of a work in progress, as I'm trying to polish it as much as possible, but the game is pretty much done. I made Fast for Clay.io's Got Game HTML5 competition. I was really proud of my game from last year, even though I didn't win anything, so I decided that this might be the occasion to create a new cool game. All you have to do is to drive as long as possible without destroying your car, but I still tried to make it a little bit more than a simple scoring ga
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