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Found 13 results

  1. Hi, I have this code to evaluate onmousewheel in the screen! How can i use it in Babylon? In fact I want to use the "rolled" var value in a babylon script! <head> <script type="text/javascript"> function MouseScroll (event) { var rolled = 0; if ('wheelDelta' in event) { rolled = event.wheelDelta; } else { // Firefox // The measurement units of the detail and wheelDelta properties are different. rolled = -40 * event.detail; }
  2. Hello, I'm trying to make a mobile version of a game. The game has lots of code and javascript files that I preload (I have a bootstrap file, that load the splash screen and preloader). I load the scripts like this: game.load.script('preload', 'Preload.js'); It works perfectly on the browser and with the Webview mode in Cocoon, but when I try to use Canvas+, I get an error when I try using the contents of "Preload.js". Not even a problem when trying to load it, so I don't even know why it's happening. Does anyone know what it could be? I would like to use Canvas+, since the web
  3. I am trying to make a 'bullet' from the var weapon shoot in a certain direction, this bullet is actually a pokemon ball as I am just making a practice game. I cannot seem to make the 'bullet' go in the direction that I would like it to, I entered: weapon.body.velocity.x = -100; under the the: if (cursors.left.isDown) but this did not work, when I pressed any key the screen would just freeze. Please help me make the 'bullet' go in the direction I want. var items; var game; var player; var weapon; var cursors; var fireButton; function addItems() { items = game.add.physic
  4. How do I scale, or resize, an image in javascript with phaser's framework? I have tried a few different things but they do not seem to be working. I am using a weapon method to throw a pokeball, this is just a test using some code from phaser.io, so the other images aren't mine, I am just testing to try and get the pokeball to be thrown, but it is freaking huge right now! Please help me, I need the pokeball to be about 10x10 px because my character is 64x64. var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update:
  5. I am trying to make a gate that opens when you click on it, and rotate it 90 degrees. I have accomplished this much, but how do I make it go back to it's original position once I click on it again? For instance: *clicks on gate, gate opens, 90 degrees.* *clicks on gate again, gate closes, -90 degrees from the 90 degrees that it went on previous click* Any help would be appreciated! html: <!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Simple Canvas Game</title> <style> html { background:
  6. Hi, I am trying to make a simple game and have been running into many problems. The problem I am facing now is that I cannot fix this error in my javascript. It says that it cannot read the 'setSize' property on my 'player' sprite, but it works perfectly fine on my other sprites. Next it says that it cannot read the 'velocity' property of the 'player' sprite, but when I comment out the 'setSize' property it works. I just cannot figure out what is wrong, have I misspelled something? I cannot seem to find the problem, so any help would be appreciated. Btw, it worked yesterday, but when I lo
  7. I have used the Actions builder on an item that has literally been cloned in my scene as a copy hundreds of times. Each one at a very specific location that can not change. Right now the only way I know how to remove the action manager from the mesh is to right click > Babylon > Babylon Actions Builder and select the nodes and delete them... one at a time. Is there a Max Script I could write to do this for me? The line recorded in the MAXScript LIstener window when I access the Actions Builder UI and delete the nodes is = "actionMan.executeAction 90 "2" -- Babylon: UI graph to bu
  8. PEXMAR

    WebGL Cloth

    Hi, I'm very glad to greet all of you. I'm new. I'm not a programmer. I dedicate myself to the artistic part. I'm a 3d designer. But a few months ago, I'm in a project. In which we have a problem I hope you can give me some of your time and have answers that help to dispel my doubts. The direct question is possible to export an object either obj, threejs or some other format that is loaded in the code and to be able to apply the cloth function that is found in the physical motors either babylon.js cannon.js oimo.js etc I hope you can understand my question Thank you
  9. This is more of a questions really. Searched a bit around the issues, change-log and this forum but couldn't find an answer for it. I'm loading bunch of scripts dynamically via game.load.script. As expected I can't put brekapoints and debug those scripts. I'm aware of sourceURL solution, but couldn't get it working. Is there any way to put breakpoints and debug dynamically loaded scripts? Any help or information would be appreciated.
  10. First and foremost, I want to thank the devs for making Phaser Editor, it's amazing! I'll definitely be purchasing it on my next paycheck (if my company doesn't expense it). For a bit of background I'm new to web-based game development (and web programming as a whole), and Phaser Editor is my entry point! That being said I come from a background as a Unity developer, and so I apologize if many (if not all) of my questions relate more to Phaser and js as a whole and not Phaser Editor in particular, but I'm hoping for the way to best do things using Phaser Editor. These questions are asked ha
  11. Hello everyone, I would like to know if it was possible to do the work of "Edges Renderer" in a worker thread? It's working really well for our projects but for some objects it can take really a lot of time in which the scene is completely stopping to respond. Any suggests?
  12. Hey, I'm kind of new to this forum. So if I make any misstake by posting this thread here, please just let me know. Anyways, my problem is; I got a html5 based game and I would like to integrate it into another webpage. The problem is, that it has his own index.html, so I cannot just replace it into the webpage folder. I would like to know if there's a way i could " redirect " a windows in my html script to this script, in a certain folder, so I could play on my game directly from my page. Thanks !
  13. After the relative success of our first game, Clementine: horror sheep, and requests we should improve the game, we are about to come out with a new game called Clementine 2; the escape. This game would allow you to save and load and play as different characters. If you would like to see our old game it is here. Our developer page for the game is here. When the game is released I will let the community know. Thankyou! (see the attachment for development screenshot)
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