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Found 8 results

  1. Hi all, I modify the invader exemple here, and I wanted to make it mobile friendly. I add "button" : boutonGauche = game.add.sprite(0, game.world.height - 60, 'bouton-gauche'); boutonDroite = game.add.sprite(game.world.width - 64, game.world.height - 60, 'bouton-droit'); boutonFeu = game.add.sprite(game.world.centerX - 32, game.world.height - 60, 'bouton-feu'); And bind it : boutonGauche.events.onInputDown.add(bougerGauche, this); boutonDroite.events.onInputDown.add(bougerDroite, this); boutonFeu.events.onInputDown.add(fireBullet, this); function bougerGauche(e) { e.preventDefault(); return bouger('gauche'); } function bougerDroite(e) { e.preventDefault(); return bouger('droite'); } function bouger(mode) { if (mode == 'droite') { player.x = player.x + 5; } else { player.x = player.x - 5; } return false; } But nothing append, the animation restart each time I press on screen. Can you help me please ? invaders-reloaded.js
  2. I started playing around with Phaser 3 particles and ended up creating an RTS game prototype. The game also supports touchscreen and runs nicely on mobile browsers. If you are looking for and old-school RTS game, give it a try and leave a comment ? Direct game link: https://gamequack.com/dark-universe-rts-in-space/
  3. Hi, I just uploaded a game made with on Kongregate to its own server (using the option webgl/html5): https://www.kongregate.com/games/olycape/flappy-tours In the game I use the onDown event: game.input.onDown.add (this.myfunction, this); In the free server where I have it hosted everything works correctly: http://jjgames.pcriot.com/ The problem is that on touch screens and only on the Kongregate website, raising your finger generates the onDown event. Due to this the control becomes very difficult in touch screens. From what I see the game is embeded in an iframe from one of its servers. I would like to avoid the use of onTap, since it is not very agile for this type of game. Has anyone else had this issue? Any advice?. Thanks in advance. Regards.
  4. Hi guys, i'm starting with phaser and i'm reading a couple of tutorials. I create an app with one of these tutorials and I'm using Intel XDK to test on my smartphone. I'd like to ask you, what I need to use at the script to recognize the touchscreen to walk. On web I can use the keyboard (up down left right) to walk. If you can link me any tutorial that helps with this, or a link from a question on this forum too, i'll be thanks. Thank you.
  5. Hey guys This is another one of my html5 games. It is the first html5 game that i have built using the Phaser framework. I have google analyse code in it but it isnt working. anyone that can help please do. Here is the link. I would appreciate the pointers and positive criticism. Cheers Pheaset
  6. Hello, How do I use 2 canvas pointerdown events to trigger 2 seperate actions, as I just received the requirement at the last minute that two users had to use the touchscreen for the same event triggered by their seperate touch events. However, it appears that hand.js sends a pointerup event as soon as a second pointerdown event is triggered. Any thoughts? I\m quite worried now. Also, I can't set regions for each pointer event - it must work on the entire touchscreen. Thanks, DB
  7. Description: Collect gems to earn money, avoid or KILL enemies, collect fuel and ammo, go as long as you can! Mobile friendly HTML5 game Author: el_scrambone Genre: Action, Adventure, Shooter Game Dimensions: 852 x 640 pixels Game Link: http://bap1.pe.hu/ If you have some questions or tips - go and tell it to me) will be glad to get some feedbacks! Screenshots: Video Trailer:
  8. Hi there! Just wanted to show a touchscreen version of my first game here : http://vortalcombat.roostrjs.com/mobile/ I made a pretty simple Javascript virtual joystick for this. the joystick seems to work well on android, apple and Windows devices. Also works with a mouse. You can change the size of the joystick in the options to fit your screen size. I would be pleased to know if it works fine on your mobile devices. Please let me know if there are bugs. Or if you have interesting ideas to improve the controls.
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