Search the Community

Showing results for tags 'controller'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 10 results

  1. Hello everybody, I'm looking fore some advice using a PS4 (DS4) Contoller for mobiles. So far I've found at least one PLAYGROUND where the camera zoom is responding to my Controller keys. But I have no idea which type of WebVRController is instantiated and how the key-mapping happens (I'm not fit in debugging mobile applications) . Maybe there is one specific WebVRController already implemented or is the Generic type the right one? Does someone have experience with this topic? My hardware conection: Dualshock controller (DS4) paired with an android mobile. Thanks in advance
  2. Ridge Batty

    Animations and controllers

    Hi, I'm trying to modify animations in real-time but it seems to be extremely difficult in practice. There are functions to modify bone rotations, positions, scaling and nice helpers like BoneLookController and BoneIKController... but all of them seem to break down when you change the animation (from walking to running for example). Every time I change animation, all the parameters are reset, causing terrible jerks and twitches when the system tries to blend the controller or rotation back into place. Is there a way to force animation blending off for single rotation or controller? I can't turn the blending off for the whole skeleton, because then the animations stop blending... obviously. Is this a known issue or is there any solution? Thanks in advance.
  3. daimao

    Phones as controllers ?

    Hi. Is it possible to use phone as controller to steer my HTML5 application in the web? Should I use socket.io? And may I write my android's application in Android Studio - without use phaser? I want to do something like airconsole or justdance Please help.
  4. Hi guys, for my game I want to support game pads in my Phaser 2.4.4 game. So far so good, the pad is working. But, if I change the tab for example and than go back to my game, the pad is not responsive anymore. Also I don't get a Disconnect event. So looks like Phaser 2.4.4 still thinks there is a pad or the pads push data dosent arrives the game anymore. I also tested several game pad and all have the same problem. So, is there already a solution for that problem? bye Tom
  5. Hi Everyone, We have just launched a new service and JS library named PlugPIN. This free service makes it really easy for developers to turn smartphones into remote controls for games, apps or devices. You can check it out at: www.plugpin.com The idea about plugpin is that you can connect any smartphone to any device anywhere. Nog passwords, login's etc. Just fire up your browser, enter the pin and go. Currently there are just two examples displaying the functionality on the homepage. But there are some more examples in the documentation. Please check them out. And if you like it then don't hesitate to test it out. We would really like to know what you think about it and if you would like to use it. If you have any questions or remarks concerning PlugPIN JS. Then please don't hesitate to contact us. We are glad to help you out. Joost @ PlugPIN
  6. PlugPIN

    Control your 3D with your smartphone

    Hi everyone, I wanted to point everyone to two examples we just put online. They are part of the examples of a new free service named PlugPIN JS that we just launched. This service turns smartphones into remote controls for games, websites and apps. Here are the two links to the examples, both built with Threejs: 1. Simple Shooter http://surf.plugpin.com/apps/demo-walkthrough/ 2. Remote Controls with Gyro http://surf.plugpin.com/apps/demo-orientation/ The second example is fully documented under "onOrientationChange()" in the Docs. We hope you like it and that it sparks your creativity to make your games interactive by using your smartphone. If you have any questions concerning the examples or the JS Library, then please don't hesitate to contact us. We would love to hear what you think about it and how you would like to use it. Joost @ PlugPIN
  7. Hi everybody, I'm a web developer and I created a framework that enables users to play html5 games using their mobile devices as a controller. You can check out a demo at http://dillo.cc. It's really easy to use, so check it out It's an open-source project so feel free to contribute! You can find the source code on github https://github.com/wietsedevries/armadillo. If you have any comments or tips, feel free to contact me!
  8. Hi there, I have been working on porting a Phaser game onto Amazon's Fire TV and am having problems with getting button and axis input from the fire controllers. The left analog stick shows up as being on axis 0 and 1 (and is fully functional), but the right analog stick does not show up on any axis between 1-100. Similarly, both triggers do not show up on any buttons or axis' between 1-100. I have tried using Xbox 360 controllers on the Fire TV and the same issues are present. I have also tried creating the APK with both CocoonJS and Crosswalk, with the issue remaining on both. Has anyone else had any luck with getting the Fire controllers working with Phaser? Or does anyone have any pointers on where I could be going wrong? Below is the code I am using to display any active buttons or axis if(this.gamepad.connected){ this.debugTxt.text = ""; for(var i = 0; i<100; i++) { if(this.gamepad.axis(i) > 0.1) { this.debugTxt.text += " A"+i; } if(this.gamepad.getButton(i)!=null) { if(this.gamepad.getButton(i).isDown) this.debugTxt.text += " B"+i; } }}Any help is much appreciated!
  9. Would like to port my HTML5 arcade game which uses arrows for player navigation and space key to shoot, to Android via XDK. I had success with this basic demo, built .apk with XDK and installed on my 'Droid, showing the coordinates of a rectangle using touch. So that's a start. But how are you guys implementing player navigation and shooting? Is there a doc/tutorial? This dev has a controller library on github—that's all I'm finding. Thanks in advance for direction.
  10. Hi guys, We have been building a framework called UniWand that enables controlling online 3D content using smartphones as wand controllers with latency < 20ms. It can be used to control WebGL models based on the how you hold the phone in your hand. Here is a one minute video showing some of the demos: http://www.youtube.com/watch_popup?v=XFcH1Rm8Doc&vq=large You can try out the beta version from this location : http://app.uniwand.info The other useful features that it can enable are: Second screen for online videos (similar to that of YouTube) Tablet companion apps for e-learning content. We’re curious to know your opinions and queries. Hope you’d like it! Thanks!