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Found 5 results

  1. Haxe HTML5 Tools/Games showcase

    Actually surprised this topic didn't exist yet. With all the great technologies around and well-qualified devs behind them there are many examples to look at. I'll just quickly go through things I'm the most aware of. Feel free to add any others which you know about. I consider myself a programmer mostly, so will go with tech-based approach, grouping things by framework/engine principle. (That's where 'Tools' in the topic name came from.) Flambe I'm starting with it since HTML5 is the main Flambe target and there's even this topic here: http://www.html5gamedevs.com/topic/3816-80-html5-games-on-the-flambe-haxe-showcase/ Though I never properly tried Flambe myself (not a big fan of ECS), that's surely a tool that can be used to achieve great results. Check this article for example: https://medium.com/@mknol/building-42-games-within-a-year-insane-game-development-5340d506068f Obviously there is a mighty OpenFL HTML5 showcase: http://www.openfl.org/showcase/html5/. Well, honestly, I think it wants to be updated. But what really caught my eye recently is this 3D racing demo: http://community.openfl.org/t/html5-3d-racing-game/8663 If you're into more low-level stuff, you've probably heard of Kha framework. Some 2D games to look at, made by Wy Leong with his custom 2D game engine (https://github.com/laxa88/wyngine): https://wyleong.itch.io/pollen https://wyleong.itch.io/hurdles https://wyleong.itch.io/adventuroads https://wyleong.itch.io/flappy-soot Some more 3D? Sure: http://luboslenco.com/ld/33_dungeons_deep/ luxe Is another engine that I never looked closely at (shame on me!) I guess the most notable examples are WebGL ports of QWOP http://www.foddy.net/Athletics.html?webgl=true and Threes http://play.threesgame.com And now I'm gonna take a break just to add more info later when I have time. There are still many wonderful tools (and games made with them) to be mentioned: HaxeFlixel HaxePunk Heaps Genome2D Externs for JS libraries So please don't hesitate to post you projects here while I'm gathering more info and preparing another big topic . P.S. Not sure why this subforum is quite silent. Probably just not the place where haxe devs hang out. Let's see if it's possible to liven things up a bit.
  2. Hey. What do you think is the best option ? I know there won't be probably a "best" option but what would you guys choose? Babylon seems more complex than playcanvas but that might bring some more advantages to the table as well idk...
  3. Introducing Virtulo.us

    Hi Everybody. Virtulo.us is an online authoring and hosting service for creating interactive games and simulations. We have a full online editor that lets you build and publish games, architectural walk throughs, or just share and view 3D models. Virtulo.us is built on a lot of technologies you've probably heard of, including three.js, ammo.js, the Ace editor, plus some secret sauce. Honestly, this thing is pretty beta, but I think it's grown to a point where real people can use it. I'd love it if you all would kick the tires a bit. I've built a simple game demo - this is just the bare beginnings of a platformer. I've set the settings so you can anonymously edit. Please note that changes you make won't be saved unless you create an account and use the "copy to my account" button. Check out the editable game demo here: https://virtulo.us/1/vr/worlds/1FVo6B Here's just a few tips to help you get around: Use the play/pause in the bottom right to play and reset A three-button mouse is highly recommened, but not necessary From the dropdown menu, choose "Activate Camera" then "camera1 (1)" to look from the game camera Select the squid monster thing, then open the "ScriptEditor" from the "windows" dropdown. Click the "Tick" method to see a bit of the code. Feel free to mess with it. The platforms all share a script - open the editors with the "Editors" tab on the right, open "hierarchy" and find "Script1". In the script editor you'll see the code for the motion under the method "collision". Again, feel free to mess with it. You can upload new 3D models after you create an account. The companion 3D asset service is at https://virtulo.us/1/3dr/ui/models/all/0 . Thanks to the guys at OpenGameArt for that demo content. Please take a look - I'd really love some feedback. Also, if you want to upload some 3D model, that would really help get things started. Over time, I'll add more content. Also check out the docs link - the documentation is sort of a mess, but it still might be useful.
  4. Game engine ideas

    I've created a game engine for making simple games. I've some examples up at http://playscl.com The engine is hosted at http://structuredcanvaslanguage.com/ The engine itself is a language that is interpreted at runtime by Javascript. It runs on most browsers, desktop and mobile. There are tons of docs and examples and also a developer studio that you can try without signing up. I've placed a LeadBolt ad to run while games load. My plan is to collect developer ad revenue from whatever agency I finally choose and split ad revenue with scl developers. Most ad rev would go to developers. I know there are some features that are needed sooner than later. Like an instructions screen for players and handling different screen sizes. I'll likely add these soon. Any feedback is appreciated. Thanks.
  5. Looking for some very basic webGL 3D Engine?

    Hey everyone, I have started to learn webGL recently. I am very curious to learn how these 3D engine are developed. I want to know how these engines organize shaders, programs and vertices in form of classes. I tried to look at Three.js but it's source code is very complex to start with. Do you guys know of some basic 3D engines???