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Found 4 results

  1. Hey. What do you think is the best option ? I know there won't be probably a "best" option but what would you guys choose? Babylon seems more complex than playcanvas but that might bring some more advantages to the table as well idk...
  2. Hi Everybody. is an online authoring and hosting service for creating interactive games and simulations. We have a full online editor that lets you build and publish games, architectural walk throughs, or just share and view 3D models. is built on a lot of technologies you've probably heard of, including three.js, ammo.js, the Ace editor, plus some secret sauce. Honestly, this thing is pretty beta, but I think it's grown to a point where real people can use it. I'd love it if you all would kick the tires a bit. I've built a simple game demo - this is just the bare beginnings of a platformer. I've set the settings so you can anonymously edit. Please note that changes you make won't be saved unless you create an account and use the "copy to my account" button. Check out the editable game demo here: Here's just a few tips to help you get around: Use the play/pause in the bottom right to play and reset A three-button mouse is highly recommened, but not necessary From the dropdown menu, choose "Activate Camera" then "camera1 (1)" to look from the game camera Select the squid monster thing, then open the "ScriptEditor" from the "windows" dropdown. Click the "Tick" method to see a bit of the code. Feel free to mess with it. The platforms all share a script - open the editors with the "Editors" tab on the right, open "hierarchy" and find "Script1". In the script editor you'll see the code for the motion under the method "collision". Again, feel free to mess with it. You can upload new 3D models after you create an account. The companion 3D asset service is at . Thanks to the guys at OpenGameArt for that demo content. Please take a look - I'd really love some feedback. Also, if you want to upload some 3D model, that would really help get things started. Over time, I'll add more content. Also check out the docs link - the documentation is sort of a mess, but it still might be useful.
  3. I've created a game engine for making simple games. I've some examples up at The engine is hosted at The engine itself is a language that is interpreted at runtime by Javascript. It runs on most browsers, desktop and mobile. There are tons of docs and examples and also a developer studio that you can try without signing up. I've placed a LeadBolt ad to run while games load. My plan is to collect developer ad revenue from whatever agency I finally choose and split ad revenue with scl developers. Most ad rev would go to developers. I know there are some features that are needed sooner than later. Like an instructions screen for players and handling different screen sizes. I'll likely add these soon. Any feedback is appreciated. Thanks.
  4. Hey everyone, I have started to learn webGL recently. I am very curious to learn how these 3D engine are developed. I want to know how these engines organize shaders, programs and vertices in form of classes. I tried to look at Three.js but it's source code is very complex to start with. Do you guys know of some basic 3D engines???