# All Activity

1. Past hour
2. Today
3. ## composer ♪♫ Nathan Cleary Audio - Professional Composer & Sound Designer (Unity, Armor Games) ♫♪

--- NEW SAMURAI ZERO REVEAL --- At @PlaySamuraiZero, we had a big Trailer/Dev Reveal last night featuring a lots of our work including dope Mixes and Trailers! Come check out the Stream replay to see what it's all about! https://www.twitch.tv/videos/538643631
4. Yesterday
5. ## Tips on isometric games with PixiJS

I'll sure like to talk about that in the future!! Ok, so I'll start to try it and came back when I get something to show. Thank you very much.
6. ## Tips on isometric games with PixiJS

Hello! There's one small isometry demo: https://pixijs.io/examples/#/plugin-projection/iso-basic.js However that's not how I usually do isometry. Usually I just use Y scaled by 0.5. You even don't need those "x+z" "x-z" coordinates, if you want to make tiles - take whole two-dimensional array and remove "odd" cells. Like, use only "black" cells of chess board. Then the only problem is to detect which tile is under mouse, but then it will be the only place where you have a isometry math. Everything else is just "x=x'; y = y' / 2" I have many things to tell about isometry: how to sort elements, how to make walls on tiles and intersect/sort them too, but I want to sleep. Try to do something, then I'll give you more info. and Welcome to the forums!
7. ## Tips on isometric games with PixiJS

Hi people, I'm about to start a personal project and I'm thinking to go with pixijs. Is about a city builder isometric-game. I would like to know if anyone have any tips, suggestions or can point me directions of the problems I may find ahead. Several years ago, I did a lil project with PixiJS for my graduation and I remember have a good time with it. But couple years before I had a real pain trying to come up with a isometric game in Construct 2, so I'm quite afraid of follow up with this genre. Any advice will help, since I'm starting blank. Thank you all.

9. ## 100% FREE Open-Source HTML5 Video Game!

Hi, We are working on a new AppGameKit HTML5 video game. Click below to play the current HTML5 version in your internet browser: http://fallenangelsoftware.com/stuff/files/MortalPongbat/HTML5/index.html Click below to download the entire game project on GitHub: https://github.com/FallenAngelSoftware/AppGameKitClassic-MortalPongbat Game is also live on Google Play: https://play.google.com/store/apps/details?id=com.fallenangelsoftware.mortalpongbat Enjoy! Jesse
10. ## 2D very simple coding game

Thank you! I've taken a look to createJS and looks easy to learn for me (I worked with actionscript in the past, while the rest of the team have zero javascript experience). Finally, we have selected to start with Phaser because after some advices, including one here, have recommend it for our tiled game. Best, Marino.

12. ## custome Event for pixi

add a container inside, add containsPoint() that checks if its in red area. It should be easy if you know equations for square and circle.
13. ## In pixi-tilemap, should I redraw the frames when the camera moves?

Yep, its no automatic, but the code should be very simple and configurable. I prefer my users to handle their own FOR's, instead of relying on forEach, you know That way everyone can feel that they are making their own engine and not just using prepackaged bigmacs
14. ## [For Hire] Affordable Pixel Artist

Last work, I'm open for comissions. .

16. ## How does the render work?

It is v4 or v5? 1. Remove all cacheAsBitmap 2. look at one frame in https://spector.babylonjs.com/ Count DC's, framebuffer changes, other stuff.
17. ## custome Event for pixi

thanks. so now I another a question. i want add event for just red area . can do it????
18. ## How does the render work?

I'm putting all the tiles & ports to the same container then using `cacheAsBitmap = true` on the container but the resolution goes south why is that? How can I fix it? Before resolution: https://prnt.sc/qppdw4 After resolution: https://prnt.sc/qppdzh
19. ## complex games with html5

Hi, is it possible to create a bit complex game (with any of frameworks pixi, phaser, babylon etc) like Darkest Dungeon, Dead Cells , UnEpic or Moonlighter and what would the limitations be? Or it's better to start with a specific game engine?
20. ## How does the render work?

Also I'm using PIXI.Text for most texts. Each time I use it, it creates a different canvas. Is this a good practice? When the views are removed are the canvas removed as well or are they still kept in the memory? If they are kept in the memory how can I remove the canvases from the memory? https://prnt.sc/qponiq
21. Last week
22. ## Sprite blending

Also is sprite blending the correct name for this technique?
23. ## Sprite blending

Does anybody have any suggestions on how I can get this effect using PixiJS? I'm new to PixiJS and game development in general so any suggestion would be great. How I think it works is that the water sprite is rendered on a higher layer and has its edges transparent. The only thing that doesn't work when I think about it this way is that the cells overlap eachother which doesn't make sense if each cell is in a grid at a fixed size. Hope somebody can help demystify how I can accomplish this in PixiJS. Thanks
24. ## In pixi-tilemap, should I redraw the frames when the camera moves?

@ivan.popelyshev thank you for your quick reply! I just want to make sure I get this right, suppose I have a 20x10 tiles screen, what you suggest is to draw let's say 30x20 around the camera, and when the camera goes out of the 30x20 drawn area, I clear the CompositeTileLayer and addFrame the new 30x20 tiles around the camera. So essentially it isn't automatic.
25. ## Performance, Batch Rendering, Draw Calls

English only! Но иногда можно
26. ## Building a Free Library of Images for Everyone

Greetings, New free texture images ready on these pages: TXR – Abstract https://soundimage.org/txr-abstract/ TXR – Abstract - Cartoon https://soundimage.org/txr-abstract-cartoon/ TXR – Bark - Seamless https://soundimage.org/txr-bark-seamless/ Don’t forget to check out my 2000+ music and sound effects tracks, too. Have a great weekend!
27. ## [PAID] HTML5 Game Developer Recruitment!

Hey﻿ all, I am looking﻿ for developers who want to create hyper casual games in javascript and deploy them on our platform, Koji. Koji is a platform that lets non-coders "remix" games and apps ﻿to customize game assets, styles, and basic mechanics﻿. We are excited to work with developers to grow our catalogue of games and let ordinary people remix them into new games that are hilarious, shocking, silly, fun, or all of the above! Remixes allow casual players on﻿ our platform to turn this into this. Try remixing some of the games on withkoji.com/create to get an idea of how it works!﻿﻿ If you create a new, remixable game template that meets our specifications, we will pay you \$500 USD per game. There is no limit on the number of games you can create ﻿for us, but additional games must be meaningfully distinct from each other in order to qualify for additional payment. To give you an idea of the quality and type of games that are currently being accepted, take a look below:﻿ https://withkoji.com/~Svarog1389/ca5b25e5-c662-4180-97c8-154ea2a5ce08 ﻿ https://withkoji.com/~Svarog1389/neon-blast https://withkoji.com/~kumar_abhirup/enemy-line-of-control If this sounds interesting to you, please email me at hamza.wasim3@gmail.com about yourself and ideas about the specific games you would﻿ like to create.﻿ Thanks!
28. ## Performance, Batch Rendering, Draw Calls

t.me/hackerham
29. ## Performance, Batch Rendering, Draw Calls

И тебе же на русском писать можно?