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The Best Mobile Game Monetization Strategy of 2025
JeremyScott replied to Ethan-Well's topic in News
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Ethan-Well started following The Best Mobile Game Monetization Strategy of 2025
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As the mobile gaming market continues to expand, developers are constantly seeking innovative monetization strategies. In 2025, besides traditional ads and in-app purchases, more developers are turning to a new approach—passive income. This is where PacketSDK shines. What is PacketSDK? PacketSDK is a platform that helps developers earn passive income through the active devices of users. Without collecting any personal user data, PacketSDK provides a stable source of revenue. It runs in the background, utilizing device activity time to help you generate additional income without disrupting the user experience. Website:https://www.packetsdk.com/?utm-source=e2yIGLtG The New Trend of Mobile Game Monetization in 2025 Users are becoming more immune to ads, and the stability of ad revenue is facing challenges. PacketSDK offers an ad-free monetization model, allowing developers to achieve long-term, stable income. How to Collaborate with PacketSDK? Non-intrusive: No ads and no impact on user experience. Easy Integration: PacketSDK offers an easy-to-use SDK, allowing quick integration into your game. Global Earnings: Supports users worldwide, making it ideal for games with a large user base. Predicting Your Earnings With PacketSDK, your earnings are directly tied to your daily active users (DAU) and their activity duration. By sharing your user data and regional distribution, we can provide you with an estimated revenue forecast, ensuring you can maximize your existing resources. Conclusion In 2025, PacketSDK provides game developers with an innovative and efficient monetization solution. If you're looking for a stable income stream that doesn't rely on ads, PacketSDK is the best choice. Join PacketSDK today and start your passive income journey. If you want to estimate your income, please feel free to contact: [email protected]
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Three.js 3d Zombie Wave-Shooter FPS Game
JeremyScott replied to Rise Of The Undead's topic in Game Showcase
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In chickenroad https://chickenroad-game.net/, the stakes are high and the roads are busy! Guide your feathered hero through a series of increasingly wild traffic patterns, using your reflexes to survive each crossing. The colorful animation and clever level design keep the experience fresh and entertaining. It’s a simple game on the surface, but it quickly becomes a test of skill and nerves. Great for casual players and challenge-seekers alike, it’s a game you’ll want to come back to again and again.
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Hi, I hope you're doing well! A new feature has been added to the game! It allows you to completely immerse yourself in the retro universe of the 80s and 90s (the golden age of video games)! You'll feel like you've traveled back in time! What are you waiting for to find out?! Game link Have fun and a great start to the week, everyone!
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Let's create WebGL examples for practice
8Observer8 replied to 8Observer8's topic in Coding and Game Design
Coloring vertices with VBO using WebGL 1.0 and JavaScript - GitHub - Simple triangle: https://plnkr.co/edit/5ZdrQBkRwyapi9PH - Colored triangle: https://plnkr.co/edit/c8jpkRfxbgyvVNyL- 96 replies
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- typescript
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Hello everyone. Just a few hours ago, I have released the 1.1 version of the game, but there was still a problem, after the game ends, you guys will try to press the "ok" button, but the button is not responsive. So, in the 1.2 version of this game, you guys can have two option buttons, that are the exit button and the restart button, and they are also responsive. The links are under this info. I hope you guys will love my game now. First round: https://kung-fu-clash-multi-deviced-1st-round.netlify.app/ Second round: https://kung-fu-clash-multi-deviced-2nd-round.netlify.app/ 3rd/Final round: https://kung-fu-clash-fn-round.netlify.app/ Thank you.
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How fast can you type? A Game About Typing The Alphabet is a silly little game where you speed type the alphabet and there's three different modes: standard, reverse and scramble. Climb the leaderboards and become the master of typing. The game is playable in your browser without any downloads (obviously). You can play the game on the homepage. Almost two decades ago I learned programming and the first software I ever created was a console application where you'd speed type the alphabet. As a tribute to those times, I decided to re-create that game as the first game I ever publicly publish. Links: Homepage - https://www.agameabouttypingthealphabet.com Leaderboard - https://leaderboard.agameabouttypingthealphabet.com/mode/standard I'd love your feedback, what do you think? I'm trying to figure out if it needs background music or if that would only be an annoying addition.
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Hello everyone. Today, I have made some minor updates to Kung Fu Clash. This time, everyone can play the game without difficulty, the controls are responsive, have multiple rounds, and appearance changes. So, if everyone wants to play, click these links to play: https://kung-fu-clash-multi-device.netlify.app/, https://kung-fu-clash-multi-device-2nd-round.netlify.app/, https://kung-fu-clash-multi-device-last-round.netlify.app/ Thank you.
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Hi everyone! 👋 I am looking for developers with experience in Phaser.js or HTML5 games to join an exciting remote project for LatAm-based talent. ✅ Contract: 3 months (contractor) ✅ Paid in USD ✅ 100% remote, creative game project 🚀 If you’re interested, please send your CV to [email protected] Thanks and keep making awesome games! 🎉
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Let's create WebGL examples for practice
8Observer8 replied to 8Observer8's topic in Coding and Game Design
Simple triangle in WebGL 1.0 and JavaScript A simple triangle without transformations. For transformations, you can use glMatrix, as in the example: https://plnkr.co/edit/qT6ZTwvncLPRamK5 Source code: GitHub: https://github.com/8Observer8/basics-of-webgl/tree/main/simple-triangle-webgl-js Plunker: https://plnkr.co/edit/GOkrjCKGHdEHGj9L- 96 replies
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Sharing My Music and Sound FX - Over 1900 Tracks
Eric Matyas replied to Eric Matyas's topic in Services Offered
Hey Everyone, To kick off July, I have a couple of fun tracks ready on my City/Urban 3 page: "SMALL TIME CROOKS" (LoFi) "THE CLASSIC PRIVATE EYE" (LoFi) https://soundimage.org/city-urban-3/ As always, they're 100% free to use in your projects with attribution, just like my thousands of other music tracks and sounds. Attribution information is here: https://soundimage.org/attribution-info/ Enjoy, stay safe and keep being creative! 🙂 -
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I’m a Senior Game Developer with over 10 years of experience creating games across a wide range of platforms and genres — from mobile and web to multiplayer PC titles. I specialize in both 2D and 3D development, and I’m currently open to freelance, contract, or full-time opportunities. 🌐 Portfolio: https://derekgamedev.com 💻 GitHub: https://github.com/SirBang 🛠️ Tech & Tools Languages: C#, C++, JavaScript, Typescript, GDScript, Python, Lua, HTML, CSS Engines: Unity, Godot, Cocos, CryEngine, GameMaker, Phaser.js, Pixi.js, Defold, Solar2D Multiplayer: Photon, Mirror, FishNet Other: Web3, backend tools, optimization, gameplay systems, rapid prototyping I’ve worked on everything from solo indie prototypes to large team-based productions. My focus is on writing clean, efficient, and scalable code that brings your vision to life — whether it's a tight game loop, complex simulation, or custom multiplayer logic. Let’s build something great — DM me if you’re hiring or want to collaborate!
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Hello! I’m a Senior Game Developer with over 10 years of experience creating games across a wide range of platforms and genres — from mobile and web to multiplayer PC titles. I specialize in both 2D and 3D development, and I’m currently open to freelance, contract, or full-time opportunities. 🌐 Portfolio: https://derekgamedev.com 💻 GitHub: https://github.com/SirBang 🛠️ Tech & Tools Languages: C#, C++, JavaScript, Typescript, GDScript, Python, Lua, HTML, CSS Engines: Unity, Godot, Cocos, CryEngine, GameMaker, Phaser.js, Pixi.js Multiplayer: Photon, Mirror, FishNet, Websocket, socket.io, Colyseus Other: Web3, backend tools, optimization, gameplay systems, rapid prototyping I’ve worked on everything from solo indie prototypes to large team-based productions. My focus is on writing clean, efficient, and scalable code that brings your vision to life — whether it's a tight game loop, complex simulation, or custom multiplayer logic. Let’s build something great — DM me if you’re hiring or want to collaborate!
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Deymm, cool game.