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Found 6 results

  1. Hi everyone, I'm trying to port an avatar editor made with AS3. The original app makes use of the gskinner Color Matrix class for adjusting brightness, contrast, saturation and hue of each part and stores those values in a DB. So imo I have two options here: 1. Port the class to js and try to use the stored values as they are. 2. Find an algorithm to transform those values to use them with PixiJS Color Matrix Filter directly. As I'm not very good at maths I've tried the 1st option so I ported the class to JS and tried to use it as the matrix for the color matrix filter. Saturati
  2. Hi, I have built a mini games app in Adobe Air (in iOS and Android). It features lots of swf animations and lots of games. Now since the future of Adobe Air is circumspect. I want to hedge my bets by rebuilding the games in another platform which has a better future outlook. I had a few questions: 1) Which platform is better for building an app- OpenFL or Phaser ? I found OpenFL online which seems to be the best way to port flash games into html5. 2) Can I have a multi platform app in which suppose 100 games are there - 50 made in Phaser and 50 made in OpenFL? 3) I had
  3. This is a casino slot game made with pixi.js with high score mode "summerslam" migrated from as3 - to - pixi.js => rendering is super fast http://redchilligame.com/assets/html_games/summerslam/summerslam
  4. Hello Phaser friends!, So i'm studying game dev and we only program in AS3 with Flash Develop, so i'm used to an IDE that auto completes everything and helps a lot. Now i downloaded Phaser, Sublime Text 2 and i'm ready to code. I need to know the main differences, for example. how do you extend a class, i'm used to make something like (sorry, it's long) So, i would really appreciate if you can stand out the main points!, i know it's an entire language and framework so i will try to follow more tutorials, but if you can explain the main differences i would really love it. Thanks! pac
  5. Hi all, We are currently recruiting for a HTML5 developer in London,UK. The role will involve porting existing Flash slots games to HTML5, for mobile devices. Experience in development for mobile is essential for this role, and also a minimum 4 years experience of the following skills: ● JavaScript and/or similar language e,g, ActionScript ● Object Orientated approach to programming The following would also be highly beneficial: ● Familiarity with jQuery, and other popular javascript libararies ● Familiarity with an MVC framework ● Familiarity with HTML, CSS, XML, JSON ● Experience with
  6. I write a lot of HTML5 games and my preferred language of choice is TypeScript. I love the compile-time errors, code-insight and debugging tools it provides. A large part of my work is porting over ActionScript3 code from Flash games. I found that I was going through the same motions over and over again; simple things like changing “Boolean” to “bool”, or rename the class function to “constructor”. It got to the point where I figured it would save time to write a script to help with the process. So I did, and I’ve released it for anyone else who may benefit from it. The script runs on a lo
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