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Found 17 results

  1. Hello community! Unfortunately I have a game-breaking issue that troubles me a lot recently and I'm running out of ideas. In my game I have built a frontend using React and embedded a Pixijs canvas on one page. While the game is running and the game loop (requestAnimationFrame() with a modest 50 ticks per second, additionally some "interpolation" code that renders interpolated position updates between the ticks to make the game look very smooth) updates the scene, React handles a scoreboard and a chat right next to it. Now for example, whenever someone writes a new chat message, the
  2. I'm working on a large solo game project where I am attempting to use a combination of traditional DOM elements (React) and canvas elements (PixiJS and react-pixi-fiber) in the project. I wanted to gain visibility into the canvas element in a functional test, and didn't immediately see any libraries or posts explaining how this could be done. I've come up with a process that works for me, using Cypress, and wrote about it. Perhaps someone gets some value from this, and I'm happy to discuss testing and PixiJS! Thanks! https://medium.com/@zenblender/functional-testing-of-a-hybrid-pixijs-rea
  3. I made a game in a week for a game jam with Phaser 3 and React: itch.io's page: https://ldd.itch.io/re-wand Youtube let's play (not by me):
  4. Good evening world I'm new to posting anything like this online so bare with me if I meander a bit I'd like to present little something I've been working on for the last 5 weeks. In short, It's a work in progress incremental game about exploring space called Top Fuel Spacer. In long, It's an incremental game with a vast scope. The end game vision, is to have an incremental game with a tone of content. Tasks (i.e. Quests), collectibles, achievements, characters, customization, random generation, ui themes, prestige, conversation trees, research, engineering, building, hacking, mi
  5. Check here ! Well, not actually the first game, but first which I’m finally done and self-publish. The game is pretty simple: just repeat numeric sequence. That easy! Nothing should be difficult ))) It works on top of HTML5 technologies. Powered by preact and by pure css effects. The intend was to learn react hooks and dive deeply into css. After a while react was replaced by more lighter and faster - preact. As you can see, those are not quite usually used for game dev., but I was motivated So, please, give me your thoughts about this one.
  6. It would be a good idea to use the vitualDOM the React with the Phaser? It would not improve the perfomace the game? Anyone tried it? Sorry for my English...
  7. Hello guys, I lost my other html5gamedevs account @Nicholls but I want to share with you guys my new contribution to Phaser 3, a web component to integrate Phaser with any other Framework (Angular, React, Vue.js, etc): https://github.com/proyecto26/ion-phaser This is very useful because you don't need to manipulate the DOM directly using ids and you can use Phaser like any other component. From the GitHub repo you can find some examples, also check from Codepen too: https://codepen.io/jdnichollsc/full/oRrwKM Regards, Nicholls
  8. i am trying to figure out why assets sometimes “double” when character moves quickly. i think it’s probably a problem in gameLoop() or draw() but i can’t figure out where. i want the player to move whenever the user presses a key, but the monster movement is on a timer (1x per second, or less depending on difficulty level). the requestAnimationFrame(renderViewport) call is inside draw(). draw() is called whenever character moves, but gameloop() only runs 1x/second (or per .5 second, etc) for monster movement, and there is a draw() call in there too. is there a better way to do this? fr
  9. Hello guys, I just completed a little demo: a very small VR scene editor. I'll be very happy if you wanna try and give me back some feedback. Don't forget also to get a look into the code https://github.com/kenta88/react-imago3d Thanks
  10. Hi. We're working on a few HTML5 games. Maze Runners is absolutely a work in progress but I'm hoping to quickly improve it and get it sort of to beta by Saturday. It requires at least two players to test. Instructions: (Desktop only) Clicking play will put you in the lobby and a game will start if there's another player. Clicking the blue box on the Maze Runners panel will bring up an invite url to link to someone you want to test with. Thoughts and comments welcome! BIT ARCADE PS: Pretty much nothing else on the site works yet (pool etc are mostly dead links)
  11. Do you want to make good looking and well performing web games for a wide variety of devices? Do you want to help create real-time multiplayer games, played by millions? Hidden Monster Games is in search of a senior JavaScript developer that wants to join our studio to create accessible, competitive online multiplayer games. We want a programmer who will help us add a lot of juice, polish and fun to our games. Join our small team, where you can have a direct influence on almost every facet of our games and studio… and earn a good salary. Work at Hidden Monster Games Hidden Monster G
  12. Hi all, we are looking for a HTML5/React/Redux Developer to work with us at a Gaming company (Gambling) based in Surrey (UK). If you're interested in the position and would like to find out more info please message me with your details. Thanks! Onsite only and no agencies please.
  13. I've been working on a BabylonJS game for fun and wanted to try out integrating with React and Redux for maintaining game state and showing a UI outside of the canvas. I took as a starting point the Quarto game from Temechon (with permission). I changed the game a bit mostly so that there was enough state from my Redux reducer to do the full UI in React, so remove all direct DOM manipulation and moved logic around for that (some using 'redux-saga'). There is an npm which contains the React <Scene .../> component and a redux middleware for intercepting actions. In the demo, you ca
  14. I am writing games in Phaser using webpack for building deployment versions and running hot reload server for development and i am using karma for testing. I am new to most of those technologies so i am open to critique but if someone looks for starting point for connecting Phaser with those technologies i have made git repo that maybe is good starting point to start building your own projects: https://github.com/Xesenix/game-webpack-react-phaser-scaffold If you are more advanced at using such an environment for developing phaser games I would appreciate advices what i can fix with it
  15. I am an experienced developer with 10 years of experience. Now I have to develop system based on graph theory and category theory, allowing use in any environment any application complex semantic/semantic legal interaction. With this system i can spread rights as properties on graph structures and to maintain the integrity of any changes. It has now reached the state when I want to use it somewhere. Now we are working on using the system for fast and dynamic management of crm/cms/lms systems. The work is free for me and my friends. Ultimately, we hope to launch many services, games
  16. Hey guys, I'm Eric Muyser. I'm a web developer in Canada. I've built some apps, game engines, bots, emulators and such over the last 15 years. I've made attempts at making games before, and never finished, but I know where I went wrong. I now have values that guide me, both personally and professionally (many found in Think and Grow Rich). I'm now ready to make games for fun and for profit. FAQ #1: "I don't agree with all of this?" That's okay. I think that's why it's such a struggle to find a good match - we all have different opinions. If you don't agree with half of it, please di
  17. Hi, I try to search everywhere and I only found one example which is in ReactPIXI. My question is how I can make React communicate/emit data to PixiJs ? For example, React emit data and it listened by Pixi. Is there any good example out there? Thank you.
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