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Found 18 results

  1. Hi everyone! Before anything I wasn't sure if this was the correct place to post this, please moderators move it as you consider if this should go to some other place like Projects and Demos. https://github.com/damian-pastorini/dwdgame Also, please consider that this is my first implementation ever! I've never used neither Node.js, even less Parcel, Colyseus or Phaser, my world before this first incursion in game development was all about PHP and Magento, so that should give you an idea from where I'm coming. This quite awful but working example took me 75hs, incl
  2. I'm currently working on a project that has both a live and development version, utilizing offline storage and .manifest files for all of my Scene objects. Everything works as expected until I run the old project after having just run the new one in Chrome, specifically. The latest versions of the .scene files are always loaded from the cache, despite the older version number in their .manifest files. I did some digging, and found this: Database.prototype._loadVersionFromDBAsync = function (url, callback, updateInDBCallback) { ... transaction.oncomplete = function (event) { if
  3. I've read a few articles on how phaser games can be deployed onto steam however I can't find anything related to how to store the data in this case. Essentially what i would want to do would be to create a game that runs on windows and save data locally instead of relying on the internet to handle save progress. Could anyone provide details on what options are available? Is it possible to still use local storage if the game is an exe file?
  4. Hi, Yes a NOOB! Never used Phaser before and wondering how large the files are. I am hoping to remake basic retro games using only four colours. Simple sprites and tile based most likely. Does the system use page flipping, or the equivalent, to draw off screen and then place on screen? The code to change background colour will be awesome if the answer is no in any event. The games will be developed for an educational Not For Profit organisation and web hosted. My role is that of an interested volunteer. Ultimate goal is to provide a zero to low cost service to remote areas
  5. Hello all, we launched a 3D model search engine, which finds 3D models on the Internet with simple keyword search. The models can be previewed right on your browser without any plugins! (Chrome and Firefox recommended). Here's the link: http://www.yobi3d.com Also check out our interview on The Verge http://www.theverge.com/2014/8/8/5982355/yobi3d-is-a-search-engine-for-3d-models
  6. Hello. I am playing a bit with mysql and js, html and I am making a small browser strategy multiplayer game like travian for example. I have some doubts though. In this game players should be able to attack from X to X time. When they attack I change a state in the db for that player so it cannot attack until that state returns to the normal state. However that database update is not fast enough for if the player clicks too fast he attacks more than once before the query is over. How can I forbide players' actions then?
  7. Hi everyone. I'm trying to learn something about how to load database information in my phaser games. Currently, I want to load some questions for a quizz game from a SQL database. I've searched online and I found a method that works but I don't know if it's the best option. Making a XMLHttpRequest I can load a PHP file in which I load the db info and then parse it into a JSON. As I said, it works, but then I don't know how to send the results back to the game, since is an asynchronous proccess. Let me explain myself with the code: Quizz.Game.prototype = { create: fun
  8. I'm newbie at phaser and I need to connect database to my game. My game menu is created with format html and php, and my game is created with phaser. I need to passing an id which user choose from menu to game with this code : <a class = "btn_song" href = "GamePlay.php?id=<?=$row['id']?>"> And in my game, I've written php code like this : <?PHP $id = $_GET['id']; $query = "select * from song where no = ".$id; ?> but it's wrong. I think it's because phaser didn't support php. I've read that I should use JSON or AJAX, but I still can solve it. How
  9. The link http://www.askforgametask.com/mobile/games/cover/ Description What Is The Most Terrible Cover is an HTML5 one-button puzzle/skill game where your goal is to go through 10 rounds guessing which of two book covers is more terrible regarding the upvotes (karma) from the TerribleCover subreddit. For each correct choice you are scoring a number of points proportionally to the remaining time for playing that round. Be aware that each wrong choice will be scored with negative penalty points! This game is mobile friendly so you can play it either on your desktop or mobile browser. Scr
  10. Hi all, Regarding Reddit JSON API, you can get a JSON document by adding /.json to any Reddit URL. This can be used to extract various data from any subreddit making an image viewer/browser for instance. Furthermore, all images and their data scraped from a Reddit JSON could be also used to make some simple games. Here are some ideas: guessing which of two images has a better/worse upvotes scoreguessing a right range of upvotes for an image choosing between 2 or 3 different rangesguessing a title of an image choosing between 2 or 3 different titles as fast as possibleSo I decided to create a
  11. I am developing a game and would like to connect it to database on a server in order to make a leaderboard . Its a memory excercise game and would contain some mini games. My aim is to let a user add other users to his friend list and receive notifications of his various activities of those friends like completing a level of one of the mini games, beating the high score of the user in one of the mini games. All in all I would like to how can I achieve php and mysql functionality in phaser.
  12. Hi everyone, I'm looking for an experienced construct 2 developer to design a serious game for intelligence analysts. The game is pretty complex and needs also some kind of mind mapping so I don't know if Construct 2 is the best choice, but I would like to have some insights from the construct 2 community. We need a developer that can work in team with us. The mind mapping tool is called inference scheme and is part of a serious game to be implemented for intelligence analysts . Briefly what they have to do is to connect informations with a sort of Arrow to indicate reliable information. By cr
  13. I say hello to all game developers! I am beginner at game development, so I would like to ask some questions at first. I've got to create multiplayer game for at least 50 players. It will be a game like a travian, goodgame empire, ... etc. so the database server storage is needed Everything in game will be controlled by mouse-clicking on objects, except moving on world map and entering some text in input fields... I've chosen Phaser for developing game on client-side. I would like to avoid future problems so: What database should I use for storing the game datas? Is real-time networking nece
  14. hi everyone i need some help with a game in phaser, this is my first time using this framework and i want to know if is possible make a sign in inside a phaser enviroment for example create a form and send a json to an API, another doubt is if i can call service rest to load a json data from the server and show data in the game load from database, is it possible? what can i do to do this thanks for your help
  15. I am making a relatively simple game using Phaser.Tilemap... I need to save the tilemap data to a sql database. Any idea how to go about that? I am aware of localstorage, but I need a permanent data save that can be share across sessions and users... Also, when I try to use: myTileMapName.dump();also,I get hundreds of '.' characters printed to the console... nothing else... I am confused. Any help very appreciated.
  16. Hi all, I'm pretty new to the gaming industry and am in need of a solution and I’m wondering if you could guide me through, please? I want to launch a website where people can play games on on both desktop browser and mobile browser. Since I would like to launch more games in the future and “lock” some out, I need some kind of parent-child relation in the application so that only the “unlocked” game can be played. Basically when the user accesses the website I need the parent “app" to go check in the database which game (1 game) can be played (locked/unlocked by me) and then load the game
  17. I can't find a good answer to this question. I want to create an HTML5 game with phaser framework and convert it into Android/iOS app (webview). The game suppose to work a lot with database (update, select) Do any one can suggest me the right way to work to be able after that to convert it with minimal time wasting? Thanks
  18. Hello everyone, I had an idea for a tool to create game data, like sprites or tiles. I'm going to attempt it in HTML5 and shoot for mobile devices. But I anted to get your thoughts on storage of this data? Since I would be dealing with potentially lots of small images as well as table like data... I suppose the game data can easily be stored as text via json, but should I even consider storing the images a base64 data, instead of binary? Then ultimately, what about storage locally on the device, like combining all the data into something like a a game save file (for transport later)? I kn
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