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Found 15 results

  1. This time I wanted to make a PONG game, but using a single button and the solutions were so common, so I changed everything, not to control the paddle, but the ball and this is the result. http://c1ic.mx/toggle/ I just finished the game!!! Hope you like it.
  2. Hi, I'm learning to make games Phaser, watching a tutorial to create the Pong. For starters, I have to draw all elements in screen, which are ball and two rackets. Failure to draw the ball, the ball is only draws and no draws snowshoes. The code is as follows <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>Pong</title> </head> &
  3. Hello again!! Here I leave a microgame, it cannot be simpler, it is a PONG!!! PONGbit is a game for two players. Whoever reaches 10 points will win 😗. Play from GameJolt!!!LINK: https://ames/PONGbit/382047
  4. Howdy friends! I'm proud to share my first production WebGL project: https://cash.me/reps (Scroll down to enter the game mode) Uses: GLTF assets Metallic Roughness Physics Camera Movements Force Touch on compatible devices Screenshots: Huge thanks to the community for helping answer my questions as I got up to speed! Especially @Deltakosh @bghgary @donmccurdy and @Wingnut
  5. Hey all, just started programming with Phaser and I'm still trying to get the hang of it. I fiddled around with with the sandbox environment and then decided to switch over to Sublime for easier formatting. I had a few issues with my game in the sandbox that I couldn't figure out and was going to be my main question but now my issue is that when I test my game in Chrome/Safari it doesn't display anything. I built it procedurally so I could verify that things were working and the only thing that ever worked was displaying my score and lives counters. In sandbox I had much more working so I can'
  6. Game Link: https://bitly.com/wallballgame Instagram: https://www.instagram.com/juliovegaart/ Tumblr: http://juliovegaart.tumblr.com/
  7. Pong Quest is an HTML5 game written using TypeScript and leveraging the Phaser game framework. The IDE used was Intel XDK and the game is now live in all major app stores! Google Play (Android): https://play.google.com/store/apps/details?id=com.mikeboht.pongquest Apple App Store (IOS): https://itunes.apple.com/gb/app/pong-quest/id1109884853?mt=8 Microsoft App Store (Windows): https://www.microsoft.com/en-us/store/apps/pong-quest/9nblggh4vtx9 Facebook Page: https://www.facebook.com/PongQuest Description: A classic pong quest where you journey through a seri
  8. Hi everyone, I just wrote a tutorial on how to remake the classic Pong game in HTML5 and Phaser. It's composed of 7-parts and I try to go as in-depth as possible to explain every single line of code I use. Tutorial Outline Project Setup Loading Assets & Adding Sprites Moving the Ball Adding the Game Mode Moving the Paddles & Adding Collisions Scoring and Resetting Adding Sounds and Wrapping Up Link to tutorial http://www.zekechan.net/getting-started-html5-game-development-pong1/ Source files https://github.com/zekechan/phaser-html5-tutorial-pong I'm also planning
  9. Hello all, I'm new here and I am just getting into game development. I created a pong game from scratch (The file and code is attached). The game works and I'm happy with it, except for one little glitch that it has. Sometimes when the ball hits a wall or one of the paddles, it will stick for a moment in time before bouncing away. I know that it has something to do with the way I update the balls location using the variable time. I used this because I followed a quick tutorial for the game loop. Just wondering if someone with more experience could shed some light on this issue and how to
  10. Just a simple pong-like game that I made in about 3 hours. It slowly speeds up overtime increasing the difficulty. The goal is to last as long as possible. And by "speeds up" I mean literally everything speeds up. It will even start speeding up faster and the score will count faster and the ball will move faster and the padle will move faster. Instructions : 1. Put all the files in the same folder. 2. Put the pictures in a folder called IMAGES 3. Put the sound file in a folder called SOUND Rebound.html Collision.wav
  11. I'm trying to do the pong. And when I want to collisions, I have the following: game.physics.collide (ball, playerBet, ballHitsBet, null, this); ballHitsBet is a function, but it gives me error then the program does not read my function, provides as follows: Uncaught TypeError: undefined is not a function What can be happening?
  12. So here's my first game with Phaser.js... and in fact one of the first ever (at least completed ones, and if we don't count the ascii shooter I made with QBasic in middle school XD). http://gamejolt.com/games/arcade/qpong/28916/ This is qPong - a quantum version of the classical game of Pong, where the ball can be in multiple places at the same time and the outcome of a match is determined by both skill and randomness. I took inspiration from some actual physics (I work as a computational scientist, so I know a bit about this kind of simulations and some of that knowledge leaked into my ga
  13. I'm new to using Phaser, and I'm really excited to dig deeper into it. I followed the simple platformer tutorial and looked through the examples. I then began work on adding new sprites and spritesheets to the game, and I'm running into issues. 1. I'm using Shoebox to generate spritesheets exactly like the one found in the multiple anims/seacreatures example. In Shoebox, I use the pivot point tool to set the centroid of each sprite. http://renderhjs.net/shoebox/spritePivots.htm This adds padding to the input png sprites, but when I generate the spritesheet, the padding is cropped, and inst
  14. Ryguy

    PolyPong

    PolyPong - A single-player, powerup-heavy spin on a classic work. Hello everybody, I've haunted to forums for a while and thought I'd begin posting my work here as well. PolyPong is based on some ideas presented in Petri Purho's talk, Juice it or Lose it (http://indiegames.com/2012/05/juice_it_or_lose_it_-_a_talk_b.html). I asked myself, "how far can I push something as simple as Pong?" PolyPong is the result. The premise is simple: use the four paddles to keep the constantly spawning balls on the screen. As the game is played, the player receives new powers which alter the way the game
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