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Found 9 results

  1. Raycasting.js Hey everyone, So this is my first ever post in this forum, and I'm excited to share with you my year long endeavour of building a Wolf3d-esque engine from scratch. This is my first attempt at game development in my spare time aside from my full-time job. Links Live Demo Github Controls Movement: W, A, S, D Free-look: Arrow keys or the mouse* Change elevation: Q, E or the mouse* wheel Shoot: Primary mouse* button, the SPACE key Interaction with the doors: ENTER * Make sure to activate mouse controls first by clicking on the
  2. Hello! I've been working on my pseudo-3D ray-casting engine and I think it's time for some feedback. This is a 3rd person dungeon crawler game. You play as a Warlock on a quest to save your princess Evil Lord from those no-good humans. You must defeat 5 dungeon bosses to win the game. Each defeated boss grants you an additional minion to summon in battle (5 total). Each summoned minion costs health. The Warlock slowly regenerates health over time, but player/minion damage to enemies heals the Warlock. The dungeons are spread across a hub map, The Forest. The game is made entirely from van
  3. I have a Phaser game created and I am able to create an updated visibility graphic object while my sprite moves. However, like in this example, and every other I have found online: http://www.emanueleferonato.com/2014/10/21/phaser-tutorial-how-to-create-an-html5-survival-horror-game-in-6-easy-steps/, they are using an image of the thing you want to see as the 'background', and simply .mask against the visibility graphic. In my case, I do not have an image of the map as it is created through a tilemap generator, so my current code basically shows the opposite of what I am looking
  4. I need A very simple Javascript raycasting map editor with source code I am very new to raycasting and I need a code example to be able to make my own map editor....
  5. Hi All, I've done mostly top-down and sidescroller games in the past, so I thought I'd experiment with something different. I made a wild west themed FPS using a raycasting engine called gladiator and assets from sparklinlabs. Click here to play the game. The game is still very much a work in progress. I would love some ideas on how to make the game better. Let me know if it's too easy or difficult. If the levels are too long or short, etc. Also, if you'd be interested in designing a level, let me know. It's fairly straight forward using this wall pack in Tiled. Cheers,
  6. Runnable code here: https://github.com/darkf/grr I'm using P2 physics and I'm trying to raycast to the mouse position. I've got a tilemap with physics bodies set up, and they show fine with debug draw on. However, the ray never hits any of the tile bodies, nor the player body. It only hits the top and left side of the world bounds. Screenshots attached. Is there anything obvious I'm doing wrong, or is this a bug?
  7. I want to clone what this Russian guy achieved for my game exactly but the programmer says that its not physically possible to do anything other than A* based grid movement. It's incredibly frustrating because I've seen Atari games where entities on screen can pathfind around without the need of a grid but still colliding with each other and respecting collisions with the grid, and he hasn't been able to explain to me what's so hard about pathfinding that isn't A* based because I've seen a thousand games that do it before us no problem at all. Like, how do you program pathfinding and col
  8. Hello, Let me present you my game. This is a Multiplayer First Person Shooter set in a fantasy context. It runs only in Firefox and Chrome/Chromium browsers or any browser that fully supports HTML 5, pointerlock and websockets. So don't try with Internet Explorer. The game uses raycasting technics and looks like wolfenstein 3D or Heretic. The server program is written in Node.js and the client is written in javascript. No framework but mine is used. The game is located here : http://www.laboralphy.org/blightmagic/ You play a wizard with the ability to shoot magic missiles and read v
  9. Hello everyone, i'm Jucarave and i am new to the forum. I want to share with you a project that i am developing, it is a pseudo 3D rpg that i started about a month ago, here is a screenshot and the link to the first demo: http://jucarave.dx.am/BansheeAlpha/ [Controls] W or Up : move straight S or Down: move back A: Strafe left D: Strafe right Q: rotate left E: rotate right SpaceBar: interact with object Use the mouse for interact with items and the interface I wrote the engine using the regular canvas without the webgl support, i want to know your opinions or any advice you
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