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Found 11 results

  1. I'm new to Phaser 3 and JS in general, so I apologize if I come off super noobish. I'm trying to wrap my head around animations and how to get specific data from an animation (like, frame number, image/frame displayed on pause) I have a sprite sheet that holds all the animations. Each of the six animations is only 2 frames. I have serious limitations in terms of size and how I pack the final "game" (I'm trying to meet facebook's playable ad requirements - a single html file - so I'm using the "assets as data uri" template as a starting point.) Below is how I am handling my animati
  2. SUMMARY: This post: HOW TO 2nd post: Original question that originated this post 3rd post: Research log concerning some problems and workarounds pertinent to this how-to THIS HOW-TO IS IN AN UNUSABLE STATE, AND HAS BEEN NOW ABANDONED. SORRY FOR THE NOISE. Okay, so after some hours of research here's what I came up with, in case anyone's interested or as a future reference for myself. These are the configuration steps to set up a Phaser project in Eclipse Mars.2 (4.5.2). I guess these might change from version to version, but remain essentially simi
  3. Hi all, My name is Xander and i have a problem with not knowing how to import a mesh by searching a .obj file on your pc with babylonjs. my project is running on this url: minegame.nl please take a look. its already possible to search a file. Please help, Thank you, Xander
  4. Hey everyone, i am new in this forum and also new to HTML5 games industry, i posting this here cause i was kinda lost in this forum and google researches, what really made me lost are articles and posts on forums which are out of dated, and things probably changed since then. i am a game developper since a while now and i have already made several cool games using game engines , which export to HTML of course after some code adjusting, and now i want to know how can i find offers or who to contact to publish my games on revenu sharing websites, or maybe even sell a non-exclusive version to
  5. So my game has a large game world, with lots of baddies running around that I need to test for collisions with the player, as well as a tilemap with some solid (collidable) tiles. I understand that using the quadtree technique can help me sort out what is close enough to be considered for collision testing and can save me some collision checks if used right. I have read the docs and the links to the original implementations that the Phaser one is based on, and understand how the concept works, but I can't seem to find any complete explanation of how to get it working in Phaser and any specia
  6. What I aim to do with this blog post is set people on the right path from the get go with how image size in RAM works. I also want to provide others with the system I used to audit my image RAM and process I used to cut out inefficiencies. This should help you to get a good visual overview of which of your images are wasting the most RAM and where you can cut the fat. You can plug in the image asset list from your exported project and the sheet will give you some nice color coded information that isn't too hard on the eyes. Just click the banner above or, you can click this link too:
  7. I went to phaser.io, clicked the download and get started button and leaded me to the source code. I clicked on "Download ZIP", extracted it and opened the folder in Windows Explorer. I searched for "exe" and there is no .exe file. so how do I install Phaser?
  8. Hello together, I'm currently trying to figure out how a player (avatar) on a topdown map may interact with other objects on screen by pressing the action button. And I'm totally locked in a stalemate. Here is my set up: A player sprite with a body (arcade) which is movable with a facing direction (up, down, left, right) a isLocked flag (if he interacts, prevent new interaction) A group of NPC, each sprite has a body with an interactionType (dialogue, shop, none) an optional dialogueList [dialogues [{speaker, spokenText}, ..], ..] to choose from. an optional shoppingList [{item, price,
  9. I am new here. I want to know.. what is the difference between framework and canvas? what is the job of framework and canvas? what is the edge of framework to canvas(viceversa)? and why framework? why canvas? or I CAN DO GAME WITHOUT THOSE TWO? Need anwers.
  10. Hello everybody, This is just a quick post to let those who might be interested know that I recently finished a blog entry about making beautiful games with simple math. No art experience is needed to understand or use what I write about. I walk through changing a game which looks like this: Into this: For those who haven't visited my site before, I write game design articles and updates on my own development process about once a month, and have been doing so for about a year now. I hope my thoughts and experiences are valuable to you, but mostly I would love to become more connected
  11. Hello to everyone.i have a one question.How to do simple game loading screen
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