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Found 18 results

  1. Hello, I'm Kyriakos from OdiusFly Studio. I have 10+ years of experience working as a freelance game developer and graphic designer. If you have time please take a look at my portfolio: https://odiusfly.com If you are interested for game license or freelance work, please don’t hesitate to contact me via email: odiusfly [at] hotmail [dot] com Thank you!
  2. ArtByKandles

    Professional 2D Game Artist

    Portfolio Twitter Email : artbykandles@gmail.com Hi, I'm Kandi Maciejewski. I'm an industry veteran with ten years of experience as a game artist. I've worked for industry giant Electronic Arts and freelanced internationally for dozens of smaller companies. My breadth of experience allows me to create high quality art assets of all kinds: characters, animations, visual fx, environments, concepts and user interface design. Please contact me by email or DM for all business inquiries.
  3. Hello, I'm an experienced programmar, who has made 2d games for 10 years, in majority desktop games, just for fun and learning. I never make any money of my "hobbie" with games, because of "barriers" like the drawing/animation, sound effect, music etc. The things that I know make better it's just Game Design and programming (with professionalism). So, can anyone give me a idea of how to make money with a team made by your self? Like sell your source without any great image or sound but the game ready to add if?
  4. simon_bg

    Work offer

    Hi guys, After some previous attempts to solve some problems in our project, we saw that we were not getting anywhere so we decided that we needed a professional help. This is the offer we published on the Upwork platform, so if anyone is seriously interested in completing the job, please contact us. This is the text of the offer: _______________________________________________________________________________________________________________________________ Representation of a snow-covered mountain scene in Babylon.js Engine The task consists of representing a snow-covered mountain landscape with forest and water bodies in Babylon.js. The focus has to be made on the visual attractiveness while still offering high performance. An example of a scene like that would be this one (Scene1), made in Three.js. We are providing a basic scene (Scene2) made in Babylon.js, and the following improvements have to be made to this scene: 1) Implementing a GLSL Shader / Babylon.js Custom Material which accepts the following criteria: Terrain Texture: - Rocks: should be a procedural texture with a nice natural transition between the snow and the rock texture like in the Scene1. - Water: should be the WaterMaterial provided by Babylon.js Material library. - Snow: it is already acceptable in the Scene2, but any visual improvement is welcome. If needed, the mask image for the texture mapping can be also provided as three separated alpha mask images, one for each type of texture. Furthermore, it has to support a Dynamic Texture on top of the Terrain Texture, so that it should be possible to draw directly on the ground. An example of this would be this scene (Scene3), implemented with ShaderBuilder : The problem with this scene is that it lacks bump maps, fog and shadow effects. There should be visual consistency across the most popular browsers: Chrome, Firefox, Edge and Safari. _______________________________________________________________________________________________________________________________ If you have any questions, we're ready to answer them. Thanks!
  5. My name is Ard Bonewald and I am the Head of Studio at CoolGames, an Amsterdam-based game company. We focus on AAA casual HTML5 Games. I am looking for a senior developers. We are starting a new multiplayer game project based on a famous IP and for this project I am looking for senior game developers; multiplayer experience is a plus. If you are open to having a chat, send me a PM and can tell you more about who we are and what we are doing. Let me give you a brief summary of our company. CoolGames is the front-runner in the development, distribution and monetization of HTML5 games. We create AAA casual games with our in-house developed HTML5 engine. We not only develop and distribute our own casual games from within our in-house game studio, we also license and manage games from third-party developers. We are a Facebook Instant Games launch partner and also reach a huge part of the Japanese HTML5 games market. Through our channels we reach millions of gamers each month. Some of the IPs we have worked with are Tetris, Pacman, Snoopy and Arkanoid, and we also develop games based on IPs of our own; like Jewel Academy or Bubble Academy. Our headquarters and studio are located in the center of Amsterdam, The Netherlands; and we have a satellite offices in Tokyo and San Francisco. We have an ambitious and innovative team with over 60 colleagues from all over the world. And we would like you to join us. So again... if you are an interested and experienced game developer send me a PM and let's talk.
  6. Hi all! My name is Asher and I'm available to work on your pixel art projects. My forte is definitely in the low res area (under 32x32) but I can do higher if needed. I'm interested in paid work, and jobs of small or medium size Below is my portfolio and email address for job offers. Portfolio: http://agentash1.wix.com/pixelportfolio Contact Email: agentash1@gmail.com I've also uploaded some of my larger works for you to view here: This title screen was done for an upcoming game called Noodlesoup.. Jk, of course it's called Pangeeum Here are a mere handful of sprites that will be featured in the game. This was a background that I did in January 2015 to test my skill level. This is a test gif of a an upcoming dogfight game. These are images of an upcoming platformer forest themed game. Here is a extended preview image of a game for Hovel Studios.
  7. Hello, My name is Ghost and we are looking for a pixel artist to create some detailed work for us. We are paying $5 for the first character created. Once we choose a character created, we will email the artist (could be you) and go from there. Include some sample work (the absolute best you have) What we need: This space-suit: https://s-media-cache-ak0.pinimg.com/originals/5b/ea/cc/5beacceef7a170a71f6ff32ceae69dea.jpgIn this pose: https://4.bp.blogspot.com/-ZncIsKICDI0/VGRzKqU2SAI/AAAAAAAABT0/AI1SCG1MkxI/s1600/hypostasis.png At 500x500px Transparent background. (Only character)
  8. Hi there, My name is Dan and I work for Gamevy. I've posted looking for a team on here before and I had a fantastic response. We're going to be starting work with one of the companies that responded next week. I'm hoping that this forum will turn up with the goods again! Gamevy is just over 2 years old. We're working to bring television gameshows online. In the two years that we've been running we've won awards for being the best startup in competitions, and recently the largest independent lottery operator in Europe invested in us. We're now looking to extend our product offering. We've got our eye on how we could bring the fun that we've started to add to other games to the slots games that are out there. We've come up with what we think are some good ideas and we now want to find a team to help us deliver those. Because of the nature of the slots market, we really want to find a team that has previous experience in the space. In addition, we're want that team to be in Europe - we're happy for people to work remotely but we believe that the best way to get a project off the ground is to talk in person. We're also looking to build a lasting relationship with the team that we eventually end up working with and so it's important to us to be able to spend time building that relationship, something that again we think happens best in person. We know that we want to deliver the games using HTML. Our current games use pixi.js so if you've experience in that it would be a bonus. We'd provide all the backend work via an API. Where we'll really want to focus initially is on the design work and so you must have incredible creatives working for you - people that obsess about details! When we consider design, we're also talking about the user experience - the mechanics that a user will interact with - how the game plays out. This is the main driver behind wanting people with previous casino/slots experience there are some fantastic examples of slot games out there today, but we want to go better. We'll be wanting to take your guidance on what's essential and for you to help us build on top of the existing standard to create something amazing. Sound interesting? Then get in touch! You can find me on LinkedIn here: https://www.linkedin.com/in/danrough connect with me on there, I'd love to talk to you about the possibility of working together!
  9. Hi there, I work at Gamevy, a company that is bringing Television Gameshows to market. We're the recent winners of best startup at the ICE Conference (See here for announcement: https://www.gamcrowd.com/press/gamevy-claims-pitch-ice-crown-with-32-of-vote). Since winning the competition, we've seen significant interest in our products and we're looking to expand. We've got some ideas that we've worked up internally which we really want to progress, but with all the demand we're seeing elsewhere we don't have the capacity. I'd really like to speak with companies that have experience in delivering games, preferably in the real money space, who offer development services. I'm on LinkedIn here: https://www.linkedin.com/in/danrough please connect and message me there. Thanks, Dan.
  10. Greetings. My name is Andy Cowley. I have voiced in multiple projects such as video games, animations, audio plays and so on. I have voiced in such projects as Apotheon by alientrap games, the official Terraria: Animated Series. You can find more on my resume. I would like to thank Deven Mack (caster and coach) for the assistance during the character voice reel creation. Voice Acting Websitehttp://www.andycowleyva.co.uk Character Voice Reelhttp://bit.ly/AndyCCharacterDemo Monster/Creature Voice Reelhttp://bit.ly/AndyCMonsterDemo Resumehttp://bit.ly/AndyCResume RatesMy rates vary from project to project. Smaller projects I usually work on a "per line" bases and for larger projects I discuss a "lump sum" with the client. Prices are negotiable within reason. ContactEmail - TheDragonHat@gmail.comSkype - On request
  11. Hi everyone, my name is Alena, I represent myself and another artist(Andrew). We're looking to do some freelance work. Both of us specialize in 2D vector art and have worked on a variety of projects. Right now we're only looking for small to medium sized games, but in the future we may be interested in working on larger games. We can work for a set price if you have an asset list or at an hourly rate which we can decide on depending on how complex your project is. Also right now we don't work for free or royalties/shares, just due to how many times these types of projects haven't worked out and we haven't been paid in the end. You can pm me or contact us at aegisart(at)outlook.com Below is some examples of our work. Thanks Link
  12. Hello, My name is Alex and I'm a 2D Graphic Artist and Animator and I'm looking for works. Please Email Me: discofishapp@gmail.comBehance: https://www.behance.net/DiscoFish Some of my Games: http://discofish.skyflys.net/games.html Showreel: Some works: Some HTML5 games what i've working on:
  13. dandorf

    collision does not work

    I have made ​​several crashes my game, and now I have intenado create another, and not working. And I've done the same way as the above ... I have this in the CREATE function: barras = game.add.group(); barraLateral = barras.create(0, 10, 'barra'); barraLateral2 = barras.create(0, 460, 'barra'); game.physics.arcade.enable(barras); barras.enableBody = true; barraLateral.body.immovable = true; barraLateral2.body.immovable = true; game.physics.arcade.enable(playerBet); playerBet.body.enable = true; playerBet.anchor.setTo(0.5, 0.5); playerBet.body.collideWorldBounds = true; playerBet.body.bounce.setTo(0, 0); playerBet.body.immovable = true;and the update function game.physics.arcade.collide(barras, playerBet);The collision does not work ...
  14. Hi I know this is off topic, but I don't know where else to get a message out to a decent number of people who probably know JS. I'm not sure if it's on the 'banned topics' as I can't find the list... anyway - the company - in London - I'm contracting for is having a very hard time getting good enough JavaScript coders to work on their project, I think they would a decent amount £300 a day or more. The pros and cons are: Cons- - project is boring piece of corporate software - they built their own framework on top of backbone and it's built by several different people at different times Pros- - the people are alright, there's not much sense of 'togetherness' but nobody is a knob/jerk/asshole - the senior dev is a cool guy and you can learn a lot They're not looking for people with Backbone experience as they're happy to teach people, but you would need to know things like how scope works, modules (they user require.js), and know how to use the underscore.js and backbone.js documentation. It would help if you knew git. Basically if you're a programmer, and know javascript its a good stint of well paid work with no drama. let me know and I'll get you the hook up - zz.james@gmail.com or reply on here. oh, yeah company is called tag, www.tagworldwide.com
  15. Hi. My name is Luka. I'm a game artist/game designer with 5 years of experience. I used to work as a 3D environmental artist for a couple of medium sized studios and worked on games released on various platforms (PC, Mac, iOS, PS3, Xbox 360), but my focus now is solely 2D game art (characters, backgrounds, tiles,...) I can work for a fixed price (if you have an asset list or a detailed design doc) or for $40 per hour. If you have any questions, would like to know more about my work or if you desire a quote, contact me at luka.vider (at) gmail.com or drop me a PM. I should point out that the quality of the attached images isn't optimal, but I had to resize them because they were way too big. Cheers, Luka
  16. Hi All! One of my games - http://games.softgames.de/gem-crush/?p=m.softgames.de requires some game-play redesign and, as you can see from link, - much more professional artwork So Im searching for artist who is interested, ready to work and will help creating art for this game. All related questions/portfolio please send via PM here or via email to admin@jetlab-games.com
  17. Dear HTML5 Game Devs! My girlfriend (design and art student) is looking for design jobs for next few weeks. She can create one full set of graphics for game in around 1 week. All designs are game optimized and scaled to your desired size by me. Prices are as follow: Simple graphics - $100 prepaid (best for simple games with basic graphics - non animated games) Regular graphics - $200 prepaid (best for most simple html5 games - simple animations and/or effects) Advanced graphics - $300 prepaid (best for advanced and/or complex html5 games - animating sprites and/or many effects) We can create any style of work - all orders come with Adobe Illustrator work files (AI)! If you like graphics from some place - let us know and we will create graphics in same style for you! White Label Game creation with exclusive resell rights - extremely affordable! Please contact us for more details! (for limited time only - using Construct 2) FAQ: -Graphics are usually delivered within 7 days from order (Advanced graphics/changes can take 2-3 days extra) -There can be slight delays - you will be informed about estimated TAT on the beginning of creation process -Payments accepted by PayPal and Wire only. Prepaid offers comes with satisfaction guarantee (as many changes until customer is satisfied - changes might extend delivery time depending on complexity)! -All graphic orders contain complete sets - sprites and backgrounds! -Sorry, we accept only prepaid offers now - this is to reserve spot and keep our costs low -You own full rights to graphics - including exclusive reseller right! To order or if you have questions - contact us: contact@funkyy.comSamples of our work: