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My games were deleted without explanation
Reborned replied to Reborned's topic in Facebook Instant Games
Hi @Noel, thank you for the help. But I was asked to do it in the login page, not by email. How can I contact them? -
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I cant help you with webpack, I'm webpack hater I can only say that its possible and many people added pixi application to vue and react apps without any plugins. Just make a component that contains canvas and don't forget to destroy() your renderer every time you switch pages or something like that. Or you can re-use existing canvas many times and start/stop ticker when needed. This is required knowledge when you use pixi with any other framework: https://github.com/pixijs/pixi.js/wiki/v5-Custom-Application-GameLoop Your options here are: 1. wait for someone to help setting up your project 2. learn how to set up custom pixi application and then do it yourself. You can also search this subforum for vue and react stuff, there were a number of threads like that.
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Hi ivan, I am going to build up a single page with vuejs and this page contains slider etc. And I have to add html5 animation with pixi in each slider page. So I tried to install vue-pixi to my vuejs project but I got failed. The installation of package has successfully done without error. But when I add it to plugin, the path to vue-pixi is not recognized and I cannot use it in my component finally. The envirenment is as following: - OS: macOS Mojave 10.14.6 - NPM version: 6.13.2 - Vue-cli version: 4.1.1 It's the screenshot for the error when I run on the browser. https://monosnap.com/file/aqwbvSpdFejmG70ffwKkhPnuk9mlgO And this is the project code. https://github.com/truedandyman0617/my-vue-pixi When you run the command then you can see the errors what I am explaining now. https://monosnap.com/file/1B0TkKWv8tuPP97tHot0s4vrUIcBwL My purpose it to run this project without error in browser so I can add pixi codes for html5 animation. Thank you very much.
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It might help us to reply if we knew why you are drawing it "pixel by pixel". Why not canvas.context.drawimage ()? Enlarging an image by a factor of 3 is unlikely to produce a sharp result though. Better to start with the larger version and then reduce if or when necessary.
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grelf started following Javascript Courses!
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Arjun, I have previously given in these pages links to my JavaScript course, which is completely free at https://www.grelf.net/jscourse/start.html I would be pleased to get some feedback about it. Some people seem to find it useful.
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Which web-server do you use?
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mobileben started following Using pixi-sound with Typescript and Webpack
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I started the process of adding audio to my game. I'm building using Typescript and Webpack. I'm using version 5.2.0. I installed pixi-sound via npm using npm install --save pixi-sound I've tried to follow the examples from here: https://github.com/bigtimebuddy/pixi-sound-webpack-example/blob/master/src/index.js I've noticed a couple of things. The resource loaded for the sound does not have the `sound` property. And if I try and play like in the demo code doing `sound.play('test')`, `sound` is undefined. The version of pixi-sound is 3.0.4.
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Audit here is free https://www.coursera.org/search?query=javascript&
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ArjunKumar started following Javascript Courses!
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Hi Everyone, So I'm attempting to learn Javascript as well as can be expected, and I'm considering what are the absolute best assets where I could learn it? Books, sites whatever you folks figure its the most ideal approach to learn without anyone else please I am truly getting a charge out of learning and I might want to seek after this as a lifelong one day.
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My games were deleted without explanation
Noel replied to Reborned's topic in Facebook Instant Games
Hi @Reborned, It looks like the issue might be related to the suspicion that someone tried to hack your account. Could you get in touch with the team that asked you to change your password and let them know that it impacted your business with Instant Games? Hopefully they will be able to unlock the situation. -
My games were deleted without explanation
Noel replied to Reborned's topic in Facebook Instant Games
@plicatibu Yes I am real, but I don't bring presents on Christmas. -
tomoya06 started following How to limit player to move within a specific layer?
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Hi. I'm new to Phaser 3. I wonder if there is any api to limit the movement of player(a sprite object) within a certain layer of the tilemap? I'm making a rpg, using Tiled editing the tilemap and Phaser 3 for game logic. Thanks a lot.
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plicatibu reacted to a post in a topic: fb instant build game is declared where can find alternative ?
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plicatibu reacted to a post in a topic: fb instant build game is declared where can find alternative ?
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plicatibu started following My games were deleted without explanation
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My games were deleted without explanation
plicatibu replied to Reborned's topic in Facebook Instant Games
When I read this I thought you were talking about Santa Claus (here in Brazil we call him Papai Noel) 😂 After I read all other posts I realized you were talking about a real person. I hope he can help you! Good luck. -
Cran started following Animated sprite won't run with spritesheet
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I’m working on an old computer of mine and I’m having a hard time getting the program to run json files for some reason, but because of that I can’t try to test it with the dev tools until I can use my other computer again, I can get a zip of the project though
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Fuzzy blurry edges on transparent background on zoom
jasonsturges replied to jasonsturges's topic in Pixi.js
@ivan.popelyshev Awesome - yes, that makes significant improvement. Have a few curved paths that become a little grainy with that scale mode, but that's minor. As always, really appreciate your help and insight! Thanks! -
Lets see... https://github.com/Granipouss/vue-pixi > Currently it is more a proof of concept that an actual library but it will get there eventually I looked up pixi-related code there and i dont see anything that can be wrong with latest 5.2.0 Why exactly do you need some kind of library to use pixi with vuejs? Do you need help just setting up pixi app inside, or do you need to specify pixi components and filters with vue components?
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Hi everyone, I wanna use vue-pixi package on my vuejs project, But this package doesnt work properly. Which version of vuejs do I have to use for this package? The package is installed but the Import command doesnt work. vue-pixi is not recognized. Thanks😉
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https://developers.google.com/web/tools/chrome-devtools I think that if you asked this question that means you are not familiar with how people help each other in js world. Another obvious thing that you can do - just zip the demo or put it to codepen / jsfiddle / codesandbox / wherever you feel comfortable, I can look. I dont usually remember that not everyone actually knows common ways of helping
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It should work , please provide more information, telepathy doesn't work in this case
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Fuzzy blurry edges on transparent background on zoom
ivan.popelyshev replied to jasonsturges's topic in Pixi.js
texture.baseTexture.scaleMode = PIXI.SCALE_MODES.NEAREST doesn't help? -
Thought I've seen this topic before, maybe regarding alpha blending, but I'm failing to find an answer. My transparent PNG has fuzzy / blurry edges when zoomed using the pixi-viewport package. Original PNG: Pixi.js viewport when zoomed: The original source image does have a pixel bleed, but I'm wondering if there's any way to sharpen this up. This is a schematic viewer, where the user can zoom in to view details. Background image is fairly large, which might be a contributing factor.
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Hi, i have a problem with pixijs about images i've created a normal app const app = new PIXI.Application({ width: 1920, height: 1080, antialias: true, resolution: 1, transparent: false }); i'm loading spritesheet and every image is : "sourceSize": {"w":209,"h":195} after that with a simple for i start to show symbols for (let j = 0; j < 5; j++) { const symbol = new PIXI.Sprite(slotTextures[Math.floor(Math.random() * slotTextures.length)]); symbol.anchor.set(0,0); console.log(symbol.width); console.log(symbol.height); reel.symbols.push(symbol); rc.addChild(symbol); } reels.push(reel); but every symbols change size to 298.5714285714286 296 278.5714285714286 How is possible? How can i take the right dimension? Thanks Riccardo
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How do I use Devtools?