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  1. Today
  2. I'm sorry but there isn't any text in this reply. Is it just me?
  3. My game have map auto generator that make an unlimited map pixel by pixel, i tried to draw it pixel by pixel using graphics that was so slow! so i tried 2d canvas and drawing chunks asynchronously that was good kinda good but ah still slow sometimes i can see unloaded chunks and can be a huge problem for players with bad computer, so i tried webgl fragementshader instead that worked good but it draw it again and again when i need it to draw it only once is there anyway to draw it using webgl in pixi other than fragementshader?
  4. ops wrong place to post this
  5. My game use map generation to make an unlimited map pixel by pixel, i tried to draw it pixel by pixel using graphics that was so slow! so i tried 2d canvas and drawing chunks asynchronously that was good kinda good but ah still slow sometimes i can see unloaded chunks and can be a huge problem for players with bad computer, so i tried webgl fragementshader instead that worked good but it draw it again and again when i need it to draw it only once is there anyway to draw it using webgl in pixi other than fragementshader?
  6. They still didn't pay me. Gamedistribution hold my money over 7 months and act like cheaters. @Iurigenovesi I wrote you 30x times an email and you answered only 3 times that you send money, lies that your developers recover all statistics and bla.. bla.., nothing for over 2 months. Why don't you pay me the money? Why did you delete all statistics with revenues exceeding 7k EUR? Why did you delete all old invoices with 2 years history and my payment info? Your company should follow EU law. I want your answer, here publicly on this forum! @Iurigenovesi
  7. Yesterday
  8. Alien

    Device orientation

    I've just checked again and both phones use Firefox 68.8.1 (the non-working one) and Firefox Beta 75.0.0-beta.6 (the working one). That's the only thing which change.
  9. Alien

    Device orientation

    Yes, I am. But I'm not totally sure that I used latest mobile Firefox, maybe it is older than I think. Do you want me to double-check?
  10. Looking good. I like how you use framing, very cinematic, lol. What are you using for the lighting? those torches look like made of dough instead of fire, lol. I guess is contagious.
  11. I meant that problem usually to set up physics lib for your game , its not hard to connect pixi to it
  12. Gamemonetize.com is becoming more tempting, pretty much a copy of gamedistribution but their stats are not that clear, you can't see the sites your game is on.
  13. Thanks @Exca that's really useful stuff.
  14. The<canvas> element is a container for graphics. SVG gives better performance with smaller number of objects or larger surface. Canvas gives better performance with smaller surface or larger number of objects. SVG is vector based and composed of shapes Example of SVG Tags: <!DOCTYPE html> <html> <head> <style> #svgelem { position: relative; left: 50%; -webkit-transform: translateX(-20%); -ms-transform: translateX(-20%); transform: translateX(-20%); } </style> <title>HTML5 SVG</title> </head> <body> <h2 align = "center">HTML5 SVG Circle</h2> <svg id = "svgelem" height = "200" xmlns = "http://www.w3.org/2000/svg"> <circle id = "bluecircle" cx = "60" cy="60" r = "50" fill = "blue" /> </svg> </body> </html> Example of Canvas: <!DOCTYPE html> <html> <head> <title>HTML5 Canvas Tag</title> </head> <body> <canvas id = "newCanvas" width = "200" height = "100" style = "border:1px solid #000000;"></canvas> <script> var c = document.getElementById('newCanvas'); var ctx = c.getContext('2d'); ctx.fillStyle = '#7cce2b'; ctx.fillRect(0,0,300,100); </script>https://hackr.io/blog/best-html5-interview-questions </body> </html> Difference between them: SVG HTML Canvas SVG has better scalability. So it can be printed with high quality at any resolution Canvas has poor scalability. Hence it is not suitable for printing on higher resolution SVG gives better performance with smaller number of objects or larger surface. Canvas gives better performance with smaller surface or larger number of objects. SVG can be modified through script and CSS Canvas can be modified through script only SVG is vector based and composed of shapes. Canvas is raster based and composed of pixel. For more information you can check it out Here.
  15. GameDistribution had updated the developer guidelines. "Buttons, images, and texts sending users outside the game to other websites, social media platforms, and app stores, or pushing downloadable content, are by default not allowed, unless specific consent has been given under the terms of the partnership.". I think it's time to say goodbye to GameDistribution now. What's the alternative for GameDistribution?
  16. obiot

    Device orientation

    Works on ios with Firefox on my side. are u sure you used a https connection ?
  17. @Hosh Try this example, simple way to make player input his name Control: Keyboard: input you name Enter: Enter your name (only input number and alphabet ) game.module( 'game.main' ) .body(function() { game.createScene('Main', { init: function() { this.Name = []; this.InputField = new game.SystemText('Enter Name:'); this.InputField.size = 30; this.InputField.addTo(this.stage); this.YourName = new game.SystemText(''); this.YourName.position.y = 50; this.YourName.size = 30; this.YourName.color = 'yellow'; this.YourName.addTo(this.stage); }, keydown: function(key) { if(key === "BACKSPACE" || key === "DELETE"){ this.Name.pop(); }else if(key === "ENTER"){ this.YourName.text = "Your Name: " + this.Name.join(""); } else if(window.event.keyCode > 48 && window.event.keyCode <90){ this.Name.push(key); } this.InputField.text = this.Name.join(""); } }); }); Hope can help
  18. mircha

    physics library

    Ivan, what should we do to make a game that requires physics? "DONT USE PIXIJS WITH PHYSICS LIBRARIES", that is, shouldn't we use pixi.js to make the game? I want to create something like this: https://phaser.io/examples/v3/view/physics/matterjs/chain don't we need physics library to build it? I'm sorry, I'm a beginner, and by reading your post, I had this question.
  19. Hey @Camaleonyco, I have implemented a lot of features and fix tons os bugs since I asked for help here. Right now I'm not thinking about a Game Engine anymore, but a Template. I would appreciate a little help to create Custom Sprites to make it available with the template, as I'm using the LWG Sprites I have pemission to Prototype, but not to publish them. best,
  20. thank you. with using loader my problem solved.
  21. Alien

    Device orientation

    That would explain, then. Allright.
  22. Dina

    Update text in PIXI

    @jonforum thank you To be honest I don't want to kind of manipulate with the code. I just want to make sure I'm not using removeChild(text) when I could just clear/update somehow
  23. https://www.panda2.io/games/woriar has the "Enter name" functionality in place.
  24. obiot

    Device orientation

    Firefox deprecated the API a while ago, it was just a warning until now, but it might be that on the latest version that actually removed it.
  25. I needed to add: const myLuckyVideoElTmp = document.createElement('video'); myLuckyVideoElTmp.preload = "auto"; myLuckyVideoElTmp.setAttribute('crossorigin', 'anonymous'); Now it works
  26. jonforum

    Update text in PIXI

    https://www.pixiplayground.com/#/edit/ojiiB8en0Lt21fLWrftae update via obj.text
  27. Seems like this bug is only when using : const videoResource = new PIXI.resources.VideoResource(videoEl, { autoPlay: false, autoLoad: true, crossorigin: true });
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