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mobileben started following Using pixi-sound with Typescript and Webpack
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I started the process of adding audio to my game. I'm building using Typescript and Webpack. I'm using version 5.2.0. I installed pixi-sound via npm using npm install --save pixi-sound I've tried to follow the examples from here: https://github.com/bigtimebuddy/pixi-sound-webpack-example/blob/master/src/index.js I've noticed a couple of things. The resource loaded for the sound does not have the `sound` property. And if I try and play like in the demo code doing `sound.play('test')`, `sound` is undefined. The version of pixi-sound is 3.0.4.
- Today
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Audit here is free https://www.coursera.org/search?query=javascript&
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ArjunKumar started following Javascript Courses!
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Hi Everyone, So I'm attempting to learn Javascript as well as can be expected, and I'm considering what are the absolute best assets where I could learn it? Books, sites whatever you folks figure its the most ideal approach to learn without anyone else please I am truly getting a charge out of learning and I might want to seek after this as a lifelong one day.
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My games were deleted without explanation
Noel replied to Reborned's topic in Facebook Instant Games
Hi @Reborned, It looks like the issue might be related to the suspicion that someone tried to hack your account. Could you get in touch with the team that asked you to change your password and let them know that it impacted your business with Instant Games? Hopefully they will be able to unlock the situation. -
My games were deleted without explanation
Noel replied to Reborned's topic in Facebook Instant Games
@plicatibu Yes I am real, but I don't bring presents on Christmas. -
HeadBreakers Studio joined the community
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tomoya06 started following How to limit player to move within a specific layer?
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Hi. I'm new to Phaser 3. I wonder if there is any api to limit the movement of player(a sprite object) within a certain layer of the tilemap? I'm making a rpg, using Tiled editing the tilemap and Phaser 3 for game logic. Thanks a lot.
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plicatibu changed their profile photo
- Yesterday
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plicatibu reacted to a post in a topic: fb instant build game is declared where can find alternative ?
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plicatibu reacted to a post in a topic: fb instant build game is declared where can find alternative ?
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plicatibu started following My games were deleted without explanation
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My games were deleted without explanation
plicatibu replied to Reborned's topic in Facebook Instant Games
When I read this I thought you were talking about Santa Claus (here in Brazil we call him Papai Noel) 😂 After I read all other posts I realized you were talking about a real person. I hope he can help you! Good luck. -
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Cran started following Animated sprite won't run with spritesheet
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I’m working on an old computer of mine and I’m having a hard time getting the program to run json files for some reason, but because of that I can’t try to test it with the dev tools until I can use my other computer again, I can get a zip of the project though
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Fuzzy blurry edges on transparent background on zoom
jasonsturges replied to jasonsturges's topic in Pixi.js
@ivan.popelyshev Awesome - yes, that makes significant improvement. Have a few curved paths that become a little grainy with that scale mode, but that's minor. As always, really appreciate your help and insight! Thanks! -
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Lets see... https://github.com/Granipouss/vue-pixi > Currently it is more a proof of concept that an actual library but it will get there eventually I looked up pixi-related code there and i dont see anything that can be wrong with latest 5.2.0 Why exactly do you need some kind of library to use pixi with vuejs? Do you need help just setting up pixi app inside, or do you need to specify pixi components and filters with vue components?
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Hi everyone, I wanna use vue-pixi package on my vuejs project, But this package doesnt work properly. Which version of vuejs do I have to use for this package? The package is installed but the Import command doesnt work. vue-pixi is not recognized. Thanks😉
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https://developers.google.com/web/tools/chrome-devtools I think that if you asked this question that means you are not familiar with how people help each other in js world. Another obvious thing that you can do - just zip the demo or put it to codepen / jsfiddle / codesandbox / wherever you feel comfortable, I can look. I dont usually remember that not everyone actually knows common ways of helping
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It should work , please provide more information, telepathy doesn't work in this case
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Jack256 joined the community
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Fuzzy blurry edges on transparent background on zoom
ivan.popelyshev replied to jasonsturges's topic in Pixi.js
texture.baseTexture.scaleMode = PIXI.SCALE_MODES.NEAREST doesn't help? -
Thought I've seen this topic before, maybe regarding alpha blending, but I'm failing to find an answer. My transparent PNG has fuzzy / blurry edges when zoomed using the pixi-viewport package. Original PNG: Pixi.js viewport when zoomed: The original source image does have a pixel bleed, but I'm wondering if there's any way to sharpen this up. This is a schematic viewer, where the user can zoom in to view details. Background image is fairly large, which might be a contributing factor.
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Hi, i have a problem with pixijs about images i've created a normal app const app = new PIXI.Application({ width: 1920, height: 1080, antialias: true, resolution: 1, transparent: false }); i'm loading spritesheet and every image is : "sourceSize": {"w":209,"h":195} after that with a simple for i start to show symbols for (let j = 0; j < 5; j++) { const symbol = new PIXI.Sprite(slotTextures[Math.floor(Math.random() * slotTextures.length)]); symbol.anchor.set(0,0); console.log(symbol.width); console.log(symbol.height); reel.symbols.push(symbol); rc.addChild(symbol); } reels.push(reel); but every symbols change size to 298.5714285714286 296 278.5714285714286 How is possible? How can i take the right dimension? Thanks Riccardo
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How do I use Devtools?
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Once again, even 4.8.8 should work. Yes, sometimes I remember all the possible bugs people can do while doing X, but in this case I don't know. Pixi is not a black box, and its possible to debug it with devtools.
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It's allowing me to use .spritesheet without the animations error, but its still giving me the cannot find load of undefined. Not sure what to try now, maybe v5 or something like that?
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Just in case, here is VideoResource source: https://github.com/pixijs/pixi.js/blob/dev/packages/core/src/textures/resources/VideoResource.js and here's the test function that detects if VideoResource should be spawned: https://github.com/pixijs/pixi.js/blob/dev/packages/core/src/textures/resources/VideoResource.js#L357 You can debug it.
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Author of texture packer started the PR 10 Jul 2018: https://github.com/pixijs/pixi.js/pull/5011 It was added 3 Sep 2018 in 4.8.2, https://github.com/pixijs/pixi.js/releases/tag/v4.8.2 I recommend to upgrade to latest v4.
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Marino joined the community
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hi, it should work, but if you can't get suggestion from intellisense !, you can try force the @type. const texture = PIXI.Texture.from('data2/Video/intro/vidA1.webm'); const videoSprite = new PIXI.Sprite( texture ); /**@type {HTMLVideoElement}*/ const videoControler = videoSprite.texture.baseTexture.source; videoControler.play Here the full api https://developer.mozilla.org/fr/docs/Web/API/HTMLMediaElement/play
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4.5.5, I used the PIXI.min.js file if that affects anything
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I am using PIXI version 5. In my project, I need to play a video when user hits on preview. I could able to stop auto play but I could not able to start the video on clicking on preview. I have used below line to off auto play texture.baseTexture.resource.autoPlay = false; Here is my code this.appRenderer = new Application({ width: width, height: height, }); this.videoTexture = PIXI.Texture.from(video); this.videoSprite = new PIXI.Sprite(this.videoTexture); this.addChild(this.videoSprite); there is no play function in texture.baseTexture.resource.source.