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Found 18 results

  1. Tutorial: Making Minesweeper (Preview of what we'll be making) Introduction to MineSweeper (Image 1. The classic Minesweeper. You can play a version of it online at http://minesweeperonline.com ) Minesweeper is a classic game, which just about everyone who’s ever had a computer has played before. It’s a sometimes frustrating puzzle game, that mixes a bit of luck with a head for numbers. It’s a simple design that can challenge the player again and again no matter how man
  2. Hi all, I'm a newbie at panda js and pixi js and I want to try using lesser-panda for my project because it look like lesser-panda still maintained. I got several problem that need to be discuses to. Is there any lesser-panda community for me to have some question and discussion? Thank you
  3. Hey there everyone. Using Panda Im wondering how to slow down the default FPS in Animations. Currently i use loop to animate sprites. For(i=0, i<W1Height,i++){ W1.scale+0.1; W1.addTo(this.stage); Will run about 32 times, how to slow? Just use a smaller number than 0.1? Any ideas...
  4. Hey everyone, I've been developing with Panda for the last 3 months now. Great engine, I prefer to PIXI because of the long class names, makes it very easy to see what inherits from where. However I have become stuck with Spritesheets and Animations, Please could anyone point me in the right direction? //OFFICIAL DOCUMENTATION // Creates spritesheet with frame size 138x100 var spritesheet = new game.SpriteSheet('spritesheet.png', 138, 100); // Returns sprite using frame 0 from spritesheet var sprite = spritesheet.frame(0); sprite.addTo(this.stage); // Returns 15
  5. Hi there, I'm trying to get Panda.js running from node using the pandatool but unnfortunately I'm encountering some problems with building the app. This is what I have done sofar: > npm install pandatool -g> panda create project1> cd project1project1> panda buildwhich gives the following error: C:\git\pandatest\testproject\project1>panda buildBuilding project...C:\Users\rtpa\AppData\Roaming\nvm\v4.2.3\node_modules\pandatool\build.js:56 delete game.config.debug; ^TypeError: Cannot convert undefined or null to object at Object.module.exports.exports [as build
  6. Hi all! I'm new to this forum and also new to HTML5 game development. I've basics of HTML5 and JavaScript as my background. My game project is about 2d sniper game. For this, I've come across game engines like Phaser, Easel, Panda and Pixi. I completed the basic tutorial for developing games with Phaser and Easel. I checked out Panda (didn't go thoroughly) and turns out it also uses Pixi for rendering. My major requirement is a mobile camera to zoom and move my crosshair to the target. I would like to move the camera using mouse. For this, I think Phaser and Panda provides a great suppor
  7. hi all i 've created a small demo with panda.js,but not display anything on iOS iPhone (it works fine on Lumia 925); no missing assets. Here my config.js pandaConfig = { name: 'sotb', version: '1.0.0', disableCache: true, system: { width: 640, height: 400, webGL: true, hires:1, retina:false, scaleToFit: true, resizeToFill: true, scaleMode:"bicubic" }, debug: { enabled: true }, audio: { stopOnSceneChange: false }}; Panda.js 1.13.1Pixi.js 2.2.5Canvas renderer any suggestion? thanks!!
  8. I uploaded my game to a server, and the browser on my laptop see the game, income from the iphone and I see nothing. As I set to work on my iphone? Thanks.
  9. Hello! I'm new to this forum and I've been reading through different topics and looking for comparisons between the different frameworks but I can't decide where too go with this. I know how to program but I've never done games. I would like to know from experts voice and from people who already did projects like the ones i'm looking forward to develop which is the framework I should be looking at. I want to develop simple 2D games, nothing with too many design, games like space is the key or flappy bird. I want to be able to publish the games to google play and to the app store and also be
  10. hi!, I just have a weird problem, and just on ios (I think android gave more memory to browser resources). I have a dinamic game, with a dinamic map, so I generate a tileset of 26x25 tiles (100x100 each tile), and then I tried two things: that container, I convert to cache as bitmap, and when the player got to the final of that tileset, I cacheasbitmap = false the container, remove all sprites, and then add a new tileset (but from same tileset family, only change order, and all tileset are added on start), and make cacheasbitmap again, the other method I use, is instead of cacheasbitmap tha
  11. Hi. All, I have this script (use debugdraw to see the shape). When I use Panda 1.12.0 it is working properly. But when I switch to Panda 1.13.1 the collision functions are not called. Is this bug or something? Thanks. game.module( 'game.main').body(function() {game.createScene('Main', { init: function() { this.world = new game.World(0, 100); var f=new game.Food(); var m=new game.Monster(); }});game.createClass('Food', { init: function() { this.radius=9; this.body = new game.Body({ position: { x: 320/2, y: 100 }, velocityLimit: { x: 300, y: 800
  12. I'm trying to scale one of the pandajs demo games to fit a parent container on a webpage, I've been trying to use: game.scene.stage.scale.set(0.5,0.5), where my thinking was that I would have to calculate the scale factor using the difference between the parent's dimensions and the game's resolution. This doesn't feel like the right solution. I also have to scale the game for each scene, which also doesn't feel right. I'm not sure if I'm missing some kind of feature like phaser where you can state the game's parent then set the game to "SHOW_ALL" or something? I'm really trying to get
  13. Play [fullscreen, any device] Our humble attempt to create game with Jelly Splash game mechanic which is my favourite among all match3-like games. Game was intentionally developed as simple witouth many features. I wanted to see how html5 publishers will accept this game. But we are going to develop sequel with levels map, different tasks and all that stuff. So we need your feedback to polish this one and use it as base for sequel. Game was exclusively licensed by SoftGames and available there also - http://m.softgames.de/games/play/pandalicious Thanks in advance!
  14. Hello guys, I'm trying to get this code working: game.module( 'game.main').require( 'engine.core').body(function() { game.addAsset('box.png'); eNemies = game.Class.extend({ init: function(vel, px){ this.containerEnemies = new game.Container(); this.containerEnemies.addTo(game.scene.stage); this.sprite = new game.Sprite('box.png',px,500,{anchor: { x: 0.5, y: 0.5 }}); this.sprite.interactive=true; this.sprite.addTo(this.containerEnemies); this.sprite.touchstart = this.sprite.click = function(){ this.remove(); } },
  15. Hi, I'm newbie in development of games in HTML5. During this weekend I made my first HTML5 game with Panda game engine. It's quite simple, your goal is to build the tallest tower from various bricks and let building stands as long as possible. Game using p2.js plugin for physics. You can play it here: http://crazybricks.clay.io Thanks to @enpu for great work around Panda engine.
  16. I am using flaying dog to learn panda. I have made some little changes in the game by my own but i cant figured out how to use diferent sprits when the object crashes and when the object land. Any help?
  17. First of all, this is my first post (in fact, a topic) and I didn't know where to ask for this, so please don't be to hard on me. Having said this, I explain my problem. I googled around and I see "node.js" everywhere. I though panda.js was a framework for including it into a web page as any other game engine around (like Phaser and such, that you use a script tag to include it). I've got Apache as web server, can I make panda work? Am I missing something? Thanks in advance. Leo.
  18. How do i change the ingame font? I tried to create a .fnt file with the app called BMFont I then loaded it as an asset and in the game BitmapText methods i called my font instead of the "Pixel" font The result was that the game never loaded But i didnt get any errors in the javascript console..
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