Red Spark Posted April 3, 2015 Share Posted April 3, 2015 In two years, after the gold rush of 2013 and crash and burn of 2014 the market has drastically changed.This thread is an 'opinion hub' for everyone interested in where the market is heading and how to stay relevant. Major points: Small portals went out of business, only major ones remained: Spil Games, Booster Media, Famobi (Kaiser), KeyGames, ClickJogos, SoftGames.Prices went down (~ 3x since 2013), exclusives became extremely rare.Small simple games are not sellable anymore. Do not waste your time making one.Publishers want native quality, gameplay depth, player progression, unlocks, in-game shops, etc. Quick cloning of trending games from appstore will make you at least a few sales.To make a good exclusive deal your game should be fun on both desktops and mobiles, and should be wrapped as native mobile app too.Do not count on more than $5,000 for exclusive, even if you have a decent quality game on hands. Even in 2013 $10k was the upper limit.If you have a quality html5 game, you better wrap it in native and find a proper mobile publisher instead (may be through FGL).But mobile games market is already oversaturated, so do not count on anything unless you have buckets of luck.If you have a decent portfolio, you can make a living creating games on contract basis. Generally it's less risky and more profitable.According to hype cycle html5 is past its peak of inflated expectations. But it's still on its way to plateau of productivity.Learn to make sustainable business out of game development to stay afloat in the long term. Feel free to add more in the comments! SolarJS, ozdy and Bilge Kaan 3 Quote Link to comment Share on other sites More sharing options...
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