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Found 11 results

  1. Hi, I'm Lewis, a pixel artist ready to work on your project! I've handled pixel art on a wide variety of projects boasting differing pixel art styles, smooth animation, and graphical moods. Portfolio My pixel art specialties Character design and animation Vibrant, expansive and varied tile sets Vast and detailed multi-layer backgrounds Work with multiple styles, moods, and pixel art disciplines (16 bit, 8 bit, etc) Projects I've worked on/am involved with include: Kyle & Lucy - Designing characters, animating level graphics / full screen animations, and creating environment art. Freedom Planet 2 - creating backgrounds, character art, and environment art. Sonic 2 HD - A popular Sonic fan game, creating enemies, animating, and environment art. Sonic Studio - A Sonic fan game made in GM with highly detailed art. and more! Contact me: Portfolio LapperDev(at)outlook(.)com Examples: If you are interested in my work, feel free to contact me at LapperDev(at)outlook(.)com Or visit lapperdev.artstation.com Thanks, Lewis.
  2. We are looking for a remote animator for our mobile game design team. This is a paid position in a professional and established work environment. Our design team has produced animations for some of the world's leading brands for over a decade. We are looking for an expert in Spine animation software. This position will begin with a few hours per week, but the right candidate will move to full time very quickly if not immediately. We need you available and online in our team backend between 9AM and 4PM EST (US) timezone. The position requires strong experience in mobile game art such as animation and typical 2d art workflow as you will be working with an design and development team coordinators with each project. Strong experience in Spine is mandatory, so speed and familiarity with the software is essential. This is a faced paced environment. The right candidate will be comfortable in this environment. The right candidate will have the potential to remain with us as a career, as many already have. Ideally we are looking for an animator who is comfortable creating animations for humanoid, non-humanoid, and VFX style animations. Our animations needs will vary from project to project on a daily basis. Our design team will prepare static assets and animation requests, and they will be handed to you for fast turnaround animations. Generally you will be working on several different projects concurrently, so being able to shift at a moment's notice from one project to another is essential. This is a high volume, fast paced position. Being able to envision the animation we are producing for a game is also essential. While our design team will provide you with a basic understanding of the animation such as "enemyHitFire: played when the enemy combatant is hit with a fire effect ranged spell", we expect the animator to be able to envision what they also can add to the animation to bring it to life. Creativity and added touches are a strong motivation factor for hire. Finally, because we often find ourselves creating full mini-games from concept sketches and discussions, we are in constant contact with the artist to explain the project when it begins and perform revision work. You must be able to understand English and communicate quickly without difficulty. Below are some of the things we will be wondering about (NOTE, we have training available for some areas such as 2D animation prep): 1.) How comfortable are you with Spine? 2.) How familiar are you with Photoshop techniques and environment? Can you adjust sprite delivery quickly to fit animation needs? 3.) Are you comfortable and experienced with game art, sprite sheets, and overall production flow? 4.) Are you imaginative or prefer working with very strict references and detailed animation descriptions? 5.) Can you animate without the use of IK and Mesh in your animations? If you are interested in the position, please email "careers" at "grimpanda.com" with your hourly salary requirements, portfolio links or examples of work, and best method of chat (Skype etc). Candidates who meet our requirements will be contacted via chat (text only, no worries about Covid hair!) to further discuss the position. These positions will be filled very quickly! Thank you and we look forward to hearing from you!
  3. Hello Everyone! I'm a freelance pixel artist looking to work on small to mid-sized projects. I'm open to working along side other artist, as well. My portfolio can be found here - https://caleidosymmetry.wixsite.com/portfolio If you have any questions, or would just like to follow up with me, my email is caleidosymmetry [at] gmail [dot] com. I'm really looking forward to working with you! - Feral Pixel
  4. Hi. My name is Michał. I am 2D graphic designer based in Poznań, Poland. I have 5 years experience in making art and animation for games using various techniques and styles. Pixel art is my favorite and works for me like meditation I'm interested in paid jobs. 12$ per hour is good for me. email: [email protected] my portfolio with more works: http://www.stalomir.pl
  5. Hello all, My team and I are looking for the best way to animate things and bring them into Phaser. For simple stuff we can tween things to different positions, but for more complicated animations what do people typically use? I'm the designer in our group and I usually export animations from Adobe After Effects and put the sequence into Texture Packer. But wondering if there's a better way to animate characters with bones for instance because frame by frame animations are not ideal most of the time. Any ones have any tips please? Thanks!
  6. Hi! My name is Nadia, from Argentina. I´m a 2D Game Artist (cutout and traditional animation, character design, UI design, backgrounds, etc) with 5 year of experience, and I´m currently available for freelance work. My portfolio: http://nadiarodil.wix.com/portfolio http://nadiarodil.tumblr.com/ Please feel free to email me at: [email protected] Thanks!
  7. Hey folks, I've compiled a Animation Package for sale on Gumroad with 100 animations as PNG sequence, GIF, Video and Source (PSD or Krita). There are around 90 walk and run cycles in it. I could imagine it could be a great resource if you want to quickly animate a walk cycle and don't know where to start. You can use the resources for whatever you want commercially or not when you buy it on Gumroad. Below is a trailer of what's inside. It's 20$. Here's the link: https://gumroad.com/l/walkcyclepack PS: Also I'm on the lookout for a new job right now. I'm an experienced JS dev, worked a little with PhaserJS. And I'm also an animator and 2D artist, but with not much professional experience in it. (Maybe I should post this in a seperate thread.)
  8. Adam Foreman, digital artist for hire. If you feel my art style suits your project, get in touch! Email [email protected] for a quote. Full portfolio: a4man.com Portfolio Example: Beyond Gravity Released on iOS, Android and Steam. Thanks!
  9. Successful candidate will demonstrate speed, quality and ability to negotiable reasonable fees. Great character and solid work experience are both a must. Work experience and skills to be demonstrated with examples of work. NO PORTFOLIO, NO INTERVIEW! Please include links to your portfolio, do not email us attachments. 1. About us FuseHive Interactive Media (FHIM) is a young and dynamic company specializing primarily in providing quality audio services such as music production, sound effect design and audio engineering to our clients. Our focus until now were video games (slot, casual games and mobile apps) with over 500 produced for the past few years! FHIM is currently expanding to other areas of entertainment industry, as well as development of our own multimedia products. To achieve this, we are looking for talented artists to join the team. Successful candidates wouldn’t be just “making a transaction” with us, but rather develop a lasting relationship and grow together with FHIM. If this sounds like you, please find the position requirements and benefits below: 2. Profile 2.1. Skills and Experience Ideal candidate will demonstrate strong skills in graphic design, illustration for apps / games, as well as corporate productions;Expertise in branding, packaging design and marketing will be highly valuable;At least 4 years of paid experience is a must (both, full time or as an active freelancer are acceptable);Any additional skills and experience in animation, 3D modelling, photography, web design, programming and video editing will be considered a massive advantage. 2.2. Technical Requirements Must own a computer and all of the accessories needed to perform work sucessfully;Adobe Photoshop, Illustrator and all industry standard software and plugins;Stable and fast internet connection;Skype ID, bank account / PayPal and active email address. 2.3. Other Passionate for video games, movies and cartoons; Motivated, ambitious and able to work independently, as well as part of a team; Solid understanding of media related product development and publishing process; Creative with visual approach to projects in discussion with the team; Able to communicate professionally and respectful of other team members; Punctual with sense of urgency + committed to meeting all deadlines. 3. Why Join FuseHive 3.1. Benefits Opportunity to work with veterans of the industry; Negotiable compensation; Flexible working hours and negotiable project deadlines; Opportunity for a permanent position. If this still sounds like you, please send your CV with links to your work and a short bio to the email form the signature below. Please do not contact us in regards to this application after submitting the CV and portfolio. We will email only short-listed candidates to arrange the interview. Application Deadline: Sunday 1 November 2015. We look forward to hearing from you! FUSEHIVE TEAM. [email protected]
  10. We have an immediate requirement for an animator/artist to repurpose a large amount of flash vector graphics and animations into bitmap animations for use in HTML5 (spritesheets/texture atlases) There’s a lot of min-games that need converting – approximately 300 (TBC). The original flash anims were authored over a period of about 10 years or so and there’s multiple authors, so styles vary a lot. The activities/games are all very simple, but because of the nature of the players they tend to have large graphics. Some things we’re particularly looking for: Essential skills:FlashPhotoshopDesirable skills:dragon bones/spriter/other skeletal animation system experienceZoeTexture PackerGit/BitbucketNice to have CreateJSPixi.jsunderstanding of HTML5 game development processesexcellent knowledge of creating artwork in Flashmust be able to create optimised sprite sheets from existing flash assets within tight specificationsknowledge of mobile and html5 restrictions
  11. Hi ! My name is Ludovic, I'm a freelancer from France. I make illustrations, animations and graphics. My portfolio: http://www.quickeyestudio.com/ Feel free to contact me for any question : contact(at)quickeyestudio.com Regards, Ludovic
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