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Found 10 results

  1. We are looking for a remote animator for our mobile game design team. This is a paid position in a professional and established work environment. Our design team has produced animations for some of the world's leading brands for over a decade. We are looking for an expert in Spine animation software. This position will begin with a few hours per week, but the right candidate will move to full time very quickly if not immediately. We need you available and online in our team backend between 9AM and 4PM EST (US) timezone. The position requires strong experience in mobile game art such as animation and typical 2d art workflow as you will be working with an design and development team coordinators with each project. Strong experience in Spine is mandatory, so speed and familiarity with the software is essential. This is a faced paced environment. The right candidate will be comfortable in this environment. The right candidate will have the potential to remain with us as a career, as many already have. Ideally we are looking for an animator who is comfortable creating animations for humanoid, non-humanoid, and VFX style animations. Our animations needs will vary from project to project on a daily basis. Our design team will prepare static assets and animation requests, and they will be handed to you for fast turnaround animations. Generally you will be working on several different projects concurrently, so being able to shift at a moment's notice from one project to another is essential. This is a high volume, fast paced position. Being able to envision the animation we are producing for a game is also essential. While our design team will provide you with a basic understanding of the animation such as "enemyHitFire: played when the enemy combatant is hit with a fire effect ranged spell", we expect the animator to be able to envision what they also can add to the animation to bring it to life. Creativity and added touches are a strong motivation factor for hire. Finally, because we often find ourselves creating full mini-games from concept sketches and discussions, we are in constant contact with the artist to explain the project when it begins and perform revision work. You must be able to understand English and communicate quickly without difficulty. Below are some of the things we will be wondering about (NOTE, we have training available for some areas such as 2D animation prep): 1.) How comfortable are you with Spine? 2.) How familiar are you with Photoshop techniques and environment? Can you adjust sprite delivery quickly to fit animation needs? 3.) Are you comfortable and experienced with game art, sprite sheets, and overall production flow? 4.) Are you imaginative or prefer working with very strict references and detailed animation descriptions? 5.) Can you animate without the use of IK and Mesh in your animations? If you are interested in the position, please email "careers" at "grimpanda.com" with your hourly salary requirements, portfolio links or examples of work, and best method of chat (Skype etc). Candidates who meet our requirements will be contacted via chat (text only, no worries about Covid hair!) to further discuss the position. These positions will be filled very quickly! Thank you and we look forward to hearing from you!
  2. We are looking for a remote artist for our mobile game design team. This is a paid position in a professional and established work environment. Our design team has produced art for some of the world's leading brands for over a decade. Art styles range from concept/painted styles to 'pop' vector. This position will start with a few hours per week, but the proper candidate should be ready to move to full time if they are meeting requirements. We need you available and online in our team backend between 9AM and 4PM EST (US) timezone. The position requires strong experience in mobile game art such as animation and typical 2d art workflow as you will be working with animation and development team coordinators with each project. Strong experience in Photoshop CC+ is mandatory, so speed and familiarity with the software is essential. This is a faced paced environment. The right candidate will be comfortable in this environment. The right candidate will have the potential to remain with us as a career, as many already have. Ideally we are looking for an artist who can switch between vector and realistic art styles, but a strong candidate in only one area will be considered. Experience in 3D applications and rendering workflow a plus! Sometimes we may need to render pre-created 3D models into 2D sprites for animating in software. We are looking for an artist who is passionate about creating art and have their own ideas in parallel to the direction our staff will provide. For example, if we show you a mockup of a project, we would like your mind to instantly jump to ideas that you would like to see in that environment, and be a part of the creative process alongside us. We do not want someone who will only follow a sprite list, and contribute nothing else. We are looking for a creative team member. The correct candidate must be able to produce very high quality art for our clients, and quickly. The work you will be involved with are very fast turnaround mini-games, meaning from concept sketches to finished product is usually performed in only a few days. That means we need rapid designs that are approved quickly, and iterative updates while the development team begin to include them in the project. While the games are small, the work is very fast paced, but our online team environments make communication and sharing very easy. Finally, because we often find ourselves creating full mini-games from concept sketches and discussions, we are in constant contact with the artist to explain the project when it begins and perform revision work. You must be able to understand English and communicate quickly without difficulty. Below are some of the things we will be wondering about (NOTE, we have training available for some areas such as 2D animation prep): 1.) How comfortable are you with understanding 2D animation? (Prepping game sprites to be animated, piece exports etc.) 2.) How familiar are you with Photoshop techniques and environment? 3.) Are you comfortable and experienced with game art, sprite sheets, and overall production flow? 4.) Are you imaginative or do you only work off of sprite lists? (For example: We need a little house and yard drawn. Do you suggest/add a little tree with a rope and tire swing? Or we get exactly what we ask for on the list, no less/no more? 5.) How comfortable are you with both vector and realistic, traditional style art? (both is a bonus, but not required! We will consider an expert in either!) If you are interested in the position, please email "careers" at "grimpanda.com" with your hourly salary requirements, portfolio links or examples of work, and best method of chat (Skype etc). Candidates who meet our requirements will be contacted via chat (text only, no worries about Covid hair!) to further discuss the position. These positions will be filled very quickly! Thank you and we look forward to hearing from you!
  3. i need to build an HTML5 Canvas grid Maker in my website interactive grid Maker . it will be looks like this draft. if you are interested just call me
  4. Hello gamers and game developers, my name is Remos and I specialize in creating game sprites. I can create animated characters, props, tiles, buildings, etc. Notes - I don't work for free or royalties/shares. - I don't work with Pixel-Art Contact E-mail: valarinPath@gmail.com Portfolio: https://remusprites.carbonmade.com/ Twitter: https://twitter.com/RemosTurcuman I am here offering my services to anyone interested, here are some samples of my work :
  5. Hi All , Phaser Developer available for hire , worked on games, educational games, flash to html5 conversions, playable ads and native games (packaged using Cordova) Please PM me for a demo of my works . Thanks
  6. We want HTML 5 games for mobile page of our sites.We are ready to pay per game or other offers.By the way It mustn't be WebGl.So , please contact us.
  7. Hello, A new upcoming startup is looking for a freelancer developer (for a really cool job). Skills: 3D graphics (Three.js / Babylon.js or any other alternative) Extras: React Node.js TypeScript ES6/ES7 Redux or any other alternative jobs@designwithfriends.com or PM for details
  8. HI, My company has planned to launch the development of six mobile games (one game every two months) based on Phaser / HTML5 / Javascript. We shall create 4 puzzle games and 2 arcade games. We are seeking an experienced developer for this mission. If you're interested, please email me with: 1) Links to games you made. 2) Your day rate (in US$). 3) If you're already busy working on other projects then let us know your estimated availability. Please send email to jawharbf@gmail.com with the above details. NB: We're want to build personal relationships with professional developers, therefore absolutely NO AGENCIES. Best regards
  9. Do you have a cool game idea and seek to implement it? Do you have a problem with your project and need someone to help you? If you do, I'm here for you! My name is Elijah and I'm a Construct 2 developer for hire. I'm currently free for your offers! Experience I have worked with Construct Classic / 2 for more than 3 years. I can develop any genre of singleplayer games, as well as multiplayer projects. My favorite genres are Tower Defense and Platformer. Portfolio Right now I'm working on my first relatively serious project. Here are some of my finished games: Tomahawk Treasure - time manipulation puzzle game, developed along with an artist. Spub - platform game, commission for Brandon Foster. Service I'm offering you my skills as a C2 programmer. I can help you develop a game, develop it for you, teach you how to develop it, help you fix a bug (or bugs), implement a feature, or do other task related to Construct 2. In the process of working I will advise you about your project and help you test it. Here's how it works: 1. You contact me via email or Skype and we discuss your project. 2. I start working on the project, sending you updates on a regular basis. You give me feedback. 3. I finish the project and send it to you for approval. If you want something changed, I change it. 4. You pay me through PayPal, and I send you the .capx file of the project (I might ask you for part of the payment in advance). My prices are affordable and adjustable (depending on the work you want me to do). I accept both per-project and hourly rates, whichever suits you best. I might also consider revenue share (some upfront payment is required). Payment is via PayPal. I may do research on graphics and music/sounds for you if you want me to. Please, contact me if you know what you need. I'm always looking to build a long term business relationship with you. Contact me If you have a great game idea or a work for me to do, what are you waiting for? Drop me an email! Add me to Skype! (open links in new tab) I will typically reply to you very soon. Have a great day!
  10. Hello everyone, sorry if am posting about something really off-topic from out forum but i tried the Payonneer community Forum and it's a lot less popular than it seems, so i hope you guys can answer my question. The thing is that i received my Payoneer Card yesterday, 2 weeks before the expected day (it is supposed to be here between 30 December and 6 January). Now the problem is that when i log into my account to activate the card, it say that am still in step2, which mean am still waiting for approval, which is very weird cause i have the email that say that am in Step3, more than that, i receive the card, and am sure that am using the same email, I tried to contact the payoneer support by mail and by phone and in their community forum but i always have no response Does anyone had the same problem before ? thank you