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Found 9 results

  1. Hey everyone! My name is Rita. I am a freelance animator and illustrator. I have focussed on Animation over the last four years, coming from Illustration and Fine Arts background. I am a professional artist of academic training and more than 10 years of freelance experience, working in versatile media. I work with both traditional and digital tools, in particular seeking to achieve collaboration between the two. I am a big fan of aesthetics with passion for detail and high-quality craft. In the process of animation, my favourite stages are character and background design. To h
  2. Hi, we are happy to announce a new (preview) release of Phaser Editor! There are a lot this time: The so waited MacOS support! Visual prefabs (sprites and groups). Visual editor support for states and preloader states. Some TypeScript support. Assets refactorings (great for larger projects) New Project wizards with more options (like include demo assets or use TypeScript). Updated Phaser Editor demos with prefabs and multi-levels. Git UI integration. And lot of fixes and enhancements. Many of them requested by Phaser Editor users (that'
  3. Hey, I am making a program; I made a simple BabylonJS 3D thing to test, in chrome it opens fine, but adding "web browser" in visual studio gives like 10 script errors then loops back, and pressing no a bunch of times just loads the default blue background. Help me please :/
  4. Hi! We just released a new Phaser Editor version (1.3.0) Updated to the latest Eclipse version (Neon.1): Performance improvements and much more. Eclipse Marketplace Client: to install third party plugins, like EGit. We are evaluating the typescript plugins developed by the Eclipse community. Automatic Updates: all components of the editor will be updated automatically, including the latest Phaser official version (no Phaser CE support for now) Improved JS Editor: small changes in the JS type inference engine that results in a much better content assist (yet not *pe
  5. Hi! The latest Phaser Editor version (1.2.1) is available for download. In this release we imporved the Arcade support and many other features. Take a look to the release notes.
  6. Hi, I am pleased to announce a new Phaser Editor release. Finally the game level visual editor is available for you to play with it and create some games. It is a preview version but yet powerful enough to make the scenes of many games. In addition we introduced a new method to update the editor with the last Phaser build. It means, each time Phaser is released you will be able to easy update the components of the editor that are linked to the Phaser source and metadata. Just take a look to the release notes!
  7. Successful candidate will demonstrate speed, quality and ability to negotiable reasonable fees. Great character and solid work experience are both a must. Work experience and skills to be demonstrated with examples of work. NO PORTFOLIO, NO INTERVIEW! Please include links to your portfolio, do not email us attachments. 1. About us FuseHive Interactive Media (FHIM) is a young and dynamic company specializing primarily in providing quality audio services such as music production, sound effect design and audio engineering to our clients. Our focus until now were video games (slot, casual
  8. Hello everyone! My name is Emily and I'm a freelance 2D Artist posting here to tell you about a visual novel game that has been in development for the past 9 months or so. Queen at Arms is a GxB dating sim built in Ren'Py. Queen At Arms is about a young girl who joins a medieval army and has to survive a terrible civil war. In order to live, you have to make tough decisions, similar to Telltale's Walking Dead series. Eventually you become the army's de-facto commander, and you must manage the morale of your men and the lives of your troops in-battle. The datable characters are the vari
  9. Hello, I'd like to present my game AtomWorks, It's my first game and I've been working on it for quite a while, it's built using Construct 2. This is the desktop web version of the game (only playable version for now), it has a solid 20-30 minutes of gameplay. I'm currently testing it and trying to get some momentum before releasing it on mobile. Here's a gameplay video Game can be played on: - Itch.Io - Clay.Io - AtomWorks website Thanks for viewing, any feedback is appreciated.
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