Jump to content

Search the Community

Showing results for tags 'asset'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 10 results

  1. I've been struggling to find a bit of paid work lately, so I have been working on a set of assets that I intend on packing up into an asset pack, the character is in the style of a project that I am currently working on in Phaser 3 titled: "Karzak The Slayer" where you play as a barbarian that has had his victory feast stolen by some mischievous goblins. The tile are nothing alike that project's tiles but any way, I was hoping to supplement the income I have from the days or work I find labouring here and there or odd contracts and this was the best way I could come up with. I started the
  2. Hi all, I have just released Phaser Manifest Loader for those using webpack. I've been using this code in production for a while now, it makes it super easy to load assets via a simple manifest. Check it out! https://github.com/mattcolman/phaser-manifest-loader Cheers, Matt.
  3. Hi community, I want to propose you some addition to assetManager and sceneOptimizer. If the solution already exist, said me assetManager : 1. Get loading percent, not on x file loaded but on stream data loaded when it's possible. > for more precision and to show state if you load some big files. 2. Add "abort" function and "onAbort" callback to cancel running tasks and loading files. > Currently "clean" function delete tasks in assetManager but not abort current loads. That mean if you have a big file in loading, it don't stop.
  4. Hi there, I am looking into phaser framework for a game that I'm developing. I was wondering if it is possible in phaser to load custom assets (data file) that contains multiple png files and some custom information. Is is possible to open a custom file, read binary contents, and pass png data to create a phaser image/texture etc.? I love to hear if this is possible, thanks, Bram
  5. Hi. My name is Michał. I am 2D graphic designer based in Poznań, Poland. I have 5 years experience in making art and animation for games using various techniques and styles. Pixel art is my favorite and works for me like meditation I'm interested in paid jobs. 12$ per hour is good for me. email: stalomirkishov@gmail.com my portfolio with more works: http://www.stalomir.pl
  6. 10 Tile Packs all together https://mikemac2d.selz.com/item/10
  7. The Grim Panda Design team is currently accepting new art and design projects. We have a team of experienced and seasoned 2D & 3D artists and animators who have provided assets for many of the best-selling mobile game companies on the market today. We work with any budget, large or small, and can quote prices on a project level, per-diem, or hourly. With the ability to work in vector, concept, and realistic styles, our team is dedicated to making your project come to life. The quality of your assets will be precise, clean, and look brilliant in your mobile IP. We pride ourselves
  8. I load a texture using the asset manager, once load is complete, I create a sprite using that texture. I created a PG where you can see the code working: http://www.babylonjs-playground.com/#1KDQTU#6 But when I try to run the exact same code in my project, nothing appears. The DOMContentLoaded listener was written in a way that'd allow me to keep my PG createScene() unmodified. What am I missing? window.addEventListener("DOMContentLoaded", () => { window.canvas = document.getElementById("renderCanvas"); window.engine = new BABYLON.Engine(canvas, true
  9. Hello Everyone, I am new in phaser, I am really excited to make new game with this framework I would like to know if it is possible to load asset from unity. I have some asset in unity (xyz.unitypackage) and i would like to use them in phaser, can I convert them to json and png format ? Thanks in advance
  10. https://www.assetstore.unity3d.com/en/#!/content/54188 thanks for Your time
×
×
  • Create New...