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Found 19 results

  1. Hi guys and girls I'm an indie developer of a gaming website related to desktop, mobile, console and web games. It's free to add your games with direct links to official stores (even if you don't get much traffic it's good for your SEO/ASO probably). Besides, I have a simple API for web games, with methods for authorization and payment processing. However my web category right now is almost empty, and I my minor goal is to make it more populated with games. I'm making this project in my free time, and mostly doing some dev things, however I'm also trying to grow
  2. Hi there, I believe I can find great friends and partners here. I made a website for games marketing. You can submit your games there for free and they will look great, you can also add links to your mobile and desktop versions. If your game has a browser version (which is highly possible, according to forum name), you can use my website API for authorization and payments and probably we can earn together and share revenues. So here is my website: https://play-best-games.com It is modern, adaptive and I put a lot of effort into polishing and marketing (yet in my free time afte
  3. Hi There! I wanted to ask you if someone knows how to publish a HTML5 game on Facebook, as developer do we need any documentation for it? I've this information https://developers.facebook.com/ already, it would be great to connect with someone that has experience on it! Thank you so much
  4. Hi i have plan to licensing my HTML5 games, and i have a question before doing this. If you licensing your game (ex: someone or a company send a message for game licensing), do you keep your js minify or if your game made with game engine like Construct 2 or Game maker do you include source file? Thank you! have a nice day!
  5. hi everyone. happy new year.. we are developing MMORPG by HTM5 and using webgl, websocket ... we are finding good publishing place.. and please tell us if you have experiences about this.. i find https://famobi.com ? how about this? thx
  6. Hi everyone, we're new to the forum so first of all I think it's a good idea to introduce KaiserGames a little bit and show you guys what we're doing. We're located in Cologne, Germany and it all started with creating our own flash games portals around 2005/2006. Our first portals have been KralOyun.com and SpielAffe.de. Both became the market leader in their respective countries (Turkey and Germany) rather quickly and maintain this position until today. We run a couple of other games portals in different languages, but these two are mainly the pillars of KaiserGames' success. Since late 20
  7. Hi All, I've been studying HTML5 for a while now, intending to replace Flixel for Phaser on my gamedev course. But the syllabus isn't only composed of techincal stuff, I've put it together from a pragmatic point of view. And one of the aspects I try to focus is the publishing process. As I've just entered this brave new world, I'm still learning the ropes on HTML5 publishing, thus I've decided to catalog some data on the industry. I've created this spreadsheet to try to hold as much data on HTML5 Game Publishers as possible. And I would like to ask for your help. http://bit.ly/11bxxcf
  8. Helo I made some interesting game/demo. I would like to show people this game. Mabey someone will be interesting to build any model. I would like to publish it, but would like to make code copyright and for learning purpose. It was made in babylon.js I have 2 options to publish it on web or hide it and put it on android. I would like to show people it on web (webgl html5) - babylon.js framework Can I add any coyright or any license in my code? Which how? (I would like to show code for learning purpose and not for commercial purpose? How can I do that and wh
  9. EVA Studio LLC, progressive publisher of games for social networks, is looking for developers to offer a partnership - integration of games to russian web-space of social networks. We are searching for game projects of match3 games, hidden-object, bubble shooter, RPG, casual games with monetization, nice design and artwork. If you are interested in, please contact asap Puzikov Fedor Partnership Manager EVA LLC http://www.evast.ru/ Skype: evastudio.puzikov e-mail: puzikov@evast.ru
  10. Hello! I am a new member of this forum, so I hope that my post will be welcomed here! I am not entirely sure it should be posted here but couldn't figure out a better place. Please advise if you have an idea. I would like to present you a brand new tool we launched for the gaming industry: AdoptMyGame (http://www.adoptmygame.com)! This innovative website allows developers, for free now, to quickly advertise their games to a large number of publishing partners (you can see on the bottom of the website which publishers already gave us a special support, but please note that we are in contact
  11. Hi game developers, We're a game publisher and we've got a special offer for match 3 games that can run on Facebook, iOS and Android: 30,000 free game installs on Facebook and 10,000 on mobile. To apply you should have a Match 3 game which is already live or can be launched on either Facebook, iOS or Android. By Match 3 here we mean any game with tile-matching, cluster-breaking, trace-a-line, or bubble-shooting mechanics where you have to align a certain number of the same pieces in a row/cluster/or else. Your game must be free-to play with in-app purchases (or at least, you should be r
  12. You can add your HTML5 game icon and link for free to this game portal 'galaxy' of games (itself being HTML5+Canvas based)! http://quickplay.co/ Note this doesn't embed the game, just the link(s) so you will need to host somewhere else. Players can navigate the galaxy by mouse/keyboard, and sort by type, rating or date graphically.
  13. Hey folks, I'm one of the co-founders of Clay.io, a platform for HTML5 games. We're rolling out a new feature that allows publishers to search through some of the 380+ games that have been added to Clay.io. For those familiar with Mochi Media, it's fairly similar to their publisher system - with the added benefit of games that work on the mobile web. Publishers, you can find more information here: http://clay.io/publisher-tools Developers, you can find more information here: http://clay.io/development-tools To send me your feedback, you can reply here, send me a PM, or email me: austin
  14. Crosswalk is a way of publishing HTML5 games and apps as Android native apps, using Chromium for Android. We've written about it more on our blog: https://www.scirra.com/blog/133/introducing-crosswalk-the-new-way-to-publish-to-android This is a huge improvement over non-browser wrappers like CocoonJS and Intel's AGI - but note it only covers Android 4.0+, and not iOS. It's also a lot better than the Android 4.4 Chromium-powered webview: it works for 4.0+, updates are regular and are not tied to the OS version, more features are available (WebGL, Web Audio API, etc.) and performance is fa
  15. I'm new to this world, although I have already some projects using Flash. How can I make a Phaser game to run as a native app? I'm looking a lot of mobile frameworks, as I already love Flixel, I want to try Phaser. Thanks!
  16. Hello everyone, This is my First post here and i would like to share my on going experience on developing and publishing my HTML5 mobile browser games.am just developing small games for now,i dont want to waste time on bigger titles just to test how publishers is paying for games. I have decided to develop 2 games per week from now on and sell non-exclusive licenses to publishers.if am profitable then i will move to Andriod and ios native apps then Appflood cross promotion. All i wanted to do is share my experience so that other indie developers take advantage of it. there are several de
  17. Hello, I have made a simple system for spreading HTML5 games via IFRAMEs. It is called Spread My Game. If you are a developer, please add links to your games into my database. Currently there are only my own games, but I would like to have more interesting games. I am focusing primarily on resolution-independent games (which scale while resizing window), but you can add anything you want. BTW. what do you think about the whole idea?
  18. This is my very first post so, first of all, hi everyone. I'm finishing my first mobile browser game and I would like to know witch ones are the cross device performance standards you use to validate the game. How many different devices do you use for testing? Do you only test the game in the modern ones?
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