Chris

Collection of useful tools and resources for game development

46 posts in this topic

Hey,
another collection topic of useful stuff :)
 
This time, I'm collecting useful tools and resources that help you in your game development process.
If you have any suggestions, please feel free to add your comment to this thread.
I will read through the comments and gather the useful resources up here in this post.
 



 
Applications
 

Tiled Map Editor WIN, MAC, LIN, $0 [sprites, spritemap, map, editor]

A orthogonal and isometric (dimetric) tile map editor. Efficient tile editing tools like stamp, fill and terrainbrushes. Rectangle, ellipse, polygon and image objects can be placed with pixel precision. Supports orthogonal, isometric and staggeredmaps.

http://www.mapeditor.org/

 


Shoebox WIN, MAC, $0 [sprites, tiles, bitmap, converter]
ShoeBox is a free Adobe Air based app for Windows and Mac OSX with game and ui related tools.
Features:
Sprite Packer, convert GIF/SWF animation to sprite sheet, Create bitmap fonts, Setting sprite pivot points, extracting sprites from image, creating 9tiled sprites, extract sprites from screenshots, create layered image compos, convert transparent PNG to jpg+alpha image and more...
http://renderhjs.net/shoebox/
 
 
Spriter WIN, MAC, LIN, $0, $25 [sprites, animation]
Spriter is a intuitive animation tool for sprite based animations.
http://www.brashmonkey.com/index.htm
 




 
Code Tools
 
dat-gui JavaScript Apache License

This javascript library enables you to include a easy to use debugging GUI into your project.

You should take a look at the examples.

https://code.google.com/p/dat-gui/

 

 

stats.js JavaScript MIT License

This class provides a simple info box that will help you monitor your code performance.

It draws a DOM element that shows a graph of your current game framerate or frame processing time.

https://github.com/mrdoob/stats.js/

 

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Hi Chris,

 

Here are a few useful tools and resources to add to your list :)  ;- 

 

http://www.gimp.org/ a full suite of advanced tools for creating images including support for psd (photoshop) formats.

 

There are also some other smaller free graphics tools available, such as Pickle http://www.pickleeditor.com and PyxelEdit http://pyxeledit.com/, all of which are worth checking out.

 

For 2d bone animation, a very good alternative to Spriter is Spine http://esotericsoftware.com/ I have found this very well documented and is a joy to use.

 

If you need sprites for prototyping - you can't go wrong with Spriters Resource http://spriters-resource.com
JessC likes this

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Not ready yet, but very promising: http://www.pixelpressgame.com

It´s a tool that allows you to draw your own levels on a sheet of paper, then take picture of the sheet with a tablet and the app generates your level instantly in a real game.

This could be good for platform games, to test if a level design idea is cool or not.

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Not HTML5 specific, but a really huge list nonetheless:

http://www.pixelprospector.com/indie-resources/

 

Covers these topics:

  • Inspiration, Game Development & Game Design
  • Graphics
  • Sound & Music
  • Business
  • Marketing
  • Video Game Sites
  • Video Recording & Editing
  • Website, Blog, Wiki & Forum Creation
  • Other

This is really good as well: http://html5devstarter.enclavegames.com/

Radi and benny! like this

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Hi guys,

 

I'd like to let you all know that you can now advertise on your HTML5 games using Ad4Game's new Overlay Pre-Roll Format.

 

The ads are a mixture of Flash, Image, and Text. You can also customize it and set the count-down timer to whichever you want.

 

Here's the link with the tag generator.

 

 

You can also replace your old Mochi In-Game Ads with these new Ad4Game ones. These also work on Flash Air Android Apps.

 

 

I'd love to assist any of you to start testing these formats.

 

I hope you found this helpful  :D

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If you're willing to really dig deviantart.com has a lot of sprites that people have made freely available for commercial and noncommercial use. And Freesound.org is great for music and even fx.

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