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If you enjoy strategy games with challenging levels and progression systems, Tower Defense Games offers a free 3D browser experience worth exploring. The game features 50 campaign maps across five acts, where players build defenses and survive increasingly difficult enemy attacks. Campaign Highlights: 50 Maps: Explore different levels with growing challenges. Five Acts: Progress through a structured campaign. Night Survival: Defend your territory across multiple nights. Enemy Variety: Face different monsters with unique challenges. Boss Battles: Encounter powerful enemies as you progress. Tower Upgrades: Improve your defenses for tougher encounters. Flexible Strategies: Experiment with tower placement and upgrades. What Makes It Interesting? As the difficulty increases, players must adapt their strategies, improve their defenses, and prepare for stronger enemies. The campaign offers opportunities to test different approaches instead of repeating the same strategy. Play the Game: https://tower-defense.games/ I'd love to hear your thoughts!
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If you enjoy strategy games that combine tower building, survival mechanics, and real-time decision-making, Tower Defense Games is an interesting browser game worth exploring. About the Game Tower Defense Games is a free 3D browser-based strategy game where players build defenses, manage resources, and protect their territory from incoming enemy waves. The game introduces a day-and-night survival system that makes preparation and strategic positioning essential. During the day, players can construct defensive towers, improve their positioning, and prepare for upcoming battles. At night, enemy waves arrive, and your defenses are put to the test. Key Features: 3D Strategy Gameplay: Explore a low-poly 3D battlefield with interactive defensive mechanics. Day & Night Survival: Build defenses during the day and survive enemy attacks at night. 50 Campaign Maps: Progress through different environments and increasingly challenging encounters. Tower Upgrades: Improve towers to strengthen your defensive capabilities. Strategic Tower Placement: Relocate towers and adjust your defenses when necessary. Allied Units: Command allied squads to support your defensive strategy. Browser-Based Gaming: Play directly in your browser without installing additional software. Free Access: No download, account registration, or payment required. Play Here: https://tower-defense.games/ I'd love to hear your thoughts!
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Random events can create variety, but too much randomness may reduce the importance of player decisions. A simulation could become frustrating if careful planning repeatedly produces outcomes that seem unrelated to previous choices. On the other hand, predictable results might make repeated playthroughs less interesting. I'm helping promote 1 in 8 Billion, a browser-based life simulator featuring different starting circumstances and interactive progression. Explore https://1-in-8-billion.com/ From a developer's perspective, how would you balance randomness with meaningful player agency? Should players be shown probabilities, receive explanations after an event, or discover patterns through repeated play?
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Should Simulation Games Explain Why an Outcome Happened? One challenge in designing decision-based games is helping players understand the relationship between their choices and the resulting outcomes. If the connection isn't visible, players may feel that the simulation is unpredictable. But explaining every calculation could remove the discovery and experimentation that make the genre interesting. I'm helping promote 1 in 8 Billion, a browser-based life simulator built around virtual life progression and player decisions. Explore https://1-in-8-billion.com/ Would you provide a decision history, a short explanation after major events, or only the updated character statistics? Which approach would help players learn without making the underlying systems feel too mechanical?
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Browser games have an advantage when players can access them without a traditional installation process. However, the experience can still suffer if the interface feels slow or actions take too long to respond. Developers must decide how to balance visual complexity, simulation depth, and responsiveness. I'm helping promote 1 in 8 Billion, a browser-based life simulation game featuring interactive decisions and year-by-year progression. Explore https://1-in-8-billion.com/ When optimizing a browser game, which performance issue would you prioritize first: initial loading, interface responsiveness, memory usage, or rendering efficiency? How much visual complexity would you sacrifice to keep gameplay responsive? I'd be interested in hearing practical experiences from web game developers.
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How Much Information Should a Simulation Game Display? Browser-based simulation games often need to communicate several types of information within a limited screen area. Displaying too many statistics can overwhelm players, but hiding important information can make decisions difficult to understand. A useful interface needs to balance clarity, visual hierarchy, and gameplay depth. I'm helping promote 1 in 8 Billion, a browser-based life simulator featuring health, happiness, knowledge, savings, and life progression statistics. View https://1-in-8-billion.com/ For developers working on game interfaces, which information would you keep permanently visible? Would you use expandable panels, contextual information, or a minimal dashboard? I'd appreciate examples of simulation interfaces that handle information density particularly well.
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I've become available for hire as a Game & Software Developer with 8 years of experience in Fusion and 5 with Unity. I've completed 30 games/applications. I've worked with individuals, small teams, companies, and licensed games to educational gaming portals like Coolmath & IXL; along with a release on Steam. At Archeon Media, I've made 9 games and card sets for the interconnected multimedia horror universe Netherworld. The Amulet Netherworld Sammy Death Card Game The Bunker 1, 2, 3, & 3.5 The Bog 1 They're point & click games, puzzle games, a card game, and a FNAF inspired game. Most can be played on Newgrounds. https://archeonmedia.newgrounds.com/games I first made and was later commissioned to continue a trilogy of puzzle platformer games called Simon's lab 1, 2, & 3 that were licensed to Coolmath Games, IXL and other gaming portal sites. https://www.youtube.com/watch?v=TgwN3rv26HE&t https://www.youtube.com/watch?v=TtS01UBgH20&t https://www.youtube.com/watch?v=gFIVbiNk1hw&t In 2020 I released the Godzilla inspired kaiju puzzle game called Kaiju Krashers on Steam. https://www.youtube.com/watch?v=OdI7cxZTKOw https://store.steampowered.com/app/1369830/Kaiju_Krashers/ Annually, I'm commissioned to update a Baffle Stack App for both desktop and mobile that interfaces with the company's PHP server in order to fill orders and manage inventory. I've made numerous small games. Some for fun, some were fan works played by youtubers and streamers, others that were never licensed. https://youtu.be/4PjZNlNw-S4 https://youtu.be/RQIn_6iZ4ec https://www.youtube.com/@nygamery/videos I've been learning to draw and animate. I would enjoy working on a game; making hand drawn art, but like my programming, it would have to be paid for. You can DM me on Twitter about whatever you're interested in having me work on. https://twitter.com/RetroboltNYC If you have any questions, please let me know. Thank you & take care!
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Hey Developers I have a game idea for a 10-card single-player rummy game (skill game), a unique twist on traditional card games. The game involves strategic play, real-time updates, and daily tournaments with crypto prizes. I already have a basic design, including a logo, header and cards (front and back). Actually a very simple game. One 52 card deck is used and no joker. I'm seeking a developer with expertise in game development, web applications, and possibly blockchain integration for future expansion. No IOS or Android app Features Simple and intuitive game flow Real-time card updates In-game leaderboard Daily tournaments with crypto prizes Customizable code for future enhancements (e.g., adding a joker) I have a table design blueprint I did myself. Not so nice but good enough to get the idea and I want it anyway as simple as possible. I need a developer who knows what he is doing as I only have the game idea. Only a 100% working project is acceptable as 99% is never enough Thank you for reading
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Hello! I am looking for a HTML5[React] Game Developer who can develop a multiplayer game using React[Frontend] & Firebase [Backend]. I basically want a game which can be hosted on my site and can be played by my site viewers. I should be able to host a game session and my site viewers can join the session and play the game together. I will share the game idea on DM. I also have the designs ready, you just need to make the game according to it. Let me know if you're interested in this project. Just send me a DM and we'll discuss further. Thanks!
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Hi, I've made agario private server, you can find it here I use JS and Node Js for the backend. And game are pretty laggy, so I want to make backend on C++ I've compared their perfomance and I can say that NodeJs in my case uses 10 times more resources than a pure C++ If someone want to help me and get real practice of browser game development, please write me.
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Hi everyone, Famobi has been around for more than two years already, but somehow we haven’t actively taken part in this wonderful forum during this period. Many of you know us already and have published their wonderful games in our network. So first of all we want to say THANK YOU! Thank you for the fantastic games you create, thanks for making the HTML5 games industry the next big thing and thanks for just being really great people. After all you and your games are our daily business. And we have lots of fun with them. But even more important, our clients love them. We have spread your games to many portals, companies and brands and gave them the attention they deserve. Since your games have been the foundation of our company and its ongoing success, it’s only fair that we share with you our current state and upcoming projects. Of course we continue and steadily improve our daily work as a distributor of your games. We place them on all the biggest and most known portals around the globe. And new portals, big and small, are registering for an account at Famobi every day. Another focus right now is Facebook Instant Games. Shortly we will begin placing games in the Facebook messenger. So if you have amazing high score games with a quick and easy gameplay, let us know anytime. One can never have enough of those And in general, please continue to send us your games. There are no restrictions to genre or age. However we have a few requirements based on the needs of our clients and partners, that have proven to be crucial for maximum success. The games must be: Full responsive. Games must work in portrait and landscape mode. Without text. No texts means anyone will understand your game regardless of language. Small. Preferrably the file size should not exceed 3 MB. Smooth performance. Even on lower-end devices. We test our games from iPhone 4S and Samsung Galaxy S4 mini upwards. These are a few examples of games that fulfill these requirements and that we really love: Solitaire Classic Street Race Fury 4 in a Row Classic Bottle Flip Challenge Mandala Coloring Book Backgammon Classic Kids Color Book 2 But before our post reaches the dimensions of a novel, let’s come to an end for now. For all those who didn’t know or contact us yet, you can reach us anytime under these addresses: Game submission: Please use our submit form right here: https://famobi.com/#contact General questions: info@famobi.com Purchase of games: sales@famobi.com Thanks so much and let’s continue to shape the industry! Cheers from the whole team!
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Hi everyone, I'm Devin, a fellow PhaserJS dev. I am currently working at MyBrainSolutions, and we are currently looking to re-do our ~30 games in PhaserJS (some are already in Phaser, but we do need to re-do them as well). We're a small SaaS startup in healthtech, founded by neuroscientists and brain researchers. We're building a platform for users to take brain assessments and exercises that truly change brain habits. We're small and scrappy, and we have 30+ enterprise customers and growing. We're looking for contract game developers to help us recreate these games. Responsibilities: Work closely with product and in-house engineers on requirements and specs Develop both mobile and web optimized versions of each game Have input on game design, mechanics, levels, etc. Qualifications/Requirements: 2+ years experience developing games in Phaser Graphic Design skills a plus React / React Native experience a big plus Please reply (or preferably send me an email at devin.ozel@mybrainsolutions.com) with your portfolio (or just game links) and your hourly or per-project-base rate/quote. Looking forward to hearing from you all!
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Greetings to Community Members, This is my very first post here, let me give a background about my self. I am a full stack engineer, I've good experience working with Javascript and UI / UX design. I wanted to learn the game development, because i'm familiar with JS i wanted to use a JS Game Engine, I've read on internet I am not able to choose a good JS GE to begin with. Please can anyone help me out here.
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Our Upstate New York studio is open to contracts for small to large HTML5 games. We work in small modular teams to keep costs down and maintain our indie creativity and feel. We work primarily in Haxe for desktop and mobile browser games, but also do a lot of Apps (often HTML5 via Cordova). We have experience with CocoonJS, Unity, Springroll, and more. We have several developers, artists, as well as audio and QA-testing capabilities. We will also be looking to hire as we grow. Feel free to send over your resumes/portfolios. matt.conheady@workinman.com
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We have been building an interactive, game-based test for a client of ours, and we need a developer to pick it up - starting pretty much immediately. The vast majority of the groundwork and design has been completed, and what we have is a SCORM compliant package (built within Articulate Storyline) with a traditional multiple choice course option, and then the same questions as a set of interactive games that have been developed using the Phaser framework. Knowledge of SCORM is essential for this project. Please get in touch with me if this project matches your skillset and you are available for the next 2. 5 weeks. We are based in London, UK, and our ideal scenario is that the dev would work on site, but accept that due to the short notice this may not be possible. Needs to be someone in the UK or somewhere where there is not too much of a time difference (we have a very tight schedule for this project)
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we are a startup company and we are hiring: looking for a game developer to develop 2D HTML games with the following experience: must have experience with JavaScript must have experience with construct 2, Phaser, CreateJS frameworks must have at least 2 years experience in game development looking for a game developer to develop 3D HTML games with the following experience: must have experience with JavaScript must have experience with babylonjs, webGL or playcanvas must have at least 2 years experience in game development we are looking for concept artists \ game artists. for more information contact me and send me your portfolio.
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Hi All, I'm familiar with these technologies: JavaScript, AS3, Haxe, and have a lot of experience in multi-platform development. Several recent projects have been created using the Phaser framework, but I'm always open to new knowledge. Send me message or use email bestpositiveexperience@gmail.com Regards, Nikolai
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Hi, My name is Bilge Kaan. I've been making HTML5 Games since 2013. You can check my portfolio here: http://td2tl.com Thank you, Bilge Kaan
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I'am looking for experienced Phaser coder for minimum of 2 upcoming mobile game projects, and finish one that's half done. Its crucial that applicants are able to add interesting mechanisms to the games, very good understanding of making games for phones, to keep the performance of the games, make sure resolution is scaling properly, short loading times and so on... Being able to work on flexible systems and even add your own touch to the game. You should know that these projects, even tho majority of them will be small, might take even couple months to finish. Pay is per project, unless objected and explained why it should be different. Half upfront half at the end of each game developed. It is important for you to please send your applications to this email address: pivovarnik@outlook.com , and mention where have you found me on. Within the applications, include your portfolio of previous games you've worked on, and how long you've been working with Phaser. Also whats the longest project or series of projects you've been hired for, or worked at yourself and finished. EDIT: I FOUND A CODER, THANK YOU ALL FOR INTEREST.
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Hi, I'm Al, an experienced web and game developer which includes Phaser and Unity. I have worked with very large brands, including Justin Bieber, creating games for the web (desktop/mobile) for marketing purposes. I am currently looking for any paying business opportunities. While I will try to accommodate a variety of budgets, I feel like I can offer most value to established brands and businesses. I am based in the UK, but can adjust my work hours as necessary. The best way to reach me is to email contact@studiouniverse.co You can view my company website here: http://studiouniver.se Games that I have worked on in the past include: http://hungry5sos.com/ http://purposepro.justinbiebermusic.com/ http://gorgoncity.com/snakegame
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We would love to hear from any interested Game Developers to join our young studio. We are creating exciting games and offer huge opportunities for driven, experienced developers who want to work in an autonomous, creative, collaborative environment. Our culture is very unique - check out our careers page to get a feel for who we are : www.casumocareers.com Or check out our "Javascript Developer with a passion for Games" vacancy to see if you might have the skills for this particular role: http://www.casumocareers.com/games-developer/ We can consider remote workers as well, or candidates outside the EU who wish to relocate to Malta or Barcelona. Feel free to drop me an email for more information: alethea.chemaly@casumo.com High Five from the Unicorn Center!
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Hi Everyone, Career Cruising is looking for a Senior HTML5 Game Developer in Toronto. The full job description is here https://jobs.startupnorth.ca/jobs/1995608-senior-game-developer-at-career-cruising A bit about us and the role. We're not a startup, we've been running a SaaS business for over 20 years, since before SaaS was a thing Our clients are schools, K-12, and we also serve government and library clients throughout North and South America. In this role we're not just looking for a coder, but someone who wants to be part of the full product development process of building the next version of our K-5 products. Thanks!
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Hello everyone, I consider myself a great programmer of HTML5 games, using pure javascript or createjs or phaser, I focus on the optimization of games, multi-screen, multiresolution, dynamic loading and scalable. My portfolio (Please do not look at the graphics, I'm not a designer): https://play.google.com/store/apps/dev?id=4849209607720487690&hl=es https://www.microsoft.com/en-us/store/p/fear-blender/9nblggh4pzcp https://chrome.google.com/webstore/detail/broken-time/fdijcdlpkaegajcclcfdkckokgbileoe?hl=es-419
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Hello,I’m a student at the Illinois Institute of Technology and I’m looking for your help. We are conducting an online research study to develop a measure of game experience, and we are currently looking for input from game developers on game definitions. I was hoping you would be willing to take part in the study by responding to our survey.The survey should take no more than 15 minutes of your time, and your answers to the survey are fully confidential. There is no compensation for participation. I would be more than happy to provide you further details or answer any questions on this post.The link to the survey is given below. Your participation would be immensely appreciated. You would be making a great contribution to science about videogames; in fact, this research may contribute to more effective game design and development because there are few holistic measures of game experience and a general lack of agreement on the "proper" way to classify games (as the notions surrounding game genres and types change across time, space, and culture). Thank you!Link: https://iitresearchrs.co1.qualtrics.com/jfe/form/SV_5pZK3z7ZkG9AQsZHow would you go about classifying a game you developed? Best,Green
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PearFiction Studios is looking for an experienced HTML5 Game Developer to work with our highly talented Montreal team. Develop the next generation of online casino games in our cool loft style office in the trendy Plateau Mont-Royal district. If you have a personality to handle responsibility and collaborate in a small team environment, we'd love to have you join PearFiction Studio's dev team. Candidates should have an interest in online, mobile, and social casino games. You will be responsible for: Participating in designing the front-end aspects of a game design including entertainment, pacing, features, and UI functionality. Designing, developing, and maintaining games in HTML5. Developing new front-end game development tools, features, or extending current ones. Creating and owning all design documentation and deliverables for our HTML5 game development toolset. Developing new casino games with our HTML5 game development toolset. Integrating the game graphics and visual effects. Integrating the game business requirements and features. Ensuring entertainment value to end users. Maintain and test HTML5 games and tools to ensure stability. Essential Experience: Technical degree or higher in computer science Minimum of three years of HTML5 (Canvas and JavaScript/Typescript) game development for mobile and desktop platforms. Experience with Pixi.js or Phaser.io JavaScript/CSS frameworks. Solid knowledge of Object Oriented Programming, MVC and other design principles. Experience working in agile and iterative environments. Familiarity with project tracking tools such as JIRA or Trello. Familiarity with Git and feature branching approach. Understanding web browser game development, with focus on mobile. A flair for game graphics programming, animations, effects, and optimization for best performance for online and mobile use. Desirable Experience: Experience developing slot machine front ends. Good understanding of casino games and real money gaming mathematics. Experience working with graphically performance-heavy web applications. Experience with client-server integrations and serialization techniques. Open to challenges of learning new languages, technologies, frameworks and approaches to development. Experience in game development projects (hobby or professional). Experience with other programming languages (C#, Java, / PHP / Python / C++, etc) is an asset. Genuinely wants to do a good job as a matter of pride in one’s work. Keen to learn and demonstrate ability. Self-motivated. Bilingual (French and English) is an asset. You can apply on our website here -> http://pearfiction.com/careers/ or via LinkedIn here -> https://www.linkedin.com/jobs/cap/view/271185313/?pathWildcard=271185313&trk=job_capjs
