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Found 17 results

  1. Hello Community i make this post to talk about Gamedistribution and warning all developers about this site. take care when you start making money with them because they pay the first times and then just evade the payments even when im uploading 4 new games every month. I contact them but they just say we will pay you but never pay. I upload more than 50 games From 2017 to today and they pay me until MAY 2018. If you have similar issues please comment this post so we can help developers to dont give our hard work to this guys. Cheers
  2. Hi everyone, Famobi has been around for more than two years already, but somehow we haven’t actively taken part in this wonderful forum during this period. Many of you know us already and have published their wonderful games in our network. So first of all we want to say THANK YOU! Thank you for the fantastic games you create, thanks for making the HTML5 games industry the next big thing and thanks for just being really great people. After all you and your games are our daily business. And we have lots of fun with them. But even more important, our clients love the
  3. Want to promote your game?? Gtburst.com (est. 2013) is a leading ad network in the online gaming industry- we work with some of the biggest gaming websites on the internet. We accept only high quality publishers and have a reputation for first-rate traffic. The network allows you to target by gaming niche, country and more. We also offer a variety of purchase options (CPC, CPA, etc.). Rates depend on country, varying from 0.02 to .55 cents per click, and we offer various payment options. We offer reporting, analytics and tools to help you optimize your investment. We also offer nu
  4. I remember reading something in the FGL help articles ( on licenses and the like) and remember reading something about sponsors not wanting games that have been released to the public (this was in the Flash Games Era by the way). Now if I release an HTML game as a Beta for testing will sponsors still want to license the game (e.g. by buying a primary/exclusive license)?
  5. Hello everyone, I am the creator of Game.tk , traducted 10 days ago from the popular french version http://jeu.cc, that made me enough $ to live for the 2 last years. The site publishes 3500 flash/html5 games site with onsite leaderboards. I built the sites from scratch with 100% custom code. I am currently looking for the best HTML5 game devs, marketers, managers, traductors, etc. I am looking for partnerships, giving a % of the company, revenue share etc. Here is what will need to be done: -Publish more HTML5 great games -Find better ways to monetize the
  6. Hi guys! Just a quick question. Say I want to provide my game to PC as well in executable form (.exe), like using NodeWebkit. Now I want to sell it digitally through the internet. Do you have any recommendation on where I should do that other than Steam/gog.com? To make it clear, my problem is I want to sell it directly from my website, but implementing credit card payment system stuff is quite a trouble, and PayPal is just limiting the users (let me know if I'm wrong and this is okay, if you're experienced with this). I hope there's any other solution. If you have any other technique to
  7. Our Beta Website is up at dev.oomfr.com www.dev.oomfr.com Check it out! Sign Up as a Game Developer and begin early testing and API Integration. Contact Us for User Guides and other examples on how to properly integrate our APIs and Upload your games into our network. Contact us at oomfroffers@gmail.com about any questions, or just use the "Contact Us" options on the site. _________________________________________________________________Oomfr is a business located in Laguna Hills, CA, United States. Oomfr aims to deliver coupons and discounts to customers in a safe and fun, gaming e
  8. I am building a list for html5 game publishers. If you are accepting html5 games in your site, leave your "submit game" link here. Even email id will also work.
  9. Ready my thoughts on how to make money from the rising market of HTML5 games on our blog InsideHTML5Games.com: http://www.insidehtml5games.com/html5-games/blog/how-developerts-can-make-up-to-30000-usd-from-html5-games/
  10. Hello! I am a new member of this forum, so I hope that my post will be welcomed here! I am not entirely sure it should be posted here but couldn't figure out a better place. Please advise if you have an idea. I would like to present you a brand new tool we launched for the gaming industry: AdoptMyGame (http://www.adoptmygame.com)! This innovative website allows developers, for free now, to quickly advertise their games to a large number of publishing partners (you can see on the bottom of the website which publishers already gave us a special support, but please note that we are in contact
  11. Dear forum members, some of you already know Famobi and know what we’re doing, but nevertheless it would be impolite to not introduce ourselves properly We’ve been participating in this forum for a while now and first of all we would love to take the opportunity to tell you, that it’s a pleasure to be among so many awesome people able and willing to push our industry further and further. It’s a lot of fun to see how HTML5 games have improved in quality over a rather short period of time. So, what do we do? Basically, Famobi is an HTML5 games affiliate service. We aggregate the best HTML
  12. Hi game developers, We're a game publisher and we've got a special offer for match 3 games that can run on Facebook, iOS and Android: 30,000 free game installs on Facebook and 10,000 on mobile. To apply you should have a Match 3 game which is already live or can be launched on either Facebook, iOS or Android. By Match 3 here we mean any game with tile-matching, cluster-breaking, trace-a-line, or bubble-shooting mechanics where you have to align a certain number of the same pieces in a row/cluster/or else. Your game must be free-to play with in-app purchases (or at least, you should be r
  13. I am a games publisher mainly for Facebook games, as that is where our current network is, obvious any game that does well for us on Facebook is worth putting on the ios and android too. Do you have any games that are either already on Facebook or that can be re skinned or just bought outright,or do you have any games that could be ported to Facebook. maybe you started to make a game and never finished it, or maybe you have a game on facebook with no users and have come to a dead end. I am looking for games i can add to my network but the games must have in apps(in game purchases) within F
  14. Hi everyone, I represent Plinga GmbH. Plinga is the Europe's leading publisher of social and casual games. We have a nice network of partners/portals for the distribution and we are looking for the nice HTML5 games for cross-platform and mobile web experience. The idea is to keep the plyers on the platfrom and give them the opportunity to play in the browser from PC and mobile devices. The main mobile devices to be covered are: Ipad (2,3 & Mini) Iphone Ipod Samsung S3, S4 Samsung Galaxy Tab 2 10.1 Samsung Galaxy Tab 2 7.0 Please contact me for further details via email: oleksandra.volkoho
  15. Nuggeta is launching an HTML5 portal (nugplay.com) and is looking for HTML5 games. Developers will receive revenue share generated by advertising. We can guarantee you new income from the day one your game is published. The portal will also make you known and will bring new exposure to your game or IP. With nugplay.com, Nuggeta wants to become the reference for HTML5 games on web and mobile. Thanks to Nuggeta API, the portal and the games will be linked together bringing new features and social aspects such as achievements and points to earn real gifts, multiplayer synchrone or asynchrone, cha
  16. So, I was doing a bit of readup on making money on html5, and it seems that currently, selling licenses to your html5 games is your best bet at the moment. *nudges True Valhalla* To this end, I then began to wonder what kind of games publishers are looking for, in terms of mechanics, aesthetics, dynamics, themes, etc... as I haven't a clue. : D Also, will all controls have to be touch? Still trying to get used to non-keyboard controls. : /
  17. "Selling a game license, finalizing a deal for revenue shares from IAP or subscription revenues is always connected with big portion of time spent on negotiations, and setting up an agreement conditions. Since the beginning of finding new business opportunities there is always the same process which in many cases may be hard, exhausting, annoying, and it can take away the time you could spend on developing parts of the game you started. Unfortunately, if you really care that your game will be safely licensed to a sponsor/publisher, you should really put highest focus on this process. The time
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