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  1. Hello gamedevs community, After watching so many of you publish games I can finally post my first game in this showcase as well: Kung Fu Clicker ! "Can you climb the mysterious tower to the top and prove yourself to be the most worthy Kung Fu master? Defeat the elementals, collect their essences and keep climbing. Complete quests along the way to upgrade your character in the shop and finally reach the highest floor of the tower!" Game link: http://browsergameshub.com/KungFuClicker/ Kung Fu Clicker is a browser game optimized for mobile by solely using touch (or click)
  2. - Can you help this material shifting ball reach it's goal? Switch between materials , Get shot by a canon , Blown by a fan or Attracted by a magnet. It's an enjoyable journey! Preview on: www.cueballgames.com Play now: http://goo.gl/ayHwQr This game is available for non-exclusive licensing.
  3. Hi. First of all, let put it clear that I don't want to start neither a flame war nor insinuate Phaser is not a.good tool. I just want help to understand both advantages and disadvantages of each approach. I'm brand new to HTML and I am still confused about so many frameworks available. What's the advantage in use mobile jQuery instead of Phaser and vice versa? What's the disadvantage to pick them? For instance, - which one generates smaller size code? - considering the same game developed with both tools, which version will run smoother? Which one consumes less resources? - which one i
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