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  1. Here's the error : me.device.onReady(function onReady() { game.onload(); });
  2. Hey guys, Has anyone had any luck packaging up a Babylon scene inside a Cordova app? The problem I'm having is apparently path related: I get the error message "Error status: 0 - Unable to load..". Everything works fine on the webserver though.
  3. hi everybody, I'm developing a browser game with pixijs, I have finished 90%. My problem is: as I distribute the game in the Apple Store or google play market. In this forum, I read that you use cocoonjs, but I don't want use it, because I have to change many things in the project (for example: canvas render, google font, etc...) My game runs fine in chrome and firefox browsers (mobile and desktop) at 60 FPS. I tried to compile the project with apache cordova (PhoneGap), but it run at 12 FPS. This my question on stackoverflow: http://stackoverflow.com/questions/22011274/why-performance-w
  4. This might seem like a ridiculous question, but I was just curious to hear your input on the subject. In brief, I have spent a lot of time learning web development (specifically the front-end). Although, I recently gained interest in creating games with JavaScript frameworks such as Phaser. With that said, is there anything wrong with making simple 2D games for mobile using JavaScript code and something like PhoneGap to get it on mobile stores? Do any of you currently do this? Or should I change my focus to Unity and C#?
  5. I have an issue with the audio when first start the game in the menu state. The audio doesn't play. But after I start playing the game from another state and return to the menu state it works fine. When i test in android phone it doesn't work properly, but when I test emulator it seems to work fine. I use phonegap to build the app. Below is the code to my menu state var menuAudio = null; var menuState = { create: function () { this.menuAudio = game.add.audio('cheering'); this.menuAudio.loop = false; this.menuAudio.volume = 1; this.m
  6. I NEEED HELP PLEASE.. I just finished a phaser game and Im trying to implement admob to my app. Its been so hard nothing work idk what to do anymore, ive seen all the tutorials that ive found I seen this all of them https://github.com/floatinghotpot/cordova-admob-pro I still cant get them to work please help help help. I'll attach my html please someone help me step by step i need to monetize my apps. thank you index.html
  7. We have recently developed a simplistic puzzle game, Jigsaw Palace using Phaser engine. With the power of Phonegap/Cordova we've put together an Android version, which is available to download on Google Play. https://play.google.com/store/apps/details?id=net.arcticarcade.jigsawpalacefree&hl=en_GB We created a free version which used Revmob advertisements, but also created a paid for version, which comes without the ads. It would be much appreciated if you could help out by downloading the game and giving it a play, and if you like it, maybe leave a rating (we're not expecting 5 s
  8. I'm building a web app that allows the user to build a mobile app from their creations. I'm looking for a cloud service that allows me to send a zip file (or something like that), build the app and return a ID to me. With this ID I could access some app properties and download the generated file, like AWS S3 API does. I search in google and don't find nothing like that. Please could someone help me with that? Detail 1: This don't need to use cordova. I just put it in the title because I don't know how to call this thing that I'm looking for. Detail 2: I found the Phonegap build API
  9. Hello, New around here, first post.... To be brief, I'm looking for recommendations for native app wrappers for html5 games along the lines of PhoneGap / Cordova (which I've used) that do more to protect your game's source code and assets. Phonegap currently provides zero protection. The apk can be unzipped an everything is right there. Does something like this exist? Maybe something that will compile or encode your wrapped assets? Thanks!!
  10. Hi, I am wabsol. I am building a vr application for use on cardboard. Everything works fine when using the phonegap server(windows)/client(android) app. But i noticed when i wanted to export it for android my phone was not compatible because it is android 6.0.1. I tried if i could update my phone but it said it was running the latest update for my device (samsung galaxy s6). I also tried editing the config.xml file for several versions of phongap/android. But i allways get a white screen when using the app without the phonegap server/client apps. My pr
  11. Hello I cannot load the map (made using Tiled Map Editor) using Phaser. Phonegap Desktop console shows this messages: In function "preload" i have this code: game.load.tilemap('map', 'assets/mapas2.json', null, Phaser.Tilemap.TILED_JSON); game.load.image('tiles', 'assets/tmw_desert_spacing.png'); In function "create" i have this code: map = game.add.tilemap('map'); // Now add in the tileset map.addTilesetImage('tiles', 32, 32); // Create our layer layer = map.createLayer(0); // Resize the world layer.resizeWor
  12. Hi guys! See my first plugin to integrate Phaser Framework & Ionic!. Create more advanced hybrid mobile apps/games with IonPhaser!. Get the best of both worlds with IonPhaser plugin. http://market.ionic.io/plugins/ionphaser Regards, Nicholls
  13. Hi guys! See my first plugin to integrate Phaser Framework & Ionic!. Create more advanced hybrid mobile apps/games with IonPhaser!. Get the best of both worlds with IonPhaser plugin. http://market.ionic.io/plugins/ionphaser Regards, Nicholls
  14. Hi guys! See my first plugin to integrate Phaser Framework & Ionic!. Create more advanced hybrid mobile apps/games with IonPhaser!. Get the best of both worlds with IonPhaser plugin. http://market.ionic.io/plugins/ionphaser Regards, Nicholls
  15. Hi guys! See my first plugin to integrate Phaser Framework & Ionic!. Create more advanced hybrid mobile apps/games with IonPhaser!. Get the best of both worlds with IonPhaser plugin. http://market.ionic.io/plugins/ionphaser Regards, Nicholls
  16. Hello, I have some projects in Phaser working on web. I wanted to try PhoneGap (need some of plugins). I've started from converting some simple project to app (without any additional plugins yet) and I run into problems. APK is builded without any errors on PhoneGap Cloud Builder, but apk after install doesn't show any of Phaser content. I'm installing app from .apk file, not from Google Play/Market or whatever it is currently called - in short not from store. I have PhoneGap HelloWorld example working. It consists of: empty .cordova directory empty hooks directory em
  17. Hi guys I'm working on a game developed with phaser.JS (and phonegap), and i'm facing a surprising problem. FPS is pretty good (it's between 55 and 60) but the avatar moves are not smooth. So i guess it's caused by the use of phaser feature. You can see the problem on the video here : https://www.youtube.com/watch?v=JfYBcvl4b78 Have you ever met this problem ? Do you have some idea to improve that ? Thanks for your time ! Dorian
  18. Looking for a talented HTML 5 Games Developer, based in London. Must have: Experience in HTML5 games development Be well versed in OOP practices and design patterns Knowledge of the latest libraries and frameworks Even better if: Experience with CocoonJS or PhoneGap Experience with WebGL An open minded, keen candidate is essential, someone who is positive and self-motivated, always ready to learn. If you are interested in this position, please do not hesitate in contacting me to discuss this further.
  19. HTML5 Game Developer Im looking for a talented HTML5 Game Developer to work with our fantastic client. You will be working in a very young, vibrant and fun environment on a variety of cross-platform projects and see them from concept to delivery and beyond. Based in London, we can assist in a relocation if necessary Key Requirements for the role: Experience in HTML5 games development using DOM and canvas Passionate about games, with an understanding of game-play mechanics Well versed in OOP Practices and design patterns Knowledge of the latest libraries
  20. Sorry for an old topic. But I've tried to search but have no luck. This's a simple Phaser audio example. It works well on my Android web browser. However, it's muted after porting to Android app by Phonegap cloud build. Although the app can display and touch. Is there anyone can port Phaser game to Android by Phonegap Cloud Build and it can play audio? Here's my answer on SO but I think it's better to raise it here. http://stackoverflow.com/questions/33949879/phaser-html5-app-cannot-play-sound-after-porting-by-phonegap-cloud-build var game = new Phaser.Game(600, 800, Phaser.AUTO, 'phaser
  21. Hey guys We just launched our testverstion of GameON. It´s a multiplayer app where you can challenge your friend in a three round competition in Quiz-, Mini- & Brain-Games. Additionally if you like, you can play the games in the single player mode. It´s developed in HTML5 and Javascript on the top of Cordova. For creating the games inside the the we developed our own game engine. Check out the app https://gameon-app.com/become-tester.html AND now we need all held to make this game awesome. Guys, would be great if you download it and test t. Whatever it is, shot me with
  22. Hi all! I made a game in Phaser and ported it to iOS with Phonegap. It's called Scuba Chibi! I also blogged about what I learned while making the game here: http://www.melkybee.com/blog/2015/06/14/scuba-chibi-postmortem-1-the-technical-learnings/ (Also in https://phaser.io/news/2015/06/scuba-chibi-postmortem). Here's a little bit more about it, hope you can check it out! :-D Swim! Dodge! Collect! As the scuba chibi swims through the ocean, he must dodge the sea creatures coming at him in both directions! Help him collect the bubbles to earn points! Endless fun! This game could tak
  23. My game scales perfectly in the browser but when I build it in cordova there is black bars on the bottom. I am using 320x480 and Phaser.ScaleManager.SHOW_ALL; anyway to have the cordova version scale without black bars? any examples? please share! thanks
  24. The new Cocoon beta - now open! During the last months we have been working on building the greatest possible cloud service for HTML5 developers. We have been HTML5 pioneers with our previous CocoonJS Cloud providing the fastest canvas renderer with Canvas+ and offering services integration. It has been a great experience but we felt that some things could be improved and so we did. Now you ask for an invitation to start using it here. Today we just launched the new Cocoon Beta. We will start sending invitations progressively during the Beta period so if you request an invitation today you
  25. Hi there, so I used to use clay.io for my leaderboards but to be honest, their service really sucks... Now I´m starting to use Google Play Games services but it´s a little bit confusing, does anyone know a good tutorial to implement this into a cocoonjs/phonegap game? (So far, no problem with an http hosted game) Thanks in advance.
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