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Found 18 results

  1. Hi, I'm quite new to web development, so I'm quite lost regarding to make VS Code Intellisense work for PixiJS. I'm currently using Webpack 2 and I'm able to run PixiJS examples, but only because I've included this in my index.html file: <script type="text/javascript" src="libs/pixi.min.js"></script> So, my code works, but I don't get any autocomplete in VS Code because I don't know how to import Pixi classes and methods into my .js project files. Can someone give me pointers or a small tutorial about that? Thanks a lot
  2. I have the Box2d plugin, but game.physics.box2d doesn't have autocomplete when I type "game.physics.box2d" in Visual Studio. In phaser.d.ts I see: arcade: Phaser.Physics.Arcade; config: any; game: Phaser.Game; ninja: Phaser.Physics.Ninja; p2: Phaser.Physics.P2; box2d: any; I think it Might be that it thinks game.physics.box2d is any instead of box2d class. How do I get autocomplete?
  3. Hello everyone, Background: I have been looking around for a good engine/framework to use to build HTML5 games. Since I know Unity and am familiar with the engine (plus I know my around C# a bit) I wanted to use to create HTML5 games, however the WebGL isn't quite up to par not to mention that it doesn't work on mobile browsers. So I went ahead and switched to Construct 2, now I am quite familiar with it and have used it for a long time before the switch (in fact I started with Construct 2 and then switched to Unity for making non-HTML5 games). While Construct 2 is perfect for
  4. Hello, I have been working on a Phaser game and I would like to publish it in ios and android.It works good in browser. Can I use "Visual studio community" to publish the app using Cordova. Is it possible to build an apk through Visual Studio. Any help is appreciated.
  5. Visual Studio provides a nice environment for developing cross-platform apps. To do so you need to first install the Apache Cordova plug-in. Once that's installed you can develop and debug your Babylon.js app using the Ripple Emulator which uses the latest Google Chrome). The problem occurs when you want to deploy to an actual device, like an Android tablet or phone. If you're running anything less than Android Lollipop (< V5.0), your Babylon.js app won't work because it runs in a webview and older webviews to do not support WebGL. The solution is to add CrossWalk to your
  6. Hi, i'm looking for best pratices to start a phaser project with TypeScript. Most of the tutorials are not up to date (2013 on the site). What about project's structure (i mean directories, naming convention etc.), which tools etc ? EDIT : you can now download a complete Visual Studio Template for Phaser with TypeScript : (it's up to date and easy to install (VS Extension)) https://visualstudiogallery.msdn.microsoft.com/ee6e6d8c-c837-41fb-886a-6b50ae2d06a2 https://github.com/fairydhwen/PhaserTypeScriptTemplate/blob/master/README.md Regards, Fairy
  7. Hey, Just a video [in French] for new users of Phaser : How to install Visual Studio Code (Free) and configures it to start your project with Phaser and TypeScript: https://www.youtube.com/watch?v=E_XOp9xH4XI Regards, Fairy.
  8. Hi everyone. I'm playing around with TypeScript and Phaser for the first time. I started off with plain Javascript/Phaser in Sublime and got a little game going where I could move a sprite around the screen and click to shoot. It worked relatively easily which was nice. Then I decided to switch to TypeScript and Visual Studio because intellisense and the class/inheritance syntax looked like it would make things easier. I still have hope, but I've run into some problems. The first issue that came up was setting up WASD controls with AddKey. I tried to use the recommended var movementLeftKey:
  9. Hi everyone! I´m trying to make a web browser with VB Net in Visual Studio 2015 to be able to see babylon sites but when I enter to: https://get.webgl.org/ I get the following message: "Oh no! We are sorry, but your browser does not seem to support WebGL." and a link to upgrade to Windows 10 (which I already have) What can I do to be able to load babylon sites in my browser? Thanks and happy Todosantos and Día de los Muertos day.
  10. Hello! I am relatively new to Phaser, so I downloaded the examples and started making little adjustments to them. So far the Invaders example is my favorite, so I started separating it into separate files and implementing my own graphics. Audio will come later. That is, after I figure out what to do with my game variables. I started copying the invaders code into a Visual Studio Phaser project I'd been playing around with. It wasn't much; just a bouncing Phaser logo, so I knew it would be easy to replace the existing code with the Invaders code. Everything works except for the code in the
  11. I'm starting to re-work my game using TS and now using Visual Studio 2013. IIS works perfect for me to test and iterate my game rapidly but I need to test it on my device as well. When working with Phaser JS, I need only to set up gruntfile.js, launch grunt, edit a little something and it will work. Can anyone please tell me how to test my game on my device or if needed, set up custom web server in VS? Thanks!
  12. Hi, I've been using Phaser with Notepad++ until now but I decided to try Visual Studio with Typescript (everyone praised the IntelliSense, so I thought it would be good to test it myself). I'm a completely noob so maybe I screwed up in something pretty obvious, but the IntelliSense is not working. The strange thing is that it worked at first... but it doesn't work now. I tried with the references to the phaser files but the problem persists. Is there something I'm missing?
  13. Hi, I'm new to Phaser, in the past week I started my first game and l love everything about this framework. Just so you know I usually work with Unity and MonoGame. Anyway I had a question regarding intellisense/code completion in Visual Studio 2013 for JS. I know about the /// <reference path="phaser.js" />, but my problem is more when I'm using the "this" identifier. I would like to know if there's a way to tell VS what "this" is Phaser.Game(...), just to help with the code completion of lets say this.load.image(show parameters). Is this feature available in VS, should I get anot
  14. Hey Everyone, I created a Phaser starter project template for Visual Studio 2013 that uses JavaScript. You can view more here: https://github.com/funzeye/Phaser-Project-Template-Javascript https://visualstudiogallery.msdn.microsoft.com/e6eeccc4-3963-4e3d-8181-77d94ae67d9a TypeScript Version also Available: https://visualstudiogallery.msdn.microsoft.com/a4f5464e-897a-48c2-85e4-7ac2b1d92d0f
  15. Hi all. Just started playing around with Phaser and I'm seeing some strange behaviour with JavaScript intellisense in Visual Studio 2013 Express for Web. I followed all the advice I could google, and it's almost working perfectly.. but something to do with being inside or outside of a function seems to be affecting it. I am very new to JavaScript, so I might be missing something, but the following behaviour doesn't make any sense to me: (I get one level of intellisense) (but not any more than that) However, inside of a function it works perfectly... (Intellisense shows me everything) In a s
  16. Well the header says it all can i use phaser with javascript in visual studio 13? The reason i ask is because i saw a post about how phaser is no longer supporting typescript in VS and i don't want to waste my time with something that is no longer supported.
  17. "In the v0.8.2 TypeScript addon for Visual Studio 2012 there are a number of projects settings you can place in your .csproj file to control how the tsc compiler is run. These don't yet have GUI controls so you need to do some hand editing if you want to change things. These options are all XML elements containing either true, false or a string value, here is the list:" http://hutkev.blogspot.co.uk/2013/02/visualstudio-2012-typescript-project.html
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