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  1. Today
  2. Hello, If you're looking for a solution similar to GlobalHop, I would recommend giving PacketSDK a try. It offers a similar approach to app monetization without relying on ads. PacketSDK allows you to generate revenue based on user activity and network sharing, providing a seamless and non-intrusive way to monetize your app. https://www.packetsdk.com/?utm-source=e2yIGLtG Feel free to check it out and see if it aligns with your needs. If you have any questions or would like more details, I'm happy to help!
  3. Yesterday
  4. Hey Davide, Just gave Caravels.online a try — love the simplicity and fast onboarding. Really appreciate the "no registration, no download" approach; it’s perfect for casual browser-based gaming. The coin-collecting + upgrade loop is satisfying, and the cannon mechanic adds some nice competitive tension. A few quick suggestions that might help: Consider adding mini health or shield power-ups on the map to make combat more dynamic. A leaderboard or simple session-based score history could increase replayability. Mobile support seemed decent, but a floating joystick UI might improve movement control for touchscreen users. I’ve been working on something similar in the mobile/web space via https://subwaysurfersapks.com/ a site dedicated to subway surfers mod apk latest version — mainly testing HTML5 game performance on APK distribution platforms, so it’s cool to see multiplayer being done so smoothly in-browser. Looking forward to future updates — great work so far!
  5. Hey devs 👋 I’ve been experimenting with different tools for enhancing pixel art and old sprites lately — especially for retro-style HTML5 games I’m working on. One tool I found surprisingly useful is Remini — an AI-based image enhancer. It’s primarily built for photo improvement, but I tested it on some blurred or low-res game textures, and honestly, it did a pretty decent job. I even tried a Remini Mod APK version to test some of the unlocked features (just for testing, not promoting piracy), and the results were smoother than expected. Of course, it’s not a substitute for real vectorization or pro design work, but for quick mockups or indie game assets, it's not bad at all. Anyone else tried using photo enhancers like this in game development workflows? Here's a safe source I used for testing purposes: [https://reminimini.com/, optionally with a short note like: "for curiosity & testing only"] Would love to hear thoughts from other devs experimenting with AI tools in their pipelines.
  6. Last week
  7. Are you trying to embed your XML game as an OpenSocial gadget? If so, make sure your XML follows the Gadget spec, including the <Module>, <Content>, and required metadata. Also, are you hosting the XML on a public HTTPS URL like in your example? That’s needed for it to load properly in an iframe viewer.
  8. Totally agree — Gamedistribution doesn’t seem worth the time anymore. I’ve had way better results with CrazyGames and GameMonetize too. If you're building HTML5 games, it makes more sense to focus on platforms that actually support indie devs and drive decent revenue.
  9. Hello Y8 Team, I recently discovered that my game was published on Y8 and several of your partner/child websites without any prior communication, approval from me. Additionally: My developer studio is not verified, so I cannot monetize. I have already submitted multiple support tickets (4 in total), contacted your Twitter, and even reached out via Discord, but none of my issues were addressed — tickets were closed without a single response. This is my original work, I request the following: Immediate review of my case. Licensing or revenue share terms. I’m still open to collaboration if done professionally and fairly. Please respond promptly. Best regards, Viknesh G
  10. Sounds like a serious offer hope you find a legit seller with a clean account. Just make sure both sides keep it secure and transparent.
  11. Nice bundle! Just a couple of quick questions for clarity: Are all 100 games fully licensed for commercial use, including redistribution on portals like CrazyGames, GameMonetize, or the Google Play Store after exporting to Android? Are the .capx and .c3p files organized and commented for easy editing or reskinning? Thanks!
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  14. As the mobile gaming market continues to expand, developers are constantly seeking innovative monetization strategies. In 2025, besides traditional ads and in-app purchases, more developers are turning to a new approach—passive income. This is where PacketSDK shines. What is PacketSDK? PacketSDK is a platform that helps developers earn passive income through the active devices of users. Without collecting any personal user data, PacketSDK provides a stable source of revenue. It runs in the background, utilizing device activity time to help you generate additional income without disrupting the user experience. Website:https://www.packetsdk.com/?utm-source=e2yIGLtG The New Trend of Mobile Game Monetization in 2025 Users are becoming more immune to ads, and the stability of ad revenue is facing challenges. PacketSDK offers an ad-free monetization model, allowing developers to achieve long-term, stable income. How to Collaborate with PacketSDK? Non-intrusive: No ads and no impact on user experience. Easy Integration: PacketSDK offers an easy-to-use SDK, allowing quick integration into your game. Global Earnings: Supports users worldwide, making it ideal for games with a large user base. Predicting Your Earnings With PacketSDK, your earnings are directly tied to your daily active users (DAU) and their activity duration. By sharing your user data and regional distribution, we can provide you with an estimated revenue forecast, ensuring you can maximize your existing resources. Conclusion In 2025, PacketSDK provides game developers with an innovative and efficient monetization solution. If you're looking for a stable income stream that doesn't rely on ads, PacketSDK is the best choice. Join PacketSDK today and start your passive income journey. If you want to estimate your income, please feel free to contact: [email protected]
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  16. Hello everyone, I’m currently looking to purchase a Facebook Instant Games developer account that has been successfully accepted into the Approved Partner Program and Instant Games Review. 💰 Budget: Willing to offer over $3,000 USD for a verified and ready-to-use account. 🔒 Requirements: Must have access to submit and publish Instant Games. Must be tied to a fully verified business (Meta Business Verified). No policy violations or bans. Transfer process must be clean and secure. 🌍 I’m a verified business owner and serious buyer. I can provide proof of identity and business verification to proceed with a safe transaction. 📩 Please message me directly or reply here if you have an account for sale. Thank you!
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  18. Hello everyone, for anyone who are here can comment and rate my game at the comments section or in a different way, but not in a bad way, I'm just a new kid in this town, I hope everyone loves my game. Thank You!
  19. Earlier
  20. Hi, I hope you're doing well! A new feature has been added to the game! It allows you to completely immerse yourself in the retro universe of the 80s and 90s (the golden age of video games)! You'll feel like you've traveled back in time! What are you waiting for to find out?! Game link Have fun and a great start to the week, everyone!
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  25. Coloring vertices with VBO using WebGL 1.0 and JavaScript - GitHub - Simple triangle: https://plnkr.co/edit/5ZdrQBkRwyapi9PH - Colored triangle: https://plnkr.co/edit/c8jpkRfxbgyvVNyL
  26. Hello everyone. For anyone who don't know the controls on keyboard, here are the control info below this info: W: for jump J: for attack A: for left D for right Thank you.
  27. Hello everyone. Just a few hours ago, I have released the 1.1 version of the game, but there was still a problem, after the game ends, you guys will try to press the "ok" button, but the button is not responsive. So, in the 1.2 version of this game, you guys can have two option buttons, that are the exit button and the restart button, and they are also responsive. The links are under this info. I hope you guys will love my game now. First round: https://kung-fu-clash-multi-deviced-1st-round.netlify.app/ Second round: https://kung-fu-clash-multi-deviced-2nd-round.netlify.app/ 3rd/Final round: https://kung-fu-clash-fn-round.netlify.app/ Thank you.
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