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Found 14 results

  1. Check out BlockTanks, a simple yet addicting MMO Tank Game made with nodeJS and Websockets. In BlockTanks, you move a tank and shoot players on the opposite team, getting as many kills as you can. No need to create an account, just type in a name and play! The game's features include: Real time player combat A maze-like map that two teams of tanks can navigate through Four types of power-ups Chat features Tank Skins I made a post about this game a few weeks back, and I have been working on the game since. Here are the new features: By popular r
  2. Some time ago, we launched what turned out to be a really popular browser game: TANX. It's an online tank battle game and it's designed to be all about instant mayhem and fun. But we always felt as though it wasn't pushing WebGL hard enough. So we've spent the last few months revamping it. Here's the result: It's now using the PBR (physically based rendering) support in PlayCanvas. The level, tanks and power ups have all been rebuilt from scratch. So, it's the same great gameplay but with fancy new graphics. Read more about it here. And if you want to play, head to: https:
  3. Hello everyone, BlockTanks is a simple and explosive multiplayer tank game. Join other players in a fast-paced and destructive team deathmatch. Collect weapons and defeat the enemy team using strategy, cooperation, or good old-fashioned brute force. Play the game at blocktanks.net Features: Lobby with multiple maps and matches. Power ups like rockets, bombs, and flashbangs. An account system so you can track your stats and level up. Unlockable items such as stickers and decals. Made with Phaser and NodeJS, and hosted on AWS Lig
  4. Hey I've been working for quite a long time on this multiplayer HTML5 game about top-down tanks. Some people say it's .io type, I politely disagree since it's way more complex than an .io game, however I use the term as well for marketing. The game can host up to 40 CCU per room and features 2 types of vehicles for 2 types of gameplay: tanks and trucks. Tanks are good for combat, they blow stuff up and collect the salvage while trucks are great for avoiding combat. The latter can also pickup other resources found around the map. The main feature of the game is the
  5. Hi, please check our new game Cyber tank. Ready to sell non-exclusive http://cybertank.paulp.ws/
  6. First of all here is my project, controls are WASD and mouse. http://playground.babylonjs.com/#11OMIX#26 I was wondering what is causing some kind of friction between the ground and a tank, try to press A or D for 5 seconds, it will not turn smoothly, I noticed that the glitch occurs when the tank is on X or Z axis (probably also on Y axis too but I didn't try). You can see that wheels are rotating propertly, there are no forces pushing the hull, just wheels are jointed to it. Any ideas?
  7. Update - the game is now available on Google Play as a native app: https://play.google.com/store/apps/details?id=com.afgt.naval The link http://www.askforgametask.com/mobile/games/naval/ Description Naval Battle is an HTML5 arcade game in which your mission is to destroy a fleet of enemy cargo ships before they deliver ammunition and provisions to the enemy troops. You are the commander of the VIC Victory, a fast light tank used by the Mobile Costal Artillery in defending a country against sea attacks. Your tank is armed with a limitless supply of anti-ship shells, bu
  8. Hey folks! I'm new to the HTML5 Game Devs community, and am in the process of learning BabylonJS. I'm looking for advice on how I should simulate vehicular physics for tanks in an open source game project I've began with some old friends. "Nanoshooter" open source tank game on GitHub Issue specifically about the tank physics We're hoping to create a physical simulation for tank movement that is as simple and optimal as possible, because we want to be able to simulate as many tanks as we can get away with. We're not looking for realism or high accuracy — we're more int
  9. For any 2d Pixel Art artists out there, I am looking for help with getting some better artwork than what I was able create on my own. If you are looking to expand your portfolio, and are interested in helping me out I would love a more talented individual than me see what they can create. The game is a multiplayer tank battle game set in an apocalyptic world. You can see my posting for review here: The game is a top down action game, and I am currently looking for a tileset for my maps, better tank and weapon artwork, better effect artwork, and lastly page/icon and general display w
  10. Hello everyone, Tank is a puzzle game that my friend Ahmad and I have created in Phaser. The basic concept of the game is that you are a concrete tank in an arena which is surrounded by moving targets which you must shoot to lower the gates that block the portal. When you shoot a target it will stop moving and shoot back at you. This will make the arena much more difficult to navigate and force you to dodge the projectiles that are coming from the targets in order to get to the portal and progress to the next level. The game has 15 levels and a back end Rails API for keeping track of glob
  11. The best example I've found of what I'm trying to achieve is this - http://schteppe.github.io/p2.js/demos/topDownVehicle.html However, instead of a car I have a tank, so the movement should be more... tankish, without this front-wheels-turning effect. But this is not a problem. The problem is that my tank's movement looks more like a boat on a water movement. I press UP for acceleration and when I press LEFT or RIGHT it still moves in the same direction for a while, like drifting. And if I release UP button and press LEFT or RIGHT again it drifts as well, without taking into account, that he
  12. Hey guys, when I found phaser I was surprised how easy it is to create flashless browser games these days. So what I came up with is this: http://tankeroni.bspeak.net/. It's all about fast-paced multiplayer tank battles. These are the current features: Basic map editor and save/load functionality4 kind of weaponsPick-upable ammo, health or whatever may come in the futureServer-side physics for a smooth gameplayChat2 Camera modesServerlist with pingChoose the location of your server (only Germany and US/NYC at the moment)FFA/CTF modes and more to comeFriendlist to invite players to private
  13. Hey guys. First time making a game here. My friend and I spent about a month working on this and pretty pleased with the result. This was my first attempt, so I didn't add touch controls or anything, so it's not playable on mobile. You'll need to play with a keyboard. It's called Tank Hero - an endless survival game where you simply have to shoot as many guys before you die. Play it here
  14. Hi everyone, I've been lurking around here for sometime now. Finally i've got a game to showcase to everyone here. Still work in progress though. I present to everyone, Blue Weapon - Link below. https://googledrive.com/host/0Bx7Ociw4jEolTVJyWmhuQUlqaUk/index.html I came from impactJS. So of course I bought a copy of the impact engine I bought impactjs almost about 1 year ago and I've been working on my game ever since. This is a shootem'up game that has the following features: 10 levels 3 different enemies with different abilities 2 ways to shoot them down. Either shoot your normal weapon or
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