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  1. Hi, My name is Nikky. I'm a 31 year old 2D graphic designer (vector) with years of experience, available full time for freelance work. I also had experience on making my own games for 2 years. I can do characters, items, animations, backgrounds, re-skinning, UI design, game cover, icons, logos, and any other kind of 2D art assets. My rate at the moment is $14 per hour, I can also work with a fixed price (with an asset list and a request art style). Well, I usually make deal on a fixed price after estimating the cost to the clients. Or maybe if you have some kind of budget for the art work, we can start negotiate from that. You can see some of my 2D art works for all kinds of games in https://imageshack.com/a/NSMz/1 I work fast, understand deadline, work on weekends and holidays, understand time zone deference, I don't sleep to much anyway, prefer Paypal for safe payments, not interested in profit sharing, or free works. I'm full-time freelance so my focus is on this. I can do most Graphic Art style (vector base). I usually do a test run of one or two of the clients request assets (usually clients also has a request type of style) to make sure the style, design, coolness, cuteness, etc fits them, no need to pay if the test run result doesn't fit you. But if it does, then lets do more actions! Feel free for asking me the estimate of the cost, it maybe cheaper then you think it is. You can email me at [email protected] For Cost reference : Character Design : $7 - $28 (depend on details) +add $7 - $14 per animation (4 - 10 frames) (depend on details) Item $5 - $14 (depend on details) Background $14 - $56 (depend on details) Buttons $2 - $7 (depend on details) Etc. For a more accurate cost, give me a list, and I will calculate for a fix cost. If we have a deal, I will make some samples from the list to make sure you like the art style, if you approved then we move forward. etc. You can email me at [email protected] for more details. Here are some of my works :
  2. Hi, I'm Lewis, a pixel artist ready to work on your project! I've handled pixel art on a wide variety of projects boasting differing pixel art styles, smooth animation, and graphical moods. Portfolio My pixel art specialties Character design and animation Vibrant, expansive and varied tile sets Vast and detailed multi-layer backgrounds Work with multiple styles, moods, and pixel art disciplines (16 bit, 8 bit, etc) Projects I've worked on/am involved with include: Kyle & Lucy - Designing characters, animating level graphics / full screen animations, and creating environment art. Freedom Planet 2 - creating backgrounds, character art, and environment art. Sonic 2 HD - A popular Sonic fan game, creating enemies, animating, and environment art. Sonic Studio - A Sonic fan game made in GM with highly detailed art. and more! Contact me: Portfolio LapperDev(at)outlook(.)com Examples: If you are interested in my work, feel free to contact me at LapperDev(at)outlook(.)com Or visit lapperdev.artstation.com Thanks, Lewis.
  3. Hello, I'm a web programmer with 3 years of experience (currently a senior developer). I've always been a fan of videogames and now I'm starting learning game development just for fun. Like in any type of development , you always face problems and learn of those. Sharing is the strongest tool to learn, you help other people to prevent/fix mistakes and they help you. What am I looking for?: People like me that is learning to develop games and want to meet other people to make games with them, share experiences, ask&answer questions. How will we organize? I have experience managing large Telegram groups and also creating bots for groups. It is a good starting point since most of the people always carry the phone everywhere and also has a web/desktop application, also Telegram offers us a direct communication without compromising your privacy (you don't need to give real info or phone number to the rest of the group). If we start growing, we can just move to another platform you want (Discord, Slack, whatever is of your preference). Do you have any project scheduled? Yes, I want to build a fun roguelike, here is my current roadmap of the game: I am an artist, can I join? Sure! I'm sure you can learn from us and we can learn from you, Keep in mind that sound artists, level designers, programmers.. work together and they need to understand all the other positions to work properly. Of course this is a flexible diagram, I don't do this as my job and I don't have any deadlines, creating a roadmap just helps me with organization so I don't start wrongly (which with end even worse :P). Have in mind that my only goal is just learning, I'm not in a rush to make money or finding a job Just feel free to contact me if you want to join or if you doesn't like something of my post.
  4. We are looking for a remote animator for our mobile game design team. This is a paid position in a professional and established work environment. Our design team has produced animations for some of the world's leading brands for over a decade. We are looking for an expert in Spine animation software. This position will begin with a few hours per week, but the right candidate will move to full time very quickly if not immediately. We need you available and online in our team backend between 9AM and 4PM EST (US) timezone. The position requires strong experience in mobile game art such as animation and typical 2d art workflow as you will be working with an design and development team coordinators with each project. Strong experience in Spine is mandatory, so speed and familiarity with the software is essential. This is a faced paced environment. The right candidate will be comfortable in this environment. The right candidate will have the potential to remain with us as a career, as many already have. Ideally we are looking for an animator who is comfortable creating animations for humanoid, non-humanoid, and VFX style animations. Our animations needs will vary from project to project on a daily basis. Our design team will prepare static assets and animation requests, and they will be handed to you for fast turnaround animations. Generally you will be working on several different projects concurrently, so being able to shift at a moment's notice from one project to another is essential. This is a high volume, fast paced position. Being able to envision the animation we are producing for a game is also essential. While our design team will provide you with a basic understanding of the animation such as "enemyHitFire: played when the enemy combatant is hit with a fire effect ranged spell", we expect the animator to be able to envision what they also can add to the animation to bring it to life. Creativity and added touches are a strong motivation factor for hire. Finally, because we often find ourselves creating full mini-games from concept sketches and discussions, we are in constant contact with the artist to explain the project when it begins and perform revision work. You must be able to understand English and communicate quickly without difficulty. Below are some of the things we will be wondering about (NOTE, we have training available for some areas such as 2D animation prep): 1.) How comfortable are you with Spine? 2.) How familiar are you with Photoshop techniques and environment? Can you adjust sprite delivery quickly to fit animation needs? 3.) Are you comfortable and experienced with game art, sprite sheets, and overall production flow? 4.) Are you imaginative or prefer working with very strict references and detailed animation descriptions? 5.) Can you animate without the use of IK and Mesh in your animations? If you are interested in the position, please email "careers" at "grimpanda.com" with your hourly salary requirements, portfolio links or examples of work, and best method of chat (Skype etc). Candidates who meet our requirements will be contacted via chat (text only, no worries about Covid hair!) to further discuss the position. These positions will be filled very quickly! Thank you and we look forward to hearing from you!
  5. We are looking for a remote artist for our mobile game design team. This is a paid position in a professional and established work environment. Our design team has produced art for some of the world's leading brands for over a decade. Art styles range from concept/painted styles to 'pop' vector. This position will start with a few hours per week, but the proper candidate should be ready to move to full time if they are meeting requirements. We need you available and online in our team backend between 9AM and 4PM EST (US) timezone. The position requires strong experience in mobile game art such as animation and typical 2d art workflow as you will be working with animation and development team coordinators with each project. Strong experience in Photoshop CC+ is mandatory, so speed and familiarity with the software is essential. This is a faced paced environment. The right candidate will be comfortable in this environment. The right candidate will have the potential to remain with us as a career, as many already have. Ideally we are looking for an artist who can switch between vector and realistic art styles, but a strong candidate in only one area will be considered. Experience in 3D applications and rendering workflow a plus! Sometimes we may need to render pre-created 3D models into 2D sprites for animating in software. We are looking for an artist who is passionate about creating art and have their own ideas in parallel to the direction our staff will provide. For example, if we show you a mockup of a project, we would like your mind to instantly jump to ideas that you would like to see in that environment, and be a part of the creative process alongside us. We do not want someone who will only follow a sprite list, and contribute nothing else. We are looking for a creative team member. The correct candidate must be able to produce very high quality art for our clients, and quickly. The work you will be involved with are very fast turnaround mini-games, meaning from concept sketches to finished product is usually performed in only a few days. That means we need rapid designs that are approved quickly, and iterative updates while the development team begin to include them in the project. While the games are small, the work is very fast paced, but our online team environments make communication and sharing very easy. Finally, because we often find ourselves creating full mini-games from concept sketches and discussions, we are in constant contact with the artist to explain the project when it begins and perform revision work. You must be able to understand English and communicate quickly without difficulty. Below are some of the things we will be wondering about (NOTE, we have training available for some areas such as 2D animation prep): 1.) How comfortable are you with understanding 2D animation? (Prepping game sprites to be animated, piece exports etc.) 2.) How familiar are you with Photoshop techniques and environment? 3.) Are you comfortable and experienced with game art, sprite sheets, and overall production flow? 4.) Are you imaginative or do you only work off of sprite lists? (For example: We need a little house and yard drawn. Do you suggest/add a little tree with a rope and tire swing? Or we get exactly what we ask for on the list, no less/no more? 5.) How comfortable are you with both vector and realistic, traditional style art? (both is a bonus, but not required! We will consider an expert in either!) If you are interested in the position, please email "careers" at "grimpanda.com" with your hourly salary requirements, portfolio links or examples of work, and best method of chat (Skype etc). Candidates who meet our requirements will be contacted via chat (text only, no worries about Covid hair!) to further discuss the position. These positions will be filled very quickly! Thank you and we look forward to hearing from you!
  6. Hi, artist available for hire Check out https://mintportal.io/artwork for more examples Email: [email protected] Here is some example work
  7. Hello,I'm Fabian Parente, an itinerant illustrator.I offer solutions in character design, background design, Concept Art and illustration.I would love to work with you on your project. Please take a look at my portfolio for examples of my work:https://fobosart.weebly.com/If you have any queries, feel free to contact me at: [email protected] you!Yours sincerely,Fabian
  8. Hello every one , I'm Esther and I do commissions. Please send me E-mail if you're interested in [email protected] Commission info( Status ) http://fav.me/d8ocbsr Commission info( Status ) http://fav.me/d8ocbsr
  9. Hi! My name is Cameron. I'm a freelance artist and game dev with four years of experience doing pixel art, and I'm available for commissions and projects of any length! I work very quickly and efficiently, and I can create pixel art in any style you'll need. Here are some of the things I can make for you: Sprites Tilesets Maps Text Boxes Backgrounds Textures And whatever else you need! Check out some of my work here: https://drive.google.com/drive/folders/15q8ubCCwRFt_GKwyuXFbxJdri9rpm5QQ Pricing varies by complexity. My project rates start at $15/hr for simpler styles; my commissions are done by flat rates, not hourly, and also scale with complexity. For more pricing info, more examples of my work, or to contact me for a project/commission, feel free to email me at [email protected]!
  10. I am a 2D Game Artist currently available to begin work on any new or existing projects. My prices starting from 10$ I'm very friendly. Feel free to ask any questions I am glad to present you my portfolio. I would be very happy to hear your opinion. Portfolio: https://www.artstation.com/bradyrain Im working with Fiver https://www.fiverr.com/dmitryveseliy Dmytro Veselyi
  11. Hey, I am Tar van Krieken and I am working on a simple 2d game with a friend of mine. Neither of us are particularly good at graphics however, so we are looking for someone that can create some 2d textures for us and help with the style and theming of the game. We will require sprite animations for entities that walk around and do some other things, as well as textures for blocks and other things in the world. None of the graphics have been done, so it would be entirely up to you. I don't want to give away too much information about the game yet. It is not really a secret, but I would rather not have it on a public forum before we can finish it anyhow. It is roughly a 2d puzzle game similar to lemmings. I don't mind whether it has a pixelated style or not, but I have been working on some things to give the game a 3d feel despite being 2d, so it will have to fit that. Here is a video of some tests I have been doing: https://puu.sh/Bi2bS/e442b24781.mp4 . It makes use of normal maps to create semi 3d lighting, together with shadows that I have been working on: https://github.com/TarVK/pixi-shadows . I can explain how normal maps work if you are interesting in collaborating and don't know this yourself yet. Some of my other work can be found here: https://github.com/TarVK http://ludumdare.com/compo/author/thegunmaster/ As can be understood from this being in the 'unpaid' section, I am not willing to pay anything for the work. After the game is done we will have to decide where to publish it however, so if it turns out we make any money off of it, these profits will be shared of course. But that is a rather unlikely scenario, it will probably end up somewhere for free. Let me know if you are interested in working together, please link me some of your work, and then maybe we can get in touch
  12. Hey, I'm Andrew. I've been making games for 7 years now and have experience on the programming and art side of things. I can do art for all aspects of the game - characters, backgrounds, GUI, logo, promo material or any other specific asset you may need. I can also do a range of art-styles to match your game's theme and design brief. I work at £13 per hour but can work at a fixed price too if you have an asset list. I'm a fast worker and good with deadlines and will do a few test assets for you before you commit to me so you know what direction I'm going in. Below is a collection of my art, If you have any inquires or want to see more examples you can message me on here or email me at [email protected] and I'll get back to you soon ? One of my games RabbitShark: Some free assets I made: And the logos from some of my games: Thanks for looking!
  13. Hello, I'm Emily and I'm a freelance artist looking for paid projects, small or part-time. I'm currently booked up on revenue share projects, so I'm only available for gigs that pay as I work. I specialize in 2D game graphics, including: - UI - backgrounds - 2D animations - illustrations/concept art I'm also open to doing anything else 2D animated or fully illustrated (cover art, comics...) For samples of my portfolio, please visit: http://emilyso.com/portfolio/game-artgraphics/ http://emilyso.com/portfolio/concept-art/ http://emilyso.com/portfolio/2d-animations/ If you feel my style of art would be suitable for your project, please contact me at: [email protected] Otherwise, please feel free to check out/play some games I've worked on: http://emilyso.com/games/ Thank you for your time and consideration. I hope you enjoy my work
  14. Hi all, I'm a 2d game programmer and I can do some pixel art and audio on my own, but I'm looking for individuals who would like to collaborate on my next games. Programmers are welcome, too. I can do anything from fighters to role-playing games, so if you have any concept idea just drop me a line and we can discuss it. Let's create great games together! Cheers, Diogo
  15. Portfolio Twitter Email : [email protected] Hi, I'm Kandi Maciejewski. I'm an industry veteran with ten years of experience as a game artist. I've worked for industry giant Electronic Arts and freelanced internationally for dozens of smaller companies. My breadth of experience allows me to create high quality art assets of all kinds: characters, animations, visual fx, environments, concepts and user interface design. Please contact me by email or DM for all business inquiries.
  16. Hi! My name is Andrei and I am looking for a pixel artist to help with my hobby game project. The game I'm working on is called Feudal Tactics and it is a multiplayer turn-based wargame, similar to Advance Wars. You can find out more about Advance Wars on Wikipedia: Advance Wars - Wikipedia. Feudal Tactics will be a completely free browser game built on HTML5 & JavaScript, with asynchronous play mechanics. I am looking for a pixel artist that can draw low-res terrain tiles, military unit sprites (with animations), a logo for the game and a favicon for the website. The graphics must have an old, feudal period Japan look & feel. I can provide three sources of inspiration so that you can better understand what type of art I want: first, the pixel art of EyeCraft posted on the Pixelation forums, which is pretty much exactly what I'm looking for: GR#060 - Super Daimyo - Low Res Game Art; check his last posted images on the 4th page of the topic or open the following direct links: http://i188.photobucket.com/albums/z212/gastrop0d/shog_mock10.png http://i188.photobucket.com/albums/z212/gastrop0d/dai_mock_2_0-1.png second, Toen's Medieval Strategy Sprite Pack: a lovely graphics pack which I'm actually using as a placeholder for now and last but not least, the original Advance Wars graphics: a quick search for the terms "advance wars gba screenshots" will get you plenty of results (you can also find the entire spritesheet ripped from the game) I am looking to pay around 30$ per hour or I can pay per asset. Please note that I am looking for just one person for this job and it will not be full-time employment. If you are interested please drop me a message: [email protected] It would be great if you could provide me with a link to your portfolio and showcase some work in a style similar to what I'm looking for (low-res top-down tiles & sprites). If you can only work on the game graphics, or only on the logo, but not both, please state so in your email. Thanks for reading this and have a nice day!
  17. Hello Everyone! I'm a freelance pixel artist looking to work on small to mid-sized projects. I'm open to working along side other artist, as well. My portfolio can be found here - https://caleidosymmetry.wixsite.com/portfolio If you have any questions, or would just like to follow up with me, my email is caleidosymmetry [at] gmail [dot] com. I'm really looking forward to working with you! - Feral Pixel
  18. Hi Guys, I am a mobile game and app developer myself. Also, I have an awesome team of artist and developers. We could help you to turn your ideas into realities. We have been working in this field for the past 7 years and in the mean time, we have worked for clients like Fox, SpillGames, Government etc. I am looking for new projects where we could employ our skills and help you achive your goals. Recently, our developed app "TimeWise" was featured in Apple AppStore "Top free" & "Top grossing" category which was a great success for us. We could do the same for you. Work Sample: TimeWise (Interactive App):https://itunes.apple.com/se/app/timewise-tidernas-quiz/id1225893707?ls=1&mt=8 Haj (App) : https://play.google.com/store/apps/details?id=com.haj_sathi&hl=en BowHunter (Game) : https://play.google.com/store/apps/details?id=com.ient.bowhunter2015 Car Wash Salon (Game): https://itunes.apple.com/in/app/car-wash-salon-auto-body-shop/id1090926668?mt=8 Art Samples: We are offering our services in a very affordable prices. Please drop a mail here - [email protected] so that we could discuss and share more details.
  19. Hi- I have worked on games for over ten years- from flash to triple A to tabletop-- I most interested in HTML5 and Mobile development. Pricing competitive, exact prices depends on the project. Matthew Moss / Touch Touch Studio Portfolio A few samples:
  20. Hi. My name is Michał. I am 2D graphic designer based in Poznań, Poland. I have 5 years experience in making art and animation for games using various techniques and styles. Pixel art is my favorite and works for me like meditation I'm interested in paid jobs. 12$ per hour is good for me. email: [email protected] my portfolio with more works: http://www.stalomir.pl
  21. we are a startup company and we are hiring: looking for a game developer to develop 2D HTML games with the following experience: must have experience with JavaScript must have experience with construct 2, Phaser, CreateJS frameworks must have at least 2 years experience in game development looking for a game developer to develop 3D HTML games with the following experience: must have experience with JavaScript must have experience with babylonjs, webGL or playcanvas must have at least 2 years experience in game development we are looking for concept artists \ game artists. for more information contact me and send me your portfolio.
  22. hi for all. I need an artist to develop mini-games, I'm a very good programmer, but as an illustrator I do not do well. These are some of my games https://play.google.com/store/apps/dev?id=4849209607720487690&hl=es http://gilberto389.newgrounds.com/ 50% -> ilustrator 50% ->programmer
  23. Hello , my name is Oleg . You can look my portfolio here - https://www.artstation.com/artist/olrosim Ready for test work. [email protected]
  24. Hi all! My name is Asher and I'm available to work on your pixel art projects. My forte is definitely in the low res area (under 32x32) but I can do higher if needed. I'm interested in paid work, and jobs of small or medium size Below is my portfolio and email address for job offers. Portfolio: http://agentash1.wix.com/pixelportfolio Contact Email: [email protected] I've also uploaded some of my larger works for you to view here: This title screen was done for an upcoming game called Noodlesoup.. Jk, of course it's called Pangeeum Here are a mere handful of sprites that will be featured in the game. This was a background that I did in January 2015 to test my skill level. This is a test gif of a an upcoming dogfight game. These are images of an upcoming platformer forest themed game. Here is a extended preview image of a game for Hovel Studios.
  25. Hi there! My name is Alexsey I am an illustrator from Russia, St. Petersburg and I do 2D art for mobile games and appsI specialise in illustration and character design but also do backgrounds, UI, simple frame-by-frame animation, icons, promo materials and everything in between.Mostly I work with raster based graphics to hire me write at :[email protected]: trampiton here are some samples of my work Thanks for watching and have a nice day!
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