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  1. Hi, I'm Lewis, a freelance pixel artist looking to work on your great project. I've worked on a wide variety of projects boasting pixel art styles, but also projects involving clean vector art and all including smooth animation. My skills are: Pixel art Vector art Animation GMS 2.3 platformer programming (2D) Video editing Projects I've worked on/am involved with include: Kyle & Lucy animating and creating environment art, Sonic Studio (a fan game made in GM), Sonic 2 HD (fan game) creating enemies and environment art,
  2. Hi, If you need to outsource a good Pixel Artist, please feel free to contact me anytime. I can do all kinds of Pixel Art. You can see my Portfolio at this link below. https://sites.google.com/view/pixeljay/pixel-art Please email me for a faster transaction: pixeljay10@gmail.com Lets do it according to your budget. Thanks
  3. A short game with 4 different game modes developed in Construct 3 You can play from mobile or desktop. I made all the graphic art by myself using Blender 2.79. Also, I received a complaint from a user that says that the game doesn't start (he tried the game from mobile) If anybody has any similar issue, please let me know! Hope you'll enjoy it! Canjump Game Link
  4. Hi! My name is Cameron. I'm a freelance artist and game dev with four years of experience doing pixel art, and I'm available for commissions and projects of any length! I work very quickly and efficiently, and I can create pixel art in any style you'll need. Here are some of the things I can make for you: Sprites Tilesets Maps Text Boxes Backgrounds Textures And whatever else you need! Check out some of my work here: https://drive.google.com/drive/folders/15q8ubCCwRFt_GKwyuXFbxJdri9rpm5QQ Pricing varies by complexity. My project rates start
  5. I've seen a few tips on how to disable anitaliasing and smoothing, but nothing seems to work, and many of the posts are quite outdated. Right now I'm doing this: if (this.game.context) { this.game.renderer.setSmoothingEnabled(game.context, false);} else { this.game.renderer.options.antialias = false;} this.game.antialias = false;this.game.stage.smoothed = false;this.game.scale.width = gameWidth * zoom;this.game.scale.height = gameHeight * zoom;this.game.scale.refresh();Where zoom is 2, so it scales nicely, but the antialiasing is still destroying the pixel art, suggesting that nothing I've do
  6. Do you have a love and passion for video games? Do you want to use that love and passion to have a positive impact on the world? Are you sick of corporate culture? If so, read on! We are looking for help on our quest! We require an experienced and creative 2D/Pixel artist with retro video game knowledge and experience for our mobile app. As a team member, you will be an important and valued part in the completion of our mid-stage, high-concept prototype. Over the last two years, we have built a strong and dedicated customer base. This project is a unique opportunity
  7. Hey guys, Don't know if anyone's interested, but I've been working on a pixel art editing webapp that might be useful for game devs looking to create some pixel art or tiles or bitmaps. It's called Pixel Editor Pro and it's at: http://www.amelyn.com/pixel_editor_pro/index.htm It's free to use at the moment. Right now, I'm just looking for feedback from users about: 1. what features they would like to see in an online pixel editor 2. how the app might be improved. 3. what improvements/additions would make this a tool you would pay real cold hard cash for every month.
  8. Hi! I'm looking for a pixel artist to draw the logo for a game titled Warp VII. As the game is web-based, a matching favicon is also needed. The game is a low-res, multiplayer tactical coop experience with a sci-fi setting. I want a wordmark/font-based logo that focuses on the game's title, Warp VII. The casing of the word Warp doesn't matter (both WARP and Warp are fine), but it has to be followed by the roman numeral VII. The logo should have a retro sci-fi look. Some modern filters or effects can be applied to make the logo look like it's displayed on an old-school scre
  9. Hello All! I'm a freelance pixel artist, who loves designing and animating characters! Here is my portfolio - https://caleidosymmetry.wixsite.com/portfolio I'm currently available for work on small to medium sized game projects. If you are looking for an artist, I'm here to help! Please feel free to contact me at caleidosymmetry@gmail.com I look forward to hearing from you! -FP
  10. just wanna make a sprite with animations for a Starbound mod If you have it contact me on Discord Wandering Magi#1621
  11. Hi all, I know this issue maybe repeated and seems to be very common but I searched first and did not find anything concrete. I am doing some test and playing around with pixijs. I created an stage 320x180 and I am rendering an sprite of 27x27 in a autodetected renderer (WEBGL always is selected) I am in a macos retina resolution (devicepixerate 4) the problem is I can not achieve having the sprite pixelated even setting antialias false in the renderer. I tested the same without pixijs but native canvas 2d context using drawImage and I could get what I wanted using some hacks like a
  12. Hi. My name is Michał. I am 2D graphic designer based in Poznań, Poland. I have 5 years experience in making art and animation for games using various techniques and styles. Pixel art is my favorite and works for me like meditation I'm interested in paid jobs. 12$ per hour is good for me. email: stalomirkishov@gmail.com my portfolio with more works: http://www.stalomir.pl
  13. Hello World, I'm a pixel Artist and Game Designer sharing my work for the #gamedev sake. I just released a Free Public 2D Platform Pixel Art Pack for everyone. Check it out I even made an online Demo made with Phaser so you can see it in action: http://pixelgameart.org/demos/sunny-land/ Download this Pack at my site where I will be posting each month a Public Pixel Art Pack (code included): http://pixelgameart.org/web/portfolio/sunny-land/ Cheers and happy #gamedev
  14. Hi! My name is Nikolay and I can do pixel art animations for your games. Here's some examples:
  15. Hello, haven't been here for a while, in the meantime - I've created with the help of my friend (Andrzej Bieniek, graphical designer) and Marcin 'Gonthek' Nowak (music) a multiplayer bar fight game about vikings flying chickens and being ginger. http://www.vikingsvillage.io/ The game engine is custom made by me, the skeleton is on npm. you can try it: https://www.npmjs.com/package/gameframework-lite Above engine consists of game > levels > characters and loops for each of above 3 The backend is therefore nodejs and on frontend it is pixijs <3
  16. Hey, guys. I'm a web developer intern at an important company. To enter they asked me to make a game prototype on html5. I thought it was weird because I was from a small town and I was like the "prodigious child" at college. I thought I was the first one on making a video game on html. I thought i was the best until I was proven wrong. Well, I've been learning, making a lot of games of my own on this platform. Lately I've been working on this beat 'em up, and all my co-workers say this is awesome. But lately I've been wondering if HTML5-based games were actually video games (existencial quest
  17. Hey yall, I just released a brief demo of Norco: Faraway Lights, a cyberpunk text adventure with a focus on the environmental and industrial histories of rural Louisiana. It features all original, lovingly rendered pixel art and an incredible soundtrack by New Orleans-based composer Gewgawly I. The demo is available for download or to play in your browser on itch.io. Thoughts and feedback are appreciated!
  18. I got this tile map in tiled:(4x) In 4.1.0 when you video.init using this settings (for integer scale) antiAlias: false, scale: 4 * window.devicePixelRatio, In will draw like this: tile texture are scaled 1 pixel, and it looks very bad. It's all because of these change: So there is an option for creating renderer: * @param {Boolean} [options.textureSeamFix=true] enable the texture seam fix when rendering Tile when antiAlias is off for the canvasRenderer But it's not in the API document yet, and also you can pass this option
  19. Hi all! My name is Asher and I'm available to work on your pixel art projects. My forte is definitely in the low res area (under 32x32) but I can do higher if needed. I'm interested in paid work, and jobs of small or medium size Below is my portfolio and email address for job offers. Portfolio: http://agentash1.wix.com/pixelportfolio Contact Email: agentash1@gmail.com I've also uploaded some of my larger works for you to view here: This title screen was done for an upcoming game called Noodlesoup.. Jk, of course it's called Pangeeum Here are a mere handful of sprites that
  20. Hi, I’m Rob Hayes, a full time freelance game artist. With over 4 years of experience within the games industry I’ve worked in many areas of the 2D game development life cycle and have a love for exploring new styles and techniques to make the games I work on really stand out. From creating new styles and direction, to working with existing assets I can fit in well within your project. If you would like a quote or have any questions about my work or me, please get in touch at rob@hayes2D.com You can find my portfolio at www.hayes2D.com www.hayes2D.com
  21. Hi to all members ! Can help you with pixel art.
  22. I've got a pixel art image of a planet. If I use game.stage.smoothed = false; when I start rotating the image it gets fuzzy and looks... shitty... here's the basic code that rotates the planet: update: function () { if ((game.input.keyboard.isDown(Phaser.Keyboard.RIGHT) || this.mobileMoveRight) && this.gameLogic.showingMenu == false) { // some other code ... this.groupPlanet.rotation -= 0.003; } } NOTE: the fuzziness appears ONLY if game.stage.smoothed = false; Can anyone explain to me what is the is
  23. Hello, My name is Ghost and we are looking for a pixel artist to create some detailed work for us. We are paying $5 for the first character created. Once we choose a character created, we will email the artist (could be you) and go from there. Include some sample work (the absolute best you have) What we need: This space-suit: https://s-media-cache-ak0.pinimg.com/originals/5b/ea/cc/5beacceef7a170a71f6ff32ceae69dea.jpgIn this pose: https://4.bp.blogspot.com/-ZncIsKICDI0/VGRzKqU2SAI/AAAAAAAABT0/AI1SCG1MkxI/s1600/hypostasis.png At 500x500px Transparent ba
  24. Hello, everyone! I'm developing a game with isometric & true pixel art graphics, no 3d stuff. Previously I've had drawn by myself, but now I'm feeling in need for help. It's a city building game, similar to simcity and with graphical style more to transport tycoon. There is need to draw buildings, terrain, gui icons etc. Is there anyone interested in cooperation? I'm working on this in overall more than 2 years. I've had few different prototypes, had developed own simple engine. So I'm not feeling on abandoning this project now, when its near to be finished. Here is some demos: http:/
  25. Hi, my name is Gerardo Quiroz, I am pixel artist; I've done many pixel art pieces on characters, mockup, environment, background and some animation. I'm available for work; you can contact me at gerardodesigner@gmail.com. You can see my portfolio in kirokaze.deviantart.com - Twitter: @kirokaze – kirokazepixel.tumblr.com -Here are some pieces I’ve done: Characters Pieces Mockup Animation Cheers, Gerardo
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