Search the Community

Showing results for tags 'playcanvas'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Coding and Game Design
  • Frameworks
    • Phaser
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Found 45 results

  1. I want to make a 3D RPG. I already have the storyline planned out. I also already have a 3rd person camera set up in playcanvas, but since i'm not amazing at programming yet we can use whatever game engine the programmer wants. The RPG will have 4 characters, including the main character. It will have a lot of action elements and I want it to be very atmospheric. I also want the graphics to be low poly. With the programming I can try to help a little, but ill probably wont be of any use. Thank you and i hope you want to join our team!
  2. I want to make a 3D RPG. I already have the storyline planned out. I also already have a 3rd person camera set up in playcanvas, but since i'm not amazing at programming yet we can use whatever game engine the programmer wants. The RPG will have 4 characters, including the main character. It will have a lot of action elements and I want it to be very atmospheric. I also want the graphics to be low poly. With the programming I can try to help a little, but ill probably wont be of any use. Thank you and i hope you want to join our team!
  3. Всем привет! Ищем PlayCanvas разработчика для работы над проектом: мини-игры в одном приложении на тему зимних видов спорта. Проект уже запущен, требуется лишь добавление контента в виде мини-игр, в рамках уже существующего фреймворка. От разработчика будет требоваться программирование игровой логики и участие в процессе создания игровых механик. Работа в паре с основным разработчиком, взаимодействие с художниками. Все покажем и расскажем! Работа удаленная, оплата почасовая. Сдача проекта - конец января. Ждем ссылок на ваши проекты с рассказом о себе на apps@borisoft.info (telegram: @tv8eye)
  4. Hi! This is a prototype for a 3D space platformer game that is in the design phase. You can play it here: http://pirron.one/escaping.earth4 We were able to develop this in a matter of days. Some features: Developed using PlayCanvas. p2.js is used for physics, planets create gravity fields that push objects that enter it, into orbit. solar system is an accurate representation of the real one, using the orbital elements from NASA. Planets were scaled up to help with game play. additional star systems can be added easily from the editor, just by inserting new (real or imaginary) orbital elements. orbits and gravity fields are rendered using "lines" to help the player navigate around. Touch controls are partially implemented, for the moment only to navigate around with the top down camera. This isn't an easy game, nor does it make much "sense" right now! But we are loving how easily it turns out to prototype in PlayCanvas. Stay tuned for feature updates: http://pirron.one/playingincanvas/escaping-earth-3d-space-platformer-prototype Thanks for playing!
  5. Tiled Terrain Manager

    Hi! This is a template project, for PlayCanvas, that provides a complete tiled terrain system based on heightmaps and colormaps. Example build: https://playcanv.as/b/Rhlm9CMz/ Some of its features:- Terrain generator from tiled heightmaps. The heightmaps and colormaps (splatmaps) have to be provided in a specific named notion. Included there are two sample terrain projects created with WorldMachine.- Texture generator from tiled colormaps (splatmaps). The user can provide up to 4 textures and the shader mixes them on the terrain based on the channels of the colormap (R,G,B and Alpha).- All methods included in the generators are run using an async loop, which splits them between the frames. This allows generation, rendering and texturing to be done during run-time creating only momentary pauses.- A special collision mesh can be created if required with a smaller subdivision count than the rendered model for physics/collisions.- Normals are fixed and re-calculated on border, during generation to avoid seams between the tiles.- A visibility manager can be configured to render only a specific number of tiles based on the active camera. The tiles get visible/hidden based on the position of the camera on the terrain. If memory is managed correctly this allows for infinite terrain size/tiles.- A sample actor is provided in the project (named Aj), with a simple 3rd person controller.- A random terrain distribution script is provided based on distribution maps which can be painted per tile or per the complete terrain. PlayCanvas has a batching API in the works which will allow combining multiple meshes to reduce draw calls, this will increase greatly performance especially when objects like flora are distributed on the terrain. Current version is v1.15 and the project can be found here. A tutorial on how to use this can be studied here.
  6. Tutorial: Using Ionic in PlayCanvas

    This tutorial aims to introduce the Ionic to PlayCanvas template project. Using the Ionic Framework PlayCanvas applications can deliver a great mobile-friendly UX with a minimal effort. http://pirron.one/playingincanvas/using-ionic-playcanvas Ionic is an excellent framework that makes it easy to build great UI experiences for all kind of devices. PlayCanvas is an amazing tool providing interactive content experiences in the web.
  7. This is a small tutorial in which we learn how to transfer an existing shader from the Shadertoy library to PlayCanvas. Mastering this process opens up many possibilities for using open source shaders and effects in your projects. http://pirron.one/playingincanvas/color-palettes-using-shaders This tutorial is for advanced users and assumes that you are already aware of how the PlayCanvas shader chunks system works. You can study this tutorial to learn more on how to begin with PlayCanvas and shaders.
  8. Hi! This is a tutorial series on how to convert an existing Unity project to PlayCanvas. I saw the need for something like this, as I have been contracted several times to convert Unity codebases to WebGL/PlayCanvas to support HTML 5/mobile deployment. Let me know if you find this useful! http://pirron.one/playingincanvas/converting-unity3d-project-playcanvas-part-1
  9. Tutorial: Texture masks using a shader

    Hi! I started a blog with tutorials about PlayCanvas and WebGL development. This is one of the first tutorials, on how to use shaders to mask and animate textures in real time. Let me know if you find this useful! http://pirron.one/playingincanvas/texture-masks-using-shader You can follow this tutorials on twitter as well: https://twitter.com/playingincanvas
  10. Make AR Browser Games with PlayCanvasAR

    I'm excited to announce the open-sourcing of PlayCanvasAR - a cool extension to PlayCanvas that enables browser-based AR games (and other apps), even on mobile: https://github.com/playcanvas/playcanvas-ar Here's a little video: We tweeted about it here: https://twitter.com/playcanvas/status/913212518956384256 Please help us spread the word with a retweet if you like what you see! And let us know what you think!
  11. At PlayCanvas we've just launched our latest game. It's an Instant Game on Facebook Messenger called Master Archer. It's a simple idea, fire your bow and hit the fruit, but don't hit the boy! The game was made in-house at PlayCanvas and we used the Spine Plugin to do the animation. The game is designed for mobile (playable in Messenger and your Facebook news feed) but it works great on desktop too. Challenge your mates in Messenger now or you can try it from the Facebook page. Or if you're not a Facebook user try it on our site.
  12. Hey. What do you think is the best option ? I know there won't be probably a "best" option but what would you guys choose? Babylon seems more complex than playcanvas but that might bring some more advantages to the table as well idk...
  13. Blast Arena is a modern 3d bomberman multiplayer game made with PlayCanvas. I launched Open Beta for it about two weeks ago, and after many improvements to the servers and polishing, I feel like it's ready for more people to come in! It is a tiny multiplayer game with what you can have some fun already, I also just launched a winter update! You can play it over here, let me know what you think of it - mostly seeking honest feedback approaching a bigger launch.
  14. Some time ago, we launched what turned out to be a really popular browser game: TANX. It's an online tank battle game and it's designed to be all about instant mayhem and fun. But we always felt as though it wasn't pushing WebGL hard enough. So we've spent the last few months revamping it. Here's the result: It's now using the PBR (physically based rendering) support in PlayCanvas. The level, tanks and power ups have all been rebuilt from scratch. So, it's the same great gameplay but with fancy new graphics. Read more about it here. And if you want to play, head to: https://tanx.io Please send us your feedback and suggestions. Want to help us out? We'd really appreciate a retweet: https://twitter.com/playcanvas/status/798871630323843072 See you on the battlefield.
  15. PlayCanvas adds easy texture compression

    PlayCanvas added support for texture compression to the Editor today. This gives you: One-click texture compression for DXT, PVR and ETC1 At least 6 times compression of all texture data in your games Most optimal image format dynamically selected for the device running your game Check out all the info here (including a sweet demo, pictured below).
  16. Miniclip have published Virtual Voodoo, just in time for Halloween! It's made with PlayCanvas and uses ragdoll physics plus lots of particle based effects: You can read more about it here. PLAY THE GAME ON MINICLIP
  17. Check out the latest game from PlayCanvas: SWERVE! PLAY NOW It's a simple but addictive casual game. It's super-lightweight, and is playable after loading just 1.8MB of data. It should run pretty much everywhere: smartphones, tablets, desktop. HOW CAN YOU HELP? If you use Twitter and like the game, please retweet our announcement. We'd really appreciate it! Hopefully, it's a good illustration of what you can build in PlayCanvas with just a few days effort. Want to make something similar? Head to https://playcanvas.com and get creative!
  18. We've just released our latest engine feature: runtime lightmap generation. http://blog.playcanvas.com/runtime-lightmap-generation-for-webgl/ Basically we've designed a lightmapping solution that works well for the mobile web. It generates HDR lightmaps at runtime to prevent excess texture downloading. It's pretty cool!
  19. The PlayCanvas PLAYHACK Game jam competition winners have been announced. The top three games were: Orbital Survivor - http://playcanv.as/p/3G3RnfUz - A manic spherical shooter where you end up shooting yourself. A lot! Galaxies: Combat - http://playcanv.as/p/Ikq6Uk6A - An arena-style shoot-em-up. Upgradable weapons and endless waves of enemies. Space Pirates - http://playcanv.as/p/VhZwmcKu - Bomberman meets Pac-man. Another spherical style game. This time a collect-em-up. With multiplayer. Play all the games from our blog: http://blog.playcanvas.com/playhack-with-playjam-winners/ PLAYHACK was sponsored by PlayJam and ran from 1st Feb until 11th March. There was £3500 in prize money for the winners.
  20. Counter-Strike 1.6

    My first project in PlayCanvas. I am creating a version of Counter-Strike 1.6 Web Browser. Not much, in fact almost anything yet because I have difficulty in exporting models / textures / etc for PlayCanvas. My other difficulty is the lack of knowledge on the subject. But it is practicing what you learn. Page: https://playcanvas.com/project/365354/overview/webcs
  21. Hello guys, My name is Anton and I'm a web game developer and graphic designer based in Moscow, Russia. My recent projects: http://redsparkzone.com/games/rez/ (code and art, phaser, made for licensing) https://apps.facebook.com/hitthegong/ (code and art, phaser, facebook, firebase, made for client) http://redsparkzone.com/temp/wordpuzzle/ (advergame, no libraries, made for client) Some examples of art: Also, I'm really interested in PlayCanvas technology, so here are a few prototypes: http://redsparkzone.com/totemwars/ (use arrow keys to move around and jump on platforms) http://redsparkzone.com/darkwave/ (features custom area light shader, use WASD to move around) My Upwork profile has excellent clients feedback: https://www.upwork.com/freelancers/~013459d7de994ee593 I'm looking for interesting projects to work on - full game development from scratch, game programming, game design, advergame development, consulting. My current rate is $20 - $30 per hour, depending on project size, complexity and so on. Advergames and mini-games usually come in $200 - $500 range, promotional facebook games - $1,000 - $2,000. Feel free to contact me at: email: hello@redsparkzone.com skype: matrosov.anton.777 Cheers!
  22. Intro to 3D with PlayCanvas

    I've written a tutorial on how to start your journey into 3D gaming with PlayCanvas - both the engine and the editor. Check it out: Building up a basic demo with PlayCanvas If you're a beginner, want to learn the basics of the engine and see how the online editor works - this tutorial is exactly for you.
  23. PLAYHACK with PlayJam starts today. It's a 6 week game jam / contest. If you've got a good idea for a game involving robots, rockets or UFOs. It's worth taking a look at our PLAYHACK. We've got £2000 for the first prize, £1000 for second and £500 for third. These events are pretty exclusive so if you're a good developer you stand a great chance of winning. More info on our blog. Feel free to ask me any questions.
  24. We've just announced that next week we're bringing back our PLAYHACK game jam. This time it's sponsored by PlayJam, and they've put up £3500 in prize money (about US$5000). Full details will arrive on Monday when we start, but if you've seen our previous PLAYHACKs it's going to be pretty similar. We'll give you a project to start from with some 3D assets to use in your game. You take that and run with it to build a game over 6 weeks. At the end of that time, PlayCanvas and PlayJam will judge the best games and we'll announce the winners. More info on the blog post and watch out for the launch announcement with the theme and assets on Monday.
  25. [PlayCanvas] TANX

    TANX Tech: PlayCanvas, NodeJS, VanillaJS Play Now! Online, multiplayer tank battle game. Battle opponents from across the world. The first team to destroy 32 enemy tanks wins the game! Play on mobile or desktop. Made with love using the awesome PlayCanvas Game Engine! Originally game was made within 12 hours, and had a core gameplay and was multiplayer day-1. Then we've polished it a bit, and made several improvements. When I have some spare time, I add few other things now and then. This game was played almost 2,000,000 times now, without any advertising, and is supporting it self.