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Found 16 results

  1. Chroma Krash is a fast-paced 2D arcade game where a greedy-but-adorable alien slime just can't stop eating space stuff. Asteroids, planets, and stars fly in from every direction, glowing in wild abstract colors. Your slime's color changes on a timer -- and only matching colors are safe to eat. Get it right and rack up points. Get it wrong and... Game Over. As your score climbs, so does the madness. Space debris speeds up, the screen fills with flashing colors, and your reflexes are pushed to the limit. There's no finish line - just an endless, chaotic hunger for higher score. With flashy visuals, crunchy 4-bit pixel sounds, and simple rules that turn brutal in seconds, Chroma Krash is easy to learn, hard to survive, and impossible to stop playing. Uniqueness Endless arcade gameplay focused on high score Color-matching mechanics with deadly consequences A greedy, adorable alien slime protagonist Increasing chaos as asteroids appear faster over time Bright, abstract space visuals You can play chroma krash in here
  2. A new simple one button game for the c1ic catalog. PLAY FLAPPY C1IC I hope you like it!
  3. I’d like to share my latest HTML5 arcade game, Last Swing. It’s inspired by swing-based timing games (similar feel to Swing Monkey), but designed around high-score chasing, perfect combo chains, and global leaderboard competition. ▶ Play here: https://ggrank.xyz/en/game/last-swing Gameplay Tap / Click or press SPACE to swing and release Time your release perfectly to maintain momentum Chain Perfect swings to build combo bonuses Miss slightly and you lose momentum Miss badly and it’s game over Climb through 5 atmospheric zones: City → Clouds → Stratosphere → Space Entry → Deep Space Features 3D visuals with parallax backgrounds 5 progression zones with increasing atmosphere Perfect combo system with melodic audio feedback Stickman character reactions Background music + synthesized sound effects 8 difficulty levels with increasing speed Global leaderboard with country flags Instant score submission (no login required)
  4. I’d like to share a small browser-based game I’ve been building called Password Please. It’s a short, score-driven puzzle game where: An AI “lock screen assistant” guards a secret English word The player gets 10 chat attempts to extract hints The AI never reveals the password directly Fewer messages = higher score You can try it here: 👉 https://ggrank.xyz/en/game/password-please I’d love feedback on: Difficulty balance AI hint behavior UI/UX clarity Performance on mobile Thanks!
  5. This is one of the new games on c1ic.mx, Is a one button game in which you earn points just by accelerating and being in the air. PLAY CRAZY WHEELS
  6. Hi everyone, I’d like to share a small HTML5 game I’ve been working on called Subway Rush. Subway Rush is a first-person maze game inspired by subway transfer corridors. It uses raycasting-style 3D rendering to create depth while remaining lightweight and playable directly in the browser. Playable link: https://gg-rank.itch.io/subway-rush
  7. https://gg-rank.itch.io/sky-stack Hi everyone I’d like to share a browser game I recently released called SKY STACK. It’s a 3D block stacking arcade game built for the web. The goal is simple: time your taps to perfectly align moving blocks and build a tower from the city all the way to deep space. Core mechanics Perfect alignment keeps the full block Slightly off = the block gets sliced and becomes smaller Complete miss = instant game over To make it more interesting, I added a melody combo system: Each consecutive PERFECT landing adds a musical layer. If you keep stacking perfectly, the melody builds up. If you break the chain, the combo resets. The game is focused on: Short, replayable sessions Skill-based progression High score competition via a global leaderboard You can play it instantly in your browser (no install, no login): 👉 https://gg-rank.itch.io/sky-stack I’d really appreciate any feedback on: Game feel / responsiveness Difficulty curve Visual clarity Audio + melody combo experience Thanks for checking it out!
  8. This is a small 2D web game I made. It’s part of a personal experiment where I’m building several tiny web games. This one has an anonymous global ranking system, so you can submit your score and see how you compare with players worldwide. Match ingredients, score points, and compare your rank globally — all anonymous. It’s playable directly in the browser, free, no login. I’m experimenting a lot, so any feedback is welcome. Play in-browser 👉 https://ggrank.xyz/en/game/burger-match
  9. Hi everyone! 👋 I made a free HTML5 web game called Bullet Storm and wanted to share it here in the Game Showcase. 🔗 Play it here: https://ggrank.xyz/en/game/bullet-storm 💥 About the game: Bullet Storm is a top-down bullet hell shooter you can play instantly in your browser — no download or install needed. Waves of enemies and bullets keep coming, and your goal is to survive as long as possible while racking up the highest score. 🌍 Global leaderboard: The game features a global leaderboard, so you can compete with players around the world and see who gets the highest score. 🎮 Features: Browser-based (HTML5) → play anywhere Smooth controls (WASD / Arrow keys or drag) Endless waves + boss encounters Power-ups and score multipliers 🙏 Feedback welcome: I’d really appreciate it if you could try it out and share your feedback — any thoughts on gameplay, difficulty, controls, or improvements are welcome! Thanks! 😊
  10. Hi, I hope you are doing well! It is with joy that I share with you the game GravytX The Gravytoid! (The game should have been released 4 years earlier but due to some technical constraints it was delayed!) Trailer (Click on the image below): About the game: Play as GravytX an alien who has the ability to control objects remotely and manipulate gravity. Travel the universe to save the peoples who are under the domination of the Vodouas (Malicious beings who want to conquer the universe) and bring peace to their Planets. • Here are some surprises that await you on your travels: - Several Planets to discover - Diverse and fun levels - Gameplay mechanics unique to each Planet - Fun puzzles to solve - Multiple Bosses and Mini-bosses to challenge! - And many other things to discover (We are not going to reveal everything to you anyway!) • Note that the game supports Gamepads! Get ready to experience adventures beyond human understanding! Game link: Web (HTML 5) version Have fun and have a nice day!
  11. Hi everyone! I'm excited to introduce FreeGuessr.com, a free and high-quality alternative to GeoGuessr. The game lets you explore the world by guessing locations based on Street View images, with various game modes to keep things exciting! Some key features include: Blink Mode ⚡: Guess locations with rounds as quick as a 0.1-second glimpse, though it's not a requirement. Arena Mode 🏆: Compete with up to 200,000 players in massive multiplayer battles. Challenges 🎯: Daily and custom challenges with leaderboards. Multiplayer Party Mode 🎉: Play with friends in private lobbies. Custom Maps 🗺️: Add your own maps and adjust game settings to create the perfect challenge. No ads, no paywalls—just pure geography fun. I'm looking for feedback from fellow game developers to improve the experience, so feel free to give it a try and share your thoughts! Check it out at FreeGuessr.com and let me know what you think! Game is also available under domain: https://GuessWhereYouAre.com
  12. Hey fellow game developers and enthusiasts! I wanted to kick off a discussion on the exciting realm of real-time multiplayer in web games. It's a dynamic field with its own set of challenges and opportunities, and I'm curious to hear your thoughts and experiences. How do you tackle synchronization issues in real-time multiplayer games? Any clever strategies to ensure all players are on the same page? What backend technologies have you used for real-time multiplayer, and what factors influenced your choice? What challenges have you faced in ensuring a seamless experience across different platforms? Share your success stories or lessons learned from developing real-time multiplayer web games. What worked well, and what would you do differently next time? Looking forward to hearing your experiences and tips!
  13. There is a problem in different browsers, for example, if a roulette ball in Chrome stops at a certain number in another browser, it stops at another. Can the difference between physics world.step (cannon.js) in different browsers?
  14. Hi, I introduce myself I'm Marco Co-founder of Kevin Alf Designs, in this message I want you to see our first Moon Inc game based on HTML5. take a look or it will not take more than 5 minutes. Attached we will also leave you a demo to try the game if you are interested. In this game our mission to take a rocket to the moon with the small obstacle of not having money, in the game we start with a wooden rocket and little by little we will have to collect coins and money from investors to transform our rocket into all A spaceship capable of reaching the moon. This game is not about flying and players must maneuver and avoid airplanes, balloons and space shuttles while at the same time trying to take coins. The game tries to challenge the players to finish due to the positive psychological effect that occurs when we update the rocket, but as there are many updates the player will feel obliged to buy all the rocket updates to make him feel fulfilled. The game guarantees between 8 and 4 hours of play depending on how well the player manages the money. Controls: Up Arrow: Accelerate Right arrow: Turn right Left arrow: Turn left Esc: pause Mouse Click: to control the interface Resolution: 640x480 Available for Windows7, Linux, Mac and HTML5 and if you wish we can adapt it to android. The demo only allows you to play some games and you will have some initial money to see more or less what the game is about To be starting in the world of video game development, we will be selling licenses at a very low cost. Exclusive license $ 350 If you are interested in buying a non-exclusive license or bid for the exclusive license, please respond to this message with your offer. Demo Link:https://mega.nz/#!66YmAQQS!lTWVJPdrcCZ4WsgBu7GhmKQ7WLhqeDo4X5NTVEdZl6A Email: Kevinalfdesings@gmail.com
  15. Dear community, I would like inform you that "War IOM" v2 have been re-work graphics and added more feature to serve user experience. Here is my banner screenshot: You can access to the website and play it directly on your phone (Chrome mobile, Safari iPhone, iPad) or your Laptop Link to play: https://www.iomgame.com/wariom/ ++++ Game description: The rule to win the game is very simple: buy the soldiers, defeat the enemy army and then destroys the flag. Try to use fireball to wipe out the enemy. The game had the shop to buy new soldier, upgrade soldier and choose the team out. Game data be stored on both user's device and server so never lost data again. ++++ Here is the look and feel of War IOM icon on your Home-screen phone Rumor: You can get double gem receive if you beat the mini boss at level 3. Also win level 3 will give you a lot of Gem, use it to buy new solider and upgrade your army! My facebook page: https://www.facebook.com/Iomgame-245553622715070/ /******** Change log update 08/26 ********/ -- Add new game play for level 6. -- Improve camera. -- Improve game performance. /******** Change log update 08/31 ********/ -- Improve sound load time. No painful for waiting sound loading any more! /******** Change log update 19/09 ********/ -- Add level 7 with new game play. Regards, Gafami .
  16. Hey everyone, this will be a bit weird. So I am more of a creative director more then anything and I wouldn't even call me that. The most I have made is a Kaizo hack for SMW. I have been trying to learn some basics with Lua, ruby and python for years now and understand the idea and the dictionary but have never grasp when and where to use them. So why am I here? Well I want to make something basic, to keep me distracted and pass the time. I am in my 20's and have been stuck in the Philippines for about a year now... things aren't looking good and I am in a waiting period hoping to get home. I wont get to into it but need a distraction. I don't want someone to code anything or work for this little project just help enough for me to get it done. On to the idea. There once was a game called Idle Quest I use to play back in 2006. The site that hosted is was shut down and the game went with it. It was a idle game, true idle. It consisted of a map made in ASCII style. Similar to classic rogues. You would click on areas of the map, each had information on hover like suggested level and possible random loot. You would click and idle. No sprites just a black box white text character sheet on the side and a log showing you random events, loot, battles etc. That's all. You go to sleep and your character either died or you leveled and got loot. Equipment was automatically changed out did not matter if it was worse or better, you found it and it equipped. it was up to you when you should leave and idle somewhere else. I want to recreate this but with my flare. When it comes to sprite design, world and story. I already did all that. Sprite work, ideas, level design, assets. That's my strong suit. It putting it together and making it work. I will be making this on wix. I have made game guides and website on their before. (I use it because I don't know HTML5) Just some basic tips or tutorials would help on the following and I will work on trying to actually make it. -Creating a list of text that will be randomly pulled per area. Like a list of random loot and enemies and events (just text) I assume this would also be if else style if enemy then this else keep pulling from list I would also assume this would have to be separated by each. Items would have to automatically replace equipped items every time events would have to have a separate table of random things. -Figuring out the math, ( I don't want to make it to complicated with multiple stats effecting speed and all that) I figured Level would be the only factor in victory or death. like a if else/ true false style. The more I write the more I think that this is much more complicated then I thought. I guess I will stop here and if you want to discuss it more or help me in anyway just reply and I can make a discord or something.
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