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Found 21 results

  1. Until now It was nearly impossible to get classic rewarded ads (from legit ad network) into web based games, especially for PC. Finally rewarded ads from google became true also on the PC web. https://www.gamearter.com/blog/rewarded-ads-for-web-games
  2. I made a multiplayer HTML5 game for web browsers but i have no idea how to monetize it. I don't have a google adsense account and I don't think they'd accept my game with low (20-30) amount of players, i can't afford server prices without ads. Any suggestions are welcome. (except sites that show popup ads or only has paypal as payment method)
  3. hi, actually i use charboost reward video to give the possibility to unlock my level. I would add another feature : each 5 level i would play a reward video to increase my revenue. how do you that ? must i need two account on charboost ? thanks for your help.
  4. Is it allowed to monetize a Phaser based game for the web ( not mobile) trough Google AdSense ads ?
  5. Hey everyone, GoogleAds banner is hiding when using: game.scale.startFullScreen(); but when just click F11 on keyboard - all look okay. browser Chrome/Firefox. does anyone know how to fix this problem?
  6. No longer needed.
  7. I have a Phaser game that I'm packaging with Cordova. I've been using this admob plugin for insterstials but I decided I wanted to add some reward videos since I've heard they#re really good. In theory that plugin should be able to serve them but I can't get them to work. I thought the problem might be with my mediation so I tried a couple of other plugins that serve the videos directly (admob doesn't serve reward videos itself), like this vungle one and this UntyAds one. I can't get any of them to work, even if I build them in a clean, empty project. I suspect that I have something wrong with my ads setup but I just wanted to ask if there is anyone here who has managed to get them to work and if there are any gotchas I need to look out for.
  8. Use our free ad exchange network to acquire traffic to your site. Bebi Ad Network is the easiest way to get new visitors or getting your new promotion noticed. Best of all our traffic comes exclusively from gambling and sites. Learn more at Bebi Ad Network. http://www.bebi.com/
  9. Is there any way to implement ads on Chrome Web Store? Anybody tried? I'm not asking about in-app purchases, I know it's working, just can't find anything about ads in official documentation for Chrome Web Store.
  10. I've tried to find some resources on how to implement an ad network inside of the phaser game, and I encountered some dificulties. I tried leadbolt and mopub, however I couldn't get either one to work. Does anyone have any handy guides on how to implement ANY ad network in pure javascript without going deep into their sdk? mopub seems promising to me but I'm looking for any kind of information. I'd like it if there was something that could work as an overlay over my existing app like a div that I can reposition as needed on the screeen.
  11. Besides in-app payments, chrome webstore offers monetization with ads - i have read this from article: http://www.marketjs.com/blog/Making-money-with-HTML5-games There is said about ad networks: the good choice is adsense or ad4Game. Anyone has experienced with ad4Game? Is it possible to use clay.io as ad network? Which one is better and are there good alternatives for desktop browser game? In developer program policies https://developers.google.com/chrome/web-store/program_policies?csw=1 i don't understand one thing: Does it mean, that i can use ads only for advertising my another games or links of my ported games to appStore, googlePlay, etc. No ad networks?
  12. Hi all, I hope to hear about which one is really good or recommended advertisement company? I heard LeadBolt is good but I don't know if they have video ads for mobile web apps? Any suggestions?
  13. I thought I would post this general topic just to view if there are some initial interest in it. There are various ways to monetize games already, it would just be great to start talking about not only the success stories, but also the failures and the levels of success/failure that was obtained. If you know about someone, or have some 1st-hand knowledge/links to share, please do so
  14. Dear Developers , I recently finished an app with lots of help from your forum , so thank you very much . I just have one thing to do ... and is adding ads . I followed the instructions given on page Ludei ( MoPub + Coocon ) and works !, addition to this use a code posted by a member of this community. Cocoon.Ad.banner.on("ready" , function(){ Cocoon.Ad.setBannerLayout(Cocoon.Ad.BannerLayout.BOTTOM_CENTER); Cocoon.Ad.showBanner(); }); Cocoon.Ad.interstitial.on("ready", function(){ Cocoon.Ad.showInterstitial(); }); function show_iAD(){ Cocoon.Ad.loadInterstitial(); } function show_bAD(){ Cocoon.Ad.loadBanner(); } function kill_bAD(){ Cocoon.Ad.hideBanner(); }The problem is that advertising that appears is test , I could not get displayed properly. (See attach) I think something I'm doing wrong , but I do not know that . Please help sorry for my English .
  15. Hi, Does anyone have any experience with adding ads (preferably interstitials / video ads) into an HTML5 that is aimed at mobile users (deployed as a native app with something like Intel XDK). I basically want to add an ad wrapper to my engine to allow users to display ads to their users to generate revenue. Thanks Mat
  16. Hi everyone am trying to implement ads in my game i read all about this thing , i made mopub account , and i took the banner ad id and put it in compiler configuration (i have a premium account) , also integrated admob with mopub , and referenced both (cocoon.js , cocoon_ad.js latest version) in my game after all i wrote the following code : Cocoon.Ad.banner.on("shown", function () { console.log("Banner shown!"); }); Cocoon.Ad.banner.on("ready", function () { console.log("Banner Ready!"); Cocoon.Ad.setBannerLayout(Cocoon.Ad.BannerLayout.BOTTOM_CENTER); Cocoon.Ad.showBanner(); }); Cocoon.Ad.banner.on("hidden", function () { console.log("Banner hidden!"); }); none of the "console.log" is triggered , could you please help guysthanks a lot.
  17. Hi guys, I'm kinda new of this ads thing, but I really want to know on how things work. I want to display interstitial ads for every round I could give. Does that counts as multiple impressions? Say you have an endless running game, and when the game is over you display the interstitial ads, and do it all over again. If it isn't, do you know any ads that would agree on that terms? or maybe there are some better tricks to make it work? This is very important for me because I don't want to show the Players too much ads if less ads to display works almost the same (unless the intention is to give more chance for Players to click on it). Thanks!
  18. Hello everybody! So for the sake of curiosity, and to build up my game dev chop,s I plan to creating a few decent quality (hopefully), simple games using phaser.io and pushing them to various portals online. I also plan to experiment with the various ad modules (admob, leadbolt, etc..) just to get an actual feel for the process. Can anyone suggest a few distribution portals? (I know about Kongregate and New Grounds, but i want to check out Amazon and Chrome web store. Is this advisable?) I'm not getting a lot of information regarding the policy of in game ads. Are they allowed on these type of sites generally? (Also if anyone has had any experience/feedback with using phaser.io and cocoon.js to publish to the android market. I would really appreciate the info)
  19. Hey guys, I have just got adverts working in my game, however I have an issue with loading the ad. When I call this function fullscreen1 = CocoonJS.Ad.createFullscreen(fullscreen1Params);It will lock up/lag my game until it fetches the ad. I want to do this asynchronously but I don't know how to tackle this using pure javascript (I am not using a framework that has this built in). Does anyone have tips for how they bypassed this issue? I am tempted to just wait until the complete callback is called however if the ad fails to load then the game will never start. Is there a simple way around this? Thanks.
  20. Hello I have been trying everything to put ads in my pandajs game but I am struggling to do so. The cocoonjs website is not clear on what code exactly I need to put into my game. I just want banner ads on the bottom of the screen Could someone please help me! thanks
  21. Looking for some ad service, that would not double proportionally depend on traffic(like True Valhalla mentioned about Leadbolt in this theme: http://www.html5gamedevs.com/topic/202-generating-html5-advertising-revenue-with-leadbolt/). So, ad network for start. After some researching, have found some: Ad4Game, Copacet, Madvertise, Mojivo, Inneractive(ads provider). Also this article: http://www.mobithinking.com/mobile-ad-network-guide/blind What can you recommend?
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