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Found 21 results


    PONGIS is a simple and addictive ball game that runs in mobile and desktop browsers. While graphics are held simple, the underlying behavioral "psychology" of the AI opponents creates a unique game personality.
  2. Greetings! I see quite often around these parts and in further fields, that there are constantly people who are just starting out asking how to add networked multiplayer functionality to their HTML5 games. I was one of them, and I hated the near absence of practical explanations that were written in concise, plain-English, yet still detailed, of how to get started. So, I made a simple game example/template using and Phaser, and documented the hell out of it. Almost everything gets a few lines of comments to explain what is doing what, and I haven't assumed any prior knowledge, aside from core JavaScript and being able to set up NodeJS and how to view the game in a browser. The main focal point is using, as the game framework can be easily interchanged to one of your preference. Hopefully this will save a few hours and headaches for people who don't have a clue what they are doing.
  3. Hey @Deltakosh, @Sebavan or @RaananW can i pick you guys brains for a sec... I am trying to use the Simple Material with lighting support. But for some reason the 'BACK-SIDE' of the lighted surface is really black. This is the simple code i use to create a SimpleMaterial: var tester:BABYLON.AbstractMesh = this.scene.getMeshByName("Tester Cube 3"); var material:BABYLON.SimpleMaterial = new BABYLON.SimpleMaterial("simpleMaterial", this.scene); material.diffuseColor = BABYLON.Color3.White(); material.diffuseTexture = new BABYLON.Texture("/scenes/amiga.png", this.scene); tester.material = material; But take a look a t the Cube on the LEFT... That is using the BABYLON.SimpleMaterial and the Cube on the right with looks perfect is using a standard shader and material. Why is the back side too black when i thought SimpleMaterial supports the basic lighting workflow??? Note the Beautiful shadows ... One is BAKED using Lightmaps and the Other is realtime ... But the look beautiful
  4. Simple lines with Pixi.js

    Hi there folks! It's been a while since I posted something in here, glad to be back! I have a fair amount of experience in game development using JS Canvas, but recently I decided I had move on - so I went with Pixi. I figured out the basics of how to add sprites, do filters and such, but I just can't seem to figure out how to do simple lines and then manipulate them afterwards. What I mean is something like this: I noticed that PIXI.Graphics has an object attached to it called "graphicsData" in which I can find the points that make up the line - great - but when changing the value of these variables, nothing happens to the appearance of my line. I'd appreciate any help, as I'm quite new to Pixi Thank you!
  5. Hi All; I'm trying to revive an game I used to run back in 2010 on facebook, back then we used flash/AS. it's a simple dice game, would like to start with single player, but might want to add mulitplayer in the future, but that's not a priority now. I'm looking for someone who's committed as i have other web projects that might require attention, please mail me at tamerokail -at-gmail with some example work and hourly rate. thank you!
  6. Check out BlockTanks, a simple yet addicting MMO Tank Game made with nodeJS and Websockets. In BlockTanks, you move a tank and shoot players on the opposite team, getting as many kills as you can. No need to create an account, just type in a name and play! The game's features include: Real time player combat A maze-like map that two teams of tanks can navigate through Four types of power-ups Chat features Tank Skins I made a post about this game a few weeks back, and I have been working on the game since. Here are the new features: By popular request, I've made an invincibility power-up that lasts for ten seconds. The map changes every day to keep the game interesting. I have added more tank skins, along with a list of all the current working tank skins. Server bugs have been fixed to reduce server crashes. A respawn timer has been added and the kill count at the top has been redesigned. Play the game at: Hope you like it! Also, if anyone has any tips/experience with promoting and marketing a game, I would be glad to know UPDATE: BlockTanks now has a bot feature which allows for single player gaming when no one else is online (which occurs often ). If you log on and there is no one else online, a bot will spawn on the other team and fight against you until someone else joins. Please give it a try and let me know what you think of the new AI!
  7. Bounce To Dodge (Android Game) Bounce To Dodge is my second published game made with the Phaser framework. Game-play is very simple, just tap the screen to speed up the ball and avoid the spikes. The game's features include: Arcade Style Graphics Google Play Services Leaderboard Two types of game mechanics Hope you enjoy, and be sure to rate 5 stars if you like the game.
  8. Tilt The Dot (Android Game) This is my first Android game made with the phaser framework called Tilt The Dot. To play, tilt your device to move a little dot on the screen. Move the dot to hit the blue goals. How high can you score? The game currently consists of 9 characters, a leaderboard, and arcade style graphics. Since the last update, I have added several new and improved features including: - A more comprehensive tutorial - New character! (Dog) - Adjustable device sensitivity - 3-second countdown before gameplay Play it on Android here: Hope you like it!
  9. Tiled Background

    Hi! I'm new to phaser and i'm having some problems with my backgrounds not repeating (I don't want it to move, just repeat on X). Attached is what is happening. My code so far has preload : function(){ ... GAME.load.image('backgrounds', 'img/backgrounds.png'); ...},create : function() { ... BACKGROUND = GAME.add.tileSprite(0, -16, 160, 144, 'backgrounds'); ...}Do I have to programatically repeat the background on update? Thanks
  10. [WIP] Dodge the Swarm

    Hi all, This is the first game that I've made by myself in HTML5, although I'm not that new to programming in general. It's name is pretty self-explanatory. You use the arrow keys or WASD to move about, and you click on the screen to shoot in that direction. Enemies spawn randomly outside the screen at an ever-increasing rate, and if even one of them touches you, you die. Luckily for you, they don't come straight at you. Instead, they essentially follow a delayed (and invisible) version of you. This makes it possible to slip between their ranks, as becomes necessarily as you progress farther into the game. Play the game here: I made the game in pure HTML5 (Javascript), and it took me a decent chunk of a day. I spent a couple more hours spread out over the next few days on record storage, nicer menus, and of course, bug fixes. If you want to see the code, you can check out its GitHub repo here. The graphics are really basic, since I didn't want to spend time making sprites, but I actually kind of like its retro aesthetic. I tested out a couple of new features, but in the end they made the game less fun. If you have any suggestions or critiques for this game or for future games, I'd love to hear them. Screenshots
  11. [WIP] Dodge the Swarm

    Hi all, The name of my game, "Dodge the Swarm", pretty much speaks for itself in terms of the gameplay. You essentially try to shoot and outmaneuver a swarm of enemies in order to survive. The enemies come out from the walls, and the spawn rate increases as the game progresses. The graphics are really simple because I didn't want to spend that much time drawing sprites (and I actually kind of like its retro aesthetic). This is the first game I've made by myself using pure HTML5/Javascript, although I'm not that new to programming overall. So far I haven't spent that much time on this project—part of one day getting the basic gameplay done and then a few more hours over the next couple of days setting up the record storing, polishing the menus, and fixing bugs—and I'm not quite sure where I'll go from here. Some added features and nicer graphics would be good, although I might move on to create something bigger and better instead. Let me know what you guys think since I don't have much previous experience building web apps or programming with graphics in general! You can play the game here: (if you want you can also checkout its GitHub repo here, although there's not much in it) The start screen (end/death screen looks similar): Easy gameplay when run has just started: Medium gameplay as the game get well into the first minute: Very hard gameplay (for me at least) as you approach three minutes: P.S. My personal best as of right now is 3:25.64!
  12. Saw Wing Fighter Aircraft is a fast paced one button arcade game made in HTML5 with Phaser framework. Play it either on your desktop or mobile browser using this link: Mission: Destroy all enemy gas balloons! Weapon: Saw Wing, a modern fighter aircraft equipped with a lethal saws on its wings. Aviator (and national hero): You, as the best flying ace ever after shooting down thousands of enemy gas balloons. Control: Just tap or click to expand the wings of your aircraft. Fatal danger: Flying near the mountains, rockets launched from enemy balloons. Absurd, creative, brutal, funny. Definitely worth a try!
  13. Good light weight aabb physics engine

    Hello, I have been looking for a good light weight physics engine for simple aabb collision detection, and interaction(solid objects). I cant seem to find anything, the main features I am looking for are: NEEDS: ~aabb collision detection ~solid bodies ~gravity ~velocity and accelartion PREFERRED: ~ability to rotate the rectangle collisions ~circle collision with rectangles ~take weight into account DON'T WANT: ~rendering ~polygon and advanced shape collision ~other high-level stuff Thank you for your time!
  14. Simple plain game

    Hello All, This is my first game for Android, link: All comment are welcome. Best regards, Avi.
  15. Psychedelic Miner

    Psychedelic Miner Hello, I've got a new very simple, yet fun game, very much like those popular nowadays. You need to tap right colour buttons at a right time. It's not yet finished/polished, but really like how it looks already. Feedback and business offers are welcome. Screens: Play the game
  16. Kitten Kitchen

    Description A casual, family friendly HTML5 game developed for mobile web. Match the food to the cat before their patience runs out and they leave! Click here or on the banner above to play the game or click here to navigate to our landing page for the game on our site to see more. We just put the finishing touches on yesterday, so let us know what you think and feel free to leave constructive criticism if you think there is room for improvement! Screenshots
  17. [Phaser] Sliding Puzzle

    Here's the second in series of simple games with completely open source and art assets. Check it out here -
  18. As part of a new series on building simple games with open source code and assets, I built this game - . Check it out, comment, like, share, yada yada yada.
  19. NailBiter!

    Introducing NAILBITER! It's a really simple game. Click and hold to put your hand in the mouth and watch your score go up. Release to take your hand out and watch your score go down. DON'T. GET. BIT. Super quick and simple! Enjoy!
  20. Dots and Boxes (Complete)

    I wrote this game a long time ago in visual basic and have recently ported it over HTML5 / javascript (using SVG for graphics). Just written for fun so no ads, or signup. It is the old pencil and paper classic. Try to capture more boxes than the computer. I'm open to suggestions on how to improve so please let me know what you think, especially whether the user interface is clear and if it's playable on android devices (only tested on iPhone).
  21. Simple Games

    I have a two very simple games.I new started html5 game programming.Games is simply and maybe have bugs so im turkish soryy for my bad english.thanks.