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Found 40 results

  1. Back to the Lamps on Babylon / Open Contest! forum thread, I've commited myself to write a tutorial about my lightmap workflow. Here the demo: And here the first published version of the tutorial... but in french, for now ๐Ÿ˜„ https://www.nothing-is-3d.com/article25/de-blender-vers-babylonjs I will soon make available an english version, don't worry. [edit] english version is out: https://www.nothing-is-3d.com/article27/from-blender-to-babylonjs
  2. Jacky Rusly

    Multiplayer RPG Online Demo

    Built With Node.js (Express.js) Socket.io Parcel Demo Youtube Demo Heroku (Please wait a minute for server to wake up) See Code
  3. Hi, I created a course Babylon in French on OpenClassRooms is an online editor just as Eyrolles (for those who know) and I created this course to show how to create a game from start to finish using engine functionalities. This game, I wish also to share Babylon also because I think it can be a good source of inspiration for those who want to create RPG games. I use a lot of trees, shadows, and other collisions and result: 60 FPS. This game shows that on an island on which the character must light a fire to be saved from the island. Here the functionality used in this small game: Optimisation: Octree for collision, selection and dynamicContent WorkerCollision activated for optimized the collision LOD + instances for the forest sceneOptimizer to keep proper FPS Subdivide ground Scene: Ground + elevation + multi-material Water with reflexion and refraction Texture procedural for the fire Particle for the smoke Sprites for the clouds Lens flare for the sun Shadows Collisions and gravity Sun, skybox and lens flare Mucic for the scene (for all browser: ogg and mp3) Sound for the fire (for all browser ogg and mp3) ImportMesh to load the objects in the scene Language system with cookie (FR and EN) Extention CastorGUI Interaction: Picking for pick Key and match box Actions with condition for start fire and doors Show/hide DebugLayer with CTRL + F12 Animation player (walk, run, pick) mode RPG with ZQSD (French) or WASD (Englich) : Z or W + MAJ for run Name Game: SURVIVAL Link of game: http://www.babylon.actifgames.com/Survival/index.php Screenshot:
  4. enjoy! โ›ณ http://www.babylonjs-playground.com/#8E64CV
  5. Good day folks! Im completely brand new to Babylon (3D site building in general) and have become an instant fan! Im having a few issues and would like to see if folks can help: 1. I want to have 4 boxes on my site and align 2 on the right and 2 on the left (Such as the "Fashion Show" demo on the main page), how to go about doing this? 2. I want to make my logo and place it between the boxes, any recommendations on how to make this happen? 3. Also I want to place images on the boxes and link them to another site when a person clicks them, how do an ahref in this type enviorment? 4. I would like to change the canvas to black, how to do this? Thank you for all your help๐Ÿ’‹ Meka
  6. NoxWings

    Possible performance issue?

    Going through the 101 tutorials on the docs, I just opened the one weighted animations example and I happened to open it on my phone. https://www.babylonjs-playground.com/#IQN716 I got really poor performance considering the simplicity of the scene about ~36fps both on chrome and firefox I tried gradually removing elements from the scene, ui, weighted animations etc and I left just the imported model both lights and a basic floor. Even after that fps the scene runs at ~40fps. Then I found a really similar scene on threejs, same lighting (1 hemi, 1 directional), same model (or at least it looks the same), but it runs at butter smooth 60fps. https://www.babylonjs-playground.com/#IQN716#20 https://threejs.org/examples/webgl_loader_fbx.html Any ideas why this could be happening? Edit PS: tested on OnePlus5T
  7. SirFizX_ELHS

    Huntin and Fishin

    This is something I put together this afternoon for my students to play with. Live demo.
  8. rblopes

    Snake Game

    Hi. I think you all will enjoy this little one too. This game project is based on the Snake game tutorial published on issue #85 of the Phaser World newsletter. I've been slowly working on this one, since before the first Phaser 3 alpha releases, improving the code little by little over time, adapting it as development of Phaser 3 progressed and new features appeared. The project is available for everyone to clone, study and modify at GitHub, and can be played online here. Some screenshots: Edit (2018-07-20): updated for Phaser 3.11.0.
  9. samme

    Kristal Quest

    Marooned! You must collect crystals to power your spaceship while avoiding hostile life forms. https://samme.github.io/kristal-quest/ https://github.com/samme/kristal-quest
  10. You may have notice in the Q&A part of the forum, but I've made a kind of cornell box scene, you just have to do whatever you want with it. [EDIT] last version: https://www.babylonjs-playground.com/#J5E230#40 Here an already-made scene in the playground: I think this can be useful sometimes, to easily have a bit more complex scene in the playground so as to do tests and little demos (for example, to play with probes). As I'm not a pro-coder, you will probably see some craps in my actual playground scene code, do not hesitate to enhance and correct it PS: I will later make a doc in github about the workflow for using this scene, especially in the Blender part.
  11. Check out my latest Space Shooter Demo Has html gui, multiple levels or waves, score count, hazard count, restart by keyboard or gamepad button and ENEMIES For Those who want take a look at the project details, all the code and assets... You gotta love the Unity Project Packaging. So here you go: Space Shooter Project Source
  12. Hi guys, I have an idea of a simple game that would fit great your collection of demo applications. I think it requires a very basic set of knowledge and it would benefit kids. I have a 4 year old daughter and I'd love to give her an app to learn alphabet. Having a kid exposes to the speed they learn with and their attention span. They would switch in 45 seconds. I am not sure if true alphabet learning can be made fun. At the end of the day a basic learning through repetition while tracing letter is one of the best. My daughter has an iPad, but I think it would work with other tablets. It has to work in full screen or it she will click outside of work area or will keep asking about it. It is hard to pick the size of the letter. My 3 year old would tend to use a full screen size for one letter. The 4 year old can fit 3 rows of letters on horizontal iPad if she draws with a pencil equivalent. The training app starts with the page where parent enters letter or a word and chooses the size. One way would be to size to fit N rows on the screen. Visual sizing. Then parent clicks on "Start" and we are on the practice screen, which is maximized to remove distractions and accidents of going of the screen. Trap 1: An unchecked option to provide eraser tool for the practice screen. I personally do not think eraser is always welcome as kid might enter into a perfection loop that ends in frustration. I'd rather the kid to finish his task in attention span time frame, until next time. I think it is a mistake to do that. Trap 2: Erase all button on practice screen. Hmm... Might be too risky as well. The letter is drawn in the top left corner. Then an outline of the letter is drawn on the top row. Dashed line of the letter on the 2nd raw (single dashed line as opposed to border outline). And the bottom raw is left empty. It would be nice to provide some visualization in which order to draw the letter, but that can be done by the parent as well. And that is it. Parent would need to go back to enter another letter or word. If I was to do this, I'd have very little free time and learning curve from zero. Someone who knows what he or she is doing could probably do that in less than 4 hours. It does not need to be fancy. Thank you. I would appreciate it.
  13. nodejs

    Demo sourecode

    Hello evryone, i try to better understand collisions & mehs interactions. I found this demo on the babylon.js 101 docs: http://www.babylon.actifgames.com/moveCharacter/ https://doc.babylonjs.com/babylon101/cameras,_mesh_collisions_and_gravity Is it possible to get the source code ?
  14. Hello, i played with the car demo on playground. But im not able to apply collisions to the car. Can anyone tell what i do wrong ? Playground I added: scene.collisionsEnabled = true; // Line 6 carBody.checkCollisions = true; // Line 104 // Also to the wheels wheelFI.checkCollisions = true; // Line 96 wheelRO.checkCollisions = true; // Line 92 wheelRI.checkCollisions = true; // Line 87 wheelFO.checkCollisions = true; // Line 82 // Cubes on ground boxes.checkCollisions = true; // Line 138 But dosnt work, i dont know why.
  15. Hersir

    Starfield demo broken

    Looks like starfield demo is broken Uncaught ReferenceError: __extends is not defined at babylon.starfieldProceduralTexture.min.js:1 at BABYLON (babylon.starfieldProceduralTexture.min.js:1) at babylon.starfieldProceduralTexture.min.js:1 loaderCustoms.js:29 Uncaught TypeError: BABYLON.Engine is not a constructor at loaderCustoms.js:29
  16. Befive.Info

    Phaser JS Roulette demo script

    Hi everyone! I uploaded a sample Phaser JS script of roulette with a hope that someone will find it useful. This Phaser JS script demonstartes a solution to show roulette that rotates and stops at a random position. Needle ticks with animation and sound as the roulette spins. The script itself could be rewritten into a really simple code and should be able to be integrate into any game at ease. You could use it for a simple game, a small lottery in your game, board games etc. (The code is totally a mess. Pardon my lousy coding manner.) https://github.com/BeFiveINFO/phaser_roulette_example Thank you for reading!
  17. Sailarg

    Demo Error

    Good afternoon, I was following the example of canvas 2d and I'm stuck with some demos that have problems (with the Babylon.js) and I came to report it. Section https://doc.babylonjs.com/tutorials/using_the_canvas2d All demos have the same fault, for example: The simplest starting point would be created a ScreenSpace Canvas2D with a "Hello World!" text, here we go: See it live in this playground - http://www.babylonjs-playground.com/#2AVSFH#35 Uncaught TypeError: e.Tools.getClassName is not a function at o.get [as modelKey] (babylon.canvas2d.min.js:4) at o.n._createModelRenderCache (babylon.canvas2d.min.js:7) at o.n._prepareRenderPre (babylon.canvas2d.min.js:6) at o.r._prepareRender (babylon.canvas2d.min.js:5) at n._prepareGroupRender (babylon.canvas2d.min.js:7) at n._updateCanvasState (babylon.canvas2d.min.js:11) at n._render (babylon.canvas2d.min.js:11) at e.callback (babylon.canvas2d.min.js:10) at e.notifyObservers (babylon.js:2) at r.render (babylon.js:10)
  18. Hi everyone, We made a simple runner demo with Phaser that works as a base for all our future projects. We are using node modules to make our development easier. We shared it on github so more people can use it and learn from it: https://github.com/Tembac/ChimangoGamesDemo You can try it here: http://chimangogames.com/games/demoRunner/index.html It works great on every device we tested but some people reported that it is running slow on Ipad mini 1gen. We don't have that platform to test so it is hard for us to know how to improve it. Can someone give us tips on how we can improve performance for this demo on that platform? Thanks!
  19. Surge Rescue Game Demo Really impressed with the Phaser engine, took me just under a week to build this: Game Here It's pretty much ready to go, just looking for some more feedback and testers to improve and polish it a little more before uploading the live version. All suggestions welcome, and any critiques, feel free to be as brutally honest as necessary. Controls: Mouse Only. Player will follow the mouse and click to use his attack. Keep your follower alive. For those that can't play it, for whatever reason, here's a short screen capture:
  20. Jack the Creative

    Me - The Game

    Hi guys, this is my metaphorical platform game:online demoThank you in advance for your attention, feedback always very appreciated!!
  21. Ridge Batty

    SIMD.js features demo crashes

    Uncaught TypeError: Cannot read property 'getProgram' of undefined at n.enableEffect (babylon.js:5) at r.t._preBind (babylon.js:17) at r.render (babylon.js:14) at t.render (babylon.js:15) at t.renderUnsorted (babylon.js:11) at t.render (babylon.js:11) at t.render (babylon.js:11) at i.renderToTarget (babylon.js:16) at i.render (babylon.js:16) at r._renderForCamera (babylon.js:13) This used to work. Tried with Chrome and FF, basically same thing. Scene loads, you get a glimpse of the character and then the magic stops.
  22. iiceman

    StarGate with Iris Demo

    After the playground failed me on my last try I did a local version and ported it back to the playground: http://www.babylonjs-playground.com/#2GGYT7#2 (can't let that little playground defeat me ). No imported meshes, just the textures for the ground. The geometry is all build with native babylon tools. Push the button to open close the gate. That's all there is to it Edit: updated playground, added fancy button animation I thought about playing around and creating a scene wir PBR materials, but I stopped here since I already liked it and I have no clue about PBR yet... but one day I will use PBR for sure! By the way: I actually wanted to use starfieldProceduralTexture, but it didn't work. I left it in there anyway and reported it in the bugs section.
  23. Hello, You will find a small demo made with Babylon here: http://www.studio-ramble3d.com/suunto/ and a car configurator: http://www.studio-ramble3d.com/WebGl/bmw/ And some other projects at this address: http://www.studio-ramble3d.com/temps_reel.html#works Thanks Babylon.js
  24. Pryme8

    TERIABLE

    http://pryme8.github.io/TERIABLE/ I will be pushing updates to this github quite often. Features Soon to be implemented : - More Noise Types - Natural Filters for Erosion and Coastlines ect... - Procedural Shades with Editable base textures - Built in Image Editor and Paint program for texture creation and 3d painting Layers. - Infinite Mode - Spherical Mode - Export (the Region as a fixed object, or as a Dynamic one) I am only two days into development so yeah stay tuned... *** UPDATES *** I added the ability to delete and move the item nodes in the filter stack... this is only a temporary way to process the noises and filters. Soon I will be adding a "Node" drag and drop system where you will be able to make linkages between different process. Example:
  25. jerome

    StarFighter PG

    shameless auto-promotion, because I know that people coming to the Q&A section don't usually go to the Demo section A playable PG here :