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Found 25 results

  1. Hi everyone, We made a simple runner demo with Phaser that works as a base for all our future projects. We are using node modules to make our development easier. We shared it on github so more people can use it and learn from it: https://github.com/Tembac/ChimangoGamesDemo You can try it here: http://chimangogames.com/games/demoRunner/index.html It works great on every device we tested but some people reported that it is running slow on Ipad mini 1gen. We don't have that platform to test so it is hard for us to know how to improve it. Can someone give us tips on how we can improve performance for this demo on that platform? Thanks!
  2. Hi everyone! I uploaded a sample Phaser JS script of roulette with a hope that someone will find it useful. This Phaser JS script demonstartes a solution to show roulette that rotates and stops at a random position. Needle ticks with animation and sound as the roulette spins. The script itself could be rewritten into a really simple code and should be able to be integrate into any game at ease. You could use it for a simple game, a small lottery in your game, board games etc. (The code is totally a mess. Pardon my lousy coding manner.) https://github.com/BeFiveINFO/phaser_roulette_example Thank you for reading!
  3. Surge Rescue Game Demo Really impressed with the Phaser engine, took me just under a week to build this: Game Here It's pretty much ready to go, just looking for some more feedback and testers to improve and polish it a little more before uploading the live version. All suggestions welcome, and any critiques, feel free to be as brutally honest as necessary. Controls: Mouse Only. Player will follow the mouse and click to use his attack. Keep your follower alive. For those that can't play it, for whatever reason, here's a short screen capture:
  4. Hi guys, this is my metaphorical platform game:online demoThank you in advance for your attention, feedback always very appreciated!!
  5. Uncaught TypeError: Cannot read property 'getProgram' of undefined at n.enableEffect (babylon.js:5) at r.t._preBind (babylon.js:17) at r.render (babylon.js:14) at t.render (babylon.js:15) at t.renderUnsorted (babylon.js:11) at t.render (babylon.js:11) at t.render (babylon.js:11) at i.renderToTarget (babylon.js:16) at i.render (babylon.js:16) at r._renderForCamera (babylon.js:13) This used to work. Tried with Chrome and FF, basically same thing. Scene loads, you get a glimpse of the character and then the magic stops.
  6. After the playground failed me on my last try I did a local version and ported it back to the playground: http://www.babylonjs-playground.com/#2GGYT7#2 (can't let that little playground defeat me ). No imported meshes, just the textures for the ground. The geometry is all build with native babylon tools. Push the button to open close the gate. That's all there is to it Edit: updated playground, added fancy button animation I thought about playing around and creating a scene wir PBR materials, but I stopped here since I already liked it and I have no clue about PBR yet... but one day I will use PBR for sure! By the way: I actually wanted to use starfieldProceduralTexture, but it didn't work. I left it in there anyway and reported it in the bugs section.
  7. Hello, You will find a small demo made with Babylon here: http://www.studio-ramble3d.com/suunto/ and a car configurator: http://www.studio-ramble3d.com/WebGl/bmw/ And some other projects at this address: http://www.studio-ramble3d.com/temps_reel.html#works Thanks Babylon.js
  8. http://pryme8.github.io/TERIABLE/ I will be pushing updates to this github quite often. Features Soon to be implemented : - More Noise Types - Natural Filters for Erosion and Coastlines ect... - Procedural Shades with Editable base textures - Built in Image Editor and Paint program for texture creation and 3d painting Layers. - Infinite Mode - Spherical Mode - Export (the Region as a fixed object, or as a Dynamic one) I am only two days into development so yeah stay tuned... *** UPDATES *** I added the ability to delete and move the item nodes in the filter stack... this is only a temporary way to process the noises and filters. Soon I will be adding a "Node" drag and drop system where you will be able to make linkages between different process. Example:
  9. shameless auto-promotion, because I know that people coming to the Q&A section don't usually go to the Demo section A playable PG here :
  10. Hi beloved Babylonians, Well, I'm not that young compared to many of you and I'm coming straight from the 8-bit era. During this wonderful (to me) period, I spend so many hours playing on Atari Star Raiders and so many money on Star Wars arcade game (note that I could now pilot any space fighter after so much time in learning ). So I wanted to code a playabe BJS demo as a tribute to these fantastic old video games with some constraints : - must be runable in the PG : so the less external assets and only one createScene() method with plenty of comments - must run near 60 FPS on most of the computers - must be playable Although ever improvable, it's almost done. Stay tuned [EDIT] WIP here : https://github.com/jbousquie/Starfighter
  11. Hi Everybody, I recently started a dev blog about a new game I am working on, I will be posting to it at least once a week. First playable alpha is available on the blog, enjoy! Check it out: Avishaymizrav.com
  12. I'm working on a sequel to my first game with Captain Rogers as a main character. It was called Asteroid Belt of Sirius and was created in the prehistoric times of May 2013. It's high time to do some proper battle as Rogers finally learned how to shoot! I did the coding and Blackmoondev did the graphics, again. Play the demo: http://rogers2.enclavegames.com/demo/ There's a short blog post about it too if you're interested. The full version will have more everything: worlds (backgrounds), weapons, bonuses, enemies and bosses. I'd love to have feedback from you, thanks!
  13. Hello ! little Question. How i create the Water effect with the white foam on top? You can see the effect here: http://race.assassinscreedpirates.com/ Someone with a sample? Thanks, Terra
  14. Hi, I created a course Babylon in French on OpenClassRooms is an online editor just as Eyrolles (for those who know) and I created this course to show how to create a game from start to finish using engine functionalities. This game, I wish also to share Babylon also because I think it can be a good source of inspiration for those who want to create RPG games. I use a lot of trees, shadows, and other collisions and result: 60 FPS. This game shows that on an island on which the character must light a fire to be saved from the island. Here the functionality used in this small game: Optimisation: Octree for collision, selection and dynamicContent WorkerCollision activated for optimized the collision LOD + instances for the forest sceneOptimizer to keep proper FPS Subdivide ground Scene: Ground + elevation + multi-material Water with reflexion and refraction Texture procedural for the fire Particle for the smoke Sprites for the clouds Lens flare for the sun Shadows Collisions and gravity Sun, skybox and lens flare Mucic for the scene (for all browser: ogg and mp3) Sound for the fire (for all browser ogg and mp3) Post-process FXAA ImportMesh to load the objects in the scene Language system with cookie (FR and EN) Extention CastorGUI Interaction: Picking for pick Key and match box Actions with condition for start fire and doors Show/hide DebugLayer with CTRL + F12 Animation player (walk, run, pick) mode RPG with ZQSD (French) or WASD (Englich) : Z or W + MAJ for run Name Game: SURVIVAL Link of game: http://www.babylon.actifgames.com/Survival/index.php Screenshot:
  15. Hi All, I'm a web/graphic designer and an a hobbyist developer from India. It's been a couple of weeks since I started with BabylonJs. I was looking for different 3D frameworks for my pet project and stumbled upon babylonjs. Initially I was amazed by the demos/projects made using threejs, but I read somewhere that there is an exporter for Blender for Babylonjs and it caught my attention. Blender is my favourite 3d package, I have used Max and Maya a fair amount but Blender still stands out (I'm biased towards open source ). You can take a look at a video I made using Blender some three years ago not so much but something. Coming back to the project, it is in it's final stages. The idea is to have a collection of vintage items. Initially there will be 6 items(Coffee Maker, Television, Radio, BubbleGum Machine, Telephone, Typewriter) and models will be added on regular intervals. People can view the models and there will be a link to read more about them online and they can download a wallpaper of the item in different resolutions. I have all the functionalities working including a function where they will be able to apply instagram like filters to the scene/model and download that as a wallpaper. http://retrodemo.artntechasone.com/ This is the demo link, please do not share the link outside of the forum as it will be taken down once it is hosted in the main site. The main site will be retrocurator.com I'm kinda stuck now, you can find the close to final design of the site in the attached image. I need help from somebody who can populate a couple of ui elements in the sample source that I have attached. I tried to add it myself with no luck, right now the camera goes far outside the scene and shows weird stuff as soon as I add the GUI. Apparently threejs also has a Blender exporter. I think the Universe led me here. Lol. Cheers. production.zip
  16. Hi guys. Check my little demo - Pseudo-DNA Visualisation. It uses instances concept. http://files.c75.in/pub/demo/babylon-dna/ (Normal) http://files.c75.in/pub/demo/babylon-dna-cubeEdition/ (Cube edition) ---- Sources: https://github.com/avin/babylon-DNA
  17. Hi devs! Finally after sweat and fun (I fear the blood will come trying to make it mobile-friendly...), the demo of Interstellar Quest project is up and running! Lost in the deep space, can you find the way home? Collect credits, avoid dangers and find wormholes to reach the safety of your planet, but beware! Your fickle ship will not be easy to pilot, and something other than asteroids would endanger your journey. Interstellar Quest is a side-scrolling avoid&collect game. The objective is reach the home planet. The peculiar feature is that the ship will never hold the position: it will always go up or down, and the player can just invert hit. He can hold the position for a limited time, but after the ability will need time to recharge. In the full version, wormholes will separate different areas with different difficult and income levels, and act as checkpoint with the proper upgrade. You can try it at http://prototypesquare.altervista.org/games/interstellarquest/ Feel free, in fact please share comments and tips. I'm interested especially about the art (that I've done myself) and the audio (that I've take from opengameart.org). My primary concern is that the game feels good as a whole, and that the various assets stick well together. EDIT: I choosed to improve this little demo with your best tips, alongside the main develop of IQ. Here a list of the small changes: 1) Difficult lowered. Cause also demo have the right to be enjoyed! 2) Small graphical edits, down you can found the new screeshots 3) Improved tutorial Now stop loafing around and let's collect some credits!
  18. Project: Put together an isometric example in Tululoo (HTML5/Canvas). This is a playable game - but without any polish - e.g alerts() for intro+Credits, and Win/Loss message. I provide all source here: http://percsich.hu/tgmforum/index.php?topic=744.0 I do plan on using this to put together a proper game (in fact a series of short games). You can play it here: http://itmatters.mobi/demo/iso/ I really need to introduce a Texture Atlas to load the images (the one major thing missing from Tululoo that I can't easily fix by creating an extension) as this would dramatically increase the load times. (since it is currently loading 300+ tiny sprite images from the server. i.e 300+ server requests. But I am not going to do that as a part of the isometric demo (might be one of the things I work on soon though).
  19. Last night I installed NodeJS and wanted to see if a multiplayer real time phaser game could work. (Or more to the point, if I could make that work) I think it will be possible. Check out this small proof of concept: http://jppresents.net/test/wstest.html Edit: The test is offline for now. If you move around the stuff on the screen, everybody currently on the page should see it move too. (And you should see their moves.) If nobody is there (quite likely) a second browser tab will do the trick. (although you might not see the dragging animations because phaser stops on losing focus and it will only update when you refocus that browser.) Let me know what you guys think. Is there interest in short tutorial, any questions? Has this been done already, are there tipps and tricks out there? (please post links if possible) My next goal is a multiplayer falling Blocks (see signature for singleplayer version).
  20. 2 years ago we released the TechDemo for CrossCode and today is the day. The day we proudly release the first real Demo! It’s demo time. CrossCode demo time! Find the demo here: www.cross-code.com You can play CrossCode in your browser or download a standalone version for windows and play it offline! Trailer Features CrossCode combines features of the Action-Adventure and RPG genre, delivering both, a great variety of puzzles and an engaging, fast-paced combat system with plenty of options for character growth. Here's a quick overview of the features: 16-bit, SNES-style 2D graphics with detailed animationsA soundtrack inspired by old SNES and Playstation JRPGsA unique ball throwing mechanic with charging functionality and ricocheting balls, used for combat and puzzlesA fast-paced combat system featuring close and ranged attacks, guarding, dashing and great variety of special attacks.A complete RPG system with leveling, equipment, consumable items and skill treesA detailed movement system with auto-jumping and precise collisionStory You follow a player called Lea as she logs into CrossWorlds - a fictional MMO of the far future. Lea is quite the strange player: she can't speak and she doesn't remember anything about herself. Yet still, Lea starts exploring CrossWorlds, meets other players and overcomes a multitude of challenges all along the official track of the game. That is, until the past catches up with her. Screenshots Soundtrack If you just want to listen to the soundtrack, check out Intero's Soundcloud Page. Crowdfunding CrossCode is on IndieGogo right now to rise funds! Go check it out: Have fun playing the game! And yes, this is all done with web technologies! Cheers!
  21. This weekend I've been playing with fullscreening, specifically SHOW_ALL, and had some challenges getting the stock examples and project template to work correctly on both my laptop and phone. After mostly nailing those down, I have a blog post up that may be useful to others: http://www.rocketshipgames.com/blogs/tjkopena/2014/10/fullscreen-scaling-in-phaser/ I've also posted that demo code and the start of a revised boilerplate project template to GitHub: https://github.com/RocketshipGames/phaser-fullscreen I'd be appreciative of any comments, suggestions, and pointers to best practices. In particular, next I'd like to figure out why it gets scaled disproportionately in Firefox. I'm also not sure the orientation prompt (in the larger project) is being handled optimally, it shows flashes of rotated screen in the transition though there may be nothing much to be done about that. The standard project template doesn't show the orientation prompt at all in fullscreen mode because of the div not being contained in the fullscreen element. Thx
  22. Hello! Square Puzzle! is my first attempt to enter in the mobile HTML5 market. The app is a logic game in which you have to join four or six jewels of the same color to destroy them. The formations must make squares or rectangles to be valid and the jewels can move in any part of the scenary, but it’s necessary a free path to do it. Features Full HTML5 game, touch or click control;Two endless game modes: arcade & time trial;50 puzzle levels with retention system (stars & bonuses);Two resolutions (480×320 & 960×640): run fast on phones and looks beautiful on tablets/desktops;Easy localization, all text are in a TXT file;Step-by-step tutorial;Music & FX (Compatible with all iOS devices 6.0 or later / Android gadgets with Google Chrome or stock browser);Fully tested on modern Android devices, iPhones, iPods and iPads;minimal-ui ready! Forget landscape full screen problems in iOS 7.1. Play demo here Alternate link Thumbnails Please, let me know if you have any problem or feedback.
  23. my first html5 game! http://happylandergames.com/games/dragondash/ apologies for making the same kind of game that everyone seems to do first - an endless avoid-things-and-stay-in-the-air type game, but I needed to keep it simple so I could get to grips with javascript! It's designed for mobile devices so any feedback on performance would be mighty handy - thanks!
  24. Hello, I've been working on this unlimited jumping game, where you fight enemies and collect power ups. Here is a short gameplay video: http://youtu.be/MajjHKaRgCg Or you can try the demo here, it should work in your browser and on mobile devices: https://dl.dropboxusercontent.com/u/19104438/Jump%20quest%21/index.html
  25. Just, wow http://codepen.io/stuffit/details/KrAwx