Search the Community

Showing results for tags 'html5'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1,185 results

  1. Slicks

    [WIP] Drift Team

    Drift Racing! Practice drifting, or go racing against other real people. I'm still developing the game (using GWT and WebGL4J). Any feedback would be greatly appreciated. Still to come is a track editor, and creating teams to go drift racing together. PLAY HERE >>> https://drift.team/ Happy drifting!
  2. Hello Community i make this post to talk about Gamedistribution and warning all developers about this site. take care when you start making money with them because they pay the first times and then just evade the payments even when im uploading 4 new games every month. I contact them but they just say we will pay you but never pay. I upload more than 50 games From 2017 to today and they pay me until MAY 2018. If you have similar issues please comment this post so we can help developers to dont give our hard work to this guys. Cheers
  3. Megabyte

    Zombie hunters arena

    25 kb · Done Hi. Some time ago i have ported my old multiplayer flash game in to HTML5. You can heck game out here Game made on my HTML pixi based visual editor (thing-editor). Engine is in beta yet, some things is not finished, and timeline need refactoring. : ) Game works well on mobile, in landscape/portrait mode. Has virtual onscreen controllers. But no sound yet. I really stuck with sound and music.
  4. Hello, im Nikola, aka Poison Games. I have over 40 games on google play https://play.google.com/store/apps/developer?id=Poison+Games and also i have publish few games on gamedistribution http://gamedistribution.com/games?company=danygames.com Also working with few popular websites like crazygames, y8, pacogames etc... I can make and reskin a game ( unity webgl ) for affordable price. If you are interested, please contact me, Thanks
  5. I have made a map in Tiled and I have a already generated a JSON. Whenever I try to load the map in Chrome and it load only a black screen. When I went to inspect the website there are warning like: No data found in the Json tilemap from Tiled matching the tileset name "RunItUpCity" Cannot create tilemap layer, invalid layer ID given: Bottom Layer TilemapParser.ParseTiledJSON - Layer compression is unsupported, skipping layer 'Bottom Layer' Also, I got an Error that read: Uncaught Type Error: cannot read property 'setCollisionProperty' of null Does anyone think that there is a problem with the map or the code? Here is the JavaScript code if anyone needs it. const config = { type: Phaser.AUTO, width: 800, height: 600, parent: "game-container", pixelArt: true, physics: { default: "arcade", arcade: { gravity: { y: 0 } } }, scene: { preload: preload, create: create, update: update } }; const game = new Phaser.Game(config); let cursors; let player; let showDebug = false; function preload() { this.load.image("tiles", "../assets/tilesets/RunItUpCity.png"); this.load.tilemapTiledJSON("map", "../assets/tilemaps/GetawayCity.json"); // An atlas is a way to pack multiple images together into one texture. I'm using it to load all // the player animations (walking left, walking right, etc.) in one image. For more info see: // https://labs.phaser.io/view.html?src=src/animation/texture%20atlas%20animation.js // If you don't use an atlas, you can do the same thing with a spritesheet, see: // https://labs.phaser.io/view.html?src=src/animation/single%20sprite%20sheet.js this.load.atlas("atlas", "../assets/atlas/atlas.png", "../assets/atlas/atlas.json"); } function create() { const map = this.make.tilemap({ key: "map" }); // Parameters are the name you gave the tileset in Tiled and then the key of the tileset image in // Phaser's cache (i.e. the name you used in preload) const tileset = map.addTilesetImage("RunitUpCity", "tiles"); // Parameters: layer name (or index) from Tiled, tileset, x, y const belowLayer = map.createStaticLayer("Bottom Layer", tileset, 0, 0); const worldLayer = map.createStaticLayer("Top Layer", tileset, 0, 0); const aboveLayer = map.createStaticLayer("Collision Layer", tileset, 0, 0); aboveLayer.setCollisionByProperty({ collides: true }); // By default, everything gets depth sorted on the screen in the order we created things. Here, we // want the "Above Player" layer to sit on top of the player, so we explicitly give it a depth. // Higher depths will sit on top of lower depth objects. worldLayer.setDepth(10); // Object layers in Tiled let you embed extra info into a map - like a spawn point or custom // collision shapes. In the tmx file, there's an object layer with a point named "Spawn Point" const spawnPoint = map.findObject("Objects", obj => obj.name === "Spawn Point"); Also, I will attach the JSON code to the post because it is 17000+ of code. GetawayCity.json
  6. Ramfusion.in

    War Zone

    War Zone.Objective of the games is to protect the Territory from the attack of Militant Enter into the militant area and destroy them, choose form different types of weapon How to play Tap on the Militant to make it bleed and destroy them The faster you hit them the more your chance of killing them. Games was created in construct 2 Play War Zone Get the game(Html5 + Mobile Version! (Construct 2 / CAPX))
  7. Hey all, I'm trying to have a movable character go from no camera follow to camera follow when the game starts, but what happens is that when the camera follow gets called the movement is instant and doesn't look very good. Is there any way to have a smooth rather than instant camera follow transition? Thanks!
  8. Play Cool Math

    Multiplayer Flags Quiz

    Hi Everyone. I present my new multiplayer game Flags of the World Quiz (https://flagsquiz.games) There are 6 game types in the game: Multiplayer (speed game with other players); Find the flag; Choose a country; Quiz; 8 flags; Training. You can login by Facebook, and restore your score data on any mobile devices or computers Mobile Versions:
  9. Hi, guys! I develop HTML5 games and mobile games, in game engine Construct 2 and Construct 3. If you purchase any of my items - you will have full support! You can write to me at https://codecanyon.net/user/gmsdev#contact and i will answer you as soon as possible If you like my games, please rate them in ★★★★★ stars! :shocked: How To Order A Exclusive Game: You can also order a game, just email me - click on the button below We discuss the possible implementation of your game ideas on the engine Construct 2 / Construct 3 We discuss the terms and cost of work. I show demos on my server You pay for the work - we send the source You are the happy owner of a new exclusive game. About Engine: Construct 2 official manual Construct 3 official manual Games List: Games Bundles: 5 games in 1 bundle - 25% Discount 10 games in 1 bundle - 35% Discount 20 games in 1 bundle - 45% Discount 40 games in 1 bundle - 55% Discount 50 games in 1 bundle - 60% Discount
  10. Hello everyone, I want to present you my new game, "Neon Shoot". Play the game online now: https://odiusfly.com/portfolio/neon_shoot More games available on my website: https://odiusfly.com This game is available for licensing.. If you are interested, please don’t hesitate to contact me via email: odiusfly [at] hotmail [dot] com Best regards, Kyriakos
  11. Hello, I'm Kyriakos from OdiusFly Studio. I have 10+ years of experience working as a freelance game developer and graphic designer. If you have time please take a look at my portfolio: https://odiusfly.com If you are interested for game license or freelance work, please don’t hesitate to contact me via email: odiusfly [at] hotmail [dot] com Thank you!
  12. SkyKnight

    HTML5 game sale

    Hello! Sale games non exclusive Contact: toveo [@] yandex [dOT] ru Game 1 Card game Yeti hunt Game 2 5 cars with special weapons 7 gun 35 level 3 location Game 3 7 cars 35 level 3 location Game 4 5 cars 35 level 3 location
  13. Vinnyreis

    JS is the best for me?

    Well... I want to learn how to make games, for PC, browser or mobile. I started to learn logic then I passed to HTML and CSS, I learned the basics of those two then I started to see the basic of JS. I did a break for a few months to focus on school, but now I'll return my programming studies. And I heard that C# is the best choice for gamedev using the Unity Engine. So, I want to know what is the best choice, stay learning JS or start to learn C#?
  14. Spacedust Defender is the first game I have ever made after many failed projects (basic gamedev stuff). Short Description - Enroll as a [Defender] and take up the mission to protect your solar system from the threat of an imminent Bluul Invasion. The concept is a combination between a maze tower defense and a space shooter, kinda. Feel free to try it HERE if it sounds interesting.
  15. melongaming

    Indie Game Maker Contest 2018

    Welcome to the 2018 Indie Game Maker Contest! We took a year off but we're back to bring you the First Indie Game Maker Contest! This year we're putting the focus on our flagship game making software, Melon JS. Your quest if you choose to accept ("but thou must") is to make a GAME using any legal Melon Js in just Three MONTH! Compete for over $10,000 in Cash Prizes! PRIZES The most important goal of the Melon Gaming Contest is to make that game you've been dreaming of, and what better motivating factor than a large cash prize! This year we're limiting the prizes to the following: 1st Prize 2nd Prize 3rd Prize Favourite Games The first three prizes will be determined by a team of Judges. More details to follow HERE. RULES Before you open up the map editor and place that first event, make sure to read through the Contest Rules HERE! The Rules page includes all the information you'll need to make sure you meet the contest requirements. Breaking the rules can lead to penalties, or even disqualification, so make sure to view them before getting started. It also includes Prize Conditions and Legal COMMUNITY Are you looking for a place to share progress on your project, recruit talent for your team, offer up your skills, or simply just get motivated? Then make sure to join the official Melon Gaming Maker forums and get involved! We've even setup a subforum exclusively to discuss the 2018 IGMC! CLICK HERE TO JOIN THE FORUMS! The purpose of Melon Gaming GameDev Contest is to gather all of the game enthusiasts around the world to develop games by using the MelonJS engine and published to Facebook Messenger instant games platform. we encourage the game enthusiast to pour the ideas and creativity to be the worldwide champions!
  16. Humais Shahzad

    In or Out game

    Just released my 1st game In or Out, Its an html5 game built using Phaser v2.6.2 game engine , then i used Cordova to port my html5 game to android. you can play game here: Play In or Out
  17. Play Link: Pixel Memory Find all card pairs, level your profile & unlock new cards in this “Memory” classic optimized for mobile! Play Link: Pixel Memory Welcome to the "Memory" classic, expanded with new features & optimized for mobile! Game Features: Play the “Memory” classic in this mobile game. 3 Difficulties: Easy, Medium & Hard. Level up your profile & unlock more cards. Browse your collection to see which cards you’ve already unlocked. 4 card deck skins: Choose the one you like best! View your profile for your game stats & best scores in all difficulties. Gameplay: Find all the matching card pairs on the table. Find them before you run out of guesses. Unlock all the card packages in the game. Controls: The whole game requires only click inputs and is perfectly optimized for mobile! Credits: The game was developed solely by me. All assets in this game were either done by me or from the CC0 assets linked below. These sources are also credited inside the game: Play Button Name: Cartoon Mobile Rounded Icon Buttons Author: Nathan "GDquest" Lovato, https://opengameart.org/users/gdquest, http://gdquest.com/ URL: https://opengameart.org/content/cartoon-mobile-rounded-icon-buttons Explosion Sprite: Name: 2D Explosion Animations #2 | Frame by frame Author: Sinestesia, https://opengameart.org/users/sinestesia, http://www.sinestesiastudio.com/ URL: https://opengameart.org/content/2d-explosion-animations-2-frame-by-frame http://bit.ly/2C6Bi8b Audio: http://www.freesfx.co.uk/sfx/ Play Link: Pixel Memory
  18. SunOfABeach

    Battleship - raw HTML game

    I made a classic battleship game that you can play against others or an AI. To challenge myself, I did it without any game framework, not even canvas. Just raw HTML5 element manipulation. It's also fully responsive and mobile first. http://www.battleship-online.com The code: https://github.com/Sun0fABeach/battleship_online
  19. We are a startup in the East of England building Instant Win and Slot games for the Online Casino industry. We're looking for HTML5 developers to help us get our titles to the demo stage. We're ideally looking for those with previous experience in the industry but will consider all applicants. We'd prefer UK based if possible, but as we would be requiring people to work remotely we will consider others also. Pop me a PM or reply here to get the ball rolling. Any questions let me know and I'll do my best to answer!
  20. Nagval333

    FUNNY BUNNY LOGIC

    Some implementation of known logic. I have to fix sounds, maybe change some levels etc but overall this little puzzle is pretty playable Made by Construct 2 and Inkscape PLAY IN BROWSER: http://funnybunnylogic.netlify.com
  21. Hi, I've recently created an HTML5 game, developed using Phaser called Fantasy Wars. You can play now on the Google Play Store or the Apple App Store. Links can be found at https://www.miyagigames.com/. Below is a short description of the game and some of the art. Any feedback would be greatly appreciated. Thank you! Fantasy Wars is a turn-based strategy game where six fantasy races: Humans, Orcs, Elves, Undead, Dwarves, and Drow vie for supremacy in a small crowded world. Features: - 6 races, each with a unique special, strengths and weaknesses. - Epic campaign with 25 missions - Randomly generated map so no two games will be the same. Choose your race. Do you upgrade your troops, or buy more armies? Make a choice, take a risk and conquer the world.
  22. We are buying a couple of HTML 5 Phaser (preferably Phaser 3) games. It could be of any categories and being Mobile Friendly is a must. If you are interested, plz drop a line and I will contact. Thanks, Yan
  23. I have created a platform game in 2D for the desktop that is based on the Classic Space theme by LEGO. It is still under testing so I will make a new post later on when it is finished, but here is a little preview of the game. It is written from scratch in Javascript without using any libraries (except for jQuery sometimes), and since it is quite big it probably takes more then 5 hours to finish. In total there are 6 bosses and about 50 different enemies. The graphical style is a mix between Nintendo 8-bit and C64. I also wonder if you got any tips on how I can spread this game to a bigger audience?
  24. Hi All! I'm a single indie game developer who has released games on steam, android, itch.io, gamejolt and kongregate etc. Though I felt like I hit a problem when it came to monetizing web games. I found with mobile games, advertising was the best way to earn. So of coarse earning from ad's with your small HTML5 games should be the best way to earn from web games but sites like kongregate only give you on average 25% of ad earnings. While even though I personally love Itch.io for selling games, you can only earn from donations when it comes to web games. Leaving you with the only option of hosting the games yourself, which means you are alone in driving traffic to your games. So I set out to not only design a platform that allows developers to earn from ad's (adf.ly ad's). So I set out to not only design a platform that allows developers to earn from ad's (ads from our own advertising network serving exciting gaming adverts players will want to see). A platform which is easy to use, quick to sign up and allows you to instantly publish your games online. A platform which is 100% mobile friendly allowing players to play your games on far more devices. Best of all, you will earn 100% from your game's players. https://play.idevgames.co.uk The play arcade is completely free and allows you to get your game online and start earning within minutes. It is the simplest and quickest way to start earning from your games with ad's. No need for API's, it's all built into the site. Also I want to make the point that I do not earn anything from the site currently, I built the platform originally for my own game's and because this was something that I wanted from a web based platform. I will also never charge for this service or forcefully take a percentage of your ad earnings in the future. The site is still being developed but is fully functional with some pretty cool features too, like: Embed your games easily on any site and still earn from every player Allow your players to give you donations through paypal Allow your players to subscribe to your patreon Turn off ad's at any time and turn them on again... Even choose the frequency your ad is displayed People can review your games Publish your games to the site instantly Keep your game private when testing The site is growing everyday and I hope you decide to take a look. Thanks, -iDev
  25. SOFTGAMES is looking for an experienced Game Developer - JavaScript / HTML5 who is goal-orientated and a strong team player. Join a team of super experienced people to build great games for Messengers that will entertain tens of millions of people around the world every month. You design, architect, test and implement game features into our live games. Further you'll work on upcoming Messenger Games from the scratch until global release and during post-launch. You will collaborate with producers, game artists and with other HTML5 Game Developers to share learning and best practices. You are passionate, ship robust and high-performance code, and act as a fount of knowledge when it comes to game development. As part of a small, high experienced and dynamic team you will enjoy a creative, challenging and collaborative environment. Your role… Develop HTML5 games for Facebook Messenger to expand our portfolio, with Pixi.js Maintain and optimize game features Write robust code to be used by millions of users Work on schedule, set clear goals Independently create complete solutions from scratch Share knowledge and help colleagues Your profile… Great passion for game programming 3+ years of professional software engineering experience Deep knowledge of: Pixi.js JavaScript / HTML5 As a plus: Phaser, TypeScript, Webpack, Reactjs, Node.js Shipped at least 2 mobile/social title, preferably on multiple platforms Ability to quickly get up to speed with existing code Deliver high-quality and well-structured code Open-minded and keen to learn Check out Cookie Crush on Facebook Messenger. Can you build this game? We offer… A spirited, inspiring, international and enthusiastic team The best and brightest company in producing and distributing Messenger Games The chance to craft games for millions of monthly gamers Valuable insights into global expansion, start-up scene and entrepreneurship Flexible working-hours and flat company hierarchy Inspiring company breakfasts, epic team events Perks: fresh fruits, cold drinks, tee, coffee, discounted local transport ticket, health package, lunch vouchers, maternity leave etc. About SOFTGAMES… Based in Berlin, the creative capital of Europe, SOFTGAMES together with its ROFL brand is the leading developer of games for Facebook Messenger and the developer behind popular titles like Cookie Crush, Solitaire Story, Candy Rain or Fish Story. Further SOFTGAMES is operating the world’s largest platform for HTML5 games distribution and monetization outside the Messengers. We’re delivering fun to tens of millions of players every month across 6 continents on the device of their choosing. Our vision is to help users to instantly discover and engage with games they like, while helping brands to reach their target audiences. Have we caught your interest? Then we look forward to your detailed application here: https://softgames.recruitee.com/o/game-developer-javascript-html5