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Found 907 results

  1. PearFiction Studios is looking for an experienced HTML5 Game Developer to work with our highly talented Montreal team. Develop the next generation of online casino games in our cool loft style office in the trendy Plateau Mont-Royal district. If you have a personality to handle responsibility and collaborate in a small team environment, we'd love to have you join PearFiction Studio's dev team. Candidates should have an interest in online, mobile, and social casino games. You will be responsible for: Participating in designing the front-end aspects of a game design including entertainment, pacing, features, and UI functionality. Designing, developing, and maintaining games in HTML5. Developing new front-end game development tools, features, or extending current ones. Creating and owning all design documentation and deliverables for our HTML5 game development toolset. Developing new casino games with our HTML5 game development toolset. Integrating the game graphics and visual effects. Integrating the game business requirements and features. Ensuring entertainment value to end users. Maintain and test HTML5 games and tools to ensure stability. Essential Experience: Technical degree or higher in computer science Minimum of three years of HTML5 (Canvas and JavaScript/Typescript) game development for mobile and desktop platforms. Experience with Pixi.js or Phaser.io JavaScript/CSS frameworks. Solid knowledge of Object Oriented Programming, MVC and other design principles. Experience working in agile and iterative environments. Familiarity with project tracking tools such as JIRA or Trello. Familiarity with Git and feature branching approach. Understanding web browser game development, with focus on mobile. A flair for game graphics programming, animations, effects, and optimization for best performance for online and mobile use. Desirable Experience: Experience developing slot machine front ends. Good understanding of casino games and real money gaming mathematics. Experience working with graphically performance-heavy web applications. Experience with client-server integrations and serialization techniques. Open to challenges of learning new languages, technologies, frameworks and approaches to development. Experience in game development projects (hobby or professional). Experience with other programming languages (C#, Java, / PHP / Python / C++, etc) is an asset. Genuinely wants to do a good job as a matter of pride in one’s work. Keen to learn and demonstrate ability. Self-motivated. Bilingual (French and English) is an asset. You can apply on our website here -> http://pearfiction.com/careers/ or via LinkedIn here -> https://www.linkedin.com/jobs/cap/view/271185313/?pathWildcard=271185313&trk=job_capjs
  2. Twitter - Subreddit - Dev Blog - Discord Hello my name is Sam, I'm also the lead artist for Super Combat Squadron. We're a small indie dev team trying to put out a lightweight browser RTS. It's been just myself and one other programmer been developing the game for about a year now but, due to unforeseen circumstances, the lead programmer has had to take a step away from the project for personal reasons. I'm still in contact with him for help in the transitionary period but I'm looking to replace him on the team with some new programmers. Currently we just completed our first internal playtest and got some good feedback from that, and the roadmap for the future was to push towards the first public demo, and then if the feedback looks good and things work out, were considering running a Kickstarter or other crowdfunding attempt to get the funding to take the game further. The ideal skill set we're looking for would include: Phaser and JavaScript (goes without saying). A previous title or some example of your work with Phaser. Possessing a strong focus on: Networking Pathfinding AI Loves and plays RTS or MOBA games a bonus. Your position in all this would be helping tackle some bugs and featured we identified and fixing some issues blocking a public demo release. We're trying to cut the fat and make it purely a bee-line to public demo release. As previously mentioned, I'd love for it to transition into a longstanding paying role through crowdfunding, worst case scenario we stop at public demo release if the interest just isn't there. If you are interested, you can contact me here, or at our email address: laxvikinggames@gmail.com
  3. Hi all! I own a small html5 gaming site, so far I have 4 finished games. I thought as a way to increase plays and help other small developers to add a sort of cross-promotion feature. Signing up (you can do it with your Twitter or Google account), you can add a free promo banner that would be showed while users play. The more you play, the more your banner will be shown. My site is 1 Pixel Army What do you think about this idea? David.
  4. Hey. I'm quite new to the forum and to html5 development. I have been able to link the NodeJS server to the html5 canvas and get designated numbers (atm, it will be player avatars later) But my problem is at the moment is that i can not seem to find any documentation on how to make it so that the player can click anywhere on the canvas to move to that spot. I was able to find WASD or up,down,left,right. But it is not what i want for this project. Just wondering if anyone has any experience in this, and if possible able to link over a documentation of some sort ? Thankyou in advance
  5. So i am trying to orbit a small sphere around a bigger sphere like so: var orbit = new Sprite(loader.resources.RedB.texture); stage.addChild(orbit); orbit.anchor.set(0.1, 0.1); orbit.position.x= Gball.x*1.3; orbit.position.y = Gball.y/3; orbit.scale.set(0.15, 0.15); Gball.addChild(orbit); animate(); function animate() { requestAnimationFrame(animate); // just for fun, let's rotate mr Honeypot a little Gball.rotation -= 0.05; // render the container renderer.render(stage); } now the only problem is that when i click on the button to remove the child, but want him to keep the position he had in the animation: var ballX = orbit.x; var ballY = orbit.y; document.getElementById("bot").addEventListener("click", function () { var orbit = new Sprite(loader.resources.RedB.texture); stage.addChild(orbit); orbit.anchor.set(0.1, 0.1); orbit.position.x= ballX; orbit.position.y = ballY; orbit.scale.set(0.15, 0.15); Gball.removeChild(orbit); return false; }); does anyone know how i might be able to do that?
  6. Hi, I'm trying to make a version of the Guess Who guessing game. I'm struggling with how to write the code so that the computer and human take alternate turns. Is there anyone that would be prepared to have a look at my code and help me. Im a student and only been coding a few years. This is my first post so apologies for any etiquette mistakes in the context of the forum.
  7. Hi, guys Try my new game! Play Online: https://www.scirra.com/arcade/racing-games/retro-speed-2-hot-roads-6949 Play FREE IOS: https://itunes.apple.com/app/retro-speed-2-hot-roads-crazy/id1069820692 Play FREE Android: https://play.google.com/store/apps/details?id=com.goodapp.retrospeed2 Description Retro Speed 2 - Hot Roads And Crazy Racing Zone is an endless arcade racing. Drive your car on the road with a fast traffic. Collect coins and buy new cars. Your task is to become the fastest driver - a leader in the global race for the first place world ranking. Go for victory! Features: - 5 different locations - 15 cars, there is a lot to choose from;) - Beautiful 2D graphics - Convenient control - Online leaderboards - 19 achievements Gameplay: - Your car is constantly increasing speed - Touch the left half of the screen to move the car to the left - Touch the right half of the screen to move the car to the right - Collect points overtaking other cars on the road - Collect coins to the orange car for that would buy new cars
  8. Hi, guys. Try my new game Play on Scirra Arcade: https://www.scirra.com/arcade/action-games/mannequin-head-jumping-challenge-game-12746 Download for Android: https://play.google.com/store/apps/details?id=com.takenewgames.mcjh Download for IOS: https://itunes.apple.com/app/mannequin-challenge-game-jumping/id1178329270 Description The Mannequin Head - Jumping Challenge Game is realy hot new challenge! Come Join To Play! The Mannequin Head - Jumping Challenge is taking over the world! Play Now! Features: - 10 characters - Simple One Touch Control - Online leaderboard - Endlesss Gameplay Gameplay: - Tap to jump - Don't touch on horizontal platform - Collect diamonds to unlock new characters Follow Us: — http://www.facebook.com/takenewgamesofficial — http://twitter.com/TakeNewGames — http://plus.google.com/+TakeNewGames — http://vk.com/takenewgames — http://www.pinterest.com/takenewgames — http://www.youtube.com/TakeNewGames?sub_confirmation=1 More Games: — http://www.takenewgames.com
  9. Hello everyone! I recently finished my first Phaser JS game after experimenting html5 / css game on a similar theme. LINK to the game page: http://play.befive.info/free-games/bonus-jackpot/ Then I like to make another game. So, now, straight to the point. What game would you suggest me to do so that I can "cooperate" with game publisher like Famobi? Or if it is possible to draw traffic to my site with games that people can enjoy, that would be fantastic. As I explored pros and cons of gambling games, I started being skeptical about my strategy of focusing on casino games depending on randomly generated numbers. I have one gambling game idea I really want to make for the next one, but I like to try other genres. Thank you for your attention! Game Screenshots:
  10. down votefavorite I keep having a problem with animations in my code. I try playing an animation and i always get the same message: "Uncaught TypeError: Cannot read property 'index' of undefined" and it always points to the same line of my code which is: this.player.animations.play('left'); Im not sure what is going wrong with it Heres my player sprite part of my create function: this.cursors = this.game.input.keyboard.createCursorKeys(); this.player = this.game.add.sprite(10, 10, 'player'); this.game.physics.arcade.enable(this.player); this.player.scale.setTo(.4,.4); //the camera will follow the player in the world this.game.camera.follow(this.player); this.player.animations.add('left', [0, 1, 2, 3, 4, 5, 6], 10, true, false); this.player.animations.add('right', [11, 12, 13, 14, 15, 16, 17], 10, true, false); My temporary update function: update: function() { if (this.cursors.left.isDown) { // Move to the left this.player.body.velocity.x = -150; this.player.animations.play('left'); } else if (this.cursors.right.isDown) { // Move to the right this.player.body.velocity.x = 150; this.player.animations.play('right'); } else { // Stand still this.player.animations.stop(); this.player.frame = 4; } // Allow the player to jump if they are touching the ground. if (this.cursors.up.isDown && player.body.touching.down) { this.player.body.velocity.y = -350; } }
  11. Direct link to game: http://darkwalllke.com/Games/MotorSpeedway/ (free to play) I've been working on MotorSpeedway for the last couple of days. It's a 2D top-down racing game. You can race on different tracks and win money to upgrade your car. If you're interested in getting development updates, please check me out on twitter https://twitter.com/Darkwall_LKE or facebook https://www.facebook.com/profile.php?id=100010690715593. I'll post as I add more tracks and features. Art is from Kenney http://kenney.nl/assets/racing-pack It's controlled using the arrow keys, so it'll only work on a computer, not mobile. Please let me know if you have any issues. Feedback is much appreciated! Thanks, Darkwall
  12. Just finished a free HTML5 game I built using Phaser. It works on both PC and Mobile. Click Here To Play Similar to Chip's Challenge, you work your way through multiple levels collecting and using items. The goal is to get to the finish line (checkered square), but there are three stars and a hidden gem on every level if you're up for the extra challenge. Give it a play and let me know what you think. Cheers, Darkwall
  13. No longer needed.
  14. Hello! I am very excited to present you my recent game. I am sure you've already played this type of game, but I just wanted to build it myself. Basically, you have to pick two cards. If they are identical, both of them are removed from the board. The goal is to clear the board as quick as possible. Please, give it a try and leave a feedback! Play it here . Check out the source code . Have fun!
  15. Hi there. Thanks a lot for stopping by. We are working on the online football management game and looking for a game developer who could help us to develop the live match simulation with babylonjs or threejs or any other similar 3d game engine with WebGL support. You will be working closely with the back-end developer on live match simulation based on the generated data you will get from the database (player skills, team skills, weather and other factors). We offer you a revenue share. If you are interested in the project, you can read the overview here: http://totalmanager.ziyafenn.com Get in touch with me if you are interested or have any questions. Thanks in advance!
  16. Do you want to help create real-time multiplayer games, played by millions? And do you want to do this in a small but fast growing company, where you have direct influence on almost every facet of the game company? And do you want to earn a good salary? Hidden Monster Games is in search for a lead/senior HTML5 developer that wants to aid Hidden Monster Games in creating accessible, but competitive online multiplayer games. Work at Hidden Monster Games Hidden Monster Games currently works on expanding its game ‘Curve Fever’. Curve Fever is played by half a million players a month. The game is currently built in Unity WebGL and therefor the game loads slow and the performance is poor. We want to port the game from Unity to HTML5. We are in search for a lead/senior JavaScript developer that: - Is an expert in Pixi.js - Is an expert in React.js - Can setup a working environment for developers and designers with the following technology stack, or can propose improvements to our stack: o Pixi.js o React.js o ES6 o Node.js o Babel o NPM o Cordova - Can get our team up to speed to start using the new technology stack - Can create high performing HTML5 games for a wide variety of laptops and mobile devices - Knows how to make the game look stunning, with cool effects and animations Requirements - 3+ years professional experience on JavaScript work - You have a deep understanding of Pixi and React - You are well known with tools that make development of games with Pixi and React easier for programmers and designers/artists - You have at least a BSc degree in a technical field - You are willing to relocate, the job is onsite only in Amsterdam - You are willing to go to conferences to expand your knowledge - You have experience working with scrum - You are able to give valuable feedback on design, process and people - You are able to receive valuable feedback on design, process and people - You are able to wear multiple hats, and help out wherever necessary - The job is a full time job We offer - A small team (8 people) that is talented and ambitious - The possibility to shape a team and company - An open and flexible team culture - Direct impact on the game, we let the whole company have input on the game design - An attractive office in the city center of Amsterdam - Help with relocation - A competitive salary Salary Very competitive, depends on experience. An indication: €60k - €150k You can apply by sending an application and CV to iwant@curvefever.com . If you have a github or other repository that we can look into, that would be great.
  17. Just released this puzzle game. Try to flood the board with one color by tapping the buttons on the bottom of the screen. Feedback appreciated Play in browser! Android app!
  18. Hello everyone, Recently i finished my first medium-sized HTML5 game - Medieval Defense Z. I came from flash background and developing for HTML5 presented with some new challenges. So i would like to share what worked and what didn't. This is more like review/tutorial type of thing, so hopefully someone will find something useful. • Goals: • 60fps. • Smooth gameplay and animations. • Quality comparable to flash games. • Tools: • Language: Haxe. Strictly typed programming language, similar to ActionScript 3.0. Compiles to all major languages, including javascript. • Editing: HaxeDevelop IDE. Freeware, great code completion and very fast compared to everything i tried. • Debugging: Chrome. Has console, debugger and profiler. • Rendering library: Pixi.js. Uses display list concept like flash. Works well. • Sound library: Howler. Good enough, the id system is a bit weird though. • Bitmap font exporter: http://kvazars.com/littera/. Free and web-based. • Sprite Sheet Packer: https://spritesheetpacker.codeplex.com/. Freeware and very simple. • Graphics: • Scaling will look ugly if you use many small png files for textures. • If you want nice scaling, fast load times and fast rendering - pack everything to 2048x2048 spritesheets (include bitmap fonts too). • Resolution of assets: 1024x768, background can extend to 1382x768, so it covers most aspect ratios in horizontal orientation. • To get proper native resolution in mobile browsers i scaled up renderer and scaled down canvas by window.devicePixelRatio. • Sounds: • Library: Howler. • Sound formats: ogg for Chrome and Firefox, m4a for Safari and Internet Explorer (note: mp3 has licensing issues with play count). • ffmpeg: because of licensing issues and whatnot can't convert to m4a, unless you recompile ffmpeg with m4a, which is a pain to setup. • I used MediaHuman Audio Converter (freeware) to convert from wav to ogg and m4a (64 bit). • iOS Safari: keep in mind that before any sound could be played, user must first tap on the screen. • Mouse Events: • Used pixi.js API to open links. • iOS Safari: window.open under "touchstart" event won't open links in new tabs, use "tap" event instead. • sprite.on("mousedown", callback) for desktop. • sprite.on("tap", callback) for mobile. • Performance: • Reuse frequently used sprites. • Avoid creating too many objects every frame. • I would recommend looking up data-oriented programming to get more juice out of Javascript. • Record timeline with Chrome profiler to find performance bottlenecks. • Masks are slow. Use trim if you only need a simple cut. • Game Debugging: • Simple CSS + DOM side menu. • Basic field view/edit. • Simple buttons with callbacks. • How to debug html5 game on android (mobile) with desktop chrome (PC): 1. Upload game to your website. 2. Go to (desktop) chrome: chrome://inspect 3. Connect Android device with USB and run your game on android chrome (your android device must be enabled for development). 4. Open Command Prompt and enter: adb devices (must have Android Debug Bridge installed). 5. To quit debugging enter: adb kill-server • Conclusions: • Programming in Haxe instead of pure Javascript probably saved hours and hours of debugging. • Pixi.js is great, but i wouldn't recommend doing very complex scenes. • Would have liked more automated solution for spritesheet and sound stuff. • Poor performance bites sooner or later, so be prepared to do extensive profiling. • Stable 60fps is very hard to achieve, even if you keep your code below 1-2ms per frame. • Overall i am happy with the results, however it took longer than expected to make this game. Any feedback is appreciated. The game is not yet released, but here is gif trailer:
  19. About: The game is called Prank and I am developing it alone in HTML5. The gameplay is inspired mostly by liero. Gameplay: You choose 5 weapons and try to kill the other players while destroying the terrain. Techinical: I have not used any framework or engine. I am programming it in Typescript and rendering things using canvas 2D, but I am considering to use some kind of render library to improve the game performance. At moment the game can only be played locally, but I want to add online multiplayer. I will post a link to the game in a few weeks, because it still needs a little more polishment.
  20. I built a 1st release of entity system with typescript. You can find the library at https://github.com/francoagusto/entities and here an example with a quick developed game shooter (crimson like): https://github.com/francoagusto/entities-example I hear suggestions.. Thanks
  21. Today, one of my followers alerted me to a new account on the App Store where 13 of my commercial HTML5 games had been stolen, covered in ads, and credited to Claudio Souza Mattos. After submitting a DMCA takedown with Apple, I confronted the owner of the account. Claudio told me: "There is a lot of codecanyon html 5 games better than yours.Your games are not top notch (just a few of them - put that in mind). --- The true fact is that you are ignorant, just face the facts. I already bought a lot of codecanyon stuff, chupamobile apps and unity games. --- Put a warning at your page stating that and i guarantee that you wont have problems with other people sharing your games...there tons of other developers that allow us to publish the games." After removing the games, he said: "Show me where your games are at our site...otherwise, go to the beach, i guess it is afternoon in Australia right? Or Are You feeling lonely? Want to exchange more emails? Visit tinder and find a partner dude." Claudio Souza Mattos, who used to work for IBM, has no respect for the content he is stealing and monetizing without permission. Since he has published a lot of games (update: most apps have now been removed, but he made new accounts & continues to steal games), I wanted to bring this matter to the attention of other developers in case he has stolen other games. Check the account link below and use the following contact information to remove your games if you find them. Account link: https://itunes.apple.com/us/developer/giana-lucia-cardoso-mattos/id504038288 (named after his wife Giana) Facebook account #1 (confirmed): https://www.facebook.com/vristhenewthing Facebook account #2 (confirmed): https://www.facebook.com/claudiosouzamattos LinkedIn profile (confirmed): https://br.linkedin.com/in/cmattos Support website: funtasticstore.com Support email: ravensincusa@gmail.com Additionally, if someone steals your games in the future, please post a similar thread like this so that other developers can cross-reference it for their own games. This isn't the first time this has happened and it won't be the last. Update: Claudio also masquerades as @Jacob Sam and @Geekiam on this forum and lies pathologically throughout the rest of this thread.
  22. Hi everyone, Kupiter is a studying tool that models the old Asteroids video game. Players shoot asteroids with letters on them to answer questions, and questions can be created and shared with others. The purpose of this project is to offer a unique way to study/learn by playing a game that is engaging and effective. Our website: kupiter.org Demo questions: kupiter.org/0000 The game features: Power-ups, weapons, bots, and explosions. Real-time leaderboards. Question importing from Quizlet Mobile device compatibility Kupiter was created using Phaser for the game itself, and nodeJS for the server back-end. All of the question sets are stored in a MongoDB database. Try it out and let me know what you think! Thanks, Kevin
  23. spacegame

    My latest game. Built with phaser from a tutorial. I then built on the tutorial by adding access to the localstorage api. Here is the link Positive criticism is much appreciated as well as tips for improvements Thanks Pheaset
  24. Hey guys, here's my first post. I made this game around a year ago in 2 days as a demo for someone. The game is the classic old connect 4 game you'd play with siblings in long car rides. It features score keeping, two player mode and an AI that you can play against. Any feedback is greatly appreciated https://sprite-storm.com/game/connect-4/ P.S There is also a link to the github repo on the page above.
  25. Hi, I need HTML5 Games Developer. I want you to develop HTML5 multiplayer games. PM me your Portfolio and your Quote.