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Found 925 results

  1. I'm looking for an html5 developer to use my assets in a new game. The game was on iOS for a while, but I'd like to make it for html5 and eventually, Facebook. https://developers.facebook.com/blog/post/2016/11/30/instant-games-closed-beta/ I have all the assets, including visual and audio. We would just have to decide on game mechanics. Here is a video of what the game looked like on iOS: This isn't a paid job, but I'm sure we can figure out a way to split any revenue earned.
  2. Hi! Are you looking for High Quality HTML5 Games to publish on your website? Take a look at our portfolio! We have developed more than 170 game! We are top seller and elite author on CodeCanyon. In our portfolio you'll find all sort of game play: Arcade, Puzzle, Casino Games and many many more. Here there are some of our Flagships: Penalty Kicks The Sorcerer Greyhound Racing You'll get the whole source code, so you'll be free to customize the games as you want. We are also available to customize the games for you. Do not hesitate to contact me for any further info at ida.dicostanzo@codethislab.com Cheers! -Ida
  3. I'm looking for an html5 developer to use my assets in a new game. The game was on iOS for a while, but I'd like to make it for html5 and eventually, Facebook. https://developers.facebook.com/blog/post/2016/11/30/instant-games-closed-beta/ I have all the assets, including visual and audio. We would just have to decide on game mechanics. Here is a video of what the game looked like on iOS: This isn't a paid job, but I'm sure we can figure out a way to split any revenue earned.
  4. Actually surprised this topic didn't exist yet. With all the great technologies around and well-qualified devs behind them there are many examples to look at. I'll just quickly go through things I'm the most aware of. Feel free to add any others which you know about. I consider myself a programmer mostly, so will go with tech-based approach, grouping things by framework/engine principle. (That's where 'Tools' in the topic name came from.) Flambe I'm starting with it since HTML5 is the main Flambe target and there's even this topic here: http://www.html5gamedevs.com/topic/3816-80-html5-games-on-the-flambe-haxe-showcase/ Though I never properly tried Flambe myself (not a big fan of ECS), that's surely a tool that can be used to achieve great results. Check this article for example: https://medium.com/@mknol/building-42-games-within-a-year-insane-game-development-5340d506068f Obviously there is a mighty OpenFL HTML5 showcase: http://www.openfl.org/showcase/html5/. Well, honestly, I think it wants to be updated. But what really caught my eye recently is this 3D racing demo: http://community.openfl.org/t/html5-3d-racing-game/8663 If you're into more low-level stuff, you've probably heard of Kha framework. Some 2D games to look at, made by Wy Leong with his custom 2D game engine (https://github.com/laxa88/wyngine): https://wyleong.itch.io/pollen https://wyleong.itch.io/hurdles https://wyleong.itch.io/adventuroads https://wyleong.itch.io/flappy-soot Some more 3D? Sure: http://luboslenco.com/ld/33_dungeons_deep/ luxe Is another engine that I never looked closely at (shame on me!) I guess the most notable examples are WebGL ports of QWOP http://www.foddy.net/Athletics.html?webgl=true and Threes http://play.threesgame.com And now I'm gonna take a break just to add more info later when I have time. There are still many wonderful tools (and games made with them) to be mentioned: HaxeFlixel HaxePunk Heaps Genome2D Externs for JS libraries So please don't hesitate to post you projects here while I'm gathering more info and preparing another big topic . P.S. Not sure why this subforum is quite silent. Probably just not the place where haxe devs hang out. Let's see if it's possible to liven things up a bit.
  5. Hi All! I'm a single indie game developer who has released games on steam, android, itch.io, gamejolt and kongregate etc. Though I felt like I hit a problem when it came to monetizing web games. I found with mobile games, advertising was the best way to earn. So of coarse earning from ad's with your small HTML5 games should be the best way to earn from web games but sites like kongregate only give you on average 25% of ad earnings. While even though I personally love Itch.io for selling games, you can only earn from donations when it comes to web games. Leaving you with the only option of hosting the games yourself, which means you are alone in driving traffic to your games. So I set out to not only design a platform that allows developers to earn from ad's (adf.ly ad's). A platform which is easy to use, quick to sign up and allows you to instantly publish your games online. A platform which is 100% mobile friendly allowing players to play your games on far more devices. Best of all, you will earn 100% from your game's players. https://play.idevgames.co.uk The play arcade is completely free and allows you to get your game online and start earning within minutes. It is the simplest and quickest way to start earning from your games with ad's. No need for API's, it's all built into the site. Also I want to make the point that I do not earn anything from the site currently, I built the platform originally for my own game's and because this was something that I wanted from a web based platform. I will also never charge for this service or forcefully take a percentage of your ad earnings in the future. The site is still being developed but is fully functional with some pretty cool features too, like: Embed your games easily on any site and still earn from every player Allow your players to give you donations through paypal Allow your players to subscribe to your patreon Turn off ad's at any time and turn them on again... Even choose the frequency your ad is displayed People can review your games Publish your games to the site instantly Keep your game private when testing The site is growing everyday and I hope you decide to take a look. Thanks, -iDev
  6. Hello everyone! Just a quick question for you all. Sprites in my game are moving flawlessly when the game is played inside a browser window. However, once I switch to mobile webview, all the movements / animations become choppy. I have already set the following inside my game: game.forceSingleUpdate = true but nothing has changed. Is there any way I an optimize my game, or add something to make make my sprite move without lags? Thank you in advance!
  7. Just opened a new online FREE Slots and Bingo Casino - all HTML5 Direct link-> http://www.softwareamusements.com/casino.html Redirect link-> http://www.slotscasino.party <- Use direct link above if viewing on Mac Safari as we are working on a domain lock fix for that bug'ette under that particular browser. Enjoy! http://www.softwareamusements.com
  8. Hi! I've got a new HTML5 Game for sale called Webimon. Details below: Title: Webimon Description: Raise your pet monster on the web! Hatch the baby monster from the egg, and then feed it and interact with it. The choices you make will determine what type of monster your pet will grow and evolve into! There are dozens of animations and 8 different in-game web monster pets, which can evolve into the final 8 matured Webimon! License for sale: Exclusive (preferred) and non-exclusive. Price: Please contact me to discuss, if interested. Send me your quote and the type of license you want to buy! Other Info: Currently, the More Games link just goes to about:blank and the Publisher logos are all placeholders. Those will be replaced with your logo, if you buy the game license! The preload screen has a placeholder advertisement space that can be customized or removed if desired. Contact: Please contact me to discuss more, via e-mail : [[[ jtdispagma {at) gmail (dot} com ]]] You can also PM me if you want. Webimon Link
  9. Hello everybody! I hope you are having a fantastic day! Our team wants to start making simple HTML5 games for our Android / IOS apps. Games are supposed to be ran inside the WebView. We are looking for a very lightweight engine, because there is already ads placed at the bottom of the screen in our apps. Our first attempt was Phaser.js, but the performance wasn't the greatest inside the WebView. Choppy sprite movements, common fps drops and so on. If you guys know an engine that could help us achieve the goal, please let me know! Thank you in advance!
  10. Hello. We are an indie developer team Atatapp wants to sell our new HTML5 game "Ocean Pop". This game is an arcade puzzle with physics. The goal is to save the fish from the cell popping the blocks. But be aware of trash on the bottom! The game has 30 levels, all is unlocked right now for testing. All is ready, except the music/sound that is on development. The link to the game: http://atatapp.com/oceanpop/ Some screenshots: Small video: https://youtu.be/bUiG9iy6TPA The game were built on Phaser.io. Regards, Evgeny Prozorov, http://atatapp.com
  11. Hi, Infinitris - A massively multiplayer online falling block puzzle game, created using Phaser, React, Socket.io and Koa. Here it is: Infinitris.io Controls: Arrow keys and spacebar. Current Features: Classic .io style: Instant join - only specify your nickname and you're ready to play. Ingame chat (Press [Enter]) Grid that expands and collapses based on how many players are in the game. Horizontal wrapping when the grid is larger than the screen. Scoreboard Invalid block placement detection (needs work) Features to add: Spectator mode AFK detection Touch controls Minimap Mobile fullscreen Multiple game rooms Block collections and themes User registration to secure your nickname Facebook: https://www.facebook.com/infinitris Twitter: https://twitter.com/infinitris_io Blog: https://infinitrisblog.wordpress.com/ Please give it a try and let me know what you think! Pyre
  12. Hey, just wondering what you all think of my latest article. It's a quick guide to marketing your indie game, specifically HTML5 games. All feedback is appreciated. Thanks for reading! Marketing your HTML5 Game, a Quick Guide.
  13. Hello everyone, my name is Sascha and I'm developing websites and games. Here on this thread I want to offer you some of my games. (step by step), if you are interested in one game, please contact me on info@kloesges.de. All is possible, just to buy a single-use license, a single-use license with you're brand, a exclusive license (if not sold in another way until the request comes in), to buy the source code or graphic templates. Just contact me, I'm openminded for a lot of ways. The games offered in this thread are build with javascript and the frameworks jQuery and phaser.io. Pathfinder (1920x1080 | scaleable and fullscreen possible): http://www.meplayitonline.com/games/pathfinder/index.html
  14. -= Hero vs Square =- One of my old little game, kind a variation of classic Stick Hero series Pretty good performance on all browsers Built by Construct2 & Inkscape PLAY ONLINE HTML5: http://hero-vs-square.bitballoon.com Play Market: https://play.google.com/store/apps/details?id=com.SeventhReactor.HerovsSquare
  15. Hi All!, I want to introduce my first game in html5 (Phaser), and, as you can see, I love to start with one of the most difficult of all the games!. First a picture of the game: And off course, a link to play it: https://multionline.herokuapp.com/ As you can see the game is RPG like, and have the following features: · Multiplayer game (all the players in the same map for now!), · You can chat with other players (press enter, type message and then enter again), · Level up as you kill monsters, · Items drop with different attributes (more than 20 items types), · 5 types of monster that appears as you level up, · 6 spells. The game is yet in alpha, we are showing a concept of how it will looks like when it is finished J. The objective right now is to kill the cosmic monster, it is this one (it appears when you are lvl 5): To kill him, you will need really good items!, so try to equip as good as you can or engaged him with some other friends!. I would like to thanks the two persons that help me do this game: · Leonardo: That make the tiles for the game and the side bar! (and help me to test it a lot!), · Julian: That make all the draws, specially the cosmic monster and the principal character!. We are a team of people that love to play games, and love more to make them. What we use to make this game? All of this: · Phaser C.E 2.7.5 (so great framework!!). · Node.js for the server. · Server and Client write in Typescript (much better than plane javascript, it help a lot to debug the game). · Some pictures and sounds were taken from http://opengameart.org/. · JS Signals by Miller Medeiros for the server. · TileMap to do the map of the game. If you like the game please give us some feedback and ideas to continue the development of the game!. Hope you enjoy it!.
  16. Hi, I need HTML5 Games Developer. I want you to develop HTML5 multiplayer games. PM me your Portfolio and your Quote.
  17. Hi. Is it possible to use phone as controller to steer my HTML5 application in the web? Should I use socket.io? And may I write my android's application in Android Studio - without use phaser? I want to do something like airconsole or justdance Please help.
  18. -= Elevator Space =- Elevator Space - a small casual game with a simple mechanics where you have to build the highest elevator on Earth Built by Construct2 & Inkscape PLAY ONLINE: http://elevator-space.bitballoon.com Play Market: https://play.google.com/store/apps/details?id=com.SeventhReactor.ElevatorSpace
  19. Hi Snoozing Salesman is my first HTML5 mini-game for mobiles. In the game you are a tired office worker and you just cant stop snoozing. Your boss is sitting right behind you, so you carefully have to earn your money (with countless job promotion opportunities) while keeping your player balanced.... The game is already available in the App store and Google Play store (made with Unity). This is a rebuild of the game with Phaser to make it an HTML5 game. It should run well on any newer device (mobile though, I did not scale the game properly for tablets). The Game is free to Play, the App version is also completely free. The link: http://54.87.189.59/SnoozingSalesman/ The game is also playable via Telegram, by talking to @Samidbot (you just have to click Begin), so you can play and share scores with your friends: http://t.me/Samidbot Please let me know what you think of the game and what you liked/disliked! Im thinking about making a sequel of this game, for updates be sure to visit/follow: http://www.facebook.com/hdgamestudios Thanks!
  20. haha, I'm a old developer I started to make game from 2008 1. 2008-2017, flash game 2. 2015-2017, h5 game This game is used these engine and tools 1. H5 engine, LayaAir, this engine is very wonderful, I just used safari to play it, this game will have 55~60fps 2. UI IDE, FairyGUI, I can't find other UI EDIT IDE is good than it, I can use it do anything, and it's very very easy, it has timeline like flash, and it has more useful components. I can use it make UI on diffrient size of mobile, yeah, just use IDE, not source. 3. Spine, 3D animation tools LayaAir and FairyGUI are from chinese company, but it has english language. layaair -> http://www.layabox.com/en/ fairyGUI -> http://www.fairygui.com/en/ I hope you like my game, I hope I can find a good h5 game job, i can teach your team how to use LayaAir and FairyGUI, my email is bingqimao@qq.com Sorry, my english is not good. ^-^ first photo prove that I used h5 engine to make this game
  21. Hi, Here is my first game; Snake, HTML5 snake game with pixi.js. Play: http://oguzhaneroglu.com/games/snake/ Source: https://github.com/rohanrhu/snake I hope this helps to learning game development with pixi.js. Happy coding..
  22. I have developed so many games in Phaser but it is lagging and performance is too bad. I am really having no way to improve the performance. http://slopho.southindia.cloudapp.azure.com/static/games/homerun/index.html Thanks, Awadh
  23. PearFiction Studios is looking for an experienced HTML5 Game Developer to work with our highly talented Montreal team. Develop the next generation of online casino games in our cool loft style office in the trendy Plateau Mont-Royal district. If you have a personality to handle responsibility and collaborate in a small team environment, we'd love to have you join PearFiction Studio's dev team. Candidates should have an interest in online, mobile, and social casino games. You will be responsible for: Participating in designing the front-end aspects of a game design including entertainment, pacing, features, and UI functionality. Designing, developing, and maintaining games in HTML5. Developing new front-end game development tools, features, or extending current ones. Creating and owning all design documentation and deliverables for our HTML5 game development toolset. Developing new casino games with our HTML5 game development toolset. Integrating the game graphics and visual effects. Integrating the game business requirements and features. Ensuring entertainment value to end users. Maintain and test HTML5 games and tools to ensure stability. Essential Experience: Technical degree or higher in computer science Minimum of three years of HTML5 (Canvas and JavaScript/Typescript) game development for mobile and desktop platforms. Experience with Pixi.js or Phaser.io JavaScript/CSS frameworks. Solid knowledge of Object Oriented Programming, MVC and other design principles. Experience working in agile and iterative environments. Familiarity with project tracking tools such as JIRA or Trello. Familiarity with Git and feature branching approach. Understanding web browser game development, with focus on mobile. A flair for game graphics programming, animations, effects, and optimization for best performance for online and mobile use. Desirable Experience: Experience developing slot machine front ends. Good understanding of casino games and real money gaming mathematics. Experience working with graphically performance-heavy web applications. Experience with client-server integrations and serialization techniques. Open to challenges of learning new languages, technologies, frameworks and approaches to development. Experience in game development projects (hobby or professional). Experience with other programming languages (C#, Java, / PHP / Python / C++, etc) is an asset. Genuinely wants to do a good job as a matter of pride in one’s work. Keen to learn and demonstrate ability. Self-motivated. Bilingual (French and English) is an asset. You can apply on our website here -> http://pearfiction.com/careers/ or via LinkedIn here -> https://www.linkedin.com/jobs/cap/view/271185313/?pathWildcard=271185313&trk=job_capjs
  24. Twitter - Subreddit - Dev Blog - Discord Hello my name is Sam, I'm also the lead artist for Super Combat Squadron. We're a small indie dev team trying to put out a lightweight browser RTS. It's been just myself and one other programmer been developing the game for about a year now but, due to unforeseen circumstances, the lead programmer has had to take a step away from the project for personal reasons. I'm still in contact with him for help in the transitionary period but I'm looking to replace him on the team with some new programmers. Currently we just completed our first internal playtest and got some good feedback from that, and the roadmap for the future was to push towards the first public demo, and then if the feedback looks good and things work out, were considering running a Kickstarter or other crowdfunding attempt to get the funding to take the game further. The ideal skill set we're looking for would include: Phaser and JavaScript (goes without saying). A previous title or some example of your work with Phaser. Possessing a strong focus on: Networking Pathfinding AI Loves and plays RTS or MOBA games a bonus. Your position in all this would be helping tackle some bugs and featured we identified and fixing some issues blocking a public demo release. We're trying to cut the fat and make it purely a bee-line to public demo release. As previously mentioned, I'd love for it to transition into a longstanding paying role through crowdfunding, worst case scenario we stop at public demo release if the interest just isn't there. If you are interested, you can contact me here, or at our email address: laxvikinggames@gmail.com
  25. Hi all! I own a small html5 gaming site, so far I have 4 finished games. I thought as a way to increase plays and help other small developers to add a sort of cross-promotion feature. Signing up (you can do it with your Twitter or Google account), you can add a free promo banner that would be showed while users play. The more you play, the more your banner will be shown. My site is 1 Pixel Army What do you think about this idea? David.